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About Shared Library (shared) and Module Library (module) type of cmake target INSTALL command has different behaviour for ARCHIVE LIBRARY RUNTIME depending on the platform
1717 lines
68 KiB
INI
1717 lines
68 KiB
INI
#include "common.cfg"
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StartCommands +=
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{
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// L5 connect to the shard unifier
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"unifiedNetwork.addService ShardUnifier ( address="+SUAddress+" sendId external autoRetry )",
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// Create a gateway for global interconnection
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// modules from different shard are visible to each other if they connect to
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// this gateway. SU Local module have no interest to be plugged here.
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"moduleManager.createModule StandardGateway glob_gw",
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// add a layer 3 server transport
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"glob_gw.transportAdd L3Client l3c",
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// open the transport
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"glob_gw.transportCmd l3c(connect addr="+SUHost+":"+SUGlobalPort+")",
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// Create a gateway for logger service connection
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"moduleManager.createModule StandardGateway lgs_gw",
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// add a layer 3 server transport for master logger service
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"lgs_gw.transportAdd L3Client masterL3c",
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// open the transport
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"lgs_gw.transportCmd masterL3c(connect addr="+MasterLGSHost+":"+L3MasterLGSPort+")",
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};
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#ifndef DONT_USE_LGS_SLAVE
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StartCommands +=
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{
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// add a layer 3 server transport for slave logger service
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"lgs_gw.transportAdd L3Client slaveL3c",
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// open the transport
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"lgs_gw.transportCmd slaveL3c(connect addr="+SlaveLGSHost+":"+L3SlaveLGSPort+")",
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};
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#endif
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StartCommands +=
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{
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// Create a shard unifier client module
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"moduleManager.createModule ShardUnifierClient suc",
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// Create a client commands forwader module
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"moduleManager.createModule ClientCommandForwader ccf",
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// Create a characer control module
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"moduleManager.createModule CharacterControl cc",
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// Create a guild unifier module
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"moduleManager.createModule GuildUnifier gu",
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//Create a shard unifier name mapper
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"moduleManager.createModule CharNameMapperClient cnmc",
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// Create the logger service client module
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"moduleManager.createModule LoggerServiceClient lsc",
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"suc.plug gw",
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"ccf.plug gw",
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"cc.plug gw",
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"gu.plug glob_gw",
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"cnmc.plug gw",
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"lsc.plug lgs_gw",
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};
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/// A list of vars to graph for EGS
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GraphVars +=
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{
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"TotalNbItemForSale", "60000", // every minutes
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"NbPlayers", "60000", // every minutes
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};
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//min fraction of the total damage done on a creature that a group/player must do to be attributed a kill
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KillAttribMinFactor = 1.0;
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//max bulk the player can transport * 1000 (*1000 to avoid float operations)
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MaxPlayerBulk = 100000;
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//max weight in grammes a player can have on him if his strength is 0
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BaseMaxCarriedWeight = 100000;
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// base bulk of player room
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BasePlayerRoomBulk = 1000000;
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// if true, every player that was saved with an invalid position will be corrected the next times he logs in.
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CorrectInvalidPlayerPositions = 1;
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// Create Character Start skills value
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//CreateCharacterStartSkillsValue = "SCMM1BS:220:SMLOEFA:235:SFM1BMM:215:SKILL_POINTS:200:MONEY:1000";
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//CreateCharacterStartSkillsValue = "SM:20:SMA:50:SMAP:51:SMAE:51:SMT:50:SMTC:51:SMTM:51:SMTO:51:SKILL_POINTS:2550:MONEY:50000";
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// Enable caching of ligo primitive in binary files
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CachePrims = 1;
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// Log to see which primitives where loaded from cache
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CachePrimsLog = 0;
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//*************************************************************************************************************
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// variable for stop area effect of a gameplay system
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//*************************************************************************************************************
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FightAreaEffectOn = 1;
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MagicAreaEffectOn = 1;
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HarvestAreaEffectOn = 1;
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//*************************************************************************************************************
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// save period time (ticks).
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//*************************************************************************************************************
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GuildSavePeriod = 100;
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GuildChargeSavePeriod = 99;
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GuildMaxMemberCount = 255;
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TickFrequencyPCSave = 4800;
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// minimum period between 2 consecutive saves of the same character
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MinPlayerSavePeriod = 600;
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StoreSavePeriod = 10;
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//*************************************************************************************************************
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// Max duration of death panalty (when you death several times and only style one point in your characteristics due to death penalty
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//*************************************************************************************************************
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DeathPenaltyMaxDuration = 1000; // 10 ticks per second * 60 for minutes * 30 for 30 minutes // No more used.
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DeathXPFactor = 1;
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DeathXPResorptionTime = 60;
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//*************************************************************************************************************
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// Duration of comma
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//*************************************************************************************************************
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CommaDelayBeforeDeath = 100; // 10 ticks per second * 60 for minutes * 5 for 5 minutes
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//*************************************************************************************************************
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// Duration of dead mektoub stay spawned
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//*************************************************************************************************************
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SpawnedDeadMektoubDelay = 1000; // 10 ticks per second * 60 for minutes * 60 for hours * 24 for days
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//*************************************************************************************************************
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// Progression
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//*************************************************************************************************************
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SkillProgressionFactor = 1.0;
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SkillFightValueLimiter = 250; //skill value temporary limited for beta
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SkillMagicValueLimiter = 250; //skill value temporary limited for beta
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SkillCraftValueLimiter = 250; //skill value temporary limited for beta
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SkillHarvestValueLimiter = 250; //skill value temporary limited for beta
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NBMeanCraftRawMaterials = 1; //Mean of raw material used for craft an item, it's used for scale xp win when crafting an item with effective raw material used
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// when in a team value of each member above one for XP division among team members
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XPTeamMemberDivisorValue = 0.5;
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// distance max for an action to be taken into account when in a team
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MaxDistanceForXpGain = 10;
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// Max XP gain by any one player on any creature (each team member can gain up to this value)
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MaxXPGainPerPlayer = 10.0;
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//*************************************************************************************************************
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// Characteristics parameters
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//*************************************************************************************************************
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//characteristic brick progression step
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CharacteristicBrickStep = 1;
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// Maximum value for characteristics (260 because characters begin with 10)
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MaxCharacteristicValue = 250;
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//*************************************************************************************************************
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// Magic parameters
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//*************************************************************************************************************
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DefaultCastingTime = 1.0;
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RechargeMoneyFactor = 1.0;
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CristalMoneyFactor = 1.0;
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// int in ticks for following values
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NoLinkSurvivalAddTime = 100;
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NoLinkTimeFear = 100;
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NoLinkTimeSleep = 100;
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NoLinkTimeStun = 100;
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NoLinkTimeRoot = 100;
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NoLinkTimeSnare = 100;
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NoLinkTimeSlow = 100;
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NoLinkTimeBlind = 100;
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NoLinkTimeMadness = 100;
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NoLinkTimeDot = 100;
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PostCastLatency = 100; // in ticks
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TickFrequencyCompassUpdate = 32;
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// update period of link spell in ticks
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UpdatePeriodFear = 40;
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UpdatePeriodSleep = 40;
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UpdatePeriodStun = 40;
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UpdatePeriodRoot = 40;
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UpdatePeriodSnare = 40;
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UpdatePeriodSlow = 40;
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UpdatePeriodBlind = 40;
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UpdatePeriodMadness = 40;
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UpdatePeriodDot = 40;
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DefaultUpdatePeriod = 40;
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// bonus on resist for each received spell
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ResistIncreaseFear = 10;
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ResistIncreaseSleep = 10;
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ResistIncreaseStun = 10;
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ResistIncreaseRoot = 10;
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ResistIncreaseSnare = 10;
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ResistIncreaseSlow = 10;
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ResistIncreaseBlind = 10;
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ResistIncreaseMadness = 10;
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ResistIncreaseAcid = 0;
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ResistIncreaseCold = 0;
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ResistIncreaseElectricity= 0;
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ResistIncreaseFire = 0;
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ResistIncreasePoison = 0;
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ResistIncreaseRot = 0;
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ResistIncreaseShockwave = 0;
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//*************************************************************************************************************
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// Craft parameters
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//*************************************************************************************************************
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////////////////
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// DURABILITY // some kind of HP
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// melee weapons
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DaggerDurability = 100.0;
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SwordDurability = 100.0;
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MaceDurability = 100.0;
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AxeDurability = 100.0;
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SpearDurability = 100.0;
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StaffDurability = 100.0;
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MagicianStaffDurability = 100.0;
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TwoHandSwordDurability = 100.0;
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TwoHandAxeDurability = 100.0;
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PikeDurability = 100.0;
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TwoHandMaceDurability = 100.0;
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// range weapon
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AutolauchDurability = 100.0;
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BowrifleDurability = 100.0;
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LauncherDurability = 100.0;
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PistolDurability = 100.0;
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BowpistolDurability = 100.0;
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RifleDurability = 100.0;
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HarpoonDurability = 100.0;
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// ammo
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AutolaunchAmmoDurability = 100.0;
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BowrifleAmmoDurability = 100.0;
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GrenadeAmmoDurability = 100.0;
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LauncherAmmoDurability = 100.0;
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PistolAmmoDurability = 100.0;
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BowpistolAmmoDurability = 100.0;
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RifleAmmoDurability = 100.0;
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HarpoonAmmoDurability = 100.0;
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// armor and shield
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ShieldDurability = 100.0;
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BucklerDurability = 100.0;
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LightBootsDurability = 100.0;
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LightGlovesDurability = 100.0;
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LightPantsDurability = 100.0;
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LightSleevesDurability = 100.0;
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LightVestDurability = 100.0;
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MediumBootsDurability = 100.0;
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MediumGlovesDurability = 100.0;
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MediumPantsDurability = 100.0;
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MediumSleevesDurability = 100.0;
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MediumVestDurability = 100.0;
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HeavyBootsDurability = 100.0;
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HeavyGlovesDurability = 100.0;
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HeavyPantsDurability = 100.0;
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HeavySleevesDurability = 100.0;
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HeavyVestDurability = 100.0;
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HeavyHelmetDurability = 100.0;
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// jewel
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AnkletDurability = 100.0;
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BraceletDurability = 100.0;
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DiademDurability = 100.0;
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EaringDurability = 100.0;
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PendantDurability = 100.0;
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RingDurability = 100.0;
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// tool
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ForageToolDurability = 100.0;
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AmmoCraftingToolDurability = 100.0;
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ArmorCraftingToolDurability = 100.0;
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JewelryCraftingToolDurability = 100.0;
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RangeWeaponCraftingToolDurability = 100.0;
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MeleeWeaponCraftingToolDurability = 100.0;
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ToolCraftingToolDurability = 100.0;
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////////////
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// WEIGHT // (Max is *2)
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// melee weapons
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DaggerWeight = 1.0; // Dg Type (Pierce)
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SwordWeight = 1.0; // 1H Type
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MaceWeight = 1.0; // 1H Type
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AxeWeight = 1.0; // 1H Type
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SpearWeight = 1.0; // 1H Type (pierce)
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StaffWeight = 1.0; // 1H Type
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MagicianStaffWeight = 1.0; // 2H type
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TwoHandSwordWeight = 1.0; // 2H Type
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TwoHandAxeWeight = 1.0; // 2H Type
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PikeWeight = 1.0; // 2H Type (pierce)
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TwoHandMaceWeight = 1.0; // 2H Type
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// range weapon
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PistolWeight = 1.0;
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BowpistolWeight = 1.0;
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RifleWeight = 1.0;
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BowrifleWeight = 1.0;
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AutolauchWeight = 1.0;
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LauncherWeight = 1.0;
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HarpoonWeight = 1.0;
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// ammo
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PistolAmmoWeight = 1.0;
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BowpistolAmmoWeight = 1.0;
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RifleAmmoWeight = 1.0;
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BowrifleAmmoWeight = 1.0;
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AutolaunchAmmoWeight = 1.0;
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LauncherAmmoWeight = 1.0;
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HarpoonAmmoWeight = 1.0;
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GrenadeAmmoWeight = 1.0;
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// armor and shield
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ShieldWeight = 1.0;
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BucklerWeight = 1.0;
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// Light
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LightBootsWeight = 1.0;
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LightGlovesWeight = 1.0;
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LightPantsWeight = 1.0;
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LightSleevesWeight = 1.0;
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LightVestWeight = 1.0;
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// Medium
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MediumBootsWeight = 1.0;
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MediumGlovesWeight = 1.0;
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MediumPantsWeight = 1.0;
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MediumSleevesWeight = 1.0;
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MediumVestWeight = 1.0;
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// Heavy
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HeavyBootsWeight = 1.0;
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HeavyGlovesWeight = 1.0;
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HeavyPantsWeight = 1.0;
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HeavySleevesWeight = 1.0;
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HeavyVestWeight = 1.0;
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HeavyHelmetWeight = 1.0;
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// jewel
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AnkletWeight = 1.0;
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BraceletWeight = 1.0;
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DiademWeight = 1.0;
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EaringWeight = 1.0;
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PendantWeight = 1.0;
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RingWeight = 1.0;
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//////////////
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// SAP LOAD //
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// MIN
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// melee weapons
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DaggerSapLoad = 0.0;
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SwordSapLoad = 0.0;
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MaceSapLoad = 0.0;
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AxeSapLoad = 0.0;
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SpearSapLoad = 0.0;
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StaffSapLoad = 0.0;
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MagicianStaffSapLoad = 0.0;
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TwoHandSwordSapLoad = 0.0;
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TwoHandAxeSapLoad = 0.0;
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PikeSapLoad = 0.0;
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TwoHandMaceSapLoad = 0.0;
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// range weapon
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AutolauchSapLoad = 0.0;
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BowrifleSapLoad = 0.0;
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LauncherSapLoad = 0.0;
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PistolSapLoad = 0.0;
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BowpistolSapLoad = 0.0;
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RifleSapLoad = 0.0;
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HarpoonSapLoad = 0.0;
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// ammo
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AutolaunchAmmoSapLoad = 0.0;
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BowrifleAmmoSapLoad = 0.0;
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GrenadeAmmoSapLoad = 0.0;
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LauncherAmmoSapLoad = 0.0;
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PistolAmmoSapLoad = 0.0;
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BowpistolAmmoSapLoad = 0.0;
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RifleAmmoSapLoad = 0.0;
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HarpoonAmmoSapLoad = 0.0;
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// armor and shield
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ShieldSapLoad = 0.0;
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BucklerSapLoad = 0.0;
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LightBootsSapLoad = 0.0;
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LightGlovesSapLoad = 0.0;
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LightPantsSapLoad = 0.0;
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LightSleevesSapLoad = 0.0;
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LightVestSapLoad = 0.0;
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MediumBootsSapLoad = 0.0;
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MediumGlovesSapLoad = 0.0;
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MediumPantsSapLoad = 0.0;
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MediumSleevesSapLoad = 0.0;
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MediumVestSapLoad = 0.0;
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HeavyBootsSapLoad = 0.0;
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HeavyGlovesSapLoad = 0.0;
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HeavyPantsSapLoad = 0.0;
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HeavySleevesSapLoad = 0.0;
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HeavyVestSapLoad = 0.0;
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HeavyHelmetSapLoad = 0.0;
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// jewel
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AnkletSapLoad = 0.0;
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BraceletSapLoad = 0.0;
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DiademSapLoad = 0.0;
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EaringSapLoad = 0.0;
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PendantSapLoad = 0.0;
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RingSapLoad = 0.0;
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// MAX
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// melee weapons
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DaggerSapLoadMax = 1000.0;
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SwordSapLoadMax = 1000.0;
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MaceSapLoadMax = 1000.0;
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AxeSapLoadMax = 1000.0;
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SpearSapLoadMax = 1000.0;
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StaffSapLoadMax = 1000.0;
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MagicianStaffSapLoadMax = 1000.0;
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TwoHandSwordSapLoadMax = 1000.0;
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TwoHandAxeSapLoadMax = 1000.0;
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PikeSapLoadMax = 1000.0;
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TwoHandMaceSapLoadMax = 1000.0;
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// range weapon
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AutolauchSapLoadMax = 1000.0;
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BowrifleSapLoadMax = 1000.0;
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LauncherSapLoadMax = 1000.0;
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PistolSapLoadMax = 1000.0;
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BowpistolSapLoadMax = 1000.0;
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RifleSapLoadMax = 1000.0;
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HarpoonSapLoadMax = 1000.0;
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// ammo
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AutolaunchAmmoSapLoadMax = 1000.0;
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BowrifleAmmoSapLoadMax = 1000.0;
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GrenadeAmmoSapLoadMax = 1000.0;
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LauncherAmmoSapLoadMax = 1000.0;
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PistolAmmoSapLoadMax = 1000.0;
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BowpistolAmmoSapLoadMax = 1000.0;
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RifleAmmoSapLoadMax = 1000.0;
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HarpoonAmmoSapLoadMax = 1000.0;
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// armor and shield
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ShieldSapLoadMax = 1000.0;
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BucklerSapLoadMax = 1000.0;
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LightBootsSapLoadMax = 1000.0;
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LightGlovesSapLoadMax = 1000.0;
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LightPantsSapLoadMax = 1000.0;
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LightSleevesSapLoadMax = 1000.0;
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LightVestSapLoadMax = 1000.0;
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MediumBootsSapLoadMax = 1000.0;
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MediumGlovesSapLoadMax = 1000.0;
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MediumPantsSapLoadMax = 1000.0;
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MediumSleevesSapLoadMax = 1000.0;
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MediumVestSapLoadMax = 1000.0;
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HeavyBootsSapLoadMax = 1000.0;
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HeavyGlovesSapLoadMax = 1000.0;
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HeavyPantsSapLoadMax = 1000.0;
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HeavySleevesSapLoadMax = 1000.0;
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HeavyVestSapLoadMax = 1000.0;
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HeavyHelmetSapLoadMax = 1000.0;
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// jewel
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AnkletSapLoadMax = 1000.0;
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BraceletSapLoadMax = 1000.0;
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DiademSapLoadMax = 1000.0;
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EaringSapLoadMax = 1000.0;
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PendantSapLoadMax = 1000.0;
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RingSapLoadMax = 1000.0;
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////////////
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// DAMAGE Min
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// melee weapons
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DaggerDmg = 1.0; // Dg Type (Pierce)
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StaffDmg = 1.0; // 1H Type
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SwordDmg = 1.0; // 1H Type
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MaceDmg = 1.0; // 1H Type
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AxeDmg = 1.0; // 1H Type
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SpearDmg = 1.0; // 1H Type (pierce)
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TwoHandSwordDmg = 1.0; // 2H Type
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TwoHandAxeDmg = 1.0; // 2H Type
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PikeDmg = 1.0; // 2H Type (pierce)
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TwoHandMaceDmg = 1.0; // 2H Type
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MagicianStaffDmg = 1.0; // 2H Type
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// range weapon (modifier)
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PistolDmg = 0.0;
|
||
BowpistolDmg = 0.0;
|
||
RifleDmg = 0.0;
|
||
BowrifleDmg = 0.0;
|
||
AutolauchDmg = 0.0;
|
||
LauncherDmg = 0.0;
|
||
HarpoonDmg = 0.0;
|
||
// ammo
|
||
PistolAmmoDmg = 1.0;
|
||
BowpistolAmmoDmg = 1.0;
|
||
RifleAmmoDmg = 1.0;
|
||
BowrifleAmmoDmg = 1.0;
|
||
AutolaunchAmmoDmg = 1.0;
|
||
LauncherAmmoDmg = 1.0;
|
||
HarpoonAmmoDmg = 1.0;
|
||
GrenadeAmmoDmg = 1.0;
|
||
// DAMAGE Max
|
||
// melee weapons
|
||
DaggerDmgMax = 1.0; // Dg Type (Pierce)
|
||
StaffDmgMax = 1.0; // 1H Type
|
||
SwordDmgMax = 1.0; // 1H Type
|
||
MaceDmgMax = 1.0; // 1H Type
|
||
AxeDmgMax = 1.0; // 1H Type
|
||
SpearDmgMax = 1.0; // 1H Type (pierce)
|
||
TwoHandSwordDmgMax = 1.0; // 2H Type
|
||
TwoHandAxeDmgMax = 1.0; // 2H Type
|
||
PikeDmgMax = 1.0; // 2H Type (pierce)
|
||
TwoHandMaceDmgMax = 1.0; // 2H Type
|
||
MagicianStaffDmgMax = 1.0;
|
||
// range weapon (modifier)
|
||
AutolauchDmgMax = 0.0;
|
||
BowrifleDmgMax = 0.0;
|
||
LauncherDmgMax = 0.0;
|
||
PistolDmgMax = 0.0;
|
||
BowpistolDmgMax = 0.0;
|
||
RifleDmgMax = 0.0;
|
||
HarpoonDmgMax = 0.0;
|
||
// ammo
|
||
PistolAmmoDmgMax = 1.0;
|
||
BowpistolAmmoDmgMax = 1.0;
|
||
RifleAmmoDmgMax = 1.0;
|
||
BowrifleAmmoDmgMax = 1.0;
|
||
AutolaunchAmmoDmgMax = 1.0;
|
||
LauncherAmmoDmgMax = 1.0;
|
||
HarpoonAmmoDmgMax = 1.0;
|
||
GrenadeAmmoDmgMax = 1.0;
|
||
|
||
//////////////
|
||
// HIT RATE // Hits for 10 sec
|
||
// melee weapons
|
||
DaggerHitRate = 1.0; // Dg Type (Pierce)
|
||
StaffHitRate = 1.0; // 1H Type (blunt)
|
||
SwordHitRate = 1.0; // 1H Type
|
||
MaceHitRate = 1.0; // 1H Type
|
||
AxeHitRate = 1.0; // 1H Type
|
||
SpearHitRate = 1.0; // 1H Type (pierce)
|
||
TwoHandSwordHitRate = 1.0; // 2H Type
|
||
TwoHandAxeHitRate = 1.0; // 2H Type
|
||
PikeHitRate = 1.0; // 2H Type (pierce)
|
||
TwoHandMaceHitRate = 1.0; // 2H Type
|
||
MagicianStaffHitRate = 1.0; //
|
||
// range weapon
|
||
PistolHitRate = 1.0;
|
||
BowpistolHitRate = 1.0;
|
||
RifleHitRate = 1.0;
|
||
BowrifleHitRate = 1.0;
|
||
AutolauchHitRate = 1.0;
|
||
LauncherHitRate = 1.0;
|
||
HarpoonHitRate = 1.0;
|
||
// ammo (modifier)
|
||
AutolaunchAmmoHitRate = 0.0;
|
||
BowrifleAmmoHitRate = 0.0;
|
||
GrenadeAmmoHitRate = 0.0;
|
||
LauncherAmmoHitRate = 0.0;
|
||
PistolAmmoHitRate = 0.0;
|
||
BowpistolAmmoHitRate = 0.0;
|
||
RifleAmmoHitRate = 0.0;
|
||
HarpoonAmmoHitRate = 0.0;
|
||
|
||
//////////////
|
||
// Maximum hit rate ( after crafted item parameters applications )
|
||
// melee weapons
|
||
DaggerHitRateMax = 10.0;
|
||
StaffHitRateMax = 10.0; // 1H Type (blunt)
|
||
SwordHitRateMax = 10.0;
|
||
MaceHitRateMax = 10.0;
|
||
AxeHitRateMax = 10.0;
|
||
SpearHitRateMax = 10.0;
|
||
TwoHandSwordHitRateMax = 10.0;
|
||
TwoHandAxeHitRateMax = 10.0;
|
||
PikeHitRateMax = 10.0;
|
||
TwoHandMaceHitRateMax = 10.0;
|
||
MagicianStaffHitRateMax = 10.0;
|
||
// range weapon
|
||
PistolHitRateMax = 1.0;
|
||
BowpistolHitRateMax = 1.0;
|
||
RifleHitRateMax = 1.0;
|
||
BowrifleHitRateMax = 1.0;
|
||
AutolauchHitRateMax = 1.0;
|
||
LauncherHitRateMax = 1.0;
|
||
HarpoonHitRateMax = 1.0;
|
||
// ammo
|
||
AutolaunchAmmoHitRateMax = 0.0;
|
||
BowrifleAmmoHitRateMax = 0.0;
|
||
GrenadeAmmoHitRateMax = 0.0;
|
||
LauncherAmmoHitRateMax = 0.0;
|
||
PistolAmmoHitRateMax = 0.0;
|
||
BowpistolAmmoHitRateMax = 0.0;
|
||
RifleAmmoHitRateMax = 0.0;
|
||
HarpoonAmmoHitRateMax = 0.0;
|
||
|
||
|
||
///////////
|
||
// Range // for ammo, range weapon (modifier) (max = *2)
|
||
// range weapon
|
||
AutolauchRange = 10000.0; // Gat
|
||
BowrifleRange = 10000.0;
|
||
LauncherRange = 10000.0; // Rocket Launcher
|
||
PistolRange = 10000.0;
|
||
BowpistolRange = 10000.0;
|
||
RifleRange = 10000.0;
|
||
HarpoonRange = 10000.0;
|
||
// ammo
|
||
AutolaunchAmmoRange = 0.0;
|
||
BowrifleAmmoRange = 0.0;
|
||
GrenadeAmmoRange = 0.0;
|
||
LauncherAmmoRange = 0.0;
|
||
PistolAmmoRange = 0.0;
|
||
BowpistolAmmoRange = 0.0;
|
||
RifleAmmoRange = 0.0;
|
||
HarpoonAmmoRange = 0.0;
|
||
////////////////////
|
||
// DODGE MODIFIER // not for ammo and jewel, but for armor too
|
||
// melee weapons & armor
|
||
DaggerDodgeMinModifier = 0.0;
|
||
DaggerDodgeMaxModifier = 0.0;
|
||
SwordDodgeMinModifier = 0.0;
|
||
SwordDodgeMaxModifier = 0.0;
|
||
MaceDodgeMinModifier = 0.0;
|
||
MaceDodgeMaxModifier = 0.0;
|
||
AxeDodgeMinModifier = 0.0;
|
||
AxeDodgeMaxModifier = 0.0;
|
||
SpearDodgeMinModifier = 0.0;
|
||
SpearDodgeMaxModifier = 0.0;
|
||
StaffDodgeMinModifier = 0.0;
|
||
StaffDodgeMaxModifier = 0.0;
|
||
TwoHandSwordDodgeMinModifier = 0.0;
|
||
TwoHandSwordDodgeMaxModifier = 0.0;
|
||
TwoHandAxeDodgeMinModifier = 0.0;
|
||
TwoHandAxeDodgeMaxModifier = 0.0;
|
||
PikeDodgeMinModifier = 0.0;
|
||
PikeDodgeMaxModifier = 0.0;
|
||
TwoHandMaceDodgeMinModifier = 0.0;
|
||
TwoHandMaceDodgeMaxModifier = 0.0;
|
||
MagicianStaffDodgeMinModifier = 0.0;
|
||
MagicianStaffDodgeMaxModifier = 0.0;
|
||
// range weapon
|
||
AutolauchDodgeMinModifier = 0.0;
|
||
AutolauchDodgeMaxModifier = 0.0;
|
||
BowrifleDodgeMinModifier = 0.0;
|
||
BowrifleDodgeMaxModifier = 0.0;
|
||
LauncherDodgeMinModifier = 0.0;
|
||
LauncherDodgeMaxModifier = 0.0;
|
||
PistolDodgeMinModifier = 0.0;
|
||
PistolDodgeMaxModifier = 0.0;
|
||
BowpistolDodgeMinModifier = 0.0;
|
||
BowpistolDodgeMaxModifier = 0.0;
|
||
RifleDodgeMinModifier = 0.0;
|
||
RifleDodgeMaxModifier = 0.0;
|
||
HarpoonDodgeMinModifier = 0.0;
|
||
HarpoonDodgeMaxModifier = 0.0;
|
||
// armor and shield
|
||
ShieldDodgeMinModifier = 0.0;
|
||
ShieldDodgeMaxModifier = 0.0;
|
||
BucklerDodgeMinModifier = 0.0;
|
||
BucklerDodgeMaxModifier = 0.0;
|
||
LightBootsDodgeMinModifier = 0.0;
|
||
LightBootsDodgeMaxModifier = 0.0;
|
||
LightGlovesDodgeMinModifier = 0.0;
|
||
LightGlovesDodgeMaxModifier = 0.0;
|
||
LightPantsDodgeMinModifier = 0.0;
|
||
LightPantsDodgeMaxModifier = 0.0;
|
||
LightSleevesDodgeMinModifier = 0.0;
|
||
LightSleevesDodgeMaxModifier = 0.0;
|
||
LightVestDodgeMinModifier = 0.0;
|
||
LightVestDodgeMaxModifier = 0.0;
|
||
MediumBootsDodgeMinModifier = 0.0;
|
||
MediumBootsDodgeMaxModifier = 0.0;
|
||
MediumGlovesDodgeMinModifier = 0.0;
|
||
MediumGlovesDodgeMaxModifier = 0.0;
|
||
MediumPantsDodgeMinModifier = 0.0;
|
||
MediumPantsDodgeMaxModifier = 0.0;
|
||
MediumSleevesDodgeMinModifier = 0.0;
|
||
MediumSleevesDodgeMaxModifier = 0.0;
|
||
MediumVestDodgeMinModifier = 0.0;
|
||
MediumVestDodgeMaxModifier = 0.0;
|
||
HeavyBootsDodgeMinModifier = 0.0;
|
||
HeavyBootsDodgeMaxModifier = 0.0;
|
||
HeavyGlovesDodgeMinModifier = 0.0;
|
||
HeavyGlovesDodgeMaxModifier = 0.0;
|
||
HeavyPantsDodgeMinModifier = 0.0;
|
||
HeavyPantsDodgeMaxModifier = 0.0;
|
||
HeavySleevesDodgeMinModifier = 0.0;
|
||
HeavySleevesDodgeMaxModifier = 0.0;
|
||
HeavyVestDodgeMinModifier = 0.0;
|
||
HeavyVestDodgeMaxModifier = 0.0;
|
||
HeavyHelmetDodgeMinModifier = 0.0;
|
||
HeavyHelmetDodgeMaxModifier = 0.0;
|
||
////////////////////
|
||
// PARRY MODIFIER // not for ammo and jewel, but for armor too
|
||
// melee weapons
|
||
DaggerParryMinModifier = 0.0;
|
||
DaggerParryMaxModifier = 0.0;
|
||
SwordParryMinModifier = 0.0;
|
||
SwordParryMaxModifier = 0.0;
|
||
MaceParryMinModifier = 0.0;
|
||
MaceParryMaxModifier = 0.0;
|
||
AxeParryMinModifier = 0.0;
|
||
AxeParryMaxModifier = 0.0;
|
||
SpearParryMinModifier = 0.0;
|
||
SpearParryMaxModifier = 0.0;
|
||
StaffParryMinModifier = 0.0;
|
||
StaffParryMaxModifier = 0.0;
|
||
TwoHandSwordParryMinModifier = 0.0;
|
||
TwoHandSwordParryMaxModifier = 0.0;
|
||
TwoHandAxeParryMinModifier = 0.0;
|
||
TwoHandAxeParryMaxModifier = 0.0;
|
||
PikeParryMinModifier = 0.0;
|
||
PikeParryMaxModifier = 0.0;
|
||
TwoHandMaceParryMinModifier = 0.0;
|
||
TwoHandMaceParryMaxModifier = 0.0;
|
||
MagicianStaffParryMinModifier = 0.0;
|
||
MagicianStaffParryMaxModifier = 0.0;
|
||
// range weapon
|
||
AutolauchParryMinModifier = 0.0;
|
||
AutolauchParryMaxModifier = 0.0;
|
||
BowrifleParryMinModifier = 0.0;
|
||
BowrifleParryMaxModifier = 0.0;
|
||
LauncherParryMinModifier = 0.0;
|
||
LauncherParryMaxModifier = 0.0;
|
||
PistolParryMinModifier = 0.0;
|
||
PistolParryMaxModifier = 0.0;
|
||
BowpistolParryMinModifier = 0.0;
|
||
BowpistolParryMaxModifier = 0.0;
|
||
RifleParryMinModifier = 0.0;
|
||
RifleParryMaxModifier = 0.0;
|
||
HarpoonParryMinModifier = 0.0;
|
||
HarpoonParryMaxModifier = 0.0;
|
||
// armor and shield
|
||
ShieldParryMinModifier = 0.0;
|
||
ShieldParryMaxModifier = 0.0;
|
||
BucklerParryMinModifier = 0.0;
|
||
BucklerParryMaxModifier = 0.0;
|
||
LightBootsParryMinModifier = 0.0;
|
||
LightBootsParryMaxModifier = 0.0;
|
||
LightGlovesParryMinModifier = 0.0;
|
||
LightGlovesParryMaxModifier = 0.0;
|
||
LightPantsParryMinModifier = 0.0;
|
||
LightPantsParryMaxModifier = 0.0;
|
||
LightSleevesParryMinModifier = 0.0;
|
||
LightSleevesParryMaxModifier = 0.0;
|
||
LightVestParryMinModifier = 0.0;
|
||
LightVestParryMaxModifier = 0.0;
|
||
MediumBootsParryMinModifier = 0.0;
|
||
MediumBootsParryMaxModifier = 0.0;
|
||
MediumGlovesParryMinModifier = 0.0;
|
||
MediumGlovesParryMaxModifier = 0.0;
|
||
MediumPantsParryMinModifier = 0.0;
|
||
MediumPantsParryMaxModifier = 0.0;
|
||
MediumSleevesParryMinModifier = 0.0;
|
||
MediumSleevesParryMaxModifier = 0.0;
|
||
MediumVestParryMinModifier = 0.0;
|
||
MediumVestParryMaxModifier = 0.0;
|
||
HeavyBootsParryMinModifier = 0.0;
|
||
HeavyBootsParryMaxModifier = 0.0;
|
||
HeavyGlovesParryMinModifier = 0.0;
|
||
HeavyGlovesParryMaxModifier = 0.0;
|
||
HeavyPantsParryMinModifier = 0.0;
|
||
HeavyPantsParryMaxModifier = 0.0;
|
||
HeavySleevesParryMinModifier = 0.0;
|
||
HeavySleevesParryMaxModifier = 0.0;
|
||
HeavyVestParryMinModifier = 0.0;
|
||
HeavyVestParryMaxModifier = 0.0;
|
||
HeavyHelmetParryMinModifier = 0.0;
|
||
HeavyHelmetParryMaxModifier = 0.0;
|
||
//////////////////////////////
|
||
// ADVERSARY DODGE MODIFIER // not for ammo, jewel and armor
|
||
// melee weapons
|
||
DaggerAdversaryDodgeMinModifier = 0.0;
|
||
DaggerAdversaryDodgeMaxModifier = 0.0;
|
||
SwordAdversaryDodgeMinModifier = 0.0;
|
||
SwordAdversaryDodgeMaxModifier = 0.0;
|
||
MaceAdversaryDodgeMinModifier = 0.0;
|
||
MaceAdversaryDodgeMaxModifier = 0.0;
|
||
AxeAdversaryDodgeMinModifier = 0.0;
|
||
AxeAdversaryDodgeMaxModifier = 0.0;
|
||
SpearAdversaryDodgeMinModifier = 0.0;
|
||
SpearAdversaryDodgeMaxModifier = 0.0;
|
||
StaffAdversaryDodgeMinModifier = 0.0;
|
||
StaffAdversaryDodgeMaxModifier = 0.0;
|
||
TwoHandSwordAdversaryDodgeMinModifier = 0.0;
|
||
TwoHandSwordAdversaryDodgeMaxModifier = 0.0;
|
||
TwoHandAxeAdversaryDodgeMinModifier = 0.0;
|
||
TwoHandAxeAdversaryDodgeMaxModifier = 0.0;
|
||
PikeAdversaryDodgeMinModifier = 0.0;
|
||
PikeAdversaryDodgeMaxModifier = 0.0;
|
||
TwoHandMaceAdversaryDodgeMinModifier = 0.0;
|
||
TwoHandMaceAdversaryDodgeMaxModifier = 0.0;
|
||
MagicianStaffAdversaryDodgeMinModifier = 0.0;
|
||
MagicianStaffAdversaryDodgeMaxModifier = 0.0;
|
||
// range weapon
|
||
AutolauchAdversaryDodgeMinModifier = 0.0;
|
||
AutolauchAdversaryDodgeMaxModifier = 0.0;
|
||
BowrifleAdversaryDodgeMinModifier = 0.0;
|
||
BowrifleAdversaryDodgeMaxModifier = 0.0;
|
||
LauncherAdversaryDodgeMinModifier = 0.0;
|
||
LauncherAdversaryDodgeMaxModifier = 0.0;
|
||
PistolAdversaryDodgeMinModifier = 0.0;
|
||
PistolAdversaryDodgeMaxModifier = 0.0;
|
||
BowpistolAdversaryDodgeMinModifier = 0.0;
|
||
BowpistolAdversaryDodgeMaxModifier = 0.0;
|
||
RifleAdversaryDodgeMinModifier = 0.0;
|
||
RifleAdversaryDodgeMaxModifier = 0.0;
|
||
HarpoonAdversaryDodgeMinModifier = 0.0;
|
||
HarpoonAdversaryDodgeMaxModifier = 0.0;
|
||
//////////////////////////////
|
||
// ADVERSARY PARRY MODIFIER // not for ammo, jewel and armor
|
||
// melee weapons
|
||
DaggerAdversaryParryMinModifier = 0.0;
|
||
DaggerAdversaryParryMaxModifier = 0.0;
|
||
SwordAdversaryParryMinModifier = 0.0;
|
||
SwordAdversaryParryMaxModifier = 0.0;
|
||
MaceAdversaryParryMinModifier = 0.0;
|
||
MaceAdversaryParryMaxModifier = 0.0;
|
||
AxeAdversaryParryMinModifier = 0.0;
|
||
AxeAdversaryParryMaxModifier = 0.0;
|
||
SpearAdversaryParryMinModifier = 0.0;
|
||
SpearAdversaryParryMaxModifier = 0.0;
|
||
StaffAdversaryParryMinModifier = 0.0;
|
||
StaffAdversaryParryMaxModifier = 0.0;
|
||
TwoHandSwordAdversaryParryMinModifier = 0.0;
|
||
TwoHandSwordAdversaryParryMaxModifier = 0.0;
|
||
TwoHandAxeAdversaryParryMinModifier = 0.0;
|
||
TwoHandAxeAdversaryParryMaxModifier = 0.0;
|
||
PikeAdversaryParryMinModifier = 0.0;
|
||
PikeAdversaryParryMaxModifier = 0.0;
|
||
TwoHandMaceAdversaryParryMinModifier = 0.0;
|
||
TwoHandMaceAdversaryParryMaxModifier = 0.0;
|
||
MagicianStaffAdversaryParryMinModifier = 0.0;
|
||
MagicianStaffAdversaryParryMaxModifier = 0.0;
|
||
// range weapon
|
||
AutolauchAdversaryParryMinModifier = 0.0;
|
||
AutolauchAdversaryParryMaxModifier = 0.0;
|
||
BowrifleAdversaryParryMinModifier = 0.0;
|
||
BowrifleAdversaryParryMaxModifier = 0.0;
|
||
LauncherAdversaryParryMinModifier = 0.0;
|
||
LauncherAdversaryParryMaxModifier = 0.0;
|
||
PistolAdversaryParryMinModifier = 0.0;
|
||
PistolAdversaryParryMaxModifier = 0.0;
|
||
BowpistolAdversaryParryMinModifier = 0.0;
|
||
BowpistolAdversaryParryMaxModifier = 0.0;
|
||
RifleAdversaryParryMinModifier = 0.0;
|
||
RifleAdversaryParryMaxModifier = 0.0;
|
||
HarpoonAdversaryParryMinModifier = 0.0;
|
||
HarpoonAdversaryParryMaxModifier = 0.0;
|
||
|
||
//////////////////////////////
|
||
// Cast Modifiers // for melee weapons
|
||
//Elemental casting time factor (melee weapon only)
|
||
// Min
|
||
DaggerElementalCastingTimeFactor = 0.0;
|
||
SwordElementalCastingTimeFactor = 0.0;
|
||
AxeElementalCastingTimeFactor = 0.0;
|
||
MaceElementalCastingTimeFactor = 0.0;
|
||
SpearElementalCastingTimeFactor = 0.0;
|
||
StaffElementalCastingTimeFactor = 0.0;
|
||
MagicianStaffElementalCastingTimeFactor = 0.0;
|
||
TwoHandAxeElementalCastingTimeFactor = 0.0;
|
||
TwoHandSwordElementalCastingTimeFactor = 0.0;
|
||
PikeElementalCastingTimeFactor = 0.0;
|
||
TwoHandMaceElementalCastingTimeFactor = 0.0;
|
||
// max
|
||
DaggerElementalCastingTimeFactorMax = 1.0;
|
||
SwordElementalCastingTimeFactorMax = 1.0;
|
||
AxeElementalCastingTimeFactorMax = 1.0;
|
||
MaceElementalCastingTimeFactorMax = 1.0;
|
||
SpearElementalCastingTimeFactorMax = 1.0;
|
||
StaffElementalCastingTimeFactorMax = 1.0;
|
||
MagicianStaffElementalCastingTimeFactorMax = 1.0;
|
||
TwoHandAxeElementalCastingTimeFactorMax = 1.0;
|
||
TwoHandSwordElementalCastingTimeFactorMax = 1.0;
|
||
PikeElementalCastingTimeFactorMax = 1.0;
|
||
TwoHandMaceElementalCastingTimeFactorMax = 1.0;
|
||
|
||
//Elemental power factor (melee weapon only)
|
||
// Min
|
||
DaggerElementalPowerFactor = 0.0;
|
||
SwordElementalPowerFactor = 0.0;
|
||
AxeElementalPowerFactor = 0.0;
|
||
MaceElementalPowerFactor = 0.0;
|
||
SpearElementalPowerFactor = 0.0;
|
||
StaffElementalPowerFactor = 0.0;
|
||
MagicianStaffElementalPowerFactor = 0.2;
|
||
TwoHandAxeElementalPowerFactor = 0.0;
|
||
TwoHandSwordElementalPowerFactor = 0.0;
|
||
PikeElementalPowerFactor = 0.0;
|
||
TwoHandMaceElementalPowerFactor = 0.0;
|
||
// Max
|
||
DaggerElementalPowerFactorMax = 1.0;
|
||
SwordElementalPowerFactorMax = 1.0;
|
||
AxeElementalPowerFactorMax = 1.0;
|
||
MaceElementalPowerFactorMax = 1.0;
|
||
SpearElementalPowerFactorMax = 1.0;
|
||
StaffElementalPowerFactorMax = 1.0;
|
||
MagicianStaffElementalPowerFactorMax = 1.0;
|
||
TwoHandAxeElementalPowerFactorMax = 1.0;
|
||
TwoHandSwordElementalPowerFactorMax = 1.0;
|
||
PikeElementalPowerFactorMax = 1.0;
|
||
TwoHandMaceElementalPowerFactorMax = 1.0;
|
||
|
||
//OffensiveAffliction casting time factor (melee weapon only)
|
||
// Min
|
||
DaggerOffensiveAfflictionCastingTimeFactor = 0.0;
|
||
SwordOffensiveAfflictionCastingTimeFactor = 0.0;
|
||
AxeOffensiveAfflictionCastingTimeFactor = 0.0;
|
||
MaceOffensiveAfflictionCastingTimeFactor = 0.0;
|
||
SpearOffensiveAfflictionCastingTimeFactor = 0.0;
|
||
StaffOffensiveAfflictionCastingTimeFactor = 0.0;
|
||
MagicianStaffOffensiveAfflictionCastingTimeFactor = 0.2;
|
||
TwoHandAxeOffensiveAfflictionCastingTimeFactor = 0.0;
|
||
TwoHandSwordOffensiveAfflictionCastingTimeFactor = 0.0;
|
||
PikeOffensiveAfflictionCastingTimeFactor = 0.0;
|
||
TwoHandMaceOffensiveAfflictionCastingTimeFactor = 0.0;
|
||
// Max
|
||
DaggerOffensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
SwordOffensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
AxeOffensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
MaceOffensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
SpearOffensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
StaffOffensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
MagicianStaffOffensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
TwoHandAxeOffensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
TwoHandSwordOffensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
PikeOffensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
TwoHandMaceOffensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
|
||
//OffensiveAffliction power factor (melee weapon only)
|
||
// Min
|
||
DaggerOffensiveAfflictionPowerFactor = 0.0;
|
||
SwordOffensiveAfflictionPowerFactor = 0.0;
|
||
AxeOffensiveAfflictionPowerFactor = 0.0;
|
||
MaceOffensiveAfflictionPowerFactor = 0.0;
|
||
SpearOffensiveAfflictionPowerFactor = 0.0;
|
||
StaffOffensiveAfflictionPowerFactor = 0.0;
|
||
MagicianStaffOffensiveAfflictionPowerFactor = 0.0;
|
||
TwoHandAxeOffensiveAfflictionPowerFactor = 0.0;
|
||
TwoHandSwordOffensiveAfflictionPowerFactor = 0.0;
|
||
PikeOffensiveAfflictionPowerFactor = 0.0;
|
||
TwoHandMaceOffensiveAfflictionPowerFactor = 0.0;
|
||
// Max
|
||
DaggerOffensiveAfflictionPowerFactorMax = 1.0;
|
||
SwordOffensiveAfflictionPowerFactorMax = 1.0;
|
||
AxeOffensiveAfflictionPowerFactorMax = 1.0;
|
||
MaceOffensiveAfflictionPowerFactorMax = 1.0;
|
||
SpearOffensiveAfflictionPowerFactorMax = 1.0;
|
||
StaffOffensiveAfflictionPowerFactorMax = 1.0;
|
||
MagicianStaffOffensiveAfflictionPowerFactorMax = 1.0;
|
||
TwoHandAxeOffensiveAfflictionPowerFactorMax = 1.0;
|
||
TwoHandSwordOffensiveAfflictionPowerFactorMax = 1.0;
|
||
PikeOffensiveAfflictionPowerFactorMax = 1.0;
|
||
TwoHandMaceOffensiveAfflictionPowerFactorMax = 1.0;
|
||
|
||
//Heal casting time factor (melee weapon only)
|
||
// Min
|
||
DaggerHealCastingTimeFactor = 0.0;
|
||
SwordHealCastingTimeFactor = 0.0;
|
||
AxeHealCastingTimeFactor = 0.0;
|
||
MaceHealCastingTimeFactor = 0.0;
|
||
SpearHealCastingTimeFactor = 0.0;
|
||
StaffHealCastingTimeFactor = 0.0;
|
||
MagicianStaffHealCastingTimeFactor = 0.0;
|
||
TwoHandAxeHealCastingTimeFactor = 0.0;
|
||
TwoHandSwordHealCastingTimeFactor = 0.0;
|
||
PikeHealCastingTimeFactor = 0.0;
|
||
TwoHandMaceHealCastingTimeFactor = 0.0;
|
||
// Max
|
||
DaggerHealCastingTimeFactorMax = 1.0;
|
||
SwordHealCastingTimeFactorMax = 1.0;
|
||
AxeHealCastingTimeFactorMax = 1.0;
|
||
MaceHealCastingTimeFactorMax = 1.0;
|
||
SpearHealCastingTimeFactorMax = 1.0;
|
||
StaffHealCastingTimeFactorMax = 1.0;
|
||
MagicianStaffHealCastingTimeFactorMax = 1.0;
|
||
TwoHandAxeHealCastingTimeFactorMax = 1.0;
|
||
TwoHandSwordHealCastingTimeFactorMax = 1.0;
|
||
PikeHealCastingTimeFactorMax = 1.0;
|
||
TwoHandMaceHealCastingTimeFactorMax = 1.0;
|
||
|
||
//Heal power factor (melee weapon only)
|
||
// Min
|
||
DaggerHealPowerFactor = 0.0;
|
||
SwordHealPowerFactor = 0.0;
|
||
AxeHealPowerFactor = 0.0;
|
||
MaceHealPowerFactor = 0.0;
|
||
SpearHealPowerFactor = 0.0;
|
||
StaffHealPowerFactor = 0.0;
|
||
MagicianStaffHealPowerFactor = 0.0;
|
||
TwoHandAxeHealPowerFactor = 0.0;
|
||
TwoHandSwordHealPowerFactor = 0.0;
|
||
PikeHealPowerFactor = 0.0;
|
||
TwoHandMaceHealPowerFactor = 0.0;
|
||
// Max
|
||
DaggerHealPowerFactorMax = 1.0;
|
||
SwordHealPowerFactorMax = 1.0;
|
||
AxeHealPowerFactorMax = 1.0;
|
||
MaceHealPowerFactorMax = 1.0;
|
||
SpearHealPowerFactorMax = 1.0;
|
||
StaffHealPowerFactorMax = 1.0;
|
||
MagicianStaffHealPowerFactorMax = 1.0;
|
||
TwoHandAxeHealPowerFactorMax = 1.0;
|
||
TwoHandSwordHealPowerFactorMax = 1.0;
|
||
PikeHealPowerFactorMax = 1.0;
|
||
TwoHandMaceHealPowerFactorMax = 1.0;
|
||
|
||
//DefensiveAffliction casting time factor (melee weapon only)
|
||
// Min
|
||
DaggerDefensiveAfflictionCastingTimeFactor = 0.0;
|
||
SwordDefensiveAfflictionCastingTimeFactor = 0.0;
|
||
AxeDefensiveAfflictionCastingTimeFactor = 0.0;
|
||
MaceDefensiveAfflictionCastingTimeFactor = 0.0;
|
||
SpearDefensiveAfflictionCastingTimeFactor = 0.0;
|
||
StaffDefensiveAfflictionCastingTimeFactor = 0.0;
|
||
MagicianStaffDefensiveAfflictionCastingTimeFactor = 0.0;
|
||
TwoHandAxeDefensiveAfflictionCastingTimeFactor = 0.0;
|
||
TwoHandSwordDefensiveAfflictionCastingTimeFactor = 0.0;
|
||
PikeDefensiveAfflictionCastingTimeFactor = 0.0;
|
||
TwoHandMaceDefensiveAfflictionCastingTimeFactor = 0.0;
|
||
// Max
|
||
DaggerDefensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
SwordDefensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
AxeDefensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
MaceDefensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
SpearDefensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
StaffDefensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
MagicianStaffDefensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
TwoHandAxeDefensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
TwoHandSwordDefensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
PikeDefensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
TwoHandMaceDefensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
|
||
//DefensiveAffliction power factor (melee weapon only)
|
||
// Min
|
||
DaggerDefensiveAfflictionPowerFactor = 0.0;
|
||
SwordDefensiveAfflictionPowerFactor = 0.0;
|
||
AxeDefensiveAfflictionPowerFactor = 0.0;
|
||
MaceDefensiveAfflictionPowerFactor = 0.0;
|
||
SpearDefensiveAfflictionPowerFactor = 0.0;
|
||
StaffDefensiveAfflictionPowerFactor = 0.0;
|
||
MagicianStaffDefensiveAfflictionPowerFactor = 0.0;
|
||
TwoHandAxeDefensiveAfflictionPowerFactor = 0.0;
|
||
TwoHandSwordDefensiveAfflictionPowerFactor = 0.0;
|
||
PikeDefensiveAfflictionPowerFactor = 0.0;
|
||
TwoHandMaceDefensiveAfflictionPowerFactor = 0.0;
|
||
// Max
|
||
DaggerDefensiveAfflictionPowerFactorMax = 1.0;
|
||
SwordDefensiveAfflictionPowerFactorMax = 1.0;
|
||
AxeDefensiveAfflictionPowerFactorMax = 1.0;
|
||
MaceDefensiveAfflictionPowerFactorMax = 1.0;
|
||
SpearDefensiveAfflictionPowerFactorMax = 1.0;
|
||
StaffDefensiveAfflictionPowerFactorMax = 1.0;
|
||
MagicianStaffDefensiveAfflictionPowerFactorMax = 1.0;
|
||
TwoHandAxeDefensiveAfflictionPowerFactorMax = 1.0;
|
||
TwoHandSwordDefensiveAfflictionPowerFactorMax = 1.0;
|
||
PikeDefensiveAfflictionPowerFactorMax = 1.0;
|
||
TwoHandMaceDefensiveAfflictionPowerFactorMax = 1.0;
|
||
|
||
|
||
|
||
///////////////////////
|
||
// PROTECTION FACTOR //
|
||
// armor and shield
|
||
// Min
|
||
BucklerProtectionFactor = 0.10;
|
||
ShieldProtectionFactor = 0.10;
|
||
LightBootsProtectionFactor = 0.10;
|
||
LightGlovesProtectionFactor = 0.10;
|
||
LightPantsProtectionFactor = 0.10;
|
||
LightSleevesProtectionFactor = 0.10;
|
||
LightVestProtectionFactor = 0.10;
|
||
MediumBootsProtectionFactor = 0.10;
|
||
MediumGlovesProtectionFactor = 0.10;
|
||
MediumPantsProtectionFactor = 0.10;
|
||
MediumSleevesProtectionFactor = 0.10;
|
||
MediumVestProtectionFactor = 0.10;
|
||
HeavyBootsProtectionFactor = 0.10;
|
||
HeavyGlovesProtectionFactor = 0.10;
|
||
HeavyPantsProtectionFactor = 0.10;
|
||
HeavySleevesProtectionFactor = 0.10;
|
||
HeavyVestProtectionFactor = 0.10;
|
||
HeavyHelmetProtectionFactor = 0.10;
|
||
// Max
|
||
BucklerProtectionFactorMax = 0.10;
|
||
ShieldProtectionFactorMax = 0.10;
|
||
LightBootsProtectionFactorMax = 0.10;
|
||
LightGlovesProtectionFactorMax = 0.10;
|
||
LightPantsProtectionFactorMax = 0.10;
|
||
LightSleevesProtectionFactorMax = 0.10;
|
||
LightVestProtectionFactorMax = 0.10;
|
||
MediumBootsProtectionFactorMax = 0.10;
|
||
MediumGlovesProtectionFactorMax = 0.10;
|
||
MediumPantsProtectionFactorMax = 0.10;
|
||
MediumSleevesProtectionFactorMax = 0.10;
|
||
MediumVestProtectionFactorMax = 0.10;
|
||
HeavyBootsProtectionFactorMax = 0.10;
|
||
HeavyGlovesProtectionFactorMax = 0.10;
|
||
HeavyPantsProtectionFactorMax = 0.10;
|
||
HeavySleevesProtectionFactorMax = 0.10;
|
||
HeavyVestProtectionFactorMax = 0.10;
|
||
HeavyHelmetProtectionFactorMax = 0.10;
|
||
/////////////////////////////
|
||
// MAX SLASHING PROTECTION // value to multiply with the item level.
|
||
// armor and shield
|
||
BucklerMaxSlashingProtection = 0.10;
|
||
ShieldMaxSlashingProtection = 0.10;
|
||
LightBootsMaxSlashingProtection = 0.10;
|
||
LightGlovesMaxSlashingProtection = 0.10;
|
||
LightPantsMaxSlashingProtection = 0.10;
|
||
LightSleevesMaxSlashingProtection = 0.10;
|
||
LightVestMaxSlashingProtection = 0.10;
|
||
MediumBootsMaxSlashingProtection = 0.10;
|
||
MediumGlovesMaxSlashingProtection = 0.10;
|
||
MediumPantsMaxSlashingProtection = 0.10;
|
||
MediumSleevesMaxSlashingProtection = 0.10;
|
||
MediumVestMaxSlashingProtection = 0.10;
|
||
HeavyBootsMaxSlashingProtection = 0.10;
|
||
HeavyGlovesMaxSlashingProtection = 0.10;
|
||
HeavyPantsMaxSlashingProtection = 0.10;
|
||
HeavySleevesMaxSlashingProtection = 0.10;
|
||
HeavyVestMaxSlashingProtection = 0.33;
|
||
HeavyHelmetMaxSlashingProtection = 0.33;
|
||
//////////////////////////
|
||
// MAX BLUNT PROTECTION //
|
||
// armor and shield
|
||
BucklerMaxBluntProtection = 0.10;
|
||
ShieldMaxBluntProtection = 0.10;
|
||
LightBootsMaxBluntProtection = 0.10;
|
||
LightGlovesMaxBluntProtection = 0.10;
|
||
LightPantsMaxBluntProtection = 0.10;
|
||
LightSleevesMaxBluntProtection = 0.10;
|
||
LightVestMaxBluntProtection = 0.10;
|
||
MediumBootsMaxBluntProtection = 0.10;
|
||
MediumGlovesMaxBluntProtection = 0.10;
|
||
MediumPantsMaxBluntProtection = 0.10;
|
||
MediumSleevesMaxBluntProtection = 0.10;
|
||
MediumVestMaxBluntProtection = 0.10;
|
||
HeavyBootsMaxBluntProtection = 0.10;
|
||
HeavyGlovesMaxBluntProtection = 0.10;
|
||
HeavyPantsMaxBluntProtection = 0.10;
|
||
HeavySleevesMaxBluntProtection = 0.10;
|
||
HeavyVestMaxBluntProtection = 0.10;
|
||
HeavyHelmetMaxBluntProtection = 0.10;
|
||
/////////////////////////////
|
||
// MAX PIERCING PROTECTION //
|
||
// armor and shield
|
||
BucklerMaxPiercingProtection = 0.10;
|
||
ShieldMaxPiercingProtection = 0.10;
|
||
LightBootsMaxPiercingProtection = 0.10;
|
||
LightGlovesMaxPiercingProtection = 0.10;
|
||
LightPantsMaxPiercingProtection = 0.10;
|
||
LightSleevesMaxPiercingProtection = 0.10;
|
||
LightVestMaxPiercingProtection = 0.10;
|
||
MediumBootsMaxPiercingProtection = 0.10;
|
||
MediumGlovesMaxPiercingProtection = 0.10;
|
||
MediumPantsMaxPiercingProtection = 0.10;
|
||
MediumSleevesMaxPiercingProtection = 0.10;
|
||
MediumVestMaxPiercingProtection = 0.10;
|
||
HeavyBootsMaxPiercingProtection = 0.10;
|
||
HeavyGlovesMaxPiercingProtection = 0.10;
|
||
HeavyPantsMaxPiercingProtection = 0.10;
|
||
HeavySleevesMaxPiercingProtection = 0.10;
|
||
HeavyVestMaxPiercingProtection = 0.10;
|
||
HeavyHelmetMaxPiercingProtection = 0.10;
|
||
//////////////////////////////
|
||
// JEWEL PROTECTION
|
||
AcidJewelProtection = 0.01001; // de 0 <20> 1.0 (1.0 = 100% de protection)
|
||
ColdJewelProtection = 0.01001;
|
||
FireJewelProtection = 0.01001;
|
||
RotJewelProtection = 0.01001;
|
||
ShockWaveJewelProtection = 0.01001;
|
||
PoisonJewelProtection = 0.01001;
|
||
ElectricityJewelProtection = 0.01001;
|
||
|
||
MaxMagicProtection = 10; // Maximum protection can be gived by jewelry (clamp value), de 0 <20> 100 (pourcentage)
|
||
HominBaseProtection = 10; // Homin base protection in generic magic damage type
|
||
HominRacialProtection = 10; // Homin base protection in racial magic damage type
|
||
MaxAbsorptionFactor = 10; // Factor used for compute maximum absorption gived by all jewel (100 = 1.0 factor (100%)) (Max absorbtion = sum(equipped jewels recommandeds) * factor)
|
||
//////////////////////////////
|
||
// JEWEL RESISTANCE
|
||
DesertResistance = 1; // In skill points bonus
|
||
ForestResistance = 1;
|
||
LacustreResistance = 1;
|
||
JungleResistance = 1;
|
||
PrimaryRootResistance = 1;
|
||
|
||
HominRacialResistance = 10;// Homin racial magic resistance to magic racial spell type
|
||
MaxMagicResistanceBonus = 10;// clamp value of resistance bonus resistance after all bonus/malus applied
|
||
EcosystemResistancePenalty = 10;// ecosystem resistance penalty value
|
||
//*************************************************************************************************************
|
||
// regen speed parameters
|
||
//*************************************************************************************************************
|
||
RegenDivisor = 1.0;
|
||
RegenReposFactor = 1.0;
|
||
RegenOffset = 1.0;
|
||
|
||
//*************************************************************************************************************
|
||
// weapon damage table config
|
||
//*************************************************************************************************************
|
||
MinDamage = 10;
|
||
DamageStep = 1;
|
||
ExponentialPower = 1;
|
||
SmoothingFactor = 0;
|
||
|
||
//*************************************************************************************************************
|
||
// hand to hand combat config
|
||
//*************************************************************************************************************
|
||
HandToHandDamageFactor = 0.10;
|
||
HandToHandLatency = 25; // 25 ticks = 2.5s
|
||
|
||
//*************************************************************************************************************
|
||
// combat config
|
||
//*************************************************************************************************************
|
||
BotDamageFactor = 1; // factor applied on npc and creature damage
|
||
// special effects when hit to localisation
|
||
HitChestStaLossFactor = 0.1;
|
||
HitHeadStunDuration = 1;
|
||
HitArmsSlowDuration = 1;
|
||
HitArmsSlowFactor = 10;
|
||
HitLegsSlowDuration = 1;
|
||
HitLegsSlowFactor = -10;
|
||
HitHandsDebuffDuration = 1;
|
||
HitHandsDebuffValue = -10;
|
||
HitFeetDebuffDuration = 1;
|
||
HitFeetDebuffValue = -10;
|
||
NbOpponentsBeforeMalus = 1;
|
||
ModPerSupernumeraryOpponent = -1;
|
||
MinTwoWeaponsLatency = 10;
|
||
|
||
ShieldingRadius = 1;
|
||
CombatFlagLifetime = 10; // (in ticks) used for openings
|
||
|
||
DodgeFactorForMagicSkills = 1.0;
|
||
DodgeFactorForForageSkills = 1.0;
|
||
|
||
MagicResistFactorForCombatSkills = 1.0;
|
||
MagicResistFactorForMagicSkills = 1.0;
|
||
MagicResistFactorForForageSkills = 1.0;
|
||
MagicResistSkillDelta = -10;
|
||
|
||
//*************************************************************************************************************
|
||
// Price parameters ( price formula is ItemPriceCoeff2 * x2 + ItemPriceCoeff1 * x + ItemPriceCoeff0 )
|
||
//*************************************************************************************************************
|
||
// polynom coeff of degree 0 in the price formula
|
||
ItemPriceCoeff0 = 100.0;
|
||
// polynom coeff of degree 1 in the price formula
|
||
ItemPriceCoeff1 = 0.1;
|
||
// polynom coeff of degree 2 in the price formula
|
||
ItemPriceCoeff2 = 0.01;
|
||
// factor to apply on non raw maetrial items to compute their price
|
||
ItemPriceFactor = 1.0;
|
||
// factor to apply on animal price to get the price a user can buy them
|
||
AnimalSellFactor = 0.1;
|
||
// factor to apply on teleport price to get the price a user can buy them
|
||
TeleportSellFactor = 0.1;
|
||
// this factor is applied to all faction point prices
|
||
GlobalFactionPointPriceFactor = 1.0;
|
||
|
||
// this factor is applied to all faction point prices
|
||
GlobalFactionPointPriceFactor = 1.0;
|
||
|
||
//*************************************************************************************************************
|
||
// Max quality of Raw Material Npc item selled by NPC
|
||
//*************************************************************************************************************
|
||
MaxNPCRawMaterialQualityInSell = 100;
|
||
|
||
//*************************************************************************************************************
|
||
// Sell store parameters
|
||
//*************************************************************************************************************
|
||
// an item can stay 7 days in a sale store (total cumulated time in game cycle)
|
||
MaxGameCycleSaleStore = 6048000;
|
||
|
||
NBMaxItemPlayerSellDisplay = 128; //NB max item can be displayed for player item list selled
|
||
NBMaxItemNpcSellDisplay = 128; //NB max item can be displayed for npc item list selled
|
||
NBMaxItemYoursSellDisplay = 128; //NB max item can be displayed for your item list selled, it's also the max items player can put in sale store
|
||
|
||
//*************************************************************************************************************
|
||
// Factor for apply malus wear equipment to craft ( Recommended max = Recommended - (Recommanded * malus wear * WearMalusCraftFactor )
|
||
//*************************************************************************************************************
|
||
WearMalusCraftFactor = 0.1;
|
||
|
||
//*************************************************************************************************************
|
||
// Item wear config
|
||
//*************************************************************************************************************
|
||
//MeleeWeaponWearPerAction = 0.01;
|
||
//RangeWeaponWearPerAction = 0.01;
|
||
|
||
// now we base wear factor for weapons on the ration (WeaponLatency / ReferenceWeaponLatencyForWear)
|
||
// MUST be > 0
|
||
ReferenceWeaponLatencyForWear = 10;
|
||
|
||
CraftingToolWearPerAction = 0.01;
|
||
ForageToolWearPerAction = 0.01;
|
||
ArmorWearPerAction = 0.01;
|
||
ShieldWearPerAction = 0.01;
|
||
JewelryWearPerAction = 0.01;
|
||
|
||
// melee weapons
|
||
DaggerWearPerAction = 0.01;
|
||
SwordWearPerAction = 0.01;
|
||
MaceWearPerAction = 0.01;
|
||
AxeWearPerAction = 0.01;
|
||
SpearWearPerAction = 0.01;
|
||
StaffWearPerAction = 0.01;
|
||
MagicianStaffWearPerAction = 0.01;
|
||
TwoHandSwordWearPerAction = 0.01;
|
||
TwoHandAxeWearPerAction = 0.01;
|
||
PikeWearPerAction = 0.01;
|
||
TwoHandMaceWearPerAction = 0.01;
|
||
// range weapon
|
||
AutolauchWearPerAction = 0.01;
|
||
BowrifleWearPerAction = 0.01;
|
||
LauncherWearPerAction = 0.01;
|
||
PistolWearPerAction = 0.01;
|
||
BowpistolWearPerAction = 0.01;
|
||
RifleWearPerAction = 0.01;
|
||
|
||
//*************************************************************************************************************
|
||
// Fame Variables
|
||
//*************************************************************************************************************
|
||
// Fame memory interpolation periode
|
||
FameMemoryInterpolation = 1220000;
|
||
// Fame trend reset delay
|
||
FameTrendResetDelay = 10000;
|
||
// Point of fame lost with the faction of a killed bot
|
||
FameByKill = -1000;
|
||
// Minimum Fame To Buy a Guild Building
|
||
MinFameToBuyGuildBuilding = 0;
|
||
// Minimum Fame To Buy a Player Building
|
||
MinFameToBuyPlayerBuilding = 0;
|
||
// maximum price variation ( in absolute value ) that can be due to fame
|
||
MaxFamePriceVariation = 0.1;
|
||
// Maximum fame value taken in account in trade
|
||
MaxFameToTrade = 600000;
|
||
// Minimum fame value taken in account in trade, under this value, the merchant refuse to sell
|
||
MinFameToTrade = -600000;
|
||
|
||
//*************************************************************************************************************
|
||
// Guild Variables
|
||
//*************************************************************************************************************
|
||
//fame to buy a guild building
|
||
MinFameToBuyGuildBuilding = 0;
|
||
// cost of the guild building in money
|
||
MoneyToBuyGuildBuilding = 10;
|
||
// base bulk of the guild building
|
||
BaseGuildBulk = 10000000;
|
||
// cost in money to create a guild
|
||
GuildCreationCost = 100000;
|
||
// max number of charges a guild can apply for
|
||
MaxAppliedChargeCount = 3;
|
||
|
||
//*************************************************************************************************************
|
||
// Animals
|
||
//*************************************************************************************************************
|
||
AnimalHungerFactor = 0.01;
|
||
AnimalStopFollowingDistance = 100;
|
||
AllowAnimalInventoryAccessFromAnyStable = 0;
|
||
|
||
//*************************************************************************************************************
|
||
// PVP
|
||
//*************************************************************************************************************
|
||
DuelQueryDuration = 600;
|
||
ChallengeSpawnZones =
|
||
{
|
||
"pvp_challenge_fyros_spawn_1",
|
||
"pvp_challenge_fyros_spawn_2",
|
||
};
|
||
|
||
PVPMeleeCombatDamageFactor = 1.0;
|
||
PVPRangeCombatDamageFactor = 1.0;
|
||
PVPMagicDamageFactor = 1.0;
|
||
|
||
TimeForSetPVPFlag = 1000;
|
||
TimeForResetPVPFlag = 1000;
|
||
TimeForPVPFlagOff = 1000;
|
||
PVPActionTimer = 1000;
|
||
|
||
TotemBuildTime = 1000;
|
||
TotemRebuildWait = 1000;
|
||
|
||
ResPawnPVPInSameRegionForbiden = 1; // 1 is player character can't respawn in same region of there death in faction PvP.
|
||
|
||
BuildSpireActive = 1;
|
||
|
||
|
||
// max distance from PvP combat to gain PvP points (faction and HoF points) from team PvP kills (in meters)
|
||
MaxDistanceForPVPPointsGain = 5.0;
|
||
// minimum delta level used to compute the faction points gain
|
||
MinPVPDeltaLevel = -5;
|
||
// maximum delta level used to compute the faction points gain
|
||
MaxPVPDeltaLevel = 5;
|
||
// for team PvP progression add this value to the faction points divisor for each team member above one
|
||
PVPTeamMemberDivisorValue = 1.0;
|
||
// it is the base used in faction point gain formula
|
||
PVPFactionPointBase = 5.0;
|
||
// it is the base used in HoF point gain formula
|
||
PVPHoFPointBase = 5.0;
|
||
// in faction PvP the killed players loses the faction points gained per killer multiplied by this factor
|
||
PVPFactionPointLossFactor = 0.5;
|
||
// in faction PvP the killed players loses the HoF points gained per killer multiplied by this factor
|
||
PVPHoFPointLossFactor = 0.5;
|
||
// players will not get any point for the same PvP kill for this time in seconds
|
||
TimeWithoutPointForSamePVPKill = 100;
|
||
|
||
VerboseFactionPoint = 0;
|
||
|
||
//*************************************************************************************************************
|
||
// Outpost
|
||
//*************************************************************************************************************
|
||
// Global flag to activate outpost challenge system
|
||
LoadOutposts = 1;
|
||
// Outpost saving period in tick (1 outpost saved at a time)
|
||
OutpostSavingPeriod = 10;
|
||
// Period in ticks between 2 updates of the same outpost
|
||
OutpostUpdatePeriod = 10;
|
||
// Set if the outpost drillers generate mps or not
|
||
EnableOutpostDrillerMPGeneration = 1;
|
||
// Production time of mp in the driller (in seconds)
|
||
OutpostDrillerTimeUnit = 10*60*24; // per day
|
||
// Delay in ticks used to check if 2 actions for editing an outpost are concurrent
|
||
OutpostEditingConcurrencyCheckDelay = 10;
|
||
// Period in seconds between 2 updates of outpost timers on clients
|
||
OutpostClientTimersUpdatePeriod = 10;
|
||
// Number of rounds in an outpost fight
|
||
OutpostFightRoundCount = 10;
|
||
// Time of a round in an outpost fight, in seconds
|
||
OutpostFightRoundTime = 1*60;
|
||
// Time to decrement an outpost level in seconds (in peace time)
|
||
OutpostLevelDecrementTime = 60*60*24*1;
|
||
// Delay in ticks used to check if 2 actions for editing an outpost are concurrent
|
||
OutpostEditingConcurrencyCheckDelay = 10;
|
||
// Time of each outpost state (challenge, beforeAttack, afterAttack, beforeDefense, afterDefense), in seconds. If 0 default computed value is used.
|
||
OutpostStateTimeOverride = 0;
|
||
// Max time the player has to answer the JoinPvp Window, in seconds
|
||
OutpostJoinPvpTimer = 10;
|
||
// Time range before next attack period in which a service reboot will cancel the challenge, in seconds
|
||
OutpostRangeForCancelOnReset = 60*60*1;
|
||
// Max number of outposts per guild (DO NOT exceed outpost count in database.xml)
|
||
GuildMaxOutpostCount = 10;
|
||
//*************************************************************************************************************
|
||
|
||
MonoMissionTimout = 144000;
|
||
VerboseMissions = 0;
|
||
MissionLogFile = "egs_missions.log";
|
||
MissionPrerequisitsEnabled = 1;
|
||
CheckCharacterVisitPlacePeriodGC = 64;
|
||
|
||
// This icon will be used for missions with an invalid mission icon. If
|
||
// default icon is invalid too mission will not be displayed at all on client.
|
||
DefaultMissionIcon = "generic_rite";
|
||
|
||
// Mission states is read from file mission_validation.cfg. The EGS will load
|
||
// only the files which state is in ValidMissionStates list. If that list
|
||
// contains the keyword "All" all missions will be loaded.
|
||
ValidMissionStates = {
|
||
"All",
|
||
// "Disabled",
|
||
// "Test",
|
||
// "Valid",
|
||
};
|
||
|
||
StoreBotNames = 1;
|
||
|
||
Tocking = 1;
|
||
|
||
// unlimited death pact for internal testing
|
||
UnlimitedDeathPact = 1;
|
||
|
||
//ignore race prerequisits for missions
|
||
IgnoreMissionRacePrerequisits = 1;
|
||
|
||
// Max distance allowed for bot chat & dyn chat
|
||
MaxBotChatDistanceM = 5;
|
||
|
||
//zone types that must be set as triggers
|
||
TriggerZoneTypes = { "place","region" };
|
||
|
||
// PeopleAutorized 1:fyros 2:matis 4:tryker 8:zorai
|
||
|
||
|
||
StartCommandsWhenMirrorReady =
|
||
{
|
||
"PeopleAutorized 255",
|
||
};
|
||
|
||
// set the world instance activity verbosity
|
||
VerboseWorldInstance = 0;
|
||
|
||
// set the shop category parser verbosity
|
||
VerboseShopParsing = 0;
|
||
|
||
// Checking coherency between saved players and CEntityIdTranslator map, may be slow, so put to 0 if you want
|
||
CheckEntityIdTranslatorCoherency = 0;
|
||
|
||
// Filename that contains the list of invalid entity names
|
||
InvalidEntityNamesFilename = "invalid_entity_names.txt";
|
||
|
||
ForageKamiAngerThreshold1 = 10000;
|
||
ForageKamiAngerThreshold2 = 10000;
|
||
ForageKamiAngerDecreasePerHour = 900.0;
|
||
ForageKamiAngerPunishDamage = 5000;
|
||
|
||
ForageValidateSourcesSpawnPos = 1;
|
||
AutoSpawnForageSourcePeriodOverride = 0;
|
||
ForageKamiAngerOverride = 0;
|
||
ForageSiteStock = 100;
|
||
ForageSiteNbUpdatesToLive = 10;
|
||
ForageSiteRadius = 10.0;
|
||
ForageExtractionTimeMinGC = 230.0;
|
||
ForageExtractionTimeSlopeGC = 2.0;
|
||
ForageQuantityBaseRate = 0;
|
||
ForageQuantityBrick1 = 0.5;
|
||
ForageQuantityBrick2 = 0.5;
|
||
ForageQuantityBrick3 = 0.5;
|
||
ForageQuantityBrick4 = 0.5;
|
||
ForageQuantityBrick5 = 0.5;
|
||
ForageQuantityBrick6 = 0.5;
|
||
ForageQuantityBrick7 = 0.5;
|
||
ForageQuantityBrick8 = 0.5;
|
||
ForageQuantityBrick9 = 0.5;
|
||
ForageQuantityBrick10 = 0.5;
|
||
ForageQuantityBrick11 = 0.5;
|
||
ForageQuantityBrick12 = 0.5;
|
||
ForageQuantitySlowFactor = 0.5;
|
||
ForageQualitySlowFactor = 1.50;
|
||
ForageQualitySlowFactorQualityLevelRatio = 0.1;
|
||
ForageQualitySlowFactorDeltaLevelRatio = 0.1;
|
||
ForageQualitySlowFactorMatSpecRatio = 0.1;
|
||
ForageQualityCeilingFactor = 1.0;
|
||
ForageQualityCeilingClamp = 1;
|
||
ForageQuantityImpactFactor = 20.0;
|
||
ForageQualityImpactFactor = 1.5;
|
||
ForageExtractionAbsorptionMatSpecFactor = 5.0;
|
||
ForageExtractionAbsorptionMatSpecMax = 1.0;
|
||
ForageExtractionCareMatSpecFactor = 1.0;
|
||
ForageExtractionAbsorptionEcoSpecFactor = 5.0;
|
||
ForageExtractionAbsorptionEcoSpecMax = 1.0;
|
||
ForageExtractionCareEcoSpecFactor = 1.0;
|
||
ForageExtractionNaturalDDeltaPerTick = 0.1;
|
||
ForageExtractionNaturalEDeltaPerTick = 0.1;
|
||
ForageCareFactor = 5.0;
|
||
ForageCareBeginZone = 5.0;
|
||
ForageHPRatioPerSourceLifeImpact = 0.005;
|
||
ForageExplosionDamage = 5000.0;
|
||
ToxicCloudDamage = 500.0;
|
||
ForageCareSpeed = 0.05;
|
||
ForageKamiOfferingSpeed = 0.01;
|
||
ForageDebug = 0;
|
||
ForageSourceSpawnDelay = 50;
|
||
ForageFocusRatioOfLocateDeposit = 10;
|
||
ForageFocusAutoRegenRatio = 1.0;
|
||
ForageReduceDamageTimeWindow = 50;
|
||
ForageExtractionXPFactor = 10.0;
|
||
ForageQuantityXPDeltaLevelBonusRate = 1.0;
|
||
ForageProspectionXPBonusRatio = 0.1;
|
||
ForageExtractionNbParticipantsXPBonusRatio = 0.1;
|
||
ForageExtractionNastyEventXPMalusRatio = 0.1;
|
||
|
||
QuarteringQuantityAverageForCraftHerbivore = 2.0;
|
||
QuarteringQuantityAverageForCraftCarnivore = 5.0;
|
||
QuarteringQuantityAverageForMissions = 1.0;
|
||
QuarteringQuantityAverageForBoss5 = 10;
|
||
QuarteringQuantityAverageForBoss7 = 50;
|
||
QuarteringQuantityForInvasion5 = 50;
|
||
QuarteringQuantityForInvasion7 = 100;
|
||
|
||
LootMoneyAmountPerXPLevel = 10.0;
|
||
|
||
VerboseQuartering = 0;
|
||
|
||
// Shutdown handling
|
||
|
||
// Time to shutdown server in minutes
|
||
ShutdownCounter = 5;
|
||
|
||
// Time between to shutdown messages in seconds
|
||
BroadcastShutdownMessageRate = 30;
|
||
|
||
// Time to shutdown to close access to welcome service, in seconds
|
||
CloseShardAccessAt = 300;
|
||
|
||
// Persistent Logging
|
||
|
||
DatabaseId = 0;
|
||
|
||
// delay during character stay in game after disconnection
|
||
TimeBeforeDisconnection = 300;
|
||
|
||
// File that contains the privileges for client commands
|
||
ClientCommandsPrivilegesFile = "client_commands_privileges.txt";
|
||
|
||
// File that contains the info on the current event on the server
|
||
GameEventFile = "game_event.txt";
|
||
|
||
// Privilege needed for banner
|
||
BannerPriv = ":G:SG:GM:SGM:";
|
||
// Privilege that never aggro the bots
|
||
NeverAggroPriv = ":OBSERVER:G:SG:GM:SGM:EM:";
|
||
// Privilege always invisible
|
||
AlwaysInvisiblePriv = ":OBSERVER:EM:";
|
||
// Privilege to teleport with a mektoub
|
||
TeleportWithMektoubPriv = ":GM:SGM:DEV:";
|
||
// Privilege that forbid action execution
|
||
NoActionAllowedPriv = ":OBSERVER";
|
||
// Privilege that bypass value and score checking
|
||
NoValueCheckingPriv = ":GM:SGM:DEV:EM:EG:";
|
||
// Privilege that prevent being disconnected in case of shard closing for technical problem
|
||
NoForceDisconnectPriv = ":GM:SGM:DEV:";
|
||
|
||
// File used to save position flags
|
||
PositionFlagsFile = "position_flags.xml";
|
||
|
||
// load PVP zones from primitives?
|
||
LoadPVPFreeZones = 1;
|
||
LoadPVPVersusZones = 1;
|
||
LoadPVPGuildZones = 1;
|
||
|
||
// buffer time in ticks used when entering/leaving a PVP zone
|
||
PVPZoneEnterBufferTime = 300;
|
||
PVPZoneLeaveBufferTime = 1200;
|
||
PVPZoneWarningRepeatTime = 50;
|
||
PVPZoneWarningRepeatTimeL = 3000;
|
||
|
||
// If 1, use the Death Penalty factor from the PVPZone primitive, else no death penalty
|
||
PVPZoneWithDeathPenalty = 1;
|
||
|
||
// if 1, pvp duel/challenge will be disabled
|
||
DisablePVPDuel = 0;
|
||
DisablePVPChallenge = 1;
|
||
|
||
// Fame Variables
|
||
// All values are multiplied by 6000 compared to values displayed on the client.
|
||
FameMinToDeclare = 600000;
|
||
FameWarningLevel = 60000;
|
||
FameMinToRemain = 0;
|
||
FameMinToTrade = -600000;
|
||
FameMinToKOS = -600000;
|
||
FameMaxDefault = 600000;
|
||
FameAbsoluteMin = -600000;
|
||
FameAbsoluteMax = 600000;
|
||
|
||
FameStartFyrosvFyros = 600000;
|
||
FameStartFyrosvMatis = -600000;
|
||
FameStartFyrosvTryker = -60000;
|
||
FameStartFyrosvZorai = 60000;
|
||
FameStartMatisvFyros = -600000;
|
||
FameStartMatisvMatis = 600000;
|
||
FameStartMatisvTryker = 60000;
|
||
FameStartMatisvZorai = -60000;
|
||
FameStartTrykervFyros = -60000;
|
||
FameStartTrykervMatis = 60000;
|
||
FameStartTrykervTryker = 600000;
|
||
FameStartTrykervZorai = -600000;
|
||
FameStartZoraivFyros = 60000;
|
||
FameStartZoraivMatis = -60000;
|
||
FameStartZoraivTryker = -600000;
|
||
FameStartZoraivZorai = 600000;
|
||
FameStartFyrosvKami = 60000;
|
||
FameStartFyrosvKaravan = -60000;
|
||
FameStartMatisvKami = -600000;
|
||
FameStartMatisvKaravan = 600000;
|
||
FameStartTrykervKami = -60000;
|
||
FameStartTrykervKaravan = 60000;
|
||
FameStartZoraivKami = 600000;
|
||
FameStartZoraivKaravan = -600000;
|
||
|
||
FameMaxNeutralvFyros = 600000;
|
||
FameMaxNeutralvMatis = 600000;
|
||
FameMaxNeutralvTryker = 600000;
|
||
FameMaxNeutralvZorai = 600000;
|
||
FameMaxFyrosvFyros = 600000;
|
||
FameMaxFyrosvMatis = 0;
|
||
FameMaxFyrosvTryker = 600000;
|
||
FameMaxFyrosvZorai = 600000;
|
||
FameMaxMatisvFyros = 0;
|
||
FameMaxMatisvMatis = 600000;
|
||
FameMaxMatisvTryker = 600000;
|
||
FameMaxMatisvZorai = 600000;
|
||
FameMaxTrykervFyros = 600000;
|
||
FameMaxTrykervMatis = 600000;
|
||
FameMaxTrykervTryker = 600000;
|
||
FameMaxTrykervZorai = 0;
|
||
FameMaxZoraivFyros = 600000;
|
||
FameMaxZoraivMatis = 600000;
|
||
FameMaxZoraivTryker = 0000;
|
||
FameMaxZoraivZorai = 600000;
|
||
FameMaxNeutralvKami = 600000;
|
||
FameMaxNeutralvKaravan = 600000;
|
||
FameMaxKamivKami = 600000;
|
||
FameMaxKamivKaravan = -600000;
|
||
FameMaxKaravanvKami = -600000;
|
||
FameMaxKaravanvKaravan = 600000;
|
||
|
||
// Log switches, turns nlinfo on/off
|
||
NameManagerLogEnabled = 1;
|
||
GameItemLogEnabled = 1;
|
||
EntityCallbacksLogEnabled = 1;
|
||
EntityManagerLogEnabled = 1;
|
||
GuildManagerLogEnabled = 1;
|
||
ForageExtractionLogEnabled = 0;
|
||
PhraseManagerLogEnabled = 1;
|
||
CharacterLogEnabled = 1;
|
||
PlayerLogEnabled = 1;
|
||
ShoppingLogEnabled = 0;
|
||
PVPLogEnabled = 1;
|
||
PersistentPlayerDataLogEnabled = 0;
|
||
|
||
DailyShutdownSequenceTime = "";
|
||
DailyShutdownBroadcastMessage = "The shard will be shut down in 1 minute";
|
||
DailyShutdownCounterMinutes = 1;
|
||
CheckShutdownPeriodGC = 50;
|
||
|
||
PlayerChannelHistoricSize = 50;
|
||
|
||
FlushSendingQueuesOnExit = 1;
|
||
NamesOfOnlyServiceToFlushSending = "BS";
|
||
|
||
// stat database save period in ticks
|
||
StatDBSavePeriod = 20;
|
||
|
||
// New Newbieland
|
||
UseNewNewbieLandStartingPoint= 1;
|
||
|
||
// The domain mainlands configuration
|
||
Mainlands = {
|
||
"302", "Open", "(Open Developer Community)", "en",
|
||
};
|