mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-24 15:56:22 +00:00
68 lines
2.3 KiB
C++
68 lines
2.3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#ifndef CL_STREAMABLE_ENTITY_COMPOSITE
|
|
#define CL_STREAMABLE_ENTITY_COMPOSITE
|
|
|
|
#include "streamable_entity.h"
|
|
#include <vector>
|
|
|
|
/** A group of streamable entity
|
|
*/
|
|
class CStreamableEntityComposite : public IStreamableEntity
|
|
{
|
|
public:
|
|
// dtor
|
|
~CStreamableEntityComposite();
|
|
/// Add an entity. it is then owned by this obj.
|
|
void add(IStreamableEntity *entity);
|
|
/// optimisation : make room for further adds
|
|
void reserve(uint size);
|
|
/// Remove an entity (& delete it)
|
|
void remove(IStreamableEntity *entity);
|
|
/// Remove all entities (& elte them)
|
|
void removeAll();
|
|
/// Get the number of entity
|
|
uint getNumEntities() const { return (uint)_Entities.size(); }
|
|
/// Get an entity by its index
|
|
IStreamableEntity *getEntity(uint index) const { return _Entities[index]; }
|
|
//\name from IStreamableEntity
|
|
//@{
|
|
/** Given a pos, test wether one entity needs to be loaded now.
|
|
* It it returns true, the next call to update will return only when the loading of an entity is completed.
|
|
*/
|
|
virtual bool needCompleteLoading(const NLMISC::CVector &pos) const;
|
|
/// Load / Unload entity depeneding on the player position
|
|
virtual void update(const NLMISC::CVector &pos);
|
|
virtual void forceUpdate(const NLMISC::CVector &pos, NLMISC::IProgressCallback &progress);
|
|
/// Force unloading of all entitie
|
|
virtual void forceUnload();
|
|
//@}
|
|
private:
|
|
typedef std::vector<IStreamableEntity *> TStreambleEntities;
|
|
TStreambleEntities _Entities;
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|