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80 lines
1.8 KiB
C++
80 lines
1.8 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// NeL include
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#include "nel/misc/file.h"
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#include "nel/3d/tile_bank.h"
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using namespace NL3D;
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using namespace NLMISC;
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int main(int argc, char* argv[])
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{
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// Arg ?
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if (argc<3)
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{
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// Doc
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printf ("build_smallbank [input.bank] [output.smallbank] [new_absolute_path]\n");
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}
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else
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{
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try
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{
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// Load the bank
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CTileBank bank;
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// Input file
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CIFile input;
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if (input.open (argv[1]))
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{
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// Serial the bank
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bank.serial (input);
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// Make a small bank
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bank.cleanUnusedData ();
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// Absolute path ?
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if (argc>3)
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bank.setAbsPath (argv[3]);
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// Output file
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COFile output;
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if (output.open (argv[2]))
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{
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// Serial the bank
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bank.serial (output);
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}
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else
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{
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// Error
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nlwarning ("ERROR can't open the file %s for writing", argv[2]);
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}
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}
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else
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{
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// Error
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nlwarning ("ERROR can't open the file %s for reading", argv[1]);
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}
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}
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catch (const Exception& e)
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{
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// Error
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nlwarning ("ERROR fatal error: %s", e.what());
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}
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}
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return 0;
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}
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