khanat-code-old/code/ryzom/tools/client/client_config/display_dlg.h
Guillaume Dupuy 6f1197d633 Allow target to work with sheetName and a quiet option
HG : Enter commit message.  Lines beginning with 'HG:' are removed.
2016-11-28 00:54:33 +01:00

166 lines
4.8 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_DISPLAY_DLG_H__1287701D_07D1_48F0_8F13_3FCE937DA3A2__INCLUDED_)
#define AFX_DISPLAY_DLG_H__1287701D_07D1_48F0_8F13_3FCE937DA3A2__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// display_dlg.h : header file
//
#include "base_dialog.h"
#include "resource.h"
// ***************************************************************************
// CDisplayDlg dialog
// ***************************************************************************
class CDisplayDlg : public CBaseDialog
{
// Construction
public:
CDisplayDlg(CWnd* pParent = NULL); // standard constructor
enum TDriverChoiceMode { DrvChooseAuto = 0, DrvChooseOpenGL, DrvChooseDirect3D, DrvChooseUnknwown = -1 };
enum TDriver { OpenGL = 0, Direct3D };
// Dialog Data
//{{AFX_DATA(CDisplayDlg)
enum { IDD = IDD_DISPLAY };
CStatic TextFS0;
CStatic TextWnd0;
CStatic TextWnd1;
CStatic TextWnd2;
CStatic TextWnd3;
CEdit PositionYCtrl;
CEdit PositionXCtrl;
CEdit HeightCtrl;
CEdit WidthCtrl;
CComboBox ModeCtrl;
int DriverChoiceMode; // one of the TDriverChoiceMode values
int Windowed;
UINT Width;
UINT Height;
int Mode;
int PositionX;
int PositionY;
//}}AFX_DATA
// Update data
void updateState ();
/** Get the selected driver (if Driver is in mode Auto, choose the best driver depending on the hardware)
* \return 0 for D3D & 1 for OpenGL
*/
TDriver getActualDriver() const;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDisplayDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDisplayDlg)
afx_msg void OnFullscreen();
afx_msg void OnWindow();
virtual BOOL OnInitDialog();
afx_msg void OnDirect3d();
afx_msg void OnDrv3DAuto();
afx_msg void OnChangeHeight();
afx_msg void OnOpengl();
afx_msg void OnChangePositionX();
afx_msg void OnChangeWidth();
afx_msg void OnChangePositionY();
afx_msg void OnColorDepth32();
afx_msg void OnSelchangeMode();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
// ***************************************************************************
class CVideoMode
{
public:
uint Width;
uint Height;
uint ColorDepth; // 32 only
uint Frequency;
// Operator
bool operator== (const CVideoMode &other) const
{
return (Width == other.Width) && (Height == other.Height) && (ColorDepth == other.ColorDepth) && (Frequency == other.Frequency);
}
bool operator< (const CVideoMode &other) const
{
if (Width < other.Width) return true;
else if (Width > other.Width) return false;
else if (Height < other.Height) return true;
else if (Height > other.Height) return false;
else if (ColorDepth < other.ColorDepth) return true;
else if (ColorDepth > other.ColorDepth) return false;
else if (Frequency < other.Frequency) return true;
else return false;
}
};
// ***************************************************************************
enum
{
ModeOpenGL = 0,
ModeDirectX
};
// ***************************************************************************
extern std::vector<CVideoMode> VideoModes[2];
extern std::vector<std::string> GLExtensions;
extern std::string GLRenderer;
extern std::string GLVendor;
extern std::string GLVersion;
extern std::string D3DDescription;
extern std::string D3DDeviceName;
extern std::string D3DDriver;
extern std::string D3DDriverVersion;
extern std::string D3DVendor;
extern uint VideoMemory;
extern uint HardwareSoundBuffer;
extern uint64 SystemMemory;
extern uint CPUFrequency;
// ***************************************************************************
// Register video modes
void RegisterVideoModes (uint mode, NL3D::IDriver *driver);
// Get opengl information
bool GetSystemInformation (NL3D::IDriver *d3dDriver);
// ***************************************************************************
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DISPLAY_DLG_H__1287701D_07D1_48F0_8F13_3FCE937DA3A2__INCLUDED_)