khanat-code-old/code/ryzom/server/src/server_share/effect_message.h

137 lines
3.7 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RY_EFFECT_MESSAGE_H
#define RY_EFFECT_MESSAGE_H
#include "nel/misc/types_nl.h"
#include "game_share/base_types.h"
#include "game_share/synchronised_message.h"
#include "basic_effect.h"
/**
* <Class description>
* \author David Fleury
* \author Nevrax France
* \date 2003
*/
class CAddEffectsMessage: public CMirrorTransportClass
{
public:
/// Constructor
CAddEffectsMessage() {}
/// add an effect
inline void addEffect( const CBasicEffect &effect )
{
Entities.push_back( effect.targetRowId() );
Creators.push_back( effect.creatorRowId() );
EffectIds.push_back( effect.effectId() );
Families.push_back( (uint16) effect.family() );
}
/// add a vector of effects
inline void addEffect( const std::vector< CBasicEffect> &effects )
{
std::vector< CBasicEffect>::const_iterator it = effects.begin();
const std::vector< CBasicEffect>::const_iterator itEnd = effects.end();
for ( ; it != itEnd ; ++it)
{
Entities.push_back( (*it).targetRowId() );
Creators.push_back( (*it).creatorRowId() );
EffectIds.push_back( (*it).effectId() );
Families.push_back( (uint16) (*it).family() );
}
}
virtual void description ()
{
className ("CAddEffectsMessage");
propertyCont ("Entities", PropDataSetRow, Entities);
propertyCont ("Creators", PropDataSetRow, Creators);
propertyCont ("EffectIds", PropUInt32, EffectIds);
propertyCont ("Families", PropUInt16, Families);
}
virtual void callback (const std::string &name, NLNET::TServiceId id);
public:
std::vector< TDataSetRow > Creators;
std::vector< TDataSetRow > Entities;
std::vector< uint32 > EffectIds;
std::vector< uint16 > Families;
};
/**
* <Class description>
* \author David Fleury
* \author Nevrax France
* \date 2003
*/
class CRemoveEffectsMessage: public CMirrorTransportClass
{
public:
/// Constructor
CRemoveEffectsMessage() {}
virtual void description ()
{
className ("CRemoveEffectsMessage");
propertyCont ("Entities", PropDataSetRow, Entities);
propertyCont ("EffectIds", PropUInt32, EffectIds);
propertyCont ("Families", PropUInt16, Families);
}
/// add an effect
inline void addEffect( const CBasicEffect &effect )
{
Entities.push_back( effect.targetRowId() );
EffectIds.push_back( effect.effectId() );
Families.push_back( (uint16) effect.family() );
}
/// add a vector of effects
inline void addEffect( const std::vector< CBasicEffect> &effects )
{
std::vector< CBasicEffect>::const_iterator it = effects.begin();
const std::vector< CBasicEffect>::const_iterator itEnd = effects.end();
for ( ; it != itEnd ; ++it)
{
Entities.push_back( (*it).targetRowId() );
EffectIds.push_back( (*it).effectId() );
Families.push_back( (uint16) (*it).family() );
}
}
virtual void callback (const std::string &name, NLNET::TServiceId id);
public:
std::vector< TDataSetRow > Entities;
std::vector< uint32 > EffectIds;
std::vector< uint16 > Families;
};
#endif // RY_EFFECT_MESSAGE_H
/* End of effect_message.h */