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712 lines
25 KiB
C++
712 lines
25 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// misc
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#include "nel/misc/command.h"
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#include "nel/misc/vector_2d.h"
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#include "nel/misc/vectord.h"
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#include "nel/misc/hierarchical_timer.h"
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#include "nel/misc/path.h"
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#include "nel/misc/sheet_id.h"
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//
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#include "nel/ligo/primitive.h"
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#include "nel/ligo/ligo_config.h"
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//
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// game share
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#include "game_share/tick_event_handler.h"
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#include "game_share/ryzom_version.h"
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#include "game_share/mirrored_data_set.h"
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#include "game_share/ryzom_mirror_properties.h"
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#include "game_share/mode_and_behaviour.h"
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#include "game_share/synchronised_message.h"
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#include "server_share/used_continent.h"
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#include "server_share/pet_interface_msg.h"
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#include "game_share/utils.h"
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//
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// r2 share
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#include "server_share/r2_variables.h"
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//
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// local
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#include "gpm_service.h"
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#include "world_position_manager.h"
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#include "vision_delta_manager.h"
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#include "client_messages.h"
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#include "sheets.h"
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// force admin module to link in
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extern void admin_modules_forceLink();
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void foo()
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{
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admin_modules_forceLink();
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}
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using namespace std;
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using namespace NLMISC;
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using namespace NLNET;
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CGlobalPositionManagerService *pCGPMS= NULL;
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NLLIGO::CLigoConfig LigoConfig;
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/*
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* Get var from config file
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*/
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// Sint version
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bool getVarFromConfigFile(CConfigFile &cf, const string &name, sint32 &variable, sint32 defaultValue = 0)
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{
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CConfigFile::CVar *ptr = cf.getVarPtr(name);
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bool success;
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variable = ((success = (ptr != NULL)) ? ptr->asInt() : defaultValue);
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return success;
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}
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// Uint version
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bool getVarFromConfigFile(CConfigFile &cf, const string &name, uint32 &variable, uint32 defaultValue = 0)
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{
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CConfigFile::CVar *ptr = cf.getVarPtr(name);
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bool success;
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variable = ((success = (ptr != NULL)) ? ptr->asInt() : defaultValue);
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return success;
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}
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// Bool version
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bool getVarFromConfigFile(CConfigFile &cf, const string &name, bool &variable, bool defaultValue = false)
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{
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CConfigFile::CVar *ptr = cf.getVarPtr(name);
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bool success;
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variable = ((success = (ptr != NULL)) ? (ptr->asInt() != 0) : defaultValue);
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return success;
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}
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// Float version
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bool getVarFromConfigFile(CConfigFile &cf, const string &name, float &variable, float defaultValue = 0.0f)
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{
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CConfigFile::CVar *ptr = cf.getVarPtr(name);
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bool success;
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variable = ((success = (ptr != NULL)) ? ptr->asFloat() : defaultValue);
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return success;
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}
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// Double version
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bool getVarFromConfigFile(CConfigFile &cf, const string &name, double &variable, double defaultValue = 0)
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{
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CConfigFile::CVar *ptr = cf.getVarPtr(name);
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bool success;
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variable = ((success = (ptr != NULL)) ? ptr->asDouble() : defaultValue);
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return success;
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}
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// String version
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bool getVarFromConfigFile(CConfigFile &cf, const string &name, string &variable, const string &defaultValue = string(""))
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{
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CConfigFile::CVar *ptr = cf.getVarPtr(name);
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bool success;
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variable = ((success = (ptr != NULL)) ? ptr->asString() : defaultValue);
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return success;
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}
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#define GET_VAR_FROM_CF(var, def) getVarFromConfigFile(ConfigFile, #var, var, def);
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/*-----------------------------------------------------------------*\
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cbConnection
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\*-----------------------------------------------------------------*/
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void cbConnection( const std::string &serviceName, NLNET::TServiceId serviceId, void *arg )
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{
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} // cbConnection //
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TGameCycle TickStopGameCycle = 0;
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/*-----------------------------------------------------------------*\
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cbDisconnection
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\*-----------------------------------------------------------------*/
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void cbDisconnection( const std::string &serviceName, NLNET::TServiceId serviceId, void *arg )
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{
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if( serviceName == string("TICKS") )
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{
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TickStopGameCycle = CTickEventHandler::getGameCycle();
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nlinfo( "tick stop -> %u", TickStopGameCycle );
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}
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// remove all entities created by this service
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//CWorldPositionManager::removeAiVisionEntitiesForService( serviceId );
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if (!IsRingShard)
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{
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CWorldPositionManager::triggerUnsubscribe(serviceId);
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}
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} // cbDisconnection //
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void cbEGSConnection( const std::string &serviceName, NLNET::TServiceId serviceId, void *arg )
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{
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// The follwoing code commented out by Sadge because no refference could be found to reception of this message
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// // transmit the names of the used continents to the EGS
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// try
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// {
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// CUsedContinent::TUsedContinentCont continents = CUsedContinent::instance().getContinents();
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//
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// vector< string > continentsNames;
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// for (uint i=0; i<continents.size(); ++i)
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// {
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// continentsNames.push_back(continents[i].ContinentName);
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// }
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///* CConfigFile::CVar& cvUsedContinents = pCGPMS->ConfigFile.getVar("UsedContinents");
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// for ( uint i = 0; (sint)i<cvUsedContinents.size(); ++i)
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// {
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// if (cvUsedContinents.asString(i) != "")
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// {
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// continentsNames.push_back(cvUsedContinents.asString(i));
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// }
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// }
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//*/
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// CMessage msgout("USED_CONTINENTS");
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// msgout.serialCont( continentsNames ),
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// CUnifiedNetwork::getInstance()->send( "EGS", msgout );
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// }
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// catch(EUnknownVar &)
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// {
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// nlwarning("<cbEGSConnection> UsedContinents not found, no continent used");
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// }
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// send ESG all IA creatures
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//CWorldPositionManager::sendAgentsToEGS();
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} // cbEGSConnection //
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/*-----------------------------------------------------------------*\
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EVSConnection
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\*-----------------------------------------------------------------*/
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void cbEVSConnection( const std::string &serviceName, NLNET::TServiceId serviceId, void *arg )
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{
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EVSUp = true;
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}
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/*-----------------------------------------------------------------*\
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EVSDisconnection
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\*-----------------------------------------------------------------*/
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void cbEVSDisconnection( const std::string &serviceName, NLNET::TServiceId serviceId, void *arg )
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{
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EVSUp = false;
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}
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/*--------------------------------------------------------------*\
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cbSync()
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\*--------------------------------------------------------------*/
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void cbSync()
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{
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// update World Position Manager time
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if( !TickStopGameCycle )
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{
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if (!IsRingShard) { CWorldPositionManager::setCurrentTick( CTickEventHandler::getGameCycle() ); }
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}
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nlinfo( "Sync -> %u", CTickEventHandler::getGameCycle() );
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} // cbSync //
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/*
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* Crash Callback
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*/
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string crashCallback()
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{
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return CWorldPositionManager::getPlayersPosHistory();
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}
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/****************************************************************\
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************** callback table for input message ****************
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\****************************************************************/
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TUnifiedCallbackItem CbArray[] =
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{
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{ "CB_UNUSED", NULL }
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};
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/*
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* Initialisation 2
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*/
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void cbMirrorIsReady( CMirror *mirror )
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{
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pCGPMS->initMirror();
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}
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/****************************************************************\
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init()
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\****************************************************************/
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// init the service
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void CGlobalPositionManagerService::init()
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{
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setVersion (RYZOM_VERSION);
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// keep pointer on class
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pCGPMS = this;
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// set update time out
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setUpdateTimeout(100);
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CUnifiedNetwork::getInstance()->setServiceUpCallback( string("*"), cbConnection, 0);
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CUnifiedNetwork::getInstance()->setServiceUpCallback( "EGS", cbEGSConnection, 0);
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CUnifiedNetwork::getInstance()->setServiceUpCallback( "EVS", cbEVSConnection, 0);
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CUnifiedNetwork::getInstance()->setServiceDownCallback( string("*"), cbDisconnection, 0);
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CUnifiedNetwork::getInstance()->setServiceDownCallback( "EVS", cbEVSDisconnection, 0);
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uint32 WorldMapSizeX;
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uint32 WorldMapSizeY;
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uint32 VisionDistance;
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uint32 PrimitiveMaxSize;
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uint32 NbWorldImages;
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bool LoadPacsPrims;
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bool LoadPacsCol;
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// init the class transport system
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TRANSPORT_CLASS_REGISTER (CGPMPlayerPrivilegeInst);
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GET_VAR_FROM_CF(CheckPlayerSpeed, true);
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GET_VAR_FROM_CF(Verbose, false);
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GET_VAR_FROM_CF(WorldMapSizeX, 2100);
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GET_VAR_FROM_CF(WorldMapSizeY, 2970);
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GET_VAR_FROM_CF(VisionDistance, 250000);
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GET_VAR_FROM_CF(PrimitiveMaxSize, 8);
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GET_VAR_FROM_CF(NbWorldImages, 31);
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GET_VAR_FROM_CF(LoadPacsCol, false);
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GET_VAR_FROM_CF(LoadPacsPrims, true);
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CSheets::init();
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// World Position Manager init
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if (!IsRingShard)
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{
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CWorldPositionManager::init(WorldMapSizeX, WorldMapSizeY, VisionDistance, PrimitiveMaxSize, (uint8)NbWorldImages, LoadPacsPrims, LoadPacsCol);
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}
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// Init ligo
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if (!LigoConfig.readPrimitiveClass ("world_editor_classes.xml", false))
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{
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// Should be in l:\leveldesign\world_editor_files
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nlerror ("Can't load ligo primitive config file world_editor_classes.xml");
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}
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/* // read the continent name translator
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map<string, string> translator;
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{
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CConfigFile::CVar *v = IService::getInstance()->ConfigFile.getVarPtr("ContinentNameTranslator");
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if (v)
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{
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for (sint i=0; i<v->size()/2; ++i)
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{
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string s1, s2;
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s1 = v->asString(i*2);
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s2 = v->asString(i*2+1);
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translator[s1] = s2;
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}
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}
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}
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*/
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// todo: r2 GPMS doesn't read pacs for now - this will have to be fixed later
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if (!IsRingShard)
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{
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// init continents
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try
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{
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CUsedContinent::TUsedContinentCont continents = CUsedContinent::instance().getContinents();
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// CConfigFile::CVar& cvUsedContinents = ConfigFile.getVar("UsedContinents");
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// uint i;
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// for (i=0; (sint)i<cvUsedContinents.size(); ++i)
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// if (cvUsedContinents.asString(i) != "")
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for (uint i=0; i<continents.size(); ++i)
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{
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string name = continents[i].ContinentName;
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name = CUsedContinent::instance().getPhysicalContinentName(name);
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// if (translator.find(name) != translator.end())
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// name = translator[name];
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// CWorldPositionManager::loadContinent(cvUsedContinents.asString(i), cvUsedContinents.asString(i), i);
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CWorldPositionManager::loadContinent(name, continents[i].ContinentName, continents[i].ContinentInstance);
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}
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}
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catch(EUnknownVar &)
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{
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nlwarning("<CGlobalPositionManagerService::init> UsedContinents not found, no continent used");
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}
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}
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NLLIGO::Register();
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CMessages::init();
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CClientMessages::init();
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//
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if (!IsRingShard) { CWorldPositionManager::initPatatManager(); }
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// Init the mirror system
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vector<string> datasetNames;
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datasetNames.push_back( "fe_temp" );
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Mirror.init( datasetNames, cbMirrorIsReady, gpmsUpdate, cbSync );
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Mirror.setServiceMirrorUpCallback( "EGS", cbEGSConnection, 0);
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setCrashCallback(crashCallback);
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if (IsRingShard)
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{
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// setup the R2 Vision object and move checker object
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pCGPMS->RingVisionDeltaManager=new CVisionDeltaManager;
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pCGPMS->RingVisionUniverse= new R2_VISION::CUniverse;
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pCGPMS->RingVisionUniverse->registerVisionDeltaManager(RingVisionDeltaManager);
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pCGPMS->MoveChecker= new CMoveChecker;
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}
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} // init //
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/*
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* Init after the mirror init
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*/
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void CGlobalPositionManagerService::initMirror()
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{
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/*
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// Allow to add a few entities manually (using the command addEntity)
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Mirror.declareEntityTypeOwner( RYZOMID::player, 10 );
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Mirror.declareEntityTypeOwner( RYZOMID::npc, 500 );
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*/
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DataSet = &(Mirror.getDataSet("fe_temp"));
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DataSet->declareProperty( "X", PSOReadWrite | PSONotifyChanges, "X" ); // group notification on X
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DataSet->declareProperty( "Y", PSOReadWrite | PSONotifyChanges, "X" ); // group notification on X
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DataSet->declareProperty( "Z", PSOReadWrite | PSONotifyChanges, "X" ); // group notification on X
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DataSet->declareProperty( "Theta", PSOReadWrite | PSONotifyChanges, "X" ); // group notification on X
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DataSet->declareProperty( "AIInstance", PSOReadOnly | PSONotifyChanges );
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DataSet->declareProperty( "WhoSeesMe", PSOReadOnly | PSONotifyChanges );
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DataSet->declareProperty( "LocalX", PSOReadWrite );
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DataSet->declareProperty( "LocalY", PSOReadWrite );
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DataSet->declareProperty( "LocalZ", PSOReadWrite );
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DataSet->declareProperty( "TickPos", PSOReadWrite );
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DataSet->declareProperty( "Sheet", PSOReadWrite );
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DataSet->declareProperty( "Mode", PSOReadOnly /*| PSONotifyChanges*/ );
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DataSet->declareProperty( "Behaviour", PSOReadOnly );
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DataSet->declareProperty( "Cell", PSOReadWrite );
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DataSet->declareProperty( "VisionCounter", PSOReadWrite );
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DataSet->declareProperty( "CurrentRunSpeed", PSOReadOnly );
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DataSet->declareProperty( "CurrentWalkSpeed", PSOReadOnly );
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DataSet->declareProperty( "RiderEntity", PSOReadOnly );
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DataSet->declareProperty( "Fuel", PSOReadOnly );
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initRyzomVisualPropertyIndices( *DataSet );
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Mirror.setNotificationCallback( IsRingShard? CGlobalPositionManagerService::ringShardProcessMirrorUpdates: CGlobalPositionManagerService::processMirrorUpdates );
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}
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/****************************************************************\
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update()
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\****************************************************************/
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// main loop
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bool CGlobalPositionManagerService::update()
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{
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return true;
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} // update //
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void CGlobalPositionManagerService::_checkAddCharacterToRingAIInstance(sint32 aiInstance)
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{
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TCharactersPerAIInstance::iterator it= _CharactersPerAIInstance.find(aiInstance);
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if (it==_CharactersPerAIInstance.end())
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{
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// this is the first character to be added to this instance so initialise it
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_CharactersPerAIInstance[aiInstance]=1;
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nlinfo("Creating new AIInstance in ring vision universe: %d",aiInstance);
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pCGPMS->RingVisionUniverse->createInstance(aiInstance,0);
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}
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else
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{
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++it->second;
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nldebug("Increasing number of entities in aiInstance %d to %d",aiInstance,it->second);
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}
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}
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void CGlobalPositionManagerService::_checkRemoveCharacterFromRingAIInstance(sint32 aiInstance)
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{
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TCharactersPerAIInstance::iterator it= _CharactersPerAIInstance.find(aiInstance);
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BOMB_IF(it==_CharactersPerAIInstance.end(),NLMISC::toString("BUG: Can't find ai instance %d to remove character from",aiInstance),return);
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// decrement count of characters in ai instance and remove the instance if its empty
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--it->second;
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if (it->second<1)
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{
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// this was the last character in the instance so delete it
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nlinfo("removing AIInstance because last character has just left: %d",aiInstance);
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_CharactersPerAIInstance.erase(it);
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pCGPMS->RingVisionUniverse->removeInstance(aiInstance);
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}
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else
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{
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nldebug("Decreasing number of entities in aiInstance %d to %d",aiInstance,it->second);
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}
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}
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void CGlobalPositionManagerService::ringShardProcessMirrorUpdates()
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{
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// Process entities added to mirror
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TheDataset.beginAddedEntities();
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TDataSetRow entityIndex = TheDataset.getNextAddedEntity();
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while ( entityIndex != LAST_CHANGED )
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{
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// lookup stats for the entity in the mirror
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const NLMISC::CEntityId &eid= TheDataset.getEntityId( entityIndex );
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CMirrorPropValueRO<sint32> aiInstance ( TheDataset, entityIndex, DSPropertyAI_INSTANCE );
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CMirrorPropValueRO<sint32> x ( TheDataset, entityIndex, DSPropertyPOSX );
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CMirrorPropValueRO<sint32> y ( TheDataset, entityIndex, DSPropertyPOSY );
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CMirrorPropValueRO<TYPE_WHO_SEES_ME> whoSeesMe ( TheDataset, entityIndex, DSPropertyWHO_SEES_ME );
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R2_VISION::TInvisibilityLevel invisibility= (R2_VISION::TInvisibilityLevel)(whoSeesMe&((1<<R2_VISION::NUM_WHOSEESME_BITS)-1));
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// increment count of number of characters in AIInstance, instanciating new instance if required
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pCGPMS->_checkAddCharacterToRingAIInstance(aiInstance);
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// if we have a player then set them up in the move checker
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if (eid.getType()==RYZOMID::player)
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{
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pCGPMS->MoveChecker->teleport(entityIndex, x, y, CTickEventHandler::getGameCycle());
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}
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// add entity to the ring vision universe object
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pCGPMS->RingVisionUniverse->addEntity(entityIndex,aiInstance,x,y,invisibility,eid.getType()==RYZOMID::player);
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entityIndex = TheDataset.getNextAddedEntity();
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}
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TheDataset.endAddedEntities();
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|
|
|
// Process entities removed from mirror
|
|
TheDataset.beginRemovedEntities();
|
|
CEntityId *id;
|
|
entityIndex = TheDataset.getNextRemovedEntity( &id );
|
|
while ( entityIndex != LAST_CHANGED )
|
|
{
|
|
// check that the character being removed exists in the r2VisionUniverse and get hold of their AIInstance
|
|
const R2_VISION::SUniverseEntity* theEntity= pCGPMS->RingVisionUniverse->getEntity(entityIndex);
|
|
BOMB_IF(theEntity==NULL,"Failed to identify the character that the mirror tells us is being removed",continue);
|
|
uint32 aiInstance= theEntity->AIInstance;
|
|
|
|
// remove entity from the ring vision universe object
|
|
pCGPMS->RingVisionUniverse->removeEntity(entityIndex);
|
|
|
|
// decrement the count of characters in the given instance and remove it if need be
|
|
pCGPMS->_checkRemoveCharacterFromRingAIInstance(aiInstance);
|
|
|
|
// prepare to iterate...
|
|
entityIndex = TheDataset.getNextRemovedEntity( &id );
|
|
}
|
|
TheDataset.endRemovedEntities();
|
|
|
|
// Process properties changed and notified in the mirror
|
|
TPropertyIndex propIndex;
|
|
TheDataset.beginChangedValues();
|
|
TheDataset.getNextChangedValue( entityIndex, propIndex );
|
|
while ( entityIndex != LAST_CHANGED )
|
|
{
|
|
if (propIndex == DSPropertyAI_INSTANCE)
|
|
{
|
|
// lookup stats for the entity in the mirror
|
|
sint32 aiInstance= CMirrorPropValueRO<sint32>( TheDataset, entityIndex, DSPropertyAI_INSTANCE );
|
|
sint32 x= CMirrorPropValueRO<sint32>( TheDataset, entityIndex, DSPropertyPOSX );
|
|
sint32 y= CMirrorPropValueRO<sint32>( TheDataset, entityIndex, DSPropertyPOSY );
|
|
CMirrorPropValueRO<TYPE_WHO_SEES_ME> whoSeesMe ( TheDataset, entityIndex, DSPropertyWHO_SEES_ME );
|
|
R2_VISION::TInvisibilityLevel invisibility= (R2_VISION::TInvisibilityLevel)(whoSeesMe&((1<<R2_VISION::NUM_WHOSEESME_BITS)-1));
|
|
|
|
// if we have a player then remove them from the move checker
|
|
if (TheDataset.getEntityId(entityIndex).getType()==RYZOMID::player)
|
|
{
|
|
pCGPMS->MoveChecker->teleport(entityIndex, x, y, CTickEventHandler::getGameCycle());
|
|
}
|
|
|
|
// check that the character being teleported exists in the r2VisionUniverse and get hold of their old AIInstance
|
|
const R2_VISION::SUniverseEntity* theEntity= pCGPMS->RingVisionUniverse->getEntity(entityIndex);
|
|
BOMB_IF(theEntity==NULL, "Failed to identify the character that the mirror tells us is being removed",
|
|
TheDataset.getNextChangedValue( entityIndex, propIndex ); continue);
|
|
sint32 oldAiInstance= theEntity->AIInstance;
|
|
|
|
// check whether this is a real teleportation or just a move
|
|
if (oldAiInstance==aiInstance)
|
|
{
|
|
// the aiInstance hasn't changed so just perform a move
|
|
// note: this happens systematicaly on appearance of a new entity - the ai instance is
|
|
// setup once via code that manages appearance of new entities in mirror and it's setup
|
|
// again here... the coordinates are probably the same too but since I can't guarantee
|
|
// it I prefer to let the code do its stuff
|
|
pCGPMS->RingVisionUniverse->setEntityPosition(entityIndex,x,y);
|
|
}
|
|
else
|
|
{
|
|
// make sure the instance we're teleporting to exists
|
|
pCGPMS->_checkAddCharacterToRingAIInstance(aiInstance);
|
|
|
|
// teleport entity within the ring vision universe
|
|
pCGPMS->RingVisionUniverse->teleportEntity(entityIndex,aiInstance,x,y,invisibility);
|
|
|
|
// if this was the last entity in their old instance then get rid of the instance
|
|
pCGPMS->_checkRemoveCharacterFromRingAIInstance(oldAiInstance);
|
|
}
|
|
}
|
|
else if (propIndex == DSPropertyPOSX)
|
|
{
|
|
// lookup stats for the entity in the mirror
|
|
CMirrorPropValueRO<sint32> x ( TheDataset, entityIndex, DSPropertyPOSX );
|
|
CMirrorPropValueRO<sint32> y ( TheDataset, entityIndex, DSPropertyPOSY );
|
|
|
|
// update the cell
|
|
CMirrorPropValue1DS<TYPE_CELL> cell ( TheDataset, entityIndex, DSPropertyCELL );
|
|
uint32 cx = (uint16) ( + x()/CWorldPositionManager::getCellSize() );
|
|
uint32 cy = (uint16) ( - y()/CWorldPositionManager::getCellSize() );
|
|
|
|
cell = (cx<<16) + cy;
|
|
|
|
// move entity within the ring vision universe
|
|
pCGPMS->RingVisionUniverse->setEntityPosition(entityIndex,x,y);
|
|
}
|
|
else if (propIndex == DSPropertyWHO_SEES_ME)
|
|
{
|
|
// lookup stats for the entity in the mirror
|
|
CMirrorPropValueRO<TYPE_WHO_SEES_ME> whoSeesMe ( TheDataset, entityIndex, DSPropertyWHO_SEES_ME );
|
|
|
|
uint32 visibilityValue= ((uint32)whoSeesMe==0)? R2_VISION::WHOSEESME_INVISIBLE_DM: ((uint32)(whoSeesMe+1)==0)? R2_VISION::WHOSEESME_VISIBLE_MOB: (uint32)whoSeesMe;
|
|
|
|
// apply the change to the entity
|
|
pCGPMS->RingVisionUniverse->setEntityInvisibilityInfo(entityIndex, visibilityValue);
|
|
}
|
|
TheDataset.getNextChangedValue( entityIndex, propIndex );
|
|
}
|
|
TheDataset.endChangedValues();
|
|
}
|
|
|
|
void CGlobalPositionManagerService::processMirrorUpdates()
|
|
{
|
|
// Process entities added to mirror
|
|
TheDataset.beginAddedEntities();
|
|
TDataSetRow entityIndex = TheDataset.getNextAddedEntity();
|
|
while ( entityIndex != LAST_CHANGED )
|
|
{
|
|
//nldebug( "%u: OnAddEntity %d", CTickEventHandler::getGameCycle(), entityIndex );
|
|
CWorldPositionManager::onAddEntity( entityIndex );
|
|
entityIndex = TheDataset.getNextAddedEntity();
|
|
}
|
|
TheDataset.endAddedEntities();
|
|
|
|
// Process entities removed from mirror
|
|
TheDataset.beginRemovedEntities();
|
|
CEntityId *id;
|
|
entityIndex = TheDataset.getNextRemovedEntity( &id );
|
|
while ( entityIndex != LAST_CHANGED )
|
|
{
|
|
//nldebug( "%u: OnRemoveEntity %d", CTickEventHandler::getGameCycle(), entityIndex );
|
|
CWorldPositionManager::onRemoveEntity(entityIndex);
|
|
entityIndex = TheDataset.getNextRemovedEntity( &id );
|
|
}
|
|
TheDataset.endRemovedEntities();
|
|
|
|
// Process properties changed and notified in the mirror
|
|
TPropertyIndex propIndex;
|
|
TheDataset.beginChangedValues();
|
|
TheDataset.getNextChangedValue( entityIndex, propIndex );
|
|
while ( entityIndex != LAST_CHANGED )
|
|
{
|
|
//nldebug( "%u: OnPosChange %d", CTickEventHandler::getGameCycle(), entityIndex );
|
|
//nlassert( propIndex == DSPropertyPOSX ); // (X, Y, Z, Theta) use "group notification" with prop X (and are the only ones with notification)
|
|
|
|
if (propIndex == DSPropertyPOSX)
|
|
{
|
|
// TEMP: while we don't handle all by entity indices, we need to test if the entityId has been notified (added)
|
|
CWorldEntity *entity = CWorldPositionManager::getEntityPtr(entityIndex);
|
|
if (entity)
|
|
{
|
|
if (entity->getType() == CWorldEntity::Player && entity->CheckMotion)
|
|
{
|
|
// this is a player and has to check motion
|
|
// then reset the player position according to the mirror pos
|
|
H_AUTO(gpmsUpdateResetServerPosition);
|
|
CWorldPositionManager::resetPrimitive(entity);
|
|
entity->PosInitialised = true;
|
|
}
|
|
else
|
|
{
|
|
H_AUTO(gpmsUpdateServerPosition);
|
|
//nlinfo("Update %s pos: %d,%d,%d - %d", entity->Id.toString().c_str(), entity->X(), entity->Y(), entity->Z(), entity->X.getWriterServiceId());
|
|
CWorldPositionManager::updateEntityPosition(entity);
|
|
}
|
|
}
|
|
}
|
|
//nldebug( "Pos changed from mirror E%d", entityIndex );
|
|
TheDataset.getNextChangedValue( entityIndex, propIndex );
|
|
}
|
|
TheDataset.endChangedValues();
|
|
}
|
|
|
|
|
|
/****************************************************************\
|
|
gpmsUpdate()
|
|
\****************************************************************/
|
|
void CGlobalPositionManagerService::gpmsUpdate()
|
|
{
|
|
if ( ! pCGPMS->Mirror.mirrorIsReady() )
|
|
return;
|
|
|
|
H_AUTO(gpmsUpdate);
|
|
|
|
// process vision update for non-ring shards
|
|
if (!IsRingShard)
|
|
{
|
|
// also update internal clock (increase tick counter by one)
|
|
H_TIME(PositionManagerUpdate, CWorldPositionManager::update(););
|
|
|
|
uint i;
|
|
for (i=0; i<pCGPMS->Tracked.size(); ++i)
|
|
CWorldPositionManager::displayEntity(CWorldPositionManager::getEntityIndex(pCGPMS->Tracked[i]));
|
|
}
|
|
|
|
// process vision update for ring shards
|
|
if (IsRingShard)
|
|
{
|
|
H_AUTO(ringVisionUpdate);
|
|
pCGPMS->RingVisionUniverse->update();
|
|
pCGPMS->RingVisionDeltaManager->update();
|
|
}
|
|
|
|
} // gpmsUpdate //
|
|
|
|
|
|
/****************************************************************\
|
|
release()
|
|
\****************************************************************/
|
|
void CGlobalPositionManagerService::release()
|
|
{
|
|
CMessages::release();
|
|
|
|
if (!IsRingShard)
|
|
{
|
|
CWorldPositionManager::release();
|
|
}
|
|
|
|
CSheets::release();
|
|
|
|
}// release //
|
|
|
|
|
|
|
|
|
|
NLNET_SERVICE_MAIN( CGlobalPositionManagerService, "GPMS", "gpm_service", 0, CbArray, "", "" );
|
|
|