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353 lines
12 KiB
C++
353 lines
12 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef AI_SPIRE_H
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#define AI_SPIRE_H
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/*
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#include "nel/misc/variable.h"
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#include "child_container.h"
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#include "alias_tree_root.h"
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#include "game_share/zc_shard_common.h"
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#include "service_dependencies.h"
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#include "state_instance.h"
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#include "manager_parent.h"
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#include "event_reaction_container.h"
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#include "ai_place_patat.h"
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class CContinent;
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class CCellZone;
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class CSpireSquadFamily;
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class CSpireManager;
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class CSpireSquadManager;
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template <class FamilyT>
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class CGroupDesc;
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template <class FamilyT>
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class CBotDesc;
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class CSpireGroup;
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class CSpireSpawnZone;
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extern NLMISC::CVariable<bool> LogSpireDebug;
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//////////////////////////////////////////////////////////////////////////////
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// Helpers functions //
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//////////////////////////////////////////////////////////////////////////////
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namespace SPIREHELPERS {
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extern uint32 getEntitySpire(CAIEntityPhysical const* entity);
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extern bool isAttackingFaction(uint32 factionIndex, CAIEntityPhysical const* player);
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}
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#define RYAI_DEBUG_SPIRES 1
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#ifdef RYAI_DEBUG_SPIRES
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#define SPIRE_DBG nldebug
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#define SPIRE_INF nlinfo
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#define SPIRE_WRN nlwarning
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#define SPIRE_ERR nlerror
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#else
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extern NLMISC::CLog SpireDbgLog, SpireInfLog, SpireWrnLog, SpireErrLog;
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#define SPIRE_DBG SpireDbgLog.setPosition( __LINE__, __FILE__, __FUNCTION__ ), SpireDbgLog.displayNL
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#define SPIRE_INF SpireInfLog.setPosition( __LINE__, __FILE__, __FUNCTION__ ), SpireInfLog.displayNL
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#define SPIRE_WRN SpireWrnLog.setPosition( __LINE__, __FILE__, __FUNCTION__ ), SpireWrnLog.displayNL
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#define SPIRE_ERR SpireErrLog.setPosition( __LINE__, __FILE__, __FUNCTION__ ), SpireErrLog.displayNL
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#endif
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//////////////////////////////////////////////////////////////////////////////
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// CSpire //
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//////////////////////////////////////////////////////////////////////////////
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class CSpire
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: public NLMISC::CDbgRefCount<CSpire>
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, public CAliasChild<CContinent>
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, public NLMISC::CRefCount
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, public CAliasTreeRoot
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, public CPlaceOwner
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, public IManagerParent
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{
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public:
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typedef std::map< TAIAlias, NLMISC::CSmartPtr<CGroupDesc<CSpireSquadFamily> > > CSquadLinks;
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/// Return the spire corresponding to the alias, or NULL if not found (with a nlwarning)
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static CSpire* getSpireByAlias(TAIAlias spireAlias);
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CSpire(CContinent* owner, uint32 alias, std::string const& name, std::string const& filename);
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virtual ~CSpire();
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/// @name CChild implementation
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//@{
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virtual std::string getIndexString() const;
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virtual std::string getOneLineInfoString() const;
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// virtual std::vector<std::string> getMultiLineInfoString() const;
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virtual std::string getFullName() const;
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// virtual std::string getName() const;
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//@}
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/// @name IManagerParent implementation
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//@{
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virtual CAIInstance* getAIInstance() const;
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virtual CCellZone* getCellZone() { return NULL; }
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// virtual std::string getIndexString() const = 0;
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virtual std::string getManagerIndexString(CManager const* manager) const;
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virtual void groupDead(CGroup* grp) { }
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//@}
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/// @name Children containers accessors
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//@{
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CAliasCont<CSpireSpawnZone>& spawnZones() { return _SpawnZones; }
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CAliasCont<CSpireSpawnZone> const& spawnZones() const { return _SpawnZones; }
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CAliasCont<CSpireManager>& managers() { return _Managers; }
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CAliasCont<CSpireManager> const& managers() const { return _Managers; }
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//@}
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/// @name Spire zone
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//@{
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NLMISC::CSmartPtr<CAIPlaceSpire> const& getShape() const { return _Shape; }
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void setShape(NLMISC::CSmartPtr<CAIPlaceSpire> const& shape) { _Shape = shape; }
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//@}
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/// Returns the group containing building bots
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CGroup* getBuildingGroup();
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/// Returns the building bot with the specified alias
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CBot* getBuildingBotByAlias(TAIAlias alias);
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/// Set the tribe that can own the spire when no guild owns it
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void setTribe(std::string const& tribeName);
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std::string const& getTribe() const { return _Tribe; }
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/// Return the guild defending the spire, or InvalidGuildId
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TAllianceId getOwnerAlliance() const { return _OwnerAllianceId; }
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/// Assign the spire to a guild (defender) or to a tribe with InvalidAllianceId.
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void setOwnerAlliance( TAllianceId ownerAllianceId );
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/// Set the attacker guilds (opponent and its allies) of the spire
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void setAttackerAlliance( TAllianceId attackerAllianceId );
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/// Set the EGS state of the spire
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void setState( SPIREENUMS::TSpireState state );
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/// Manages service event (typically service ups and downs)
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void serviceEvent(CServiceEvent const& info);
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std::string const& getSpireName() const { return _SpireName; }
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/// Called regularly at low frequency by continent update
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void update();
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void addZone(CSpireSpawnZone* zone);
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void removeZone(CSpireSpawnZone* zone);
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CSpireSpawnZone* getZone(NLMISC::TStringId zoneName);
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void createSquad(CGroupDesc<CSpireSquadFamily> const* groupDesc, CSpireSquadManager* manager, std::string const& initialStateName, CSpireSpawnZone const* spawnZone, uint32 spawnOrder, uint32 respawTimeGC, SPIREENUMS::TPVPSide side);
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void createSquad(std::string const& dynGroupName, std::string const& stateMachineName, std::string const& initialStateName, std::string const& zoneName, uint32 spawnOrder, uint32 respawTimeGC, SPIREENUMS::TPVPSide side);
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void createSquad(uint32 dynGroupAlias, uint32 zoneAlias, uint32 spawnOrder, uint32 respawTimeGC, SPIREENUMS::TPVPSide side);
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void spawnSquad(uint32 groupId);
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void despawnSquad(uint32 groupId);
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void deleteSquad(uint32 groupId);
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void despawnAllSquads();
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void sendSpireSquadStatus(CGroupNpc* group);
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void squadLeaderDied(CGroupNpc* group);
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void squadDied(CGroupNpc* group);
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void triggerSpecialEvent(SPIREENUMS::TSpecialSpireEvent eventId);
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void setBuildingBotSheet(uint32 buildingAlias, NLMISC::CSheetId sheetId, bool autoSpawnDespawn, const std::string & customName);
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bool spawn();
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bool despawn();
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/// returns the state of the spire
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std::string getStateName() const;
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/// return true if the spire is owned by a guild, not by a tribe
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bool isBelongingToAGuild() const { return (_OwnerAllianceId!=InvalidAllianceId); }
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// add a link to a squad that can be created/spawned in the spire
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void addSquadLink( TAIAlias alias, CGroupDesc<CSpireSquadFamily> *squad )
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{
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_SquadLinks.insert( std::make_pair( alias, squad ) );
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}
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/// get a squad that can be created/spawned in the spire
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CGroupDesc<CSpireSquadFamily> *getSquad( TAIAlias alias )
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{
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CSquadLinks::iterator it=_SquadLinks.find( alias );
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if ( it != _SquadLinks.end() )
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return (*it).second;
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else
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return NULL;
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}
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const CSquadLinks& squadLinks() const { return _SquadLinks; }
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private:
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IAliasCont *getAliasCont(AITYPES::TAIType type);
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CAliasTreeOwner *createChild(IAliasCont *cont, CAIAliasDescriptionNode *aliasTree);
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template <class T>
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void sendSpireMessage(std::string const& msgName, T& paramStruct);
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private:
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/// @name AI service hierarchy
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//@{
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CAliasCont<CSpireSpawnZone> _SpawnZones;
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CAliasCont<CSpireManager> _Managers;
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//@}
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/// Links to the squad group descs
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CSquadLinks _SquadLinks;
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/// The guild or the tribe that control the spire. Can be InvalidAllianceId if tribe alliance id not known yet.
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TAllianceId _OwnerAllianceId;
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/// The guild that wants to control the spire (if any). Can be InvalidAllianceId (peace time).
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TAllianceId _AttackerAllianceId;
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/// current state of the spire
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SPIREENUMS::TSpireState _State;
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/// The tribe that controls this spire when no guild owns it
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std::string _Tribe;
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/// Name of the spire
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std::string _SpireName;
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// Zone map to retrieve a spawn zone based on its name
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typedef std::map<NLMISC::TStringId, NLMISC::CDbgPtr<CSpireSpawnZone> > TZoneList;
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TZoneList _ZoneList;
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/// The polygon surounding the spire
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// CShape _Shape;
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NLMISC::CSmartPtr<CAIPlaceSpire> _Shape;
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};
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//////////////////////////////////////////////////////////////////////////////
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// CSpireSquadFamily //
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//////////////////////////////////////////////////////////////////////////////
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class CSpireSquadFamily
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: public NLMISC::CDbgRefCount<CSpireSquadFamily>
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, public NLMISC::CRefCount
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, public CAliasChild<CAIInstance>
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{
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public:
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CSpireSquadFamily(CAIInstance* owner, uint32 alias, std::string const& name)
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: CAliasChild<CAIInstance>(owner, alias, name)
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{
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}
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virtual ~CSpireSquadFamily()
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{
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_GroupDescs.clear();
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}
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CAliasCont<CGroupDesc<CSpireSquadFamily> >& groupDescs() { return _GroupDescs; }
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CAliasCont<CGroupDesc<CSpireSquadFamily> > const& groupDescs() const { return _GroupDescs; }
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virtual std::string getFullName() const;
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virtual std::string getIndexString() const;
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//private:
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IAliasCont *getAliasCont(AITYPES::TAIType type);
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CAliasTreeOwner *createChild(IAliasCont *cont, CAIAliasDescriptionNode *aliasTree);
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private:
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/// These are only references to the group descs that are created when reading the squad template primitive
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CAliasCont< CGroupDesc<CSpireSquadFamily> > _GroupDescs;
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};
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//////////////////////////////////////////////////////////////////////////////
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// CSpireSpawnZone //
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//////////////////////////////////////////////////////////////////////////////
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/// Zone for spire activity
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class CSpireSpawnZone
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: public NLMISC::CDbgRefCount<CSpireSpawnZone>
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, public CAIPlaceXYR
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{
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public:
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CSpireSpawnZone(CSpire* owner, CAIAliasDescriptionNode* adn);
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~CSpireSpawnZone();
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virtual std::string getFullName() const;
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virtual std::string getIndexString() const;
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};
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//////////////////////////////////////////////////////////////////////////////
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// CSpireManager //
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// This is a container of bot groups, //
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// This is *not* a singleton manager as it is in the EGS. //
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//////////////////////////////////////////////////////////////////////////////
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class CSpireManager
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: public CMgrNpc
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{
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public:
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CSpireManager(CSpire* parent, uint32 alias, std::string const& name, std::string const& filename = std::string());
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virtual ~CSpireManager();
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void update();
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IAliasCont* getAliasCont(AITYPES::TAIType type);
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CAliasTreeOwner* createChild(IAliasCont* cont, CAIAliasDescriptionNode* aliasTree);
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virtual std::string getOneLineInfoString() const;
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/// Change the list of enemies of the squad (attackers of the spire)
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void setEnemies( TAllianceId attackerAllianceId );
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CAIEvent EventSpirePeaceStateEnd;
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CAIEvent EventSpirePeaceStateBegin;
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CAIEvent EventSpireTribeOwnershipBegin;
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CAIEvent EventSpireTribeOwnershipEnd;
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CAIEvent EventSpireGuildOwnershipBegin;
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CAIEvent EventSpireGuildOwnershipEnd;
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CAIEvent EventSpireOwnerChanged;
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CAIEvent EventSpireAttackerChanged;
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CAIEvent EventSpireStateChanged;
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virtual void registerEvents();
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virtual void unregisterEvents();
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void setAutoSpawn(bool autoSpawn) { _AutoSpawn = autoSpawn; }
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void autoSpawnBegin();
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void autoSpawnEnd();
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private:
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bool _AutoSpawn;
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};
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//////////////////////////////////////////////////////////////////////////////
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// CSpireManager //
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//////////////////////////////////////////////////////////////////////////////
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/// This class derives from CSpireManager and adds a state machine for
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/// squads.
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class CSpireSquadManager
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: public CSpireManager
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{
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public:
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CSpireSquadManager(CSpire* parent, uint32 alias, std::string const& name, std::string const& filename = std::string());
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};
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*/
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#endif
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