khanat-code-old/code/ryzom/tools/leveldesign/install/history.txt
2013-10-23 12:08:09 -05:00

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NeL World Editor History
v0.47 : new age
Fixed: crash when deleting primitive
Fixed: crash in MOS
Fixed: infinite loop at the startup
v0.46
CHANGED : Better looking for 'search and replace' dialog box
v0.45
FIXED : collapse tree don't work.
v0.44
FIXED : ramdom crash and weird behavior of property editro dialof after a move of primitive in
the tree fdollowed by an edition of properties with ALT+enter
v0.43
CHANGED : edition node properties (hidden, selected and expanded) are all stored as XML comment
int the primitive files. This allow more efficient comparison of real content in
primitive files.
v0.42
FIXED : when reloading a primitive, the tree view is correctly updated.
FIXED : since new stable alias system, WE crash when relading an externaly modified primitive.
v0.41
ADDED : In property dialog, if closing or changing primitive selection without commiting the
changed property, the application will warn the user and propose to save
or discard it's modification.
ADDED : Keyboard control of the tree view while editing in property dialog.
Just press ALT and arrows keys to change the selection in the tree view.
v0.40
CHANGED : reworked 'properties' dialog, now support keyboard shurtcuts to update/cancel
or validate the dialog.
The dialog also support 'tab' to move between controls
ADDED : plugin interface to replace the standard primitive drawing code. Each plugin
can claim to be called to draw a liste of primitive types.
v0.39
FIXED : Multiple primitive file open dialog work with more than a few primitives selected.
v0.38
FIXED : load, save edit unicode primitives.
v0.37
FIXED : multiple assert when error detected in the tree structure
v0.36
ADDED : copy / paste in new combo boxes
v0.35
FIXED : Const string keybord selection work fine now
v0.34
FIXED : Select by category is no more case sensitive
FIXED : Can't move root tree nodes anymore. "nouveau projet, ajouter au moins deux landscapes, essayer de changer leur ordre en faisant ctrl + flèche, kaboum rq : pas la peine de spécifier les settings, suffit qu'il y ait deux lands, ça marche aussi avec des primitves, visiblement avec tous les trucs root."
FIXED : Log are flooded using "primitive configurations"
FIXED : "lorsque l'on copie-colle une instance, la première ainsi collée porte le même nom que l'original alors que toutes les autres après ont un numéro bien incrémenté."
FIXED : Copy works when several primitives are selected
ADDED : Button to show / hide collision
ADDED : Meter point grid
FIXED : Properties window get larger when JC's scrollbar is used
ADDED : JC's scrollbar track message handled
ADDED : JC's scrollbar works with the mouse wheel
v0.33
ADDED : Display PACS surfaces, just copy PACS .lr, .rbank and .gr in your "data directory"/pacs.
v0.32
CHANGED : Can read binary and xml .land files
v0.31
FIXED : error and continue when loading prb
v0.30
FIXED : Renommer le fichier après la sauvegarde
FIXED : charge tout de meme le continent, meme si une transition utilise des matériels inconnus.
v0.29
FIXED : Values in const_string_array was always by default.
FIXED : Default values in const_string_array work now.
CHANGED : Autoname for string_array and const_string_array copy all the content of the array and not only the first line.
v0.28
ADDED : ALT + LEFT click to drag the view
FIXED : Si selectionne une primitive dans l'arbre (zone, point ou path), tu fait 'locate' et zoom arriere et paf, ca plante.
FIXED : Peut pas charger 2 .land
FIXED : Lorsque l'on efface des zones dans un .land, la boite englobante du continent est recalculée.
FIXED : Salut on crash le world editor des que l'on zoom peux tu voir ca please merci !
FIXED : Le bouton View à droite des boites const_string_array crashe. Maintenant il fonctionne.
FIXED : On ne peut pas ajouter autant d'éléments qu'on veut dans un const_string_array car la boite n'a pas d'ascenseur. On peut ajouter des lignes avec "INSERT".
KNOWN BUG : Crash when paint several continent at a time : ask Trap
v0.27
ADDED : Primitive configuration check strings in array too
ADDED : Const string array (new property type, TYPE="const_string_array")
ADDED : Zoom on cursor
ADDED : Option to not add number when copy
FIXED : Copy / paste of generated primitives allowed (for ex: .prim children of a .flora_zone)
FIXED : A right click when draging an object followed by a left click lead to an assert. Now a right click cancel the action.
FIXED : Zoom with left click + shift
FIXED : Crash when UNDO/REDO a copy of a primitive with unique ID parameters
v0.26
FIXED : some bug fixed in configurations selection
ADDED : configurations popup menu with SHOW / HIDE / SELECT options
v0.25
ADDED : primitive configurations
v0.24
ADDED : create a new landscape
FIXED : crash when paint a larger landscape
ADDED : export continent snapshot
v0.23
ADDED : shard monitor plugin for the world editor
v0.22
FIXED : autorename rework with the new default value system
REMARK : auto rename is not working for the moment. You can replace it by set an empty name string in the primitive you want to rename
v0.21
FIXED : multi properties edition fixed
v0.20
CHANGED : edit string array with a multi line text window
v0.19
FIXED : error structure fixed (the node with the error is now marked with the error icon too)
CHANGED : some shortcuts are available in the properties dialog (help, new, open etc..)
CHANGED : ligo use a class primitive xml to get the default value in the application reading primitive files
CHANGED : set node that doesn't exist or are empty to default
FIXED : checkbox default value fixed
ADDED : add a history file
ADDED : show collisions in world editor
v0.18
CHANGED : 3 states choeck box for default value
CHANGED : empty string stand for default value
v0.17
FIXED : Edit string array
ADDED : Search the primitives matching a property value (CTRL+F)
v0.16
ADDED : Dialog non modale
ADDED : Find items in the tree
FIXED : Debug plant on path
ADDED : Reset unique id function
FIXED : Copy / paste -> unique id updated
v0.15
FIXED : select update tree bug
FIXED : expand / collapse update tree bug
FIXED : bigger primitive name
FIXED : "new_" removed
v0.14
FIXED : Bug ctrl + flèches dans l'arbre
ADDED : Initialise default value for hidden values
ADDED : Draw arrow in path
FIXED : Modify the document when initialise default values
FIXED : Ligozone name not cropped anymore
v0.13
CHANGED : The dialog property is always dispayed, even if it is too large.
CHANGED : Empty unique ID properties are initialised when a primitive file is loaded. A message box warn you when properties has been
initialised.
For the moment, i initialise default values ONLY for properties with unique id. I'm afraid to loose information if i initialise all
the empty properties with their default values.
v0.12
FIXED : Delete primitives and the root lead to a crash
FIXED : Delete a sub primitive and undo -> refresh prb
NOTABUG : Select by position bug
FIXED : Click-select and drag bug
ADDED : Default parameter value can be a unique number
Pour initialiser une propriété d'une primitive avec un identifiant "unique", ajoutez la ligne
<DEFAULT_VALUE GEN_ID="true"/> dans le noeud XML de la propriété en question.
v0.11
ADDED : Select primitive by location
ADDED : Locate selected primitives
FIXED : Refresh bug when rename a primitive
FIXED : Crash when try to delete a non deletable primitve then delete all the primitive
FIXED : Crash when delete multiple vertices in sub object
v0.10
FIXED : Select foire un peu..
FIXED : AddPrimitive crash
v0.7
FIXED : Vegetation
FIXED : Combo parameters can be a list of filename get per extension in a directory context dependent
FIXED : Generate function over a zone or a path primitive
FIXED : Load zones overlapped by generator primitives
FIXED : Test collision with others primitives of class .plant and their radius
FIXED : Radius
FIXED : Mini documentation
FIXED : Relative pathes in .worldeditor
v0.3
CHANGED : Script updaté
CHANGED : Link des points d'un group_fauna
CHANGED : Copier / couper / coller de primitive
CHANGED : Menu click droit plus intelligent
CHANGED : Icone du programme
CHANGED : On ne peut plus effacer les primitives "crées en dure"
CHANGED : Pleins de bugs en moins
CHANGED : Y'avait d'autre truc mais je ne me rappel pas de tout.. :)