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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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580 lines
12 KiB
C++
580 lines
12 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef FAME_PD_H
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#define FAME_PD_H
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#include <nel/misc/types_nl.h>
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#include <nel/misc/debug.h>
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#include <nel/misc/common.h>
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#include <nel/misc/entity_id.h>
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#include <nel/misc/sheet_id.h>
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#include <vector>
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#include <map>
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#include <pd_lib/pd_lib.h>
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#include <game_share/persistent_data.h>
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// User #includes
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namespace EGSPD
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{
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//
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// Forward declarations
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//
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//
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// Typedefs & Enums
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//
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/** TFameTrend
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* defined at entities_game_service/pd_scripts/fame.pds:4
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*/
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class CFameTrend
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{
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public:
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/// \name Enum values
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// @{
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enum TFameTrend
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{
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FameUpward = 0,
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FameDownward = 1,
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FameSteady = 2,
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___TFameTrend_useSize = 3,
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Unknown = 3,
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EndFameTrend = 3,
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};
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// @}
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public:
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/// \name Conversion methods
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// @{
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/**
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* Use these methods to convert from enum value to string (and vice versa)
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*/
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static const std::string& toString(TFameTrend v);
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static CFameTrend::TFameTrend fromString(const std::string& v);
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// @}
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private:
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/// \name Enum initialisation
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// @{
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static void init();
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static bool _Initialised;
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static std::string _UnknownString;
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static std::vector<std::string> _StrTable;
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static std::map<std::string, TFameTrend> _ValueMap;
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// @}
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};
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/** CFameContainerEntryPD
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* defined at entities_game_service/pd_scripts/fame.pds:11
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*/
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class CFameContainerEntryPD : public RY_PDS::IPDBaseData
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{
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public:
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/// \name Accessors and Mutators methods
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// @{
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/**
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* Use these methods to change a value, add or delete elements.
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*/
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NLMISC::CSheetId getSheet() const;
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sint32 getFame() const;
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void setFame(sint32 __v, bool forceWrite=false);
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sint32 getFameMemory() const;
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void setFameMemory(sint32 __v, bool forceWrite=false);
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CFameTrend::TFameTrend getLastFameChangeTrend() const;
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void setLastFameChangeTrend(CFameTrend::TFameTrend __v, bool forceWrite=false);
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CFameContainerPD* getParent();
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const CFameContainerPD* getParent() const;
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// @}
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public:
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/// \name Public Management methods
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// @{
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/**
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* Use these methods to create, load, unload and get
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* an object from database.
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*/
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/**
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* Clear whole object content but key (delete subobjects if there are, key is left unmodified), default clear value is 0.
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*/
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void clear();
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/**
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* Cast base object to CFameContainerEntryPD
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*/
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static CFameContainerEntryPD* cast(RY_PDS::IPDBaseData* obj);
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/**
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* Cast base object to const CFameContainerEntryPD
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*/
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static const CFameContainerEntryPD* cast(const RY_PDS::IPDBaseData* obj);
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// @}
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public:
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/// \name Public constructor
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// @{
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/**
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* This constructor is public to allow direct instanciation of the class
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*/
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CFameContainerEntryPD();
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~CFameContainerEntryPD();
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// @}
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public:
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/// \name Persistent methods declaration
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// @{
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void apply(CPersistentDataRecord &__pdr);
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void store(CPersistentDataRecord &__pdr) const;
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// @}
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protected:
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/// \name Attributes
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// @{
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/**
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* Don't modify those value manually, use accessors and mutators above
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*/
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NLMISC::CSheetId _Sheet;
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sint32 _Fame;
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sint32 _FameMemory;
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CFameTrend::TFameTrend _LastFameChangeTrend;
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CFameContainerPD* _Parent;
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// @}
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protected:
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/// \name Internal Management methods
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// @{
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void pds__init(const NLMISC::CSheetId &Sheet);
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void pds__destroy();
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void pds__fetch(RY_PDS::CPData &data);
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void pds__register();
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void pds__registerAttributes();
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void pds__unregister();
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void pds__unregisterAttributes();
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void pds__setParent(CFameContainerPD* __parent);
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void pds__setParentUnnotified(CFameContainerPD* __parent);
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void pds__notifyInit();
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void pds__notifyRelease();
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static void pds_static__init();
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// @}
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protected:
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/// \name Default Factory and Fetch methods
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// @{
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static RY_PDS::CIndexAllocator _IndexAllocator;
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// @}
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protected:
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friend class CFameContainerPD;
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friend class RY_PDS::CPDSLib;
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friend void EGSPD::init(uint32);
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};
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/** CFameContainerPD
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* defined at entities_game_service/pd_scripts/fame.pds:20
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*/
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class CFameContainerPD : public RY_PDS::IPDBaseData
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{
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public:
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/// \name Accessors and Mutators methods
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// @{
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/**
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* Use these methods to change a value, add or delete elements.
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*/
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NLMISC::CEntityId getContId() const;
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CFameContainerEntryPD* getEntries(const NLMISC::CSheetId& __k);
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const CFameContainerEntryPD* getEntries(const NLMISC::CSheetId& __k) const;
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std::map<NLMISC::CSheetId, CFameContainerEntryPD>::iterator getEntriesBegin();
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std::map<NLMISC::CSheetId, CFameContainerEntryPD>::iterator getEntriesEnd();
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std::map<NLMISC::CSheetId, CFameContainerEntryPD>::const_iterator getEntriesBegin() const;
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std::map<NLMISC::CSheetId, CFameContainerEntryPD>::const_iterator getEntriesEnd() const;
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const std::map<NLMISC::CSheetId, CFameContainerEntryPD> & getEntries() const;
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CFameContainerEntryPD* addToEntries(const NLMISC::CSheetId &__k);
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void deleteFromEntries(const NLMISC::CSheetId &__k);
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uint32 getLastGuildStatusChange() const;
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void setLastGuildStatusChange(uint32 __v, bool forceWrite=false);
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uint32 getLastFameChangeDate() const;
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void setLastFameChangeDate(uint32 __v, bool forceWrite=false);
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// @}
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public:
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/// \name Public Management methods
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// @{
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/**
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* Use these methods to create, load, unload and get
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* an object from database.
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*/
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/**
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* Clear whole object content but key (delete subobjects if there are, key is left unmodified), default clear value is 0.
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*/
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virtual void clear();
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/**
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* Cast base object to CFameContainerPD
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*/
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static CFameContainerPD* cast(RY_PDS::IPDBaseData* obj);
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/**
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* Cast base object to const CFameContainerPD
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*/
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static const CFameContainerPD* cast(const RY_PDS::IPDBaseData* obj);
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/**
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* Create an object of the CFameContainerPD class, and declare it to the PDS.
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*/
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static CFameContainerPD* create(const NLMISC::CEntityId &ContId);
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/**
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* Destroy an object from the PDS. Caution! Object will no longer exist in database.
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* Also children (that is objects that belong to this object) are also destroyed.
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*/
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static void remove(const NLMISC::CEntityId& ContId);
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/**
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* Retrieve an object from the database.
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* Data are sent asynchronously, so the load callback is called when data are ready.
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* Use get() to access to the loaded object.
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*/
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static void load(const NLMISC::CEntityId& ContId);
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/**
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* Setup load callback so client is warned that load succeded or failed.
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*/
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static void setLoadCallback(void (*callback)(const NLMISC::CEntityId& key, CFameContainerPD* object));
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/**
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* Unload an object from the client memory. Object still exists in database and can be retrieved again using load.
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*/
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static void unload(const NLMISC::CEntityId &ContId);
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/**
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* Get an object in client. Object must have been previously loaded from database with a load.
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*/
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static CFameContainerPD* get(const NLMISC::CEntityId &ContId);
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/**
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* Return the begin iterator of the global map of CFameContainerPD
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*/
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static std::map<NLMISC::CEntityId, CFameContainerPD*>::iterator begin();
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/**
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* Return the end iterator of the global map of CFameContainerPD
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*/
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static std::map<NLMISC::CEntityId, CFameContainerPD*>::iterator end();
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// @}
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public:
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/// \name Public constructor
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// @{
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/**
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* This constructor is public to allow direct instanciation of the class
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*/
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CFameContainerPD();
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virtual ~CFameContainerPD();
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// @}
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public:
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/// \name Persistent methods declaration
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// @{
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virtual void apply(CPersistentDataRecord &__pdr);
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virtual void store(CPersistentDataRecord &__pdr) const;
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// @}
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protected:
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/// \name Attributes
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// @{
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/**
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* Don't modify those value manually, use accessors and mutators above
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*/
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NLMISC::CEntityId _ContId;
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std::map<NLMISC::CSheetId, CFameContainerEntryPD> _Entries;
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uint32 _LastGuildStatusChange;
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uint32 _LastFameChangeDate;
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// @}
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protected:
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/// \name Internal Management methods
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// @{
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virtual void pds__init(const NLMISC::CEntityId &ContId);
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virtual void pds__destroy();
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virtual void pds__fetch(RY_PDS::CPData &data);
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virtual void pds__register();
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virtual void pds__registerAttributes();
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virtual void pds__unregister();
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virtual void pds__unregisterAttributes();
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virtual void pds__notifyInit();
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virtual void pds__notifyRelease();
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static void pds_static__init();
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// @}
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protected:
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static std::map<NLMISC::CEntityId,CFameContainerPD*> _Map;
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protected:
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/// \name Default Factory and Fetch methods
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// @{
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static void pds_static__setFactory(RY_PDS::TPDFactory userFactory);
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static bool _FactoryInitialised;
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static void pds_static__notifyFailure(uint64 key);
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static void (*__pds__LoadCallback)(const NLMISC::CEntityId& key, CFameContainerPD* object);
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static RY_PDS::CIndexAllocator _IndexAllocator;
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static RY_PDS::IPDBaseData* pds_static__factory();
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static void pds_static__fetch(RY_PDS::IPDBaseData *object, RY_PDS::CPData &data);
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// @}
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protected:
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friend class CFameContainerEntryPD;
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friend class RY_PDS::CPDSLib;
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friend void EGSPD::init(uint32);
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};
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/** CGuildFameContainerPD
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* defined at entities_game_service/pd_scripts/fame.pds:30
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*/
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class CGuildFameContainerPD : public CFameContainerPD
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{
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public:
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/// \name Accessors and Mutators methods
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// @{
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/**
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* Use these methods to change a value, add or delete elements.
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*/
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CGuildPD* getParent();
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const CGuildPD* getParent() const;
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// @}
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public:
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/// \name Public Management methods
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// @{
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/**
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* Use these methods to create, load, unload and get
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* an object from database.
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*/
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/**
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* Clear whole object content but key (delete subobjects if there are, key is left unmodified), default clear value is 0.
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*/
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virtual void clear();
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/**
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* Cast base object to CGuildFameContainerPD
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*/
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static CGuildFameContainerPD* cast(RY_PDS::IPDBaseData* obj);
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/**
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* Cast base object to const CGuildFameContainerPD
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*/
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static const CGuildFameContainerPD* cast(const RY_PDS::IPDBaseData* obj);
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/**
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* Create an object of the CGuildFameContainerPD class, and declare it to the PDS.
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*/
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static CGuildFameContainerPD* create(const NLMISC::CEntityId &ContId);
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// @}
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public:
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/// \name Public constructor
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// @{
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/**
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* This constructor is public to allow direct instanciation of the class
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*/
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CGuildFameContainerPD();
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virtual ~CGuildFameContainerPD();
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// @}
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public:
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/// \name Persistent methods declaration
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// @{
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virtual void apply(CPersistentDataRecord &__pdr);
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virtual void store(CPersistentDataRecord &__pdr) const;
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// @}
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protected:
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/// \name Attributes
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// @{
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/**
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* Don't modify those value manually, use accessors and mutators above
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*/
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CGuildPD* _Parent;
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// @}
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protected:
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/// \name Internal Management methods
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// @{
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virtual void pds__init(const NLMISC::CEntityId &ContId);
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virtual void pds__destroy();
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virtual void pds__fetch(RY_PDS::CPData &data);
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virtual void pds__register();
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virtual void pds__registerAttributes();
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virtual void pds__unregister();
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virtual void pds__unregisterAttributes();
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void pds__setParent(CGuildPD* __parent);
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void pds__setParentUnnotified(CGuildPD* __parent);
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virtual void pds__notifyInit();
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virtual void pds__notifyRelease();
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static void pds_static__init();
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// @}
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protected:
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/// \name Default Factory and Fetch methods
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// @{
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static void pds_static__setFactory(RY_PDS::TPDFactory userFactory);
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static bool _FactoryInitialised;
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static RY_PDS::CIndexAllocator _IndexAllocator;
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static RY_PDS::IPDBaseData* pds_static__factory();
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// @}
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protected:
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friend class CGuildContainerPD;
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friend class CGuildPD;
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friend class RY_PDS::CPDSLib;
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friend void EGSPD::init(uint32);
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};
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} // End of EGSPD
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#endif
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