khanat-code-old/code/ryzom/server/src/ai_service/named_entity.cpp
2017-03-15 20:43:10 +01:00

112 lines
2.9 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "named_entity.h"
#include "ai_instance.h"
#include "game_share/ryzom_entity_id.h"
#include "ai_grp_npc.h"
CNamedEntity::CNamedEntity(std::string const& name)
: _name(name)
, _id(NLMISC::CEntityId::getNewEntityId(RYZOMID::ais_named_entity))
{
}
std::string const& CNamedEntity::name() const
{
return _name;
}
NLMISC::CEntityId const& CNamedEntity::id() const
{
return _id;
}
std::string const& CNamedEntity::getState()
{
return _state;
}
std::string const& CNamedEntity::getParam1()
{
return _param1;
}
std::string const& CNamedEntity::getParam2()
{
return _param2;
}
void CNamedEntity::set(std::string const& prop, std::string const& value, bool reportChange)
{
if (prop=="state")
_state = value;
else if (prop=="param1")
_param1 = value;
else if (prop=="param2")
_param2 = value;
else
nlwarning("Trying to set a bad property ('%s') on named entity '%s'", prop.c_str(), _name.c_str());
if (reportChange)
namedEntityCb(prop);
}
std::string CNamedEntity::get(std::string const& prop)
{
if (prop=="state")
return _state;
else if (prop=="param1")
return _param1;
else if (prop=="param2")
return _param2;
else
nlwarning("Trying to get a bad property ('%s') on named entity '%s'", prop.c_str(), _name.c_str());
return std::string();
}
void CNamedEntity::addListenerGroup(std::string const& prop, CGroupNpc* persGrp)
{
_listenerGroups.insert(std::make_pair(prop, persGrp));
}
void CNamedEntity::delListenerGroup(std::string const& prop, CGroupNpc* persGrp)
{
TListenerGroupList::iterator it = _listenerGroups.find(prop);
if (it!=_listenerGroups.end())
{
_listenerGroups.erase(it);
}
}
void CNamedEntity::namedEntityCb(std::string const& prop)
{
TListenerGroupList::const_iterator first, last, grp;
first = _listenerGroups.lower_bound(prop);
last = _listenerGroups.upper_bound(prop);
std::set<CGroupNpc*> groups;
for (grp=first; grp!=last; ++grp)
{
groups.insert(grp->second);
}
std::set<CGroupNpc*>::iterator sfirst=groups.begin(), slast=groups.end(), sgrp;
for (sgrp=sfirst; sgrp!=slast; ++sgrp)
{
(*sgrp)->namedEntityListenerCb(_name, prop);
}
}