khanat-code-old/code/ryzom/server/src/entities_game_service/guild_pd.h

253 lines
5.9 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef GUILD_PD_H
#define GUILD_PD_H
#include <nel/misc/types_nl.h>
#include <nel/misc/debug.h>
#include <nel/misc/common.h>
#include <nel/misc/entity_id.h>
#include <nel/misc/sheet_id.h>
#include <vector>
#include <map>
#include <pd_lib/pd_lib.h>
#include <game_share/persistent_data.h>
// User #includes
#include "mission_manager/ai_alias_translator.h"
namespace EGSPD
{
//
// Forward declarations
//
//
// Typedefs & Enums
//
/** CGuildPD
* defined at entities_game_service/pd_scripts/guild.pds:36
*/
class CGuildPD : public RY_PDS::IPDBaseData
{
public:
/// \name Accessors and Mutators methods
// @{
/**
* Use these methods to change a value, add or delete elements.
*/
TGuildId getId() const;
uint64 getMoney() const;
void setMoney(uint64 __v, bool forceWrite=false);
uint32 getCreationDate() const;
void setCreationDate(uint32 __v, bool forceWrite=false);
CPeople::TPeople getRace() const;
void setRace(CPeople::TPeople __v, bool forceWrite=false);
uint64 getIcon() const;
void setIcon(uint64 __v, bool forceWrite=false);
uint32 getBuilding() const;
void setBuilding(uint32 __v, bool forceWrite=false);
uint32 getVersion() const;
void setVersion(uint32 __v, bool forceWrite=false);
CGuildMemberPD* getMembers(const TCharacterId& __k);
const CGuildMemberPD* getMembers(const TCharacterId& __k) const;
std::map<TCharacterId, CGuildMemberPD*>::iterator getMembersBegin();
std::map<TCharacterId, CGuildMemberPD*>::iterator getMembersEnd();
std::map<TCharacterId, CGuildMemberPD*>::const_iterator getMembersBegin() const;
std::map<TCharacterId, CGuildMemberPD*>::const_iterator getMembersEnd() const;
const std::map<TCharacterId, CGuildMemberPD*> & getMembers() const;
void setMembers(CGuildMemberPD* __v);
void deleteFromMembers(const TCharacterId &__k);
CGuildFameContainerPD* getFameContainer();
const CGuildFameContainerPD* getFameContainer() const;
void setFameContainer(CGuildFameContainerPD* __v);
CGuildContainerPD* getParent();
const CGuildContainerPD* getParent() const;
// @}
public:
/// \name Public Management methods
// @{
/**
* Use these methods to create, load, unload and get
* an object from database.
*/
/**
* Clear whole object content but key (delete subobjects if there are, key is left unmodified), default clear value is 0.
*/
void clear();
/**
* Cast base object to CGuildPD
*/
static CGuildPD* cast(RY_PDS::IPDBaseData* obj);
/**
* Cast base object to const CGuildPD
*/
static const CGuildPD* cast(const RY_PDS::IPDBaseData* obj);
/**
* Set user factory for this class (as class is indicated as derived, a home made constructor must be provided)
*/
static void setFactory(RY_PDS::TPDFactory userFactory);
/**
* Create an object of the CGuildPD class, and declare it to the PDS.
*/
static CGuildPD* create(const TGuildId &Id);
// @}
public:
/// \name Public constructor
// @{
/**
* This constructor is public to allow direct instanciation of the class
*/
CGuildPD();
virtual ~CGuildPD();
// @}
public:
/// \name Persistent methods declaration
// @{
void apply(CPersistentDataRecord &__pdr);
void store(CPersistentDataRecord &__pdr) const;
// @}
protected:
/// \name User defined init and release methods
// @{
/**
* Overload those methods to implement init and release behaviours
*/
virtual void init();
virtual void release();
// @}
protected:
/// \name Attributes
// @{
/**
* Don't modify those value manually, use accessors and mutators above
*/
TGuildId _Id;
uint64 _Money;
uint32 _CreationDate;
CPeople::TPeople _Race;
uint64 _Icon;
uint32 _Building;
uint32 _Version;
std::map<TCharacterId, CGuildMemberPD*> _Members;
CGuildFameContainerPD* _FameContainer;
CGuildContainerPD* _Parent;
// @}
protected:
/// \name Internal Management methods
// @{
void pds__init(const TGuildId &Id);
void pds__destroy();
void pds__fetch(RY_PDS::CPData &data);
void pds__register();
void pds__registerAttributes();
void pds__unregister();
void pds__unregisterAttributes();
void pds__setParent(CGuildContainerPD* __parent);
void pds__setParentUnnotified(CGuildContainerPD* __parent);
void pds__notifyInit();
void pds__notifyRelease();
void pds__unlinkMembers(TCharacterId __k);
void pds__unlinkFameContainer(NLMISC::CEntityId dummy);
static void pds_static__init();
// @}
protected:
/// \name Default Factory and Fetch methods
// @{
static void pds_static__setFactory(RY_PDS::TPDFactory userFactory);
static bool _FactoryInitialised;
static RY_PDS::CIndexAllocator _IndexAllocator;
static void pds_static__fetch(RY_PDS::IPDBaseData *object, RY_PDS::CPData &data);
// @}
protected:
friend class CGuildContainerPD;
friend class CGuildFameContainerPD;
friend class CGuildMemberPD;
friend class RY_PDS::CPDSLib;
friend void EGSPD::init(uint32);
};
} // End of EGSPD
#endif