mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-05 09:44:47 +00:00
374 lines
14 KiB
C++
374 lines
14 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef RZ_LUA_HELPER_H
|
|
#define RZ_LUA_HELPER_H
|
|
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
#include "nel/misc/smart_ptr.h"
|
|
|
|
extern "C"
|
|
{
|
|
#include <lua.h>
|
|
}
|
|
|
|
|
|
class CLuaState;
|
|
|
|
// ***************************************************************************
|
|
/** Helper class to see if a stack is restored at its initial size (or with n return results).
|
|
* Check that the stack size remains unchanged when the object goes out of scope
|
|
*/
|
|
class CLuaStackChecker
|
|
{
|
|
public:
|
|
CLuaStackChecker(CLuaState *state, int numWantedResults = 0);
|
|
~CLuaStackChecker();
|
|
/** Increment exception context counter
|
|
* When an exception is thrown, lua stack checker do any assert bu will
|
|
* rather restore the lua stack at its original size, and will
|
|
* let the exception a chance to propagate
|
|
*/
|
|
static void incrementExceptionContextCounter();
|
|
static void decrementExceptionContextCounter();
|
|
|
|
private:
|
|
CLuaState *_State;
|
|
int _FinalWantedSize;
|
|
static uint _ExceptionContextCounter;
|
|
|
|
};
|
|
|
|
// **************************************************************************
|
|
/** Helper class to restore the lua stack to the desired size when this object goes out of scope
|
|
*/
|
|
class CLuaStackRestorer
|
|
{
|
|
public:
|
|
CLuaStackRestorer(CLuaState *state, int finalSize);
|
|
~CLuaStackRestorer();
|
|
private:
|
|
int _FinalSize;
|
|
CLuaState *_State;
|
|
};
|
|
|
|
////////////////
|
|
// EXCEPTIONS //
|
|
////////////////
|
|
|
|
class ELuaError : public NLMISC::Exception
|
|
{
|
|
public:
|
|
ELuaError() { CLuaStackChecker::incrementExceptionContextCounter(); }
|
|
virtual ~ELuaError() throw() { CLuaStackChecker::decrementExceptionContextCounter(); }
|
|
ELuaError(const std::string &reason) : Exception(reason) { CLuaStackChecker::incrementExceptionContextCounter(); }
|
|
// what(), plus append the Reason
|
|
virtual std::string luaWhat() const throw() {return NLMISC::toString("LUAError: %s", what());}
|
|
};
|
|
|
|
// A parse error occured
|
|
class ELuaParseError : public ELuaError
|
|
{
|
|
public:
|
|
ELuaParseError() {}
|
|
ELuaParseError(const std::string &reason) : ELuaError(reason) {}
|
|
virtual ~ELuaParseError() throw() { }
|
|
// what(), plus append the Reason
|
|
virtual std::string luaWhat() const throw() {return NLMISC::toString("ELuaParseError: %s", what());}
|
|
};
|
|
|
|
/** Exception thrown when something went wrong inside a wrapped function called by lua
|
|
*/
|
|
class ELuaWrappedFunctionException : public ELuaError
|
|
{
|
|
public:
|
|
ELuaWrappedFunctionException(CLuaState *luaState);
|
|
ELuaWrappedFunctionException(CLuaState *luaState, const std::string &reason);
|
|
ELuaWrappedFunctionException(CLuaState *luaState, const char *format, ...);
|
|
virtual ~ELuaWrappedFunctionException() throw() { }
|
|
virtual const char *what() const throw() {return _Reason.c_str();}
|
|
protected:
|
|
void init(CLuaState *ls, const std::string &reason);
|
|
protected:
|
|
std::string _Reason;
|
|
};
|
|
|
|
// A execution error occured
|
|
class ELuaExecuteError : public ELuaError
|
|
{
|
|
public:
|
|
ELuaExecuteError() {}
|
|
ELuaExecuteError(const std::string &reason) : ELuaError(reason) {}
|
|
virtual ~ELuaExecuteError() throw() { }
|
|
// what(), plus append the Reason
|
|
virtual std::string luaWhat() const throw() {return NLMISC::toString("ELuaExecuteError: %s", what());}
|
|
};
|
|
|
|
// A bad cast occured when using lua_checkcast
|
|
class ELuaBadCast : public ELuaError
|
|
{
|
|
public:
|
|
ELuaBadCast() {}
|
|
ELuaBadCast(const std::string &reason) : ELuaError(reason) {}
|
|
// what(), plus append the Reason
|
|
virtual std::string luaWhat() const throw() {return NLMISC::toString("ELuaBadCast: %s", what());}
|
|
};
|
|
|
|
// Error when trying to indexate an object that is not a table
|
|
class ELuaNotATable : public ELuaError
|
|
{
|
|
public:
|
|
ELuaNotATable() {}
|
|
ELuaNotATable(const std::string &reason) : ELuaError(reason) {}
|
|
// what(), plus append the Reason
|
|
virtual std::string luaWhat() const throw() {return NLMISC::toString("ELuaNotATable: %s", what());}
|
|
};
|
|
|
|
|
|
// ***************************************************************************
|
|
// a function to be used with a CLuaState instance
|
|
typedef int (* TLuaWrappedFunction) (CLuaState &ls);
|
|
|
|
|
|
// ***************************************************************************
|
|
/** C++ version of a lua state
|
|
*/
|
|
class CLuaState : public NLMISC::CRefCount
|
|
{
|
|
public:
|
|
typedef NLMISC::CRefPtr<CLuaState> TRefPtr;
|
|
|
|
// Create a new environement
|
|
CLuaState();
|
|
~CLuaState();
|
|
|
|
|
|
/// \name Registering
|
|
// @{
|
|
// register a wrapped function
|
|
void registerFunc(const char *name, TLuaWrappedFunction function);
|
|
// @}
|
|
|
|
|
|
/// \name Script execution
|
|
// @{
|
|
|
|
/** Parse a script and push as a function in top of the LUA stack
|
|
* \throw ELuaParseError
|
|
* \param dbgSrc is a string for debug. Should be a filename (preceded with '@'), or a short script.
|
|
*/
|
|
void loadScript(const std::string &code, const std::string &dbgSrc);
|
|
|
|
/** Execute a script from a string, possibly throwing an exception if there's a parse error
|
|
* \throw ELuaParseError, ELuaExecuteError
|
|
*/
|
|
void executeScript(const std::string &code, int numRet = 0);
|
|
|
|
/** Execute a script from a string. If an errors occurs it is printed in the log
|
|
* \return true if script execution was successful
|
|
*/
|
|
bool executeScriptNoThrow(const std::string &code, int numRet = 0);
|
|
|
|
/** Load a Script from a File (maybe in a BNP), and execute it
|
|
* \return false if file not found
|
|
* \throw ELuaParseError, ELuaExecuteError
|
|
*/
|
|
bool executeFile(const std::string &pathName);
|
|
|
|
/** execute a very Small Script (a function call for instance)
|
|
* It is different from doString() in such there is a cache (where the key is the script itself)
|
|
* so that the second time this script is executed, there is no parsing
|
|
* Note: I experienced optim with about 10 times faster than a executeScript() on a simple "a= a+1;" script
|
|
* \throw ELuaParseError, ELuaExecuteError
|
|
*/
|
|
void executeSmallScript(const std::string &script);
|
|
|
|
// @}
|
|
|
|
|
|
/// \name Stack Manipulation
|
|
// @{
|
|
// stack manipulation (indices start at 1)
|
|
void setTop(int index); // set new size of stack
|
|
void clear() { setTop(0); }
|
|
int getTop();
|
|
bool empty() { return getTop() == 0; }
|
|
void pushValue(int index); // copie nth element of stack to the top of the stack
|
|
void remove(int index); // remove nth element of stack
|
|
void insert(int index); // insert last element of the stack before the given position
|
|
void replace(int index); // replace nth element of the stack with the top of the stack
|
|
void pop(int numElem = 1); // remove n elements from the top of the stack
|
|
// test the type of an element in the stack
|
|
// return one of the following values :
|
|
// LUA_TNIL
|
|
// LUA_TNUMBER
|
|
// LUA_TBOOLEAN
|
|
// LUA_TSTRING
|
|
// LUA_TTABLE
|
|
// LUA_TFUNCTION
|
|
// LUA_TUSERDATA
|
|
// LUA_TTHREAD
|
|
// LUA_TLIGHTUSERDATA
|
|
int type(int index = -1);
|
|
const char *getTypename(int type);
|
|
bool isNil(int index = -1);
|
|
bool isBoolean(int index = -1);
|
|
bool isNumber(int index = -1);
|
|
bool isString(int index = -1);
|
|
bool isTable(int index = -1);
|
|
bool isFunction(int index = -1);
|
|
bool isCFunction(int index = -1);
|
|
bool isUserData(int index = -1);
|
|
bool isLightUserData(int index = -1);
|
|
// converting then getting a value from the stack
|
|
bool toBoolean(int index = -1);
|
|
lua_Number toNumber(int index = -1);
|
|
const char *toString(int index = -1);
|
|
void toString(int index, std::string &str); // convert to a std::string, with a NULL check.
|
|
size_t strlen(int index = -1);
|
|
lua_CFunction toCFunction(int index = -1);
|
|
void *toUserData(int index = -1);
|
|
const void *toPointer(int index = -1);
|
|
/** Helper functions : get value of the wanted type in the top table after conversion
|
|
* A default value is used if the stack entry is NULL.
|
|
* If conversion fails then an exception is thrown (with optional msg)
|
|
*/
|
|
bool getTableBooleanValue(const char *name, bool defaultValue= false);
|
|
double getTableNumberValue(const char *name, double defaultValue= 0);
|
|
const char *getTableStringValue(const char *name, const char *defaultValue= NULL);
|
|
// pushing value onto the stack
|
|
void push(bool value);
|
|
void push(lua_Number value);
|
|
void push(const char *str);
|
|
void push(const char *str, int length);
|
|
void push(const std::string &str);
|
|
void pushNil();
|
|
void push(lua_CFunction f);
|
|
void push(TLuaWrappedFunction function);
|
|
void pushLightUserData(void *); // push a light user data (use newUserData to push a full userdata)
|
|
// metatables
|
|
bool getMetaTable(int index = -1);
|
|
bool setMetaTable(int index = -1); // set the metatable at top of stack to the object at 'index' (usually -2), then pop the metatable
|
|
// even if asignment failed
|
|
// comparison
|
|
bool equal(int index1, int index2);
|
|
bool rawEqual(int index1, int index2);
|
|
bool lessThan(int index1, int index2);
|
|
// concatenation of the n element at the top of the stack (using lua semantic)
|
|
void concat(int numElem);
|
|
// tables
|
|
void newTable(); // create a new table at top of the stack
|
|
void getTable(int index); // get value from a table at index 'index' (key is at top)
|
|
void rawGet(int index);
|
|
void setTable(int index); // set (key, value) from top of the stack into the given table
|
|
// both key and value are poped
|
|
void rawSet(int index);
|
|
bool next(int index); // table traversal
|
|
// UserData
|
|
void *newUserData(uint size);
|
|
// seting value by int index in a table
|
|
void rawSetI(int index, int n);
|
|
void rawGetI(int index, int n);
|
|
/** Calling functions (it's up to the caller to clear the results)
|
|
* The function should have been pushed on the stack
|
|
*/
|
|
void call(int nargs, int nresults);
|
|
int pcall(int nargs, int nresults, int errfunc = 0);
|
|
/** Helper : Execute a function by name. Lookup for the function is done in the table at the index 'funcTableIndex'
|
|
* the behaviour is the same than with call of pcall.
|
|
*/
|
|
int pcallByName(const char *functionName, int nargs, int nresults, int funcTableIndex = LUA_GLOBALSINDEX, int errfunc = 0);
|
|
|
|
// push a C closure (pop n element from the stack and associate with the function)
|
|
void pushCClosure(lua_CFunction function, int n);
|
|
// @}
|
|
|
|
|
|
/// \name Misc
|
|
// @{
|
|
/** Retrieve pointer to a CLuaState environment from its lua_State pointer, or NULL
|
|
* if there no such environment
|
|
*/
|
|
static CLuaState *fromStatePointer(lua_State *state);
|
|
// Get state pointer. The state should not be closed (this object has ownership)
|
|
lua_State *getStatePointer() const {return _State;}
|
|
// check that an index is valid when accessing the stack
|
|
// an assertion is raised if the index is not valid
|
|
void checkIndex(int index);
|
|
|
|
// registering C function to use with a lua state pointer
|
|
void registerFunc(const char *name, lua_CFunction function);
|
|
|
|
// Garbage collector
|
|
int getGCCount(); // get memory in use in KB
|
|
int getGCThreshold(); // get max memory in KB
|
|
void setGCThreshold(int kb); // set max memory in KB (no-op with ref-counted version)
|
|
|
|
// handle garbage collector for ref-counted version of lua (no-op with standard version, in which case gc handling is automatic)
|
|
void handleGC();
|
|
|
|
/** For Debug: get the Stack context of execution (filename / line)
|
|
* \param stackLevel: get the context of execution of the given stackLevel.
|
|
* 0 for the current function
|
|
* 1 for the function that called 0
|
|
* 2 ....
|
|
* NB: if called from a C function called from LUA, remember that stackLevel 0 is the current function.
|
|
* Hence if you want to know what LUA context called you, pass stackLevel=1!
|
|
* \param ret string cleared if any error, else filled with formated FileName / LineNumber
|
|
*/
|
|
void getStackContext(std::string &ret, uint stackLevel);
|
|
// @}
|
|
|
|
// for debug : dump the current content of the stack (no recursion)
|
|
void dumpStack();
|
|
static void dumpStack(lua_State *ls);
|
|
void getStackAsString(std::string &dest);
|
|
|
|
|
|
private:
|
|
lua_State *_State;
|
|
|
|
// Small Script Cache
|
|
uint _SmallScriptPool;
|
|
typedef std::map<std::string, uint> TSmallScriptCache;
|
|
TSmallScriptCache _SmallScriptCache;
|
|
static const char * _NELSmallScriptTableName;
|
|
|
|
private:
|
|
// this object isn't intended to be copied
|
|
CLuaState(const CLuaState &/* other */):NLMISC::CRefCount() { nlassert(0); }
|
|
CLuaState &operator=(const CLuaState &/* other */) { nlassert(0); return *this; }
|
|
|
|
void executeScriptInternal(const std::string &code, const std::string &dbgSrc, int numRet = 0);
|
|
|
|
};
|
|
|
|
|
|
// Access to lua function
|
|
// one should not include lua.h directly because if a debugger is present, lua
|
|
// function pointer will be taken from a dynamic library.
|
|
|
|
|
|
|
|
//=============================================================================================
|
|
// include implementation
|
|
#define RZ_INCLUDE_LUA_HELPER_INLINE
|
|
#include "lua_helper_inline.h"
|
|
#undef RZ_INCLUDE_LUA_HELPER_INLINE
|
|
|
|
|
|
#endif
|