khanat-code-old/code/ryzom/server/src/ai_service/ai_spire.h
2017-03-15 20:43:10 +01:00

353 lines
12 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef AI_SPIRE_H
#define AI_SPIRE_H
/*
#include "nel/misc/variable.h"
#include "child_container.h"
#include "alias_tree_root.h"
#include "game_share/zc_shard_common.h"
#include "service_dependencies.h"
#include "state_instance.h"
#include "manager_parent.h"
#include "event_reaction_container.h"
#include "ai_place_patat.h"
class CContinent;
class CCellZone;
class CSpireSquadFamily;
class CSpireManager;
class CSpireSquadManager;
template <class FamilyT>
class CGroupDesc;
template <class FamilyT>
class CBotDesc;
class CSpireGroup;
class CSpireSpawnZone;
extern NLMISC::CVariable<bool> LogSpireDebug;
//////////////////////////////////////////////////////////////////////////////
// Helpers functions //
//////////////////////////////////////////////////////////////////////////////
namespace SPIREHELPERS {
extern uint32 getEntitySpire(CAIEntityPhysical const* entity);
extern bool isAttackingFaction(uint32 factionIndex, CAIEntityPhysical const* player);
}
#define RYAI_DEBUG_SPIRES 1
#ifdef RYAI_DEBUG_SPIRES
#define SPIRE_DBG nldebug
#define SPIRE_INF nlinfo
#define SPIRE_WRN nlwarning
#define SPIRE_ERR nlerror
#else
extern NLMISC::CLog SpireDbgLog, SpireInfLog, SpireWrnLog, SpireErrLog;
#define SPIRE_DBG SpireDbgLog.setPosition( __LINE__, __FILE__, __FUNCTION__ ), SpireDbgLog.displayNL
#define SPIRE_INF SpireInfLog.setPosition( __LINE__, __FILE__, __FUNCTION__ ), SpireInfLog.displayNL
#define SPIRE_WRN SpireWrnLog.setPosition( __LINE__, __FILE__, __FUNCTION__ ), SpireWrnLog.displayNL
#define SPIRE_ERR SpireErrLog.setPosition( __LINE__, __FILE__, __FUNCTION__ ), SpireErrLog.displayNL
#endif
//////////////////////////////////////////////////////////////////////////////
// CSpire //
//////////////////////////////////////////////////////////////////////////////
class CSpire
: public NLMISC::CDbgRefCount<CSpire>
, public CAliasChild<CContinent>
, public NLMISC::CRefCount
, public CAliasTreeRoot
, public CPlaceOwner
, public IManagerParent
{
public:
typedef std::map< TAIAlias, NLMISC::CSmartPtr<CGroupDesc<CSpireSquadFamily> > > CSquadLinks;
/// Return the spire corresponding to the alias, or NULL if not found (with a nlwarning)
static CSpire* getSpireByAlias(TAIAlias spireAlias);
CSpire(CContinent* owner, uint32 alias, std::string const& name, std::string const& filename);
virtual ~CSpire();
/// @name CChild implementation
//@{
virtual std::string getIndexString() const;
virtual std::string getOneLineInfoString() const;
// virtual std::vector<std::string> getMultiLineInfoString() const;
virtual std::string getFullName() const;
// virtual std::string getName() const;
//@}
/// @name IManagerParent implementation
//@{
virtual CAIInstance* getAIInstance() const;
virtual CCellZone* getCellZone() { return NULL; }
// virtual std::string getIndexString() const = 0;
virtual std::string getManagerIndexString(CManager const* manager) const;
virtual void groupDead(CGroup* grp) { }
//@}
/// @name Children containers accessors
//@{
CAliasCont<CSpireSpawnZone>& spawnZones() { return _SpawnZones; }
CAliasCont<CSpireSpawnZone> const& spawnZones() const { return _SpawnZones; }
CAliasCont<CSpireManager>& managers() { return _Managers; }
CAliasCont<CSpireManager> const& managers() const { return _Managers; }
//@}
/// @name Spire zone
//@{
NLMISC::CSmartPtr<CAIPlaceSpire> const& getShape() const { return _Shape; }
void setShape(NLMISC::CSmartPtr<CAIPlaceSpire> const& shape) { _Shape = shape; }
//@}
/// Returns the group containing building bots
CGroup* getBuildingGroup();
/// Returns the building bot with the specified alias
CBot* getBuildingBotByAlias(TAIAlias alias);
/// Set the tribe that can own the spire when no guild owns it
void setTribe(std::string const& tribeName);
std::string const& getTribe() const { return _Tribe; }
/// Return the guild defending the spire, or InvalidGuildId
TAllianceId getOwnerAlliance() const { return _OwnerAllianceId; }
/// Assign the spire to a guild (defender) or to a tribe with InvalidAllianceId.
void setOwnerAlliance( TAllianceId ownerAllianceId );
/// Set the attacker guilds (opponent and its allies) of the spire
void setAttackerAlliance( TAllianceId attackerAllianceId );
/// Set the EGS state of the spire
void setState( SPIREENUMS::TSpireState state );
/// Manages service event (typically service ups and downs)
void serviceEvent(CServiceEvent const& info);
std::string const& getSpireName() const { return _SpireName; }
/// Called regularly at low frequency by continent update
void update();
void addZone(CSpireSpawnZone* zone);
void removeZone(CSpireSpawnZone* zone);
CSpireSpawnZone* getZone(NLMISC::TStringId zoneName);
void createSquad(CGroupDesc<CSpireSquadFamily> const* groupDesc, CSpireSquadManager* manager, std::string const& initialStateName, CSpireSpawnZone const* spawnZone, uint32 spawnOrder, uint32 respawTimeGC, SPIREENUMS::TPVPSide side);
void createSquad(std::string const& dynGroupName, std::string const& stateMachineName, std::string const& initialStateName, std::string const& zoneName, uint32 spawnOrder, uint32 respawTimeGC, SPIREENUMS::TPVPSide side);
void createSquad(uint32 dynGroupAlias, uint32 zoneAlias, uint32 spawnOrder, uint32 respawTimeGC, SPIREENUMS::TPVPSide side);
void spawnSquad(uint32 groupId);
void despawnSquad(uint32 groupId);
void deleteSquad(uint32 groupId);
void despawnAllSquads();
void sendSpireSquadStatus(CGroupNpc* group);
void squadLeaderDied(CGroupNpc* group);
void squadDied(CGroupNpc* group);
void triggerSpecialEvent(SPIREENUMS::TSpecialSpireEvent eventId);
void setBuildingBotSheet(uint32 buildingAlias, NLMISC::CSheetId sheetId, bool autoSpawnDespawn, const std::string & customName);
bool spawn();
bool despawn();
/// returns the state of the spire
std::string getStateName() const;
/// return true if the spire is owned by a guild, not by a tribe
bool isBelongingToAGuild() const { return (_OwnerAllianceId!=InvalidAllianceId); }
// add a link to a squad that can be created/spawned in the spire
void addSquadLink( TAIAlias alias, CGroupDesc<CSpireSquadFamily> *squad )
{
_SquadLinks.insert( std::make_pair( alias, squad ) );
}
/// get a squad that can be created/spawned in the spire
CGroupDesc<CSpireSquadFamily> *getSquad( TAIAlias alias )
{
CSquadLinks::iterator it=_SquadLinks.find( alias );
if ( it != _SquadLinks.end() )
return (*it).second;
else
return NULL;
}
const CSquadLinks& squadLinks() const { return _SquadLinks; }
private:
IAliasCont *getAliasCont(AITYPES::TAIType type);
CAliasTreeOwner *createChild(IAliasCont *cont, CAIAliasDescriptionNode *aliasTree);
template <class T>
void sendSpireMessage(std::string const& msgName, T& paramStruct);
private:
/// @name AI service hierarchy
//@{
CAliasCont<CSpireSpawnZone> _SpawnZones;
CAliasCont<CSpireManager> _Managers;
//@}
/// Links to the squad group descs
CSquadLinks _SquadLinks;
/// The guild or the tribe that control the spire. Can be InvalidAllianceId if tribe alliance id not known yet.
TAllianceId _OwnerAllianceId;
/// The guild that wants to control the spire (if any). Can be InvalidAllianceId (peace time).
TAllianceId _AttackerAllianceId;
/// current state of the spire
SPIREENUMS::TSpireState _State;
/// The tribe that controls this spire when no guild owns it
std::string _Tribe;
/// Name of the spire
std::string _SpireName;
// Zone map to retrieve a spawn zone based on its name
typedef std::map<NLMISC::TStringId, NLMISC::CDbgPtr<CSpireSpawnZone> > TZoneList;
TZoneList _ZoneList;
/// The polygon surounding the spire
// CShape _Shape;
NLMISC::CSmartPtr<CAIPlaceSpire> _Shape;
};
//////////////////////////////////////////////////////////////////////////////
// CSpireSquadFamily //
//////////////////////////////////////////////////////////////////////////////
class CSpireSquadFamily
: public NLMISC::CDbgRefCount<CSpireSquadFamily>
, public NLMISC::CRefCount
, public CAliasChild<CAIInstance>
{
public:
CSpireSquadFamily(CAIInstance* owner, uint32 alias, std::string const& name)
: CAliasChild<CAIInstance>(owner, alias, name)
{
}
virtual ~CSpireSquadFamily()
{
_GroupDescs.clear();
}
CAliasCont<CGroupDesc<CSpireSquadFamily> >& groupDescs() { return _GroupDescs; }
CAliasCont<CGroupDesc<CSpireSquadFamily> > const& groupDescs() const { return _GroupDescs; }
virtual std::string getFullName() const;
virtual std::string getIndexString() const;
//private:
IAliasCont *getAliasCont(AITYPES::TAIType type);
CAliasTreeOwner *createChild(IAliasCont *cont, CAIAliasDescriptionNode *aliasTree);
private:
/// These are only references to the group descs that are created when reading the squad template primitive
CAliasCont< CGroupDesc<CSpireSquadFamily> > _GroupDescs;
};
//////////////////////////////////////////////////////////////////////////////
// CSpireSpawnZone //
//////////////////////////////////////////////////////////////////////////////
/// Zone for spire activity
class CSpireSpawnZone
: public NLMISC::CDbgRefCount<CSpireSpawnZone>
, public CAIPlaceXYR
{
public:
CSpireSpawnZone(CSpire* owner, CAIAliasDescriptionNode* adn);
~CSpireSpawnZone();
virtual std::string getFullName() const;
virtual std::string getIndexString() const;
};
//////////////////////////////////////////////////////////////////////////////
// CSpireManager //
// This is a container of bot groups, //
// This is *not* a singleton manager as it is in the EGS. //
//////////////////////////////////////////////////////////////////////////////
class CSpireManager
: public CMgrNpc
{
public:
CSpireManager(CSpire* parent, uint32 alias, std::string const& name, std::string const& filename = std::string());
virtual ~CSpireManager();
void update();
IAliasCont* getAliasCont(AITYPES::TAIType type);
CAliasTreeOwner* createChild(IAliasCont* cont, CAIAliasDescriptionNode* aliasTree);
virtual std::string getOneLineInfoString() const;
/// Change the list of enemies of the squad (attackers of the spire)
void setEnemies( TAllianceId attackerAllianceId );
CAIEvent EventSpirePeaceStateEnd;
CAIEvent EventSpirePeaceStateBegin;
CAIEvent EventSpireTribeOwnershipBegin;
CAIEvent EventSpireTribeOwnershipEnd;
CAIEvent EventSpireGuildOwnershipBegin;
CAIEvent EventSpireGuildOwnershipEnd;
CAIEvent EventSpireOwnerChanged;
CAIEvent EventSpireAttackerChanged;
CAIEvent EventSpireStateChanged;
virtual void registerEvents();
virtual void unregisterEvents();
void setAutoSpawn(bool autoSpawn) { _AutoSpawn = autoSpawn; }
void autoSpawnBegin();
void autoSpawnEnd();
private:
bool _AutoSpawn;
};
//////////////////////////////////////////////////////////////////////////////
// CSpireManager //
//////////////////////////////////////////////////////////////////////////////
/// This class derives from CSpireManager and adds a state machine for
/// squads.
class CSpireSquadManager
: public CSpireManager
{
public:
CSpireSquadManager(CSpire* parent, uint32 alias, std::string const& name, std::string const& filename = std::string());
};
*/
#endif