mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-14 05:04:50 +00:00
405 lines
8.5 KiB
C++
405 lines
8.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "stdnet.h"
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
#include "nel/net/callback_net_base.h"
|
|
#include "nel/net/callback_client.h"
|
|
#include "nel/net/net_log.h"
|
|
|
|
|
|
#ifdef USE_MESSAGE_RECORDER
|
|
#include "nel/net/message_recorder.h"
|
|
#endif
|
|
|
|
|
|
namespace NLNET {
|
|
|
|
|
|
/*
|
|
* Constructor
|
|
*/
|
|
CCallbackClient::CCallbackClient( TRecordingState rec, const std::string& recfilename, bool recordall, bool initPipeForDataAvailable ) :
|
|
CCallbackNetBase( rec, recfilename, recordall ), CBufClient( true, rec==Replay, initPipeForDataAvailable )
|
|
{
|
|
LockDeletion = false;
|
|
CBufClient::setDisconnectionCallback (_NewDisconnectionCallback, this);
|
|
|
|
_IsAServer = false;
|
|
_DefaultCallback = NULL;
|
|
}
|
|
|
|
CCallbackClient::~CCallbackClient()
|
|
{
|
|
nlassert(!LockDeletion);
|
|
}
|
|
|
|
/*
|
|
* Send a message to the remote host (pushing to its send queue)
|
|
* Recorded : YES
|
|
* Replayed : MAYBE
|
|
*/
|
|
void CCallbackClient::send (const CMessage &buffer, TSockId hostid, bool /* log */)
|
|
{
|
|
nlassert (hostid == InvalidSockId); // should always be InvalidSockId on client
|
|
nlassert (connected ());
|
|
nlassert (buffer.length() != 0);
|
|
nlassert (buffer.typeIsSet());
|
|
|
|
_BytesSent += buffer.length ();
|
|
|
|
// if (log)
|
|
{
|
|
// nldebug ("LNETL3C: Client: send(%s)", buffer.toString().c_str());
|
|
// nldebug ("send message number %u", SendNextValue);
|
|
}
|
|
|
|
#ifdef USE_MESSAGE_RECORDER
|
|
if ( _MR_RecordingState != Replay )
|
|
{
|
|
#endif
|
|
|
|
// Send
|
|
CBufClient::send (buffer);
|
|
|
|
#ifdef USE_MESSAGE_RECORDER
|
|
if ( _MR_RecordingState == Record )
|
|
{
|
|
// Record sent message
|
|
_MR_Recorder.recordNext( _MR_UpdateCounter, Sending, hostid, const_cast<CMessage&>(buffer) );
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
* Force to send all data pending in the send queue.
|
|
* Recorded : NO
|
|
* Replayed : NO
|
|
*/
|
|
bool CCallbackClient::flush (TSockId hostid, uint *nbBytesRemaining)
|
|
{
|
|
nlassert (hostid == InvalidSockId); // should always be InvalidSockId on client
|
|
|
|
#ifdef USE_MESSAGE_RECORDER
|
|
if ( _MR_RecordingState != Replay )
|
|
{
|
|
#endif
|
|
|
|
// Flush sending (nothing to do in replay mode)
|
|
return CBufClient::flush( nbBytesRemaining );
|
|
|
|
#ifdef USE_MESSAGE_RECORDER
|
|
}
|
|
else
|
|
{
|
|
return true;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
* Updates the network (call this method evenly)
|
|
* Recorded : YES (in baseUpdate())
|
|
* Replayed : YES (in baseUpdate())
|
|
*/
|
|
void CCallbackClient::update2 ( sint32 timeout, sint32 mintime )
|
|
{
|
|
LockDeletion = true;
|
|
// nldebug ("L3: Client: update()");
|
|
|
|
H_AUTO(L3UpdateClient2);
|
|
|
|
baseUpdate2 (timeout, mintime); // first receive
|
|
|
|
#ifdef USE_MESSAGE_RECORDER
|
|
if ( _MR_RecordingState != Replay )
|
|
{
|
|
#endif
|
|
|
|
// L1-2 Update (nothing to do in replay mode)
|
|
CBufClient::update (); // then send
|
|
|
|
#ifdef USE_MESSAGE_RECORDER
|
|
}
|
|
#endif
|
|
|
|
LockDeletion = false;
|
|
}
|
|
|
|
|
|
/*
|
|
* Updates the network (call this method evenly) (legacy)
|
|
* Recorded : YES (in baseUpdate())
|
|
* Replayed : YES (in baseUpdate())
|
|
*/
|
|
void CCallbackClient::update ( sint32 timeout )
|
|
{
|
|
LockDeletion = true;
|
|
// nldebug ("L3: Client: update()");
|
|
|
|
H_AUTO(L3UpdateClient);
|
|
|
|
baseUpdate (timeout); // first receive
|
|
|
|
#ifdef USE_MESSAGE_RECORDER
|
|
if ( _MR_RecordingState != Replay )
|
|
{
|
|
#endif
|
|
|
|
// L1-2 Update (nothing to do in replay mode)
|
|
CBufClient::update (); // then send
|
|
|
|
#ifdef USE_MESSAGE_RECORDER
|
|
}
|
|
#endif
|
|
|
|
LockDeletion = false;
|
|
}
|
|
|
|
|
|
/*
|
|
* Returns true if there are messages to read
|
|
* Recorded : NO
|
|
* Replayed : YES
|
|
*/
|
|
bool CCallbackClient::dataAvailable ()
|
|
{
|
|
#ifdef USE_MESSAGE_RECORDER
|
|
if ( _MR_RecordingState != Replay )
|
|
{
|
|
#endif
|
|
|
|
// Real dataAvailable()
|
|
return CBufClient::dataAvailable ();
|
|
|
|
#ifdef USE_MESSAGE_RECORDER
|
|
}
|
|
else
|
|
{
|
|
// Simulated dataAvailable()
|
|
return CCallbackNetBase::replayDataAvailable();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
* Read the next message in the receive queue
|
|
* Recorded : YES
|
|
* Replayed : YES
|
|
*/
|
|
void CCallbackClient::receive (CMessage &buffer, TSockId *hostid)
|
|
{
|
|
// nlassert (connected ());
|
|
*hostid = InvalidSockId;
|
|
|
|
#ifdef USE_MESSAGE_RECORDER
|
|
if ( _MR_RecordingState != Replay )
|
|
{
|
|
#endif
|
|
|
|
// Receive
|
|
CBufClient::receive (buffer);
|
|
|
|
// debug features, we number all packet to be sure that they are all sent and received
|
|
// \todo remove this debug feature when ok
|
|
#ifdef NL_BIG_ENDIAN
|
|
uint32 val = NLMISC_BSWAP32(*(uint32*)buffer.buffer ());
|
|
#else
|
|
uint32 val = *(uint32*)buffer.buffer ();
|
|
#endif
|
|
|
|
#ifdef USE_MESSAGE_RECORDER
|
|
if ( _MR_RecordingState == Record )
|
|
{
|
|
// Record received message
|
|
_MR_Recorder.recordNext( _MR_UpdateCounter, Receiving, *hostid, const_cast<CMessage&>(buffer) );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Retrieve received message loaded by dataAvailable()
|
|
buffer = _MR_Recorder.ReceivedMessages.front().Message;
|
|
_MR_Recorder.ReceivedMessages.pop();
|
|
}
|
|
#endif
|
|
|
|
buffer.readType ();
|
|
}
|
|
|
|
/*
|
|
*
|
|
*/
|
|
TSockId CCallbackClient::getSockId (TSockId hostid)
|
|
{
|
|
nlassert (hostid == InvalidSockId);
|
|
|
|
return id ();
|
|
}
|
|
|
|
|
|
/*
|
|
* Connect to the specified host
|
|
* Recorded : YES
|
|
* Replayed : YES
|
|
*/
|
|
void CCallbackClient::connect( const CInetAddress& addr )
|
|
{
|
|
#ifdef USE_MESSAGE_RECORDER
|
|
if ( _MR_RecordingState != Replay )
|
|
{
|
|
try
|
|
{
|
|
#endif
|
|
|
|
// Connect
|
|
CBufClient::connect( addr );
|
|
|
|
#ifdef USE_MESSAGE_RECORDER
|
|
if ( _MR_RecordingState == Record )
|
|
{
|
|
// Record connection
|
|
CMessage addrmsg;
|
|
addrmsg.serial( const_cast<CInetAddress&>(addr) );
|
|
_MR_Recorder.recordNext( _MR_UpdateCounter, Connecting, _BufSock, addrmsg );
|
|
}
|
|
}
|
|
catch (const ESocketConnectionFailed&)
|
|
{
|
|
if ( _MR_RecordingState == Record )
|
|
{
|
|
// Record connection
|
|
CMessage addrmsg;
|
|
addrmsg.serial( const_cast<CInetAddress&>(addr) );
|
|
_MR_Recorder.recordNext( _MR_UpdateCounter, ConnFailing, _BufSock, addrmsg );
|
|
}
|
|
throw;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Check the connection : failure or not
|
|
TNetworkEvent event = _MR_Recorder.replayConnectionAttempt( addr );
|
|
switch ( event )
|
|
{
|
|
case Connecting :
|
|
// Set the remote address
|
|
nlassert( ! _BufSock->Sock->connected() );
|
|
_BufSock->connect( addr, _NoDelay, true );
|
|
_PrevBytesDownloaded = 0;
|
|
_PrevBytesUploaded = 0;
|
|
/*_PrevBytesReceived = 0;
|
|
_PrevBytesSent = 0;*/
|
|
break;
|
|
case ConnFailing :
|
|
throw ESocketConnectionFailed( addr );
|
|
//break;
|
|
default :
|
|
nlwarning( "LNETL3C: No connection event in replay data, at update #%"NL_I64"u", _MR_UpdateCounter );
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
* Disconnect a connection
|
|
* Recorded : YES
|
|
* Replayed : YES
|
|
*/
|
|
void CCallbackClient::disconnect( TSockId hostid )
|
|
{
|
|
nlassert (hostid == InvalidSockId); // should always be InvalidSockId on client
|
|
|
|
// Disconnect only if connected (same as physically connected for the client)
|
|
if ( _BufSock->connectedState() )
|
|
{
|
|
|
|
#ifdef USE_MESSAGE_RECORDER
|
|
if ( _MR_RecordingState != Replay )
|
|
{
|
|
#endif
|
|
|
|
// Disconnect
|
|
CBufClient::disconnect ();
|
|
|
|
#ifdef USE_MESSAGE_RECORDER
|
|
}
|
|
else
|
|
{
|
|
// Read (skip) disconnection in the file
|
|
if ( ! (_MR_Recorder.checkNextOne( _MR_UpdateCounter ) == Disconnecting) )
|
|
{
|
|
nlwarning( "LNETL3C: No disconnection event in the replay data, at update #%"NL_I64"u", _MR_UpdateCounter );
|
|
}
|
|
}
|
|
// Record or replay disconnection (because disconnect() in the client does not push a disc. event)
|
|
noticeDisconnection( _BufSock );
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef USE_MESSAGE_RECORDER
|
|
|
|
|
|
/*
|
|
* replay connection and disconnection callbacks, client version
|
|
*/
|
|
bool CCallbackClient::replaySystemCallbacks()
|
|
{
|
|
do
|
|
{
|
|
if ( _MR_Recorder.ReceivedMessages.empty() )
|
|
{
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
switch( _MR_Recorder.ReceivedMessages.front().Event )
|
|
{
|
|
case Receiving:
|
|
return true;
|
|
|
|
case Disconnecting:
|
|
LNETL3_DEBUG( "LNETL3C: Disconnection event" );
|
|
_BufSock->setConnectedState( false );
|
|
|
|
// Call callback if needed
|
|
if ( disconnectionCallback() != NULL )
|
|
{
|
|
disconnectionCallback()( id(), argOfDisconnectionCallback() );
|
|
}
|
|
break;
|
|
|
|
default:
|
|
nlerror( "LNETL3C: Invalid system event type in client receive queue" );
|
|
}
|
|
// Extract system event
|
|
_MR_Recorder.ReceivedMessages.pop();
|
|
}
|
|
}
|
|
while ( true );
|
|
}
|
|
|
|
|
|
#endif // USE_MESSAGE_RECORDER
|
|
|
|
|
|
} // NLNET
|