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91 lines
2.5 KiB
C++
91 lines
2.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_PICK_SOUND_H__14638414_B951_439C_A087_5468A8CDFCE1__INCLUDED_)
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#define AFX_PICK_SOUND_H__14638414_B951_439C_A087_5468A8CDFCE1__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// pick_sound.h : header file
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//
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#include "nel/misc/string_mapper.h"
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#include <vector>
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#include <string>
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namespace NLSOUND
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{
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class USource;
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}
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/////////////////////////////////////////////////////////////////////////////
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// CPickSound dialog
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class CPickSound : public CDialog
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{
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// Construction
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public:
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typedef std::vector<NLMISC::TStringId> TNameVect;
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CPickSound(const TNameVect &names, CWnd* pParent = NULL); // standard constructor
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const NLMISC::TStringId &getName(void) const { return _CurrName; }
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// Dialog Data
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//{{AFX_DATA(CPickSound)
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enum { IDD = IDD_PICK_SOUND };
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CListBox m_NameList;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CPickSound)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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TNameVect _Names;
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NLMISC::TStringId _CurrName;
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UINT_PTR _Timer;
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NLMISC::CVector _BackupVel;
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float _BackupGain;
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NLSOUND::USource *_CurrSource;
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// Generated message map functions
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//{{AFX_MSG(CPickSound)
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virtual BOOL OnInitDialog();
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afx_msg void OnSelchange();
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afx_msg void OnPlaySound();
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afx_msg void OnTimer(UINT_PTR nIDEvent);
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afx_msg void OnDestroy();
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afx_msg void OnDblclkList();
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afx_msg void OnClose();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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void stopCurrSource();
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_PICK_SOUND_H__14638414_B951_439C_A087_5468A8CDFCE1__INCLUDED_)
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