mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-29 03:40:55 +00:00
143 lines
3.7 KiB
C++
143 lines
3.7 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "std3d.h"
|
|
|
|
#include "nel/3d/tile_vegetable_desc.h"
|
|
#include "nel/misc/common.h"
|
|
#include "nel/3d/vegetable_manager.h"
|
|
|
|
|
|
using namespace NLMISC;
|
|
using namespace std;
|
|
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
CTileVegetableDesc::CTileVegetableDesc()
|
|
{
|
|
_Empty= true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CTileVegetableDesc::clear()
|
|
{
|
|
for(sint i=0; i<NL3D_VEGETABLE_BLOCK_NUMDIST; i++)
|
|
{
|
|
_VegetableList[i].clear();
|
|
}
|
|
_Empty= true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CTileVegetableDesc::build(const std::vector<CVegetable> &vegetables)
|
|
{
|
|
uint i;
|
|
|
|
// first clear().
|
|
clear();
|
|
|
|
// Parse all landscape vegetables, and store them in appropriate distance Type.
|
|
for(i=0;i<vegetables.size();i++)
|
|
{
|
|
uint distType= vegetables[i].DistType;
|
|
distType= min(distType, (uint)(NL3D_VEGETABLE_BLOCK_NUMDIST-1));
|
|
_VegetableList[distType].push_back(vegetables[i]);
|
|
}
|
|
|
|
// Compute Seed such that creation of one vegetable for a tile will never receive same seed.
|
|
uint sumVeget= 0;
|
|
for(i=0; i<NL3D_VEGETABLE_BLOCK_NUMDIST; i++)
|
|
{
|
|
_VegetableSeed[i]= sumVeget;
|
|
// add number of vegetable for next seed.
|
|
sumVeget+= (uint)_VegetableList[i].size();
|
|
}
|
|
|
|
// compile some data
|
|
compileRunTime();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CTileVegetableDesc::registerToManager(CVegetableManager *vegetableManager)
|
|
{
|
|
// Pasre all distanceType.
|
|
for(uint i=0; i<NL3D_VEGETABLE_BLOCK_NUMDIST; i++)
|
|
{
|
|
// Parse all vegetables of the list.
|
|
for(uint j=0; j<_VegetableList[i].size(); j++)
|
|
{
|
|
// register the vegetable to the manager
|
|
_VegetableList[i][j].registerToManager(vegetableManager);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CTileVegetableDesc::serial(NLMISC::IStream &f)
|
|
{
|
|
(void)f.serialVersion(0);
|
|
|
|
nlassert(NL3D_VEGETABLE_BLOCK_NUMDIST==5);
|
|
for(uint i=0; i<NL3D_VEGETABLE_BLOCK_NUMDIST; i++)
|
|
{
|
|
f.serialCont(_VegetableList[i]);
|
|
f.serial(_VegetableSeed[i]);
|
|
}
|
|
|
|
// compile some data
|
|
if(f.isReading())
|
|
compileRunTime();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
const std::vector<CVegetable> &CTileVegetableDesc::getVegetableList(uint distType) const
|
|
{
|
|
nlassert(distType < NL3D_VEGETABLE_BLOCK_NUMDIST);
|
|
|
|
return _VegetableList[distType];
|
|
}
|
|
|
|
// ***************************************************************************
|
|
uint CTileVegetableDesc::getVegetableSeed(uint distType) const
|
|
{
|
|
nlassert(distType < NL3D_VEGETABLE_BLOCK_NUMDIST);
|
|
|
|
return _VegetableSeed[distType];
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CTileVegetableDesc::compileRunTime()
|
|
{
|
|
// Compute _Empty flag
|
|
_Empty= true;
|
|
for(uint i=0; i<NL3D_VEGETABLE_BLOCK_NUMDIST; i++)
|
|
{
|
|
if(!_VegetableList[i].empty())
|
|
{
|
|
_Empty= false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
} // NL3D
|