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80 lines
1.9 KiB
C++
80 lines
1.9 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NETWORK_H
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#define NETWORK_H
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//
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// Includes
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//
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#include <string>
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#include <nel/misc/time_nl.h>
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#include "entities.h"
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//
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// External definitions
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//
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namespace NLMISC
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{
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class CVector;
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}
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namespace NLNET
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{
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class CCallbackClient;
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}
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namespace SBCLIENT {
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//
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// External variables
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//
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// Pointer to the connection to the server
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extern NLNET::CCallbackClient *Connection;
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//
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// External functions
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//
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// Return true if the client is online
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bool isOnline ();
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// Send the new entity (the player)
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void sendAddEntity (uint32 id, std::string &name, uint8 race);
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// Send a chat line to the server
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void sendChatLine (std::string Line);
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// Send the user entity position to the server
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void sendEntityPos (CEntity &entity);
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// Send a new snowball to the server
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void sendSnowBall (uint32 eid, const NLMISC::CVector &position, const NLMISC::CVector &target, float speed, float deflagRadius);
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void initNetwork (const std::string &lc, const std::string &addr);
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void updateNetwork ();
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void releaseNetwork ();
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} /* namespace SBCLIENT */
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#endif // NETWORK_H
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/* End of network.h */
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