khanat-code-old/code/nel/tools/3d/build_gamedata/cfg/config.cfg
StudioEtrange 91e6b23d3f ** PCH Support for NMake with VS2012
NMAKE-VS2012 Error LNK2011
while NMAKE-VS2010 does not complain
we need to link the pch.obj file
see http://msdn.microsoft.com/en-us/library/3ay26wa2(v=vs.110).aspx

** PCH Support for Ninja
Ninja need to add property
        OBJECT_DEPENDS for using PCH
        OBJECT_OUTPUTS for create PCH
see http://public.kitware.com/pipermail/cmake-developers/2012-March/003653.html
2013-09-05 17:18:01 +02:00

130 lines
3.1 KiB
INI

# *** OPTIONS CONFIGURATION ***
# *** PROCESS CONFIG ***
process_to_complete = font,skel,swt,shape,map,smallbank,farbank,tiles,displace,ligo,zone,ig,rbank,zone_light,ig_light,anim,ps,interface,veget,vegetset,pacs_prim,clodbank
# *** PROCESS TIMEOUT ***
skel_export_timeout = 60000
swt_export_timeout = 60000
shape_export_timeout = 3600000
zone_export_timeout = 1800000
zone_build_depend_timeout = 1800000
zone_build_weld_timeout = 60000
zone_build_light_timeout = 600000
zone_build_ig_light_timeout = 600000
smallbank_build_timeout = 60000
farbank_build_timeout = 180000
anim_export_timeout = 1800000
ig_export_timeout = 600000
maps_build_timeout = 10000
cmb_export_timeout = 60000
rbank_build_tessel_timeout = 60000
rbank_build_smooth_timeout = 60000
rbank_build_proclocal_timeout = 60000
rbank_build_procglobal_timeout = 1800000
rbank_build_indoor_timeout = 1800000
ligo_export_timeout = 3600000
ligo_build_timeout = 1800000
pacs_prim_export_timeout = 60000
# *** LANDSCAPE NAME ***
landscape_name = snowballs
# *** COARSE MESH TEXTURE NAME ***
coarse_mesh_texture_names = nel_coarse_mesh0
coarse_mesh_texture_names = nel_coarse_mesh1
# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
multiple_tiles_postfix =
# *** ZONE REGIONS ( up-left, down-right ) ***
zone_region = 1_aa, 8_am
# *** SHAPE EXPORT OPTIONS ***
# Compute lightmaps ?
shape_export_opt_export_lighting = true
# Cast shadow in lightmap ?
shape_export_opt_shadow = true
# Lighting limits. 0 : normal, 1 : soft shadows
shape_export_opt_lighting_limit = 0
# Lightmap lumel size
shape_export_opt_lumel_size = 0.25
# Oversampling value. Can be 1, 2, 4 or 8
shape_export_opt_oversampling = 1
# Does the lightmaps export must generate logs ?
shape_export_opt_lightmap_log = false
# Coarse mesh texture mul size
texture_mul_size_value = 1.5
# *** RBANK EXPORT OPTIONS ***
# Region to compute ( ALPHA UPPER CASE! )
rbank_zone_ul = 01_AA
rbank_zone_dr = 08_AM
# Options
rbank_reduce_surfaces = 1
rbank_smooth_borders = 1
rbank_compute_elevation = 0
rbank_compute_levels = 0
rbank_link_elements = 1
rbank_cut_edges = 1
rbank_use_zone_square = 0
# Output names
rbank_rbank_name = snowballs
# Import ig pathes
rbank_ig_path = ../ig/ig_other
rbank_ig_path = ../ig/ig_land
# Import shape pathes
rbank_shape_path = ../shape/shape
rbank_shape_path = ../shape/shape_with_coarse_mesh
# *** LIGO OPTIONS ***
ligo_export_colormap = colormap_snowballs.tga
ligo_export_heightmap1 = big_snowballs.tga
ligo_export_zfactor1 = 1.0
ligo_export_heightmap2 = noise_snowballs.tga
ligo_export_zfactor2 = 0.5
ligo_export_land = snowballs.land
ligo_export_one_pass = 1
# *** IG OPTIONS ***
leveldesign_igexport_continent_dir = "\\server\leveldesign\World\Lesfalaises(matis)";
# *** CLODBANK OPTIONS ***
clod_config_file = test_clod/clod_config_example.cfg
clod_bank_file_name = testYoyo.clodbank
# *** MAPS OPTIONS ***
reduce_bitmap_factor = 0
# *** SHADOW SKIN OPTIONS ***
build_shadow_skin= 1
build_shadow_skin_ratio= 25
build_shadow_skin_maxface= 2000