khanat-code-old/code/nel/tools/3d/object_viewer/multi_tex_dlg.h
2014-05-13 05:14:09 +00:00

120 lines
3.5 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
#if !defined(AFX_MULTI_TEX_DLG_H__5D160C02_0FF4_4DF3_A804_90CE96C4F448__INCLUDED_)
#define AFX_MULTI_TEX_DLG_H__5D160C02_0FF4_4DF3_A804_90CE96C4F448__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif
#include "ps_wrapper.h"
#include "particle_workspace.h"
namespace NL3D
{
class CPSMultiTexturedParticle;
}
class CTextureChooser;
struct IPopupNotify;
/////////////////////////////////////////////////////////////////////////////
// CMultiTexDlg dialog
class CMultiTexDlg : public CDialog
{
// Construction
public:
CMultiTexDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CPSMultiTexturedParticle *mtp, IPopupNotify* pn, CWnd *pParent); // standard constructor
~CMultiTexDlg();
/// create and show this dialog
void init(CWnd *pParent);
// Dialog Data
//{{AFX_DATA(CMultiTexDlg)
enum { IDD = IDD_MULTITEX };
CButton m_UseParticleDateAltCtrl;
CButton m_UseParticleDateCtrl;
CButton m_ForceBasicCapsCtrl;
CButton m_AltTexCtrl;
CComboBox m_AlternateOpCtrl;
CComboBox m_MainOpCtrl;
BOOL m_ForceBasicCaps;
BOOL m_UseParticleDateAlt;
BOOL m_UseParticleDate;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMultiTexDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
IPopupNotify *_PN;
// the multitextured particle being edited
NL3D::CPSMultiTexturedParticle *_MTP;
CParticleWorkspace::CNode *_Node;
// Generated message map functions
//{{AFX_MSG(CMultiTexDlg)
virtual BOOL OnInitDialog();
afx_msg void OnClose();
afx_msg void OnEnableAlternate();
afx_msg void OnUpdateSpeed();
afx_msg void OnUpdateSpeedAlternate();
afx_msg void OnSelchangeAlternateOp();
afx_msg void OnSelchangeMainOp();
afx_msg void OnForceBasicCaps();
afx_msg void OnUseParticleDate();
afx_msg void OnUseParticleDateAlt();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
// texture wrappers
struct CMainTexWrapper : IPSWrapperTexture
{
NL3D::CPSMultiTexturedParticle *MTP;
virtual NL3D::ITexture *get(void);
virtual void set(NL3D::ITexture *);
} _TexWrapper;
struct CAlternateTexWrapper : IPSWrapperTexture
{
NL3D::CPSMultiTexturedParticle *MTP;
virtual NL3D::ITexture *get(void);
virtual void set(NL3D::ITexture *);
} _AlternateTexWrapper;
CTextureChooser *_MainTexDlg, *_AltTexDlg;
void readValues(bool alternate); // get the values from the particle
void writeValues(bool alternate);
void updateAlternate();
void updateTexOp();
void updateBumpFactorEnabled();
void updateModifiedFlag() { if (_Node) _Node->setModified(true); }
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MULTI_TEX_DLG_H__5D160C02_0FF4_4DF3_A804_90CE96C4F448__INCLUDED_)