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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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527 lines
15 KiB
C++
527 lines
15 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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//
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#include "displayer_visual_shape.h"
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#include "instance.h"
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#include "editor.h"
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#include "r2_config.h"
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#include "tool.h"
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//
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#include "../entity_cl.h"
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#include "../global.h"
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#include "../misc.h"
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#include "../pacs_client.h"
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#include "verbose_clock.h"
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//
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#include "nel/3d/u_instance_material.h"
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#include "nel/3d/u_shape_bank.h"
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#include "nel/3d/u_visual_collision_manager.h"
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#include "nel/3d/u_visual_collision_entity.h"
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using namespace NLMISC;
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extern uint SkipFrame;
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namespace R2
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{
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// *********************************************************************************************************
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CDisplayerVisualShape::CDisplayerVisualShape(const std::string &shapeName, float scale, bool worldMapDisplay)
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{
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_ShapeName = shapeName;
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_Scale = scale;
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_Touched = true;
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_BadShapeName = false;
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_Active = false;
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_VisualSnapToGroundDone = false;
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_VisualCollisionEntity = NULL;
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_WorldMapDisplay = worldMapDisplay;
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}
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// *********************************************************************************************************
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CDisplayerVisualShape::~CDisplayerVisualShape()
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{
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deleteShape();
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deleteVisualCollisionEntity();
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}
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// *********************************************************************************************************
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void CDisplayerVisualShape::deleteVisualCollisionEntity()
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{
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//H_AUTO(R2_CDisplayerVisualShape_deleteVisualCollisionEntity)
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if (CollisionManager)
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{
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if (_VisualCollisionEntity)
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{
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CollisionManager->deleteEntity(_VisualCollisionEntity);
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_VisualCollisionEntity = NULL;
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}
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}
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}
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// *********************************************************************************************************
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void CDisplayerVisualShape::deleteShape()
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{
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//H_AUTO(R2_CDisplayerVisualShape_deleteShape)
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if (!_Instance.empty())
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{
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Scene->deleteInstance(_Instance);
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}
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if (_MapDeco.isAddedToMap())
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{
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CGroupMap *gm = CTool::getWorldMap();
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if (gm)
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{
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gm->removeDeco(&_MapDeco);
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}
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}
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}
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// *********************************************************************************************************
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void CDisplayerVisualShape::onPreRender()
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{
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//H_AUTO(R2_CDisplayerVisualShape_onPreRender)
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if (SkipFrame != 0)
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{
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// a tp was done -> invalidate visual collision entity
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deleteVisualCollisionEntity();
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}
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if (!_Instance.empty())
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{
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bool inIsland = false;
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CIslandCollision &col = getEditor().getIslandCollision();
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R2::CScenarioEntryPoints::CCompleteIsland *currIsland = col.getCurrIslandDesc();
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if (currIsland)
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{
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inIsland = currIsland->isIn(getWorldPos2f());
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}
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if (getActualVisibility() && inIsland)
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{
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_Instance.show();
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if (_WorldMapDisplay && !_MapDeco.getActive())
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{
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_MapDeco.setActive(true);
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_Touched = true;
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}
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}
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else
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{
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_Instance.hide();
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_MapDeco.setActive(false);
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}
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}
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if (!getActualVisibility()) return;
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if (_BadShapeName) return;
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if (_Active)
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{
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if (testNeedZEval()) _VisualSnapToGroundDone = false;
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if (!_VisualSnapToGroundDone && SkipFrame == 0)
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{
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snapToGround(); // force visual snap to ground if not already done + icon update
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}
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}
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if (!_Touched)
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{
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if (!_Instance.empty()) _BBoxMatrix = _Instance.getMatrix();
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else _BBoxMatrix = CMatrix::Identity;
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return;
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}
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if (_Active)
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{
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updateMapDeco();
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if (_Instance.empty())
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{
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sint64 startTime = 0;
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static volatile bool bench = false;
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if (bench)
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{
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startTime = CTime::getPerformanceTime();
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}
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_Instance = Scene->createInstance(_ShapeName);
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if (bench)
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{
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sint64 endTime = CTime::getPerformanceTime();
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nlwarning("clip time = %.2f ms", 1000.f * CTime::ticksToSecond(endTime - startTime));
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}
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if (_Instance.empty())
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{
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_BadShapeName = true;
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return;
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}
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_Instance.setTransformMode(NL3D::UTransform::DirectMatrix);
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_Instance.enableCastShadowMap(true);
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}
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CMatrix instanceMat;
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instanceMat.setScale(_Scale);
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instanceMat.setPos(getWorldPos().asVector());
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_Instance.setMatrix(instanceMat);
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_VisualSnapToGroundDone = false;
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visualSnapToGround(); // force visual snap to ground if not already done
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}
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else
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{
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if (!_Instance.empty())
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{
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Scene->deleteInstance(_Instance);
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}
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}
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if (!_Instance.empty())
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{
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_BBoxMatrix = _Instance.getMatrix(); // ensure that bbox and shape displayed at same pos
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// (events that modify the instance pos may be received after the display of this frame)
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}
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_MapDeco.setInvalidPosFlag(getDisplayFlag(FlagBadPos));
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_Touched = false;
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}
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// *********************************************************************************************************
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void CDisplayerVisualShape::drawBBox(NLMISC::CRGBA color) const
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{
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//H_AUTO(R2_CDisplayerVisualShape_drawBBox)
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if (getRotateInProgress()) return; // no drawn while drawing (bbox moved one frame too late, must solve this)
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NLMISC::CAABBox bbox;
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_Instance.getShapeAABBox(bbox);
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Driver->setModelMatrix(_BBoxMatrix);
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::drawBox(bbox.getMin(), bbox.getMax(), color);
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}
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// *********************************************************************************************************
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void CDisplayerVisualShape::onPostRender()
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{
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//H_AUTO(R2_CDisplayerVisualShape_onPostRender)
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if (!_Active || !getActualVisibility()) return;
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if (_BadShapeName) return;
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if (!_Instance.empty())
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{
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if (getDisplayFlag(FlagSelected))
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{
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//visualSnapToGround();
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drawBBox(CRGBA::Green);
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setEmissive(_Instance, getBlinkColor(CV_SelectedInstanceColor.get()));
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}
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else if (getDisplayFlag(FlagHasFocus))
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{
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//visualSnapToGround();
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drawBBox(CRGBA::White);
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setEmissive(_Instance, getBlinkColor(CV_FocusedInstanceColor.get()));
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}
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else
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{
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CRGBA color = getDisplayModeColorInScene();
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setEmissive(_Instance, color);
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::makeInstanceTransparent(_Instance, color.A, color.A != 255);
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}
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}
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CDisplayerVisual::onPostRender();
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}
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// *********************************************************************************************************
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void CDisplayerVisualShape::onAttrModified(const std::string &name, sint32 index)
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{
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//H_AUTO(R2_CDisplayerVisualShape_onAttrModified)
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CDisplayerVisual::onAttrModified(name, index);
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if (name == "Position")
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{
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_VisualSnapToGroundDone = false;
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_Touched = true;
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}
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/*else if (name == "DisplayMode")
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{
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updateMapDeco();
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}*/
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}
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// *********************************************************************************************************
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void CDisplayerVisualShape::setDisplayMode(sint32 mode)
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{
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//H_AUTO(R2_CDisplayerVisualShape_setDisplayMode)
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CDisplayerVisual::setDisplayMode(mode);
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updateMapDeco();
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}
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// *********************************************************************************************************
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void CDisplayerVisualShape::onParentDisplayModeChanged()
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{
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//H_AUTO(R2_CDisplayerVisualShape_onParentDisplayModeChanged)
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updateMapDeco();
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}
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// *********************************************************************************************************
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void CDisplayerVisualShape::onFocus(bool focused)
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{
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//H_AUTO(R2_CDisplayerVisualShape_onFocus)
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CDisplayerVisual::onFocus(focused);
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updateMapDeco();
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}
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// *********************************************************************************************************
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void CDisplayerVisualShape::onSelect(bool selected)
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{
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//H_AUTO(R2_CDisplayerVisualShape_onSelect)
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CDisplayerVisual::onSelect(selected);
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updateMapDeco();
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}
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// *********************************************************************************************************
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void CDisplayerVisualShape::setActive(bool active)
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{
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//H_AUTO(R2_CDisplayerVisualShape_setActive)
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if (active == _Active) return;
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if (!active)
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{
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deleteShape();
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}
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else
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{
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if (!_MapDeco.isAddedToMap() && _WorldMapDisplay)
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{
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CGroupMap *gm = CTool::getWorldMap();
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if (gm)
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{
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_MapDeco.setDisplayedInstance(getDisplayedInstance(), false);
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gm->addDeco(&_MapDeco);
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_MapDeco.invalidateCoords();
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}
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}
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}
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_Touched = true;
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_Active = active;
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}
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// *********************************************************************************************************
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void CDisplayerVisualShape::updateMapDeco()
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{
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//H_AUTO(R2_CDisplayerVisualShape_updateMapDeco)
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if (_MapDeco.isAddedToMap())
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{
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CGroupMap *gm = CTool::getWorldMap();
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if (gm)
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{
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_MapDeco.onUpdate(*gm);
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_MapDeco.invalidateCoords();
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}
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}
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}
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// *********************************************************************************************************
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bool CDisplayerVisualShape::getActive() const
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{
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//H_AUTO(R2_CDisplayerVisualShape_getActive)
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return _Active;
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}
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// *********************************************************************************************************
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bool CDisplayerVisualShape::init(const CLuaObject ¶meters)
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{
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//H_AUTO(R2_CDisplayerVisualSh_initSape)
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_ShapeName = parameters["ShapeName"].toString();
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if (parameters["Scale"].isNumber())
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{
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_Scale = parameters["Scale"];
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}
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NL3D::UShapeBank *shapeBank= Driver->getShapeBank();
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if (shapeBank)
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{
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shapeBank->buildSystemGeometryForshape(_ShapeName);
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}
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return CDisplayerVisual::init(parameters);
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}
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// *********************************************************************************************************
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bool CDisplayerVisualShape::getLastClip() const
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{
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//H_AUTO(R2_CDisplayerVisualShape_getLastClip)
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if (_Instance.empty()) return true;
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return !_Instance.getLastClippedState();
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}
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// *********************************************************************************************************
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NLMISC::CAABBox CDisplayerVisualShape::getSelectBox() const
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{
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//H_AUTO(R2_CDisplayerVisualShape_getSelectBox)
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if (_Instance.empty()) return CDisplayerVisual::getSelectBox();
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// TODO nico : cache the bbox
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NLMISC::CAABBox bbox;
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_Instance.getShapeAABBox(bbox);
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bbox.setMinMax(_Scale * bbox.getMin(), _Scale * bbox.getMax());
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return bbox;
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}
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// *********************************************************************************************************
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float CDisplayerVisualShape::preciseIntersectionTest(const NLMISC::CVector &worldRayStart,const NLMISC::CVector &worldRayDir) const
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{
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//H_AUTO(R2_CDisplayerVisualShape_preciseIntersectionTest)
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if (_Instance.empty()) return FLT_MAX;
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if(_Instance.supportFastIntersect())
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{
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float dist2D, distZ;
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if (const_cast<NL3D::UInstance &>(_Instance).fastIntersect(worldRayStart, worldRayDir, dist2D, distZ, false))
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{
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if (dist2D == 0.f)
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{
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return distZ;
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}
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}
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}
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return FLT_MAX;
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}
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// *********************************************************************************************************
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const NLMISC::CMatrix &CDisplayerVisualShape::getInvertedMatrix() const
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{
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//H_AUTO(R2_CDisplayerVisualShape_getInvertedMatrix)
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// no rot part for now
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_InvertedMatrix.setPos(- getWorldPos().asVector());
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return _InvertedMatrix;
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}
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// *********************************************************************************************************
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void CDisplayerVisualShape::updateWorldPos()
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{
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//H_AUTO(R2_CDisplayerVisualShape_updateWorldPos)
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CDisplayerVisual::updateWorldPos();
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// must always snap pos (if world pos was modified because of parent move,
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// in this case our relative pos remains unmodified)
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_VisualSnapToGroundDone = false;
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snapToGround();
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updateMapDeco();
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}
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// *********************************************************************************************************
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void CDisplayerVisualShape::snapToGround()
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{
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//H_AUTO(R2_CDisplayerVisualShape_snapToGround)
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if (!GR)
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{
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return;
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}
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NLPACS::UGlobalPosition gpos = GR->retrievePosition(getWorldPos());
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if (gpos.InstanceId != -1)
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{
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CVector snappedPos = GR->getGlobalPosition(gpos);
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// locally modify the z
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_WorldPos.z = snappedPos.z;
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//setDisplayFlag(FlagBadPos, false);
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}
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else
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{
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//setDisplayFlag(FlagBadPos, true);
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}
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visualSnapToGround();
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_Touched = true;
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}
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// *********************************************************************************************************
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void CDisplayerVisualShape::visualSnapToGround()
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{
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//H_AUTO(R2_CDisplayerVisualShape_visualSnapToGround)
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if (!_VisualSnapToGroundDone)
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{
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if (!_Instance.empty())
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{
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CMatrix mat = _Instance.getMatrix();
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CVector pos3f = _WorldPos.asVector();
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// VisualCollisionEntity's 'snap to ground' requires that the entity is not farther than 100 meters from it
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// Eval first coarse height from height map + coarse collision mesh
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CTool::TRayIntersectionType interType = CTool::NoIntersection;
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static volatile bool coarseSnap = true;
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if (coarseSnap)
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{
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CVector inter;
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CTool::TRayIntersectionType interType = CTool::computeWorldMapIntersection(pos3f.x, pos3f.y, inter);
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if (interType != CTool::NoIntersection)
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{
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pos3f.z = inter.z;
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}
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}
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bool snapped = false;
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if (CollisionManager)
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{
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// create if necessary
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if (!_VisualCollisionEntity)
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{
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_VisualCollisionEntity = CollisionManager->createEntity();
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}
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// eval finer pos from previous pos
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snapped = _VisualCollisionEntity->snapToGround(pos3f); // refine z from current pos
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}
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//
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if (snapped || interType != CTool::NoIntersection) // take precise version or else default to coarsest one
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{
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_WorldPos.z = pos3f.z;
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}
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_VisualSnapToGroundDone = true;
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mat.setPos(_WorldPos);
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_Instance.setMatrix(mat);
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}
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}
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}
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// *********************************************************************************************************
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NLMISC::CVector CDisplayerVisualShape::evalLinkPoint(bool /* leader */)
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{
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//H_AUTO(R2_CDisplayerVisualShape_evalLinkPoint)
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if (!_Instance.empty())
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{
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visualSnapToGround();
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// use the visual snapped pos instead
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return _Instance.getMatrix().getPos();
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}
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// return position that is visually snapped to the ground
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return _WorldPos;
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}
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// *********************************************************************************************************
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void CDisplayerVisualShape::onAdd(CGroupMap &/* owner */)
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{
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//H_AUTO(R2_CDisplayerVisualShape_onAdd)
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}
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// *********************************************************************************************************
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void CDisplayerVisualShape::onRemove(CGroupMap &/* owner */)
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{
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//H_AUTO(R2_CDisplayerVisualShape_onRemove)
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}
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// *********************************************************************************************************
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void CDisplayerVisualShape::onPreRender(CGroupMap &/* owner */)
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{
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//H_AUTO(R2_CDisplayerVisualShape_onPreRender)
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}
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// *********************************************************************************************************
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void CDisplayerVisualShape::onUpdate(CGroupMap &/* owner */)
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{
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//H_AUTO(R2_CDisplayerVisualShape_onUpdate)
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//
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}
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} // R2
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