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83 lines
2.5 KiB
C++
83 lines
2.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/*
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* Layer 4 and Service example, ping server.
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*
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* This ping service expects pings, sends pongs back.
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*
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* To run this program, ensure there is a file "ping_service.cfg"
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* containing the location of the naming service (NSHost, NSPort)
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* in the working directory. The naming service must be running.
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*
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* DEPRECATED: You should use layer5 (take a look in the layer5 sample directory)
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*
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*/
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// We're using the NeL Service framework, and layer 4
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#include "nel/net/service.h"
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using namespace NLNET;
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/*
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* Callback function called when receiving a "PING" message
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*
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* Arguments:
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* - msgin: the incoming message (coming from a client)
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* - from: the "sockid" of the sender client
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* - server: the CCallbackNetBase object (which really is a CCallbackServer object, for a server)
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*
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* Input (expected message from a client): PING
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* - uint32: ping counter
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*
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* Output (sent message to the ping server): PONG
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* - uint32: ping counter
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*/
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void cbPing( CMessage& msgin, TSockId from, CCallbackNetBase& server )
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{
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uint32 counter;
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// Input
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msgin.serial( counter );
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// Output (uses layer 4 but this is not really necessary, see server.cpp in layer 3 example)
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CMessage msgout( "PONG" );
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msgout.serial( counter );
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CNetManager::send( "PS", msgout, from );
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nlinfo( "PING -> PONG %u", counter );
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}
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/*
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* Callback array for messages received from a client
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*/
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TCallbackItem CallbackArray[] =
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{
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{ "PING", cbPing }
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};
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// We use IService directly, no need to inherit from it
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/*
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* Declare a service with the class IService, the names "PS" (short) and "ping_service" (long).
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* The port is automatically allocated (0) and the main callback array is CallbackArray.
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*/
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NLNET_OLD_SERVICE_MAIN( IService, "PS", "ping_service", 0, CallbackArray, "", "" )
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