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109 lines
2.3 KiB
C++
109 lines
2.3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//////////////
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// INCLUDES //
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//////////////
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#include "stdpch.h"
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// Misc.
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#include "nel/misc/types_nl.h"
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#include "nel/misc/debug.h"
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#if defined(NL_OS_WINDOWS)
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#include <windows.h>
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#include <shellapi.h>
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#endif
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// Client
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#include "sheets_packer_init.h"
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///////////
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// USING //
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///////////
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using namespace NLMISC;
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/////////////
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// GLOBALS //
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/////////////
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static uint32 Version = 1; // Client Version.
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///////////////
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// FUNCTIONS //
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///////////////
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//---------------------------------------------------
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// MAIN :
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// Entry for the Apllication.
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//---------------------------------------------------
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int main(int argc, char **argv)
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{
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/////////////////////////////////
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// Initialize the application. //
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try
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{
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// If the init fail -> return Failure.
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if(!init())
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return EXIT_FAILURE;
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}
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catch(const EFatalError &) { return EXIT_FAILURE; /* nothing to do */ }
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catch(const Exception &e)
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{
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try
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{
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nlerror ("Initialization of the application failed : %s", e.what());
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}
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catch(const EFatalError &)
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{
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// nothing to do
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}
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// Failure -> Exit.
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return EXIT_FAILURE;
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}
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/////////////////////////////
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// Release all the memory. //
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try
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{
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release();
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}
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catch(const EFatalError &) { return EXIT_FAILURE; /* nothing to do */ }
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catch(const Exception &e)
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{
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try
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{
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nlerror ("Release of the application failed: %s", e.what());
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}
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catch(const EFatalError &)
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{
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// nothing to do
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}
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// Failure -> Exit.
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return EXIT_FAILURE;
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}
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// EXIT of the Application.
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return EXIT_SUCCESS;
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}// main //
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