khanat-code-old/code/nel/tools/3d/object_viewer/direction_attr.h
2014-05-13 05:14:09 +00:00

105 lines
3.1 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_DIRECTION_ATTR_H__C906E2A2_917C_4F4A_B771_5656204914F5__INCLUDED_)
#define AFX_DIRECTION_ATTR_H__C906E2A2_917C_4F4A_B771_5656204914F5__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif
#include "edit_attrib_dlg.h"
#include "ps_wrapper.h"
#include "popup_notify.h"
namespace NL3D
{
class CPSDirection;
}
/** This dialog helps to choose from several preset directions, or to choose a custom one.
* This also allow to bind the direction to a global variable when it is supported
*/
class CDirectionAttr : public CEditAttribDlg, public IPopupNotify
{
// Construction
public:
// construct the dialog.
CDirectionAttr(const std::string &id); // standard constructor
// inherited from CEditAttribDlg
virtual void init(uint32 x, uint32 y, CWnd *pParent);
//
void setWrapper(IPSWrapper<NLMISC::CVector> *wrapper) { _Wrapper = wrapper; }
/** The CPSDirection object is used to see if a global variable can be bound to the direction.
* When set to NULL it has no effect (the default)
*/
void setDirectionWrapper(NL3D::CPSDirection *wrapper) { _DirectionWrapper = wrapper; }
BOOL EnableWindow( BOOL bEnable = TRUE );
// Dialog Data
//{{AFX_DATA(CDirectionAttr)
enum { IDD = IDD_DIRECTION_ATTR };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDirectionAttr)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
friend class CDirectionEdit;
// a dialog that we may create for custom direction edition
class CDirectionEdit *_DirectionDlg;
// inherited from IPopupNotify
void childPopupClosed(CWnd *);
IPSWrapper<NLMISC::CVector> *_Wrapper;
NL3D::CPSDirection *_DirectionWrapper;
// Generated message map functions
//{{AFX_MSG(CDirectionAttr)
afx_msg void OnVectI();
afx_msg void OnVectJ();
afx_msg void OnVectK();
afx_msg void OnVectMinusI();
afx_msg void OnVectMinusJ();
afx_msg void OnVectMinusK();
afx_msg void OnCustomDirection();
afx_msg void OnDestroy();
afx_msg void OnGlobalDirection();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DIRECTION_ATTR_H__C906E2A2_917C_4F4A_B771_5656204914F5__INCLUDED_)