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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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180 lines
5.1 KiB
C++
180 lines
5.1 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// Includes
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//
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#include <nel/misc/types_nl.h>
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#include <nel/misc/vector.h>
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#include <nel/misc/matrix.h>
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#include <nel/misc/config_file.h>
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#include <nel/3d/u_material.h>
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#include <nel/3d/u_camera.h>
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#include <nel/3d/u_driver.h>
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#include <nel/3d/u_text_context.h>
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#include <nel/3d/u_texture.h>
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#include "mouse_listener.h"
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#include "camera.h"
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#include "snowballs_client.h"
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#include "entities.h"
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//
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// Namespaces
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//
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using namespace NLMISC;
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using namespace NL3D;
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using namespace std;
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namespace SBCLIENT {
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//
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// Variables
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//
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static NL3D::UMaterial CompassMaterial = NULL;
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// These variables are automatically set with the config file
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static float CompassPosX, CompassPosY, CompassRadius;
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static CRGBA CompassColor;
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//
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// Functions
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//
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void cbUpdateCompass (CConfigFile::CVar &var)
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{
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if (var.Name == "CompassPosX") CompassPosX = var.asFloat ();
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else if (var.Name == "CompassPosY") CompassPosY = var.asFloat ();
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else if (var.Name == "CompassRadius") CompassRadius = var.asFloat ();
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else if (var.Name == "CompassColor")
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{
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CompassColor.set(var.asInt(0), var.asInt(1), var.asInt(2), var.asInt(3));
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CompassMaterial.setColor(CompassColor);
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}
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else nlwarning ("Unknown variable update %s", var.Name.c_str());
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}
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void initCompass ()
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{
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CompassMaterial = Driver->createMaterial ();
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CompassMaterial.initUnlit ();
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CompassMaterial.setBlendFunc (UMaterial::srcalpha, UMaterial::invsrcalpha);
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CompassMaterial.setBlend(true);
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ConfigFile->setCallback ("CompassPosX", cbUpdateCompass);
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ConfigFile->setCallback ("CompassPosY", cbUpdateCompass);
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ConfigFile->setCallback ("CompassRadius", cbUpdateCompass);
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ConfigFile->setCallback ("CompassColor", cbUpdateCompass);
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cbUpdateCompass (ConfigFile->getVar ("CompassPosX"));
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cbUpdateCompass (ConfigFile->getVar ("CompassPosY"));
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cbUpdateCompass (ConfigFile->getVar ("CompassRadius"));
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cbUpdateCompass (ConfigFile->getVar ("CompassColor"));
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}
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void updateCompass ()
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{
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float x = CompassPosX;
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float y = CompassPosY;
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float radius = CompassRadius;
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// tri
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CTriangle tri;
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tri.V0.set (-radius, 0, 0);
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tri.V1.set (radius, 0, 0);
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tri.V2.set (0, 3*radius, 0);
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CQuad quad;
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// quad
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quad.V0.set (-radius, -radius, 0);
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quad.V1.set ( radius, -radius, 0);
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quad.V2.set ( radius, radius, 0);
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quad.V3.set (-radius, radius, 0);
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Driver->setMatrixMode2D43 ();
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CMatrix mtx;
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// up
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mtx.identity();
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mtx.translate(CVector(x,y,0));
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mtx.rotateZ(MouseListener->getOrientation() - (float)Pi/2);
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mtx.translate(CVector(0,radius,0));
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Driver->setModelMatrix (mtx);
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Driver->drawTriangle (tri, CompassMaterial);
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// down
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mtx.identity();
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mtx.translate(CVector(x,y,0));
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mtx.rotateZ(MouseListener->getOrientation() + (float)Pi/2);
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mtx.translate(CVector(0,radius,0));
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Driver->setModelMatrix (mtx);
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Driver->drawTriangle (tri, CompassMaterial);
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// left
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mtx.identity();
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mtx.translate(CVector(x,y,0));
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mtx.rotateZ(MouseListener->getOrientation());
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mtx.translate(CVector(0,radius,0));
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Driver->setModelMatrix (mtx);
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Driver->drawTriangle (tri, CompassMaterial);
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// right
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mtx.identity();
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mtx.translate(CVector(x,y,0));
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mtx.rotateZ(MouseListener->getOrientation() - (float)Pi);
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mtx.translate(CVector(0,radius,0));
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Driver->setModelMatrix (mtx);
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Driver->drawTriangle (tri, CompassMaterial);
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// center
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mtx.identity();
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mtx.translate(CVector(x,y,0));
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mtx.rotateZ(MouseListener->getOrientation());
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Driver->setModelMatrix (mtx);
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Driver->drawQuad (quad, CompassMaterial);
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x *= 3.0/4.0f;
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// Print position
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TextContext->setHotSpot(UTextContext::MiddleTop);
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TextContext->setColor(CompassColor);
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TextContext->setFontSize(14);
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if (Self != NULL)
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TextContext->printfAt(x, y-4.0f*radius, "%.2f %.2f %.2f", Self->Position.x, Self->Position.y, Self->Position.z);
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else
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TextContext->printfAt(x, y-4.0f*radius, "%.2f %.2f %.2f", MouseListener->getPosition().x, MouseListener->getPosition().y, MouseListener->getPosition().z);
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}
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void releaseCompass ()
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{
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ConfigFile->setCallback("CompassPosX", NULL);
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ConfigFile->setCallback("CompassPosY", NULL);
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ConfigFile->setCallback("CompassRadius", NULL);
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ConfigFile->setCallback("CompassColor", NULL);
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Driver->deleteMaterial (CompassMaterial);
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CompassMaterial = NULL;
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}
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} /* namespace SBCLIENT */
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/* end of file */
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