mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-01 07:56:00 +00:00
72 lines
1.5 KiB
C++
72 lines
1.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef CAMERA_H
|
|
#define CAMERA_H
|
|
|
|
//
|
|
// Includes
|
|
//
|
|
|
|
#include <nel/3d/u_camera.h>
|
|
|
|
//
|
|
// External definitions
|
|
//
|
|
|
|
namespace NL3D
|
|
{
|
|
class UVisualCollisionEntity;
|
|
class CStereoOVR;
|
|
};
|
|
|
|
namespace SBCLIENT {
|
|
|
|
//
|
|
// External variables
|
|
//
|
|
|
|
extern NL3D::UCamera Camera;
|
|
extern NL3D::UCamera SkyCamera;
|
|
extern NL3D::UVisualCollisionEntity *CamCollisionEntity;
|
|
extern NL3D::UScene *SkyScene;
|
|
|
|
//
|
|
// External functions
|
|
//
|
|
|
|
void initCamera();
|
|
void updateCamera();
|
|
void releaseCamera();
|
|
|
|
|
|
void initSky ();
|
|
void releaseSky();
|
|
|
|
// Update the sky for this frame, and render it.
|
|
// Must be called before ANY rendering
|
|
// this is actually render
|
|
void updateSky ();
|
|
|
|
// this is update :x
|
|
void animateSky (double dt);
|
|
|
|
} /* namespace SBCLIENT */
|
|
|
|
|
|
#endif // CAMERA_H
|
|
|
|
/* End of camera.h */
|