khanat-code-old/code/nel/src/sound.vcproj

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XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="sound"
ProjectGUID="{4AF7ADB2-DAF8-4F04-9793-F92010001470}"
RootNamespace="sound"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
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IntermediateDirectory="..\obj\$(ConfigurationName)\$(ProjectName)"
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PreprocessorDefinitions="_LIB;_DEBUG;WIN32;LIBXML_STATIC"
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ExceptionHandling="2"
BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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OutputDirectory="..\obj\$(ConfigurationName)\$(ProjectName)"
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ATLMinimizesCRunTimeLibraryUsage="false"
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AdditionalIncludeDirectories="../include"
PreprocessorDefinitions="_LIB;LIBXML_STATIC;WIN32;NDEBUG;ASSERT_THROW_EXCEPTION"
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Name="Release|x64"
OutputDirectory="..\obj64\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="..\obj64\$(ConfigurationName)\$(ProjectName)"
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UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
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Name="VCFxCopTool"
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Name="VCPostBuildEventTool"
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</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="user"
>
<File
RelativePath="..\include\nel\sound\u_audio_mixer.h"
>
</File>
<File
RelativePath="..\include\nel\sound\u_listener.h"
>
</File>
<File
RelativePath="..\include\nel\sound\u_source.h"
>
</File>
<File
RelativePath="..\include\nel\sound\u_stream_source.h"
>
</File>
</Filter>
<Filter
Name="user_imp"
>
<File
RelativePath="sound\audio_mixer_user.cpp"
>
</File>
<File
RelativePath="sound\audio_mixer_user.h"
>
</File>
<File
RelativePath="sound\listener_user.cpp"
>
</File>
<File
RelativePath="sound\listener_user.h"
>
</File>
</Filter>
<Filter
Name="sound_class"
>
<File
RelativePath="sound\background_sound.cpp"
>
</File>
<File
RelativePath="sound\background_sound.h"
>
</File>
<File
RelativePath="sound\complex_sound.cpp"
>
</File>
<File
RelativePath="sound\complex_sound.h"
>
</File>
<File
RelativePath="sound\context_sound.cpp"
>
</File>
<File
RelativePath="sound\context_sound.h"
>
</File>
<File
RelativePath="sound\music_sound.cpp"
>
</File>
<File
RelativePath="sound\music_sound.h"
>
</File>
<File
RelativePath="sound\simple_sound.cpp"
>
</File>
<File
RelativePath="sound\simple_sound.h"
>
</File>
<File
RelativePath="sound\sound.cpp"
>
</File>
<File
RelativePath="sound\sound.h"
>
</File>
<File
RelativePath=".\sound\stream_sound.cpp"
>
</File>
<File
RelativePath=".\sound\stream_sound.h"
>
</File>
</Filter>
<Filter
Name="animation"
>
<File
RelativePath="sound\sound_anim_manager.cpp"
>
</File>
<File
RelativePath="..\include\nel\sound\sound_anim_manager.h"
>
</File>
<File
RelativePath="sound\sound_anim_marker.cpp"
>
</File>
<File
RelativePath="..\include\nel\sound\sound_anim_marker.h"
>
</File>
<File
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>
</File>
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>
</File>
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<Filter
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>
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>
</File>
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>
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RelativePath="sound\complex_source.cpp"
>
</File>
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RelativePath=".\sound\complex_source.h"
>
</File>
<File
RelativePath="sound\music_source.cpp"
>
</File>
<File
RelativePath=".\sound\music_source.h"
>
</File>
<File
RelativePath="sound\simple_source.cpp"
>
</File>
<File
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>
</File>
<File
RelativePath="sound\source_common.cpp"
>
</File>
<File
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>
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<File
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>
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>
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</Filter>
<Filter
Name="stream"
>
</Filter>
<File
RelativePath="sound\async_file_manager_sound.cpp"
>
</File>
<File
RelativePath="sound\async_file_manager_sound.h"
>
</File>
<File
RelativePath="sound\background_sound_manager.cpp"
>
</File>
<File
RelativePath="sound\background_sound_manager.h"
>
</File>
<File
RelativePath="sound\clustered_sound.cpp"
>
</File>
<File
RelativePath="sound\clustered_sound.h"
>
</File>
<File
RelativePath="sound\mixing_track.cpp"
>
</File>
<File
RelativePath="sound\mixing_track.h"
>
</File>
<File
RelativePath=".\sound\music_channel_fader.cpp"
>
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>
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>
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>
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<File
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>
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>
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>
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<File
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>
</File>
<File
RelativePath="sound\sound_bank.cpp"
>
</File>
<File
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>
</File>
<File
RelativePath="sound\stdsound.cpp"
>
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>
<Tool
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>
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</File>
<File
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>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>