mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-12 12:14:48 +00:00
826 lines
24 KiB
C++
826 lines
24 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#ifndef RY_ENTITY_MATRIX_H
|
|
#define RY_ENTITY_MATRIX_H
|
|
|
|
#include "entity_list_link.h"
|
|
#include "area_geometry.h"
|
|
#include "phrase_manager/phrase_utilities_functions.h"
|
|
#include "entity_manager/entity_base.h"
|
|
|
|
|
|
/***************************
|
|
|
|
TODO :
|
|
This system was designed as a template to support special entities such as harvest deposit explosions,...
|
|
In fact, it is only used with CEntityBase. As special features had to be included in it, we use a lot of methods very specific to CEntityBase
|
|
So This class must be reworked when the new EGS classes will be designed.
|
|
|
|
trap 14.12.2004 : I have deleted the template argument of the CEntityMatrix class. This class is no more template.
|
|
|
|
****************************/
|
|
|
|
|
|
|
|
/// helper for coords conversion
|
|
/// convert world coords to matrix coords ( >> 14 is approximatively /16000 but faster )
|
|
inline static uint16 WorldtoMatrixDistance( uint32 dist )
|
|
{
|
|
return uint16(dist >> 14);
|
|
}
|
|
inline static uint8 WorldXtoMatrixX( sint32 x )
|
|
{
|
|
return uint8(x >> 14);
|
|
}
|
|
inline static uint8 WorldYtoMatrixY( sint32 y )
|
|
{
|
|
return uint8((-y) >> 14);
|
|
}
|
|
|
|
/*************************************************************
|
|
|
|
MATRIX PATTERNS
|
|
They represent an area of an entity matrix to be scanned
|
|
Linear pattern tables use a better RAM access patern than random access tables and should be used whenever possible
|
|
For template use, all pattern class must present the following method:
|
|
- uint16 size() : return the size in rows of the pattern
|
|
- uint16 runLength(uint row) : return the runLength of the specified row
|
|
- sint16 startDx(uint row) : return a value to add to an X coord to go to the beginning of the current row from the end of the previous
|
|
|
|
**************************************************************/
|
|
|
|
|
|
/// This class uses a vector of horizontal run lengths to represent a pattern
|
|
/// The pattern represented by the data is assumed to be symetrical in both x and y.
|
|
/// it is based on linear tables. To avoid the generation of too many tables, the choice of the best iterator is done with only 1 parameter
|
|
/// So it is perfect for circles, but not for most other patterns ( rectangles for example are better selected by width and length )
|
|
class CEntityMatrixPatternSymetrical
|
|
{
|
|
public:
|
|
/// ctor, used during init only
|
|
inline CEntityMatrixPatternSymetrical(uint32 *runLengths,uint32 count)
|
|
{
|
|
uint32 lastRun=0;
|
|
for(uint i=0;i<count;++i)
|
|
{
|
|
_Rows.push_back(CRow(runLengths[i],lastRun));
|
|
lastRun=runLengths[i];
|
|
}
|
|
}
|
|
|
|
static void initMatrixPatterns();
|
|
/// find the best Disc pattern according to the distance chosen
|
|
inline static CEntityMatrixPatternSymetrical* bestDiscPattern( uint16 distInMeters )
|
|
{
|
|
#ifdef NL_DEBUG
|
|
nlassert(distInMeters < _DiscPatterns.size());
|
|
#endif
|
|
return _DiscPatterns[ distInMeters ];
|
|
}
|
|
|
|
|
|
inline uint16 size() const{ return (uint16)_Rows.size(); }
|
|
inline sint16 startDx(uint row) const
|
|
{
|
|
#ifdef NL_DEBUG
|
|
nlassert( row < _Rows.size() );
|
|
#endif
|
|
return _Rows[row].StartDx;
|
|
}
|
|
inline uint16 runLength(uint row) const
|
|
{
|
|
#ifdef NL_DEBUG
|
|
nlassert( row < _Rows.size() );
|
|
#endif
|
|
return _Rows[row].RunLength;
|
|
}
|
|
|
|
private:
|
|
/// struct representing a row in our pattern
|
|
struct CRow
|
|
{
|
|
CRow() {}
|
|
inline CRow(uint32 runLength, sint32 previousRunLength)
|
|
{
|
|
RunLength=(uint16)(runLength-1); // we assume all runs are at least 1 unit long - this is the excess
|
|
StartDx=(sint16)(-(previousRunLength/2)-(((sint32)runLength)/2));
|
|
|
|
#ifdef NL_DEBUG
|
|
nlassert(runLength>0); // runs must be at least 1 unit long
|
|
nlassert(runLength<32768); // this is the limit where StartDx runs out of bits
|
|
nlassert(previousRunLength>=0);
|
|
nlassert(previousRunLength<32768);
|
|
#endif
|
|
}
|
|
// length of a run in this row
|
|
uint16 RunLength;
|
|
// dx to add to the last x of the previous line to go to the beginning of this row
|
|
sint16 StartDx;
|
|
};
|
|
|
|
/// the rows of the pattern
|
|
std::vector<CRow> _Rows;
|
|
|
|
/// the table of disc patterns
|
|
static std::vector<CEntityMatrixPatternSymetrical*> _DiscPatterns;
|
|
};
|
|
|
|
/// This pattern represents a rectangle aligned with The X and Y axis
|
|
/// the width is the norm of the side on the X axis
|
|
/// the height is the norm of the side on the Y axis
|
|
/// These pattern are built "on the fly", no tables are needed
|
|
class CEntityMatrixPatternRect
|
|
{
|
|
public:
|
|
inline CEntityMatrixPatternRect( uint32 width, uint32 height)
|
|
{
|
|
// first get the width in matrix coords
|
|
_RunLength = WorldtoMatrixDistance( width );
|
|
// if the runlength is even, add 3 ( 1 cell for the center cell and 2 because we dont know where the center is in the cell. Remove 1 because we just want the excess )
|
|
if ( (_RunLength & 1) == 0 )
|
|
_RunLength+= 2;
|
|
// if the runlength is odd, add 2( 2 because we dont know where the center is in the cell. We alredy have a center. Remove 1 because we just want the excess )
|
|
else
|
|
_RunLength+= 1;
|
|
|
|
// same for the size
|
|
_Size = WorldtoMatrixDistance( height);
|
|
if ( (_Size & 1) == 0 )
|
|
_Size+= 3;
|
|
else
|
|
_Size+= 2;
|
|
|
|
_StartDx = - (sint16)_RunLength;
|
|
}
|
|
|
|
|
|
inline uint16 size() const
|
|
{
|
|
return _Size;
|
|
}
|
|
inline sint16 startDx(uint row) const
|
|
{
|
|
return _StartDx;
|
|
}
|
|
inline uint16 runLength(uint row) const
|
|
{
|
|
return _RunLength;
|
|
}
|
|
|
|
|
|
private:
|
|
|
|
sint16 _StartDx;
|
|
uint16 _RunLength;
|
|
uint16 _Size;
|
|
};
|
|
|
|
|
|
/// This pattern represents a square border aligned with The X and Y axis :
|
|
/*
|
|
*************
|
|
* *
|
|
* *
|
|
* *
|
|
* *
|
|
*************
|
|
*/
|
|
/// the cellWidth is the width in cell of the border
|
|
/// These pattern are built "on the fly", no tables are needed
|
|
class CEntityMatrixPatternBorder
|
|
{
|
|
public:
|
|
inline CEntityMatrixPatternBorder( uint8 cellSide )
|
|
{
|
|
_Side = cellSide;
|
|
_StartDx = sint16(1) - (sint16)_Side;
|
|
}
|
|
|
|
|
|
inline uint16 size() const
|
|
{
|
|
return _Side;
|
|
}
|
|
inline sint16 startDx(uint row) const
|
|
{
|
|
return _StartDx;
|
|
}
|
|
inline uint16 runLength(uint row) const
|
|
{
|
|
if ( row == 0 || row == uint ( _Side-1) )
|
|
return _Side - 1;
|
|
return 1;
|
|
}
|
|
|
|
|
|
private:
|
|
uint16 _Side;
|
|
sint16 _StartDx;
|
|
};
|
|
|
|
|
|
/**
|
|
* Matrix used to dispatch all the entities in its entries
|
|
* The matrix size is 256*256. Each entry contains a linked list of entities ( see CEntityListLink )
|
|
* This way it is much faster to get all the entities which are within a specific distance from a point
|
|
* Entities position in the matrix must be periodically updated
|
|
* \author Nicolas Brigand
|
|
* \author Nevrax France
|
|
* \date 2003
|
|
*/
|
|
class CEntityMatrix
|
|
{
|
|
public:
|
|
|
|
/// iterator used to iterate through an entity matrix cells using a specific pattern
|
|
/// TEntity is the entity type
|
|
/// TPattern is the used pattern type
|
|
template <class TPattern >
|
|
class CCellIterator
|
|
{
|
|
public:
|
|
|
|
/// ctor only used before operator = in STL-like for loops
|
|
inline CCellIterator(){}
|
|
/// real ctor
|
|
/// matrix is the observed matrix, pattern is the pattern used to iterate
|
|
/// x and y are the world coords of the center point
|
|
inline CCellIterator( CEntityMatrix *matrix,TPattern *pattern,sint32 x, sint32 y )
|
|
:_Matrix(matrix),_Pattern(pattern)
|
|
{
|
|
#ifdef NL_DEBUG
|
|
nlassert(_Pattern!=NULL);
|
|
nlassert(_Pattern->size()>0);
|
|
nlassert(_Pattern->size()<32768); // a numeric over-run limit
|
|
nlassert(_Matrix!=NULL);
|
|
#endif
|
|
// setup the iterator to point to the start of the pattern and setup properties accordingly
|
|
_IndexInPattern = 0;
|
|
_RunLengthRemaining= _Pattern->runLength(0);
|
|
_X = uint8( WorldXtoMatrixX(x) - (sint16)(pattern->runLength(0)/2) );
|
|
_Y = uint8( WorldYtoMatrixY(y) - (sint16)(pattern->size()/2) );
|
|
}
|
|
|
|
///\return the en
|
|
inline CEntityListLink<CEntityBase>*operator*()
|
|
{
|
|
return & ( (*_Matrix)[_Y][_X] );
|
|
}
|
|
inline CCellIterator &operator++()
|
|
{
|
|
#ifdef NL_DEBUG
|
|
// make sure we aren'TEntity trying to access an uninitialised iterator
|
|
nlassert(_IndexInPattern < _Pattern->size());
|
|
#endif
|
|
// if we're not at the end of the current run continue run else move on to next line
|
|
if (_RunLengthRemaining!=0)
|
|
{
|
|
--_RunLengthRemaining;
|
|
++_X;
|
|
}
|
|
else
|
|
{
|
|
++_IndexInPattern;
|
|
// check if end not reached
|
|
if ( _IndexInPattern < _Pattern->size() )
|
|
{
|
|
_RunLengthRemaining= _Pattern->runLength(_IndexInPattern);
|
|
_X= uint8( _X + _Pattern->startDx(_IndexInPattern) );
|
|
++_Y;
|
|
}
|
|
}
|
|
|
|
return *this;
|
|
}
|
|
|
|
inline bool end() const
|
|
{
|
|
return _IndexInPattern >= _Pattern->size();
|
|
}
|
|
|
|
protected:
|
|
/// coords of the current cells in the matrix
|
|
uint8 _X;
|
|
uint8 _Y;
|
|
// matrix used by the iterator
|
|
CEntityMatrix* _Matrix;
|
|
/// current pattern used
|
|
TPattern* _Pattern;
|
|
/// iterator in the used pattern (used to see in which row of the pattern we are)
|
|
uint32 _IndexInPattern;
|
|
/// remaining run length
|
|
uint32 _RunLengthRemaining;
|
|
};
|
|
|
|
template <class TPattern >
|
|
class CCellIteratorBorder : public CCellIterator<TPattern>
|
|
{
|
|
public:
|
|
/// ctor only used before operator = in STL-like for loops
|
|
inline CCellIteratorBorder(){}
|
|
/// real ctor
|
|
/// matrix is the observed matrix, pattern is the pattern used to iterate
|
|
/// x and y are the world coords of the center point
|
|
inline CCellIteratorBorder( CEntityMatrix *matrix,TPattern *pattern,sint32 x, sint32 y )
|
|
:CCellIterator<TPattern>(matrix,pattern,x,y)
|
|
{
|
|
#ifdef NL_DEBUG
|
|
nlassert(this->_Pattern!=NULL);
|
|
nlassert(this->_Pattern->size()>0);
|
|
nlassert(this->_Pattern->size()<32768); // a numeric over-run limit
|
|
nlassert(this->_Matrix!=NULL);
|
|
#endif
|
|
// setup the iterator to point to the start of the pattern and setup properties accordingly
|
|
this->_IndexInPattern = 0;
|
|
this->_RunLengthRemaining = this->_Pattern->runLength(0);
|
|
this->_X = uint8( WorldXtoMatrixX(x) - (sint16)(pattern->runLength(0)/2) );
|
|
this->_Y = uint8( WorldYtoMatrixY(y) - (sint16)(pattern->size()/2) );
|
|
}
|
|
inline CCellIteratorBorder &operator++()
|
|
{
|
|
#ifdef NL_DEBUG
|
|
// make sure we aren'TEntity trying to access an uninitialised iterator
|
|
nlassert(this->_IndexInPattern < this->_Pattern->size());
|
|
#endif
|
|
|
|
if ( this->_RunLengthRemaining !=0 )
|
|
{
|
|
if ( this->_Pattern->runLength(this->_IndexInPattern) == 1 )
|
|
{
|
|
--this->_RunLengthRemaining;
|
|
this->_X+= this->_Pattern->size() - 1;
|
|
}
|
|
else
|
|
{
|
|
--this->_RunLengthRemaining;
|
|
++this->_X;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
++this->_IndexInPattern;
|
|
// check if end not reached
|
|
if ( this->_IndexInPattern < this->_Pattern->size() )
|
|
{
|
|
this->_RunLengthRemaining= this->_Pattern->runLength(this->_IndexInPattern);
|
|
this->_X= uint8( this->_X + this->_Pattern->startDx(this->_IndexInPattern) );
|
|
++this->_Y;
|
|
}
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/*
|
|
-----------------------------------------------------------------------------------------------------
|
|
class CAIEntityMatrix<T>::CEntityIteratorTemplate
|
|
class CAIEntityMatrix<T>::CEntityIteratorLinear
|
|
class CAIEntityMatrix<T>::CEntityIteratorRandom
|
|
|
|
This class provides an iterator for iterating across the entities listed in the cells of a matrix
|
|
'_matrix' following the pattern described by '_Pattern'
|
|
|
|
The class is composed of a CCellIterator' _CellIt' responsible for iterating across the matrix
|
|
and an entity pointer '_Entity' used for iterating over the entities in each matrix cell
|
|
|
|
Note that unlinking, moving or deleting the entity refferenced by a CEntityIteratorLinear iterator
|
|
invalidates it.
|
|
-----------------------------------------------------------------------------------------------------
|
|
*/
|
|
template <class TPattern, class TCellIt>
|
|
class CEntityIteratorTemplate
|
|
{
|
|
public:
|
|
inline CEntityIteratorTemplate(){}
|
|
inline CEntityIteratorTemplate(CEntityMatrix *matrix,
|
|
TPattern *pattern,
|
|
sint32 centerX,
|
|
sint32 centerY)
|
|
: _CellIt(matrix,pattern,centerX,centerY),_CenterPosX(double(centerX)/1000.0),_CenterPosY(double(centerY)/1000.0)
|
|
{
|
|
// get a pointer to the list link
|
|
_Entity=(*_CellIt);
|
|
}
|
|
|
|
|
|
inline CEntityBase &operator*()
|
|
{
|
|
#ifdef NL_DEBUG
|
|
// make sure we aren't trying to access passed the end of list
|
|
nlassert(!end());
|
|
#endif
|
|
CEntityBase * entity = dynamic_cast<CEntityBase *>(_Entity->entity());
|
|
nlassert(entity);
|
|
return *entity;
|
|
}
|
|
|
|
inline const CEntityIteratorTemplate &operator++()
|
|
{
|
|
#ifdef NL_DEBUG
|
|
// if you are on a breakpoint here it is because you've tried to do a ++ on an iterator
|
|
nlassert(!_CellIt.end());
|
|
#endif
|
|
// repeat the following loop until either we come to the end of the cell iterator or we find a valid entity
|
|
do
|
|
{
|
|
// try to get the next entity in the cell
|
|
_Entity=_Entity->next();
|
|
if (_Entity==*_CellIt)
|
|
{
|
|
// we're at the end of the entity list for this cell so try to find another cell with a valid entity
|
|
do
|
|
{
|
|
++_CellIt;
|
|
}
|
|
while ( !_CellIt.end()
|
|
&& (*_CellIt)->unlinked());
|
|
|
|
_Entity=(*_CellIt)->next();
|
|
}
|
|
}
|
|
while ( !_CellIt.end()
|
|
&& ( _Entity->unlinked()
|
|
|| ! testValidity(_Entity->entity()) ) );
|
|
// as cells are tiled over the world, we need to check if our entity have a real good match with the scanned position.
|
|
return *this;
|
|
}
|
|
// method for testing iterator for end of current sequence
|
|
inline bool end()
|
|
{
|
|
// the following can only happen if there are no more entites in cell and no more deltas in cell iterator tbl
|
|
return _CellIt.end();
|
|
}
|
|
inline float getDistance(){return _Distance;}
|
|
|
|
protected:
|
|
/// test the validity of an entity
|
|
virtual bool testValidity( CEntityBase* entity ) = 0;
|
|
|
|
TCellIt _CellIt; // the cell iterator
|
|
const CEntityListLink<CEntityBase>* _Entity; // which entity are we pointing at (within the cell)
|
|
|
|
// center position
|
|
double _CenterPosX;
|
|
double _CenterPosY;
|
|
// distance to center
|
|
float _Distance;
|
|
};
|
|
|
|
/// iterator used to get entities in a disc around a point
|
|
class CEntityIteratorDisc : public CEntityIteratorTemplate<CEntityMatrixPatternSymetrical, CCellIterator<CEntityMatrixPatternSymetrical> >
|
|
{
|
|
public:
|
|
inline CEntityIteratorDisc(){}
|
|
inline CEntityIteratorDisc(CEntityMatrix *matrix,CEntityMatrixPatternSymetrical *pattern,
|
|
sint32 posX,
|
|
sint32 posY,
|
|
double radiusSquare)
|
|
:CEntityIteratorTemplate<CEntityMatrixPatternSymetrical, CCellIterator<CEntityMatrixPatternSymetrical> >
|
|
( matrix,
|
|
pattern,
|
|
posX,
|
|
posY
|
|
),
|
|
_RadiusSquare(radiusSquare){}
|
|
|
|
protected:
|
|
|
|
inline bool testValidity( CEntityBase* entity )
|
|
{
|
|
if( entity == 0 )
|
|
{
|
|
nlwarning("CEntityIteratorDisc::testValidity entity == 0 !!");
|
|
return false;
|
|
}
|
|
double dx = double(entity->getState().X) /1000.0 - _CenterPosX;
|
|
double dy = double(entity->getState().Y) /1000.0 - _CenterPosY;
|
|
double distanceSquare = dx * dx + dy * dy;
|
|
if ( distanceSquare <= _RadiusSquare )
|
|
{
|
|
_Distance = (float)sqrt(distanceSquare);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
double _RadiusSquare;
|
|
};
|
|
|
|
/// iterator used to get entities in a truncated cone ( a trapezoid in fact )
|
|
class CEntityIteratorCone : public CEntityIteratorTemplate<CEntityMatrixPatternRect, CCellIterator<CEntityMatrixPatternRect> >
|
|
{
|
|
public:
|
|
inline CEntityIteratorCone(){}
|
|
inline CEntityIteratorCone(CEntityMatrix *matrix,
|
|
CEntityMatrixPatternRect *pattern,
|
|
const CAreaQuad<sint32> * cone,
|
|
const CAreaCoords<sint32> & center,
|
|
const CEntityBase* mainTarget)
|
|
:CEntityIteratorTemplate<CEntityMatrixPatternRect, CCellIterator<CEntityMatrixPatternRect> >
|
|
( matrix,
|
|
pattern,
|
|
center.X,
|
|
center.Y
|
|
),
|
|
_Cone(cone),
|
|
_MainTarget(mainTarget)
|
|
{
|
|
#ifdef NL_DEBUG
|
|
nlassert(cone);
|
|
#endif
|
|
}
|
|
private:
|
|
|
|
inline bool testValidity( CEntityBase* entity )
|
|
{
|
|
if( entity == 0 )
|
|
{
|
|
nlwarning("CEntityIteratorCone::testValidity entity == 0 !!");
|
|
return false;
|
|
}
|
|
|
|
if ( entity != _MainTarget && _Cone->contains( CAreaCoords<sint32>(entity->getState().X,entity->getState().Y) ) )
|
|
{
|
|
double dx = double(entity->getState().X) /1000.0 - _CenterPosX;
|
|
double dy = double(entity->getState().Y) /1000.0 - _CenterPosY;
|
|
double distanceSquare = dx * dx + dy * dy;
|
|
_Distance = (float)sqrt(distanceSquare);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
const CAreaQuad<sint32> * _Cone;
|
|
const CEntityBase* _MainTarget;
|
|
};
|
|
|
|
/// iterator used to get entities in a disc around a point
|
|
class CEntityIteratorChainCenter : public CEntityIteratorDisc
|
|
{
|
|
public:
|
|
inline CEntityIteratorChainCenter(){}
|
|
inline CEntityIteratorChainCenter(CEntityMatrix *matrix,
|
|
CEntityMatrixPatternSymetrical *pattern,
|
|
sint32 posX,
|
|
sint32 posY,
|
|
double radiusSquare,
|
|
const std::vector<CEntityBase*> * addedEntities,
|
|
ACTNATURE::TActionNature nature,
|
|
const TDataSetRow & actor,
|
|
const CEntityBase * mainTarget
|
|
)
|
|
:CEntityIteratorDisc(matrix,pattern,posX,posY,radiusSquare),
|
|
_AddedEntities(addedEntities),_ActorRowId(actor),_Nature(nature),_MainTarget(mainTarget){}
|
|
|
|
private:
|
|
|
|
inline bool testValidity( CEntityBase* entity )
|
|
{
|
|
if( entity == 0 )
|
|
{
|
|
nlwarning("CEntityIteratorChainCenter::testValidity entity == 0 !!");
|
|
return false;
|
|
}
|
|
|
|
for ( uint i = 0; i < _AddedEntities->size(); i++ )
|
|
{
|
|
if ( (*_AddedEntities)[i] == entity )
|
|
return false;
|
|
}
|
|
|
|
const bool mainTarget = (entity == _MainTarget);
|
|
std::string dummy;
|
|
|
|
switch (_Nature)
|
|
{
|
|
case ACTNATURE::FIGHT:
|
|
if ( ! PHRASE_UTILITIES::testOffensiveActionAllowed(_ActorRowId, entity->getEntityRowId(), dummy, mainTarget) )
|
|
{
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
case ACTNATURE::OFFENSIVE_MAGIC:
|
|
case ACTNATURE::CURATIVE_MAGIC:
|
|
if ( ! PHRASE_UTILITIES::validateSpellTarget(_ActorRowId, entity->getEntityRowId(), _Nature, dummy, mainTarget) )
|
|
{
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
nlwarning("<CEntityIteratorChainCenter::testValidity> bad action nature: %s", ACTNATURE::toString(_Nature).c_str());
|
|
}
|
|
|
|
return CEntityIteratorDisc::testValidity( entity );
|
|
}
|
|
|
|
const std::vector<CEntityBase*>* _AddedEntities;
|
|
ACTNATURE::TActionNature _Nature;
|
|
TDataSetRow _ActorRowId;
|
|
const CEntityBase * _MainTarget;
|
|
|
|
};
|
|
|
|
|
|
/// iterator used to get entities in a disc around a point
|
|
class CEntityIteratorChainBorder : public CEntityIteratorTemplate<CEntityMatrixPatternBorder, CCellIteratorBorder<CEntityMatrixPatternBorder> >
|
|
{
|
|
public:
|
|
inline CEntityIteratorChainBorder(){}
|
|
inline CEntityIteratorChainBorder(CEntityMatrix *matrix,
|
|
CEntityMatrixPatternBorder *pattern,
|
|
sint32 posX,
|
|
sint32 posY,
|
|
double radiusSquare,
|
|
const std::vector<CEntityBase*> * entities,
|
|
ACTNATURE::TActionNature nature,
|
|
const TDataSetRow & actor,
|
|
const CEntityBase * mainTarget
|
|
)
|
|
:CEntityIteratorTemplate<CEntityMatrixPatternBorder, CCellIteratorBorder<CEntityMatrixPatternBorder> >
|
|
( matrix,
|
|
pattern,
|
|
posX,
|
|
posY
|
|
),
|
|
_RadiusSquare(radiusSquare),_AddedEntities(entities),_ActorRowId(actor),_Nature(nature),_MainTarget(mainTarget){}
|
|
|
|
private:
|
|
|
|
inline bool testValidity( CEntityBase* entity )
|
|
{
|
|
if( entity == 0 )
|
|
{
|
|
nlwarning("CEntityIteratorChainBorder::testValidity entity == 0 !!");
|
|
return false;
|
|
}
|
|
|
|
for ( uint i = 0; i < _AddedEntities->size(); i++ )
|
|
{
|
|
if ( (*_AddedEntities)[i] == entity )
|
|
return false;
|
|
}
|
|
|
|
const bool mainTarget = (entity == _MainTarget);
|
|
std::string dummy;
|
|
|
|
switch (_Nature)
|
|
{
|
|
case ACTNATURE::FIGHT:
|
|
if ( ! PHRASE_UTILITIES::testOffensiveActionAllowed(_ActorRowId, entity->getEntityRowId(), dummy, mainTarget) )
|
|
{
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
case ACTNATURE::OFFENSIVE_MAGIC:
|
|
case ACTNATURE::CURATIVE_MAGIC:
|
|
if ( ! PHRASE_UTILITIES::validateSpellTarget(_ActorRowId, entity->getEntityRowId(), _Nature, dummy, mainTarget) )
|
|
{
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
nlwarning("<CEntityIteratorChainBorder::testValidity> bad action nature: %s", ACTNATURE::toString(_Nature).c_str());
|
|
}
|
|
|
|
double dx = double(entity->getState().X) /1000.0 - _CenterPosX;
|
|
double dy = double(entity->getState().Y) /1000.0 - _CenterPosY;
|
|
double distanceSquare = dx * dx + dy * dy;
|
|
if ( distanceSquare <= _RadiusSquare )
|
|
{
|
|
_Distance = (float)sqrt(distanceSquare);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
double _RadiusSquare;
|
|
const std::vector<CEntityBase*> * _AddedEntities;
|
|
ACTNATURE::TActionNature _Nature;
|
|
TDataSetRow _ActorRowId;
|
|
const CEntityBase * _MainTarget;
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// A line of the matrix
|
|
class CMatrixLine
|
|
{
|
|
public:
|
|
/// one and only accessor
|
|
inline CEntityListLink<CEntityBase> &operator[](uint8 x) { return Line[x]; }
|
|
private:
|
|
/// data
|
|
CEntityListLink<CEntityBase> Line[256];
|
|
};
|
|
|
|
|
|
/// link an entity to the matrix
|
|
inline void linkToMatrix(sint32 x, sint32 y, CEntityListLink<CEntityBase> & link)
|
|
{
|
|
// too slow H_AUTO(linkToMatrix);
|
|
link.link(_Matrix [(uint8)WorldYtoMatrixY(y)] [(uint8)WorldXtoMatrixX(x)]);
|
|
}
|
|
|
|
|
|
inline CEntityIteratorDisc beginEntitiesInDisc(CEntityMatrixPatternSymetrical * pattern ,sint32 x, sint32 y,double radiusSquare)
|
|
{
|
|
CEntityIteratorDisc newIt(this,pattern,x,y,radiusSquare);
|
|
++newIt;
|
|
return newIt;
|
|
}
|
|
|
|
inline CEntityIteratorCone beginEntitiesInCone(CEntityMatrixPatternRect * pattern , const CAreaQuad<sint32> * cone, const CAreaCoords<sint32> & center, const CEntityBase * mainTarget)
|
|
{
|
|
CEntityIteratorCone newIt(this,pattern, cone, center, mainTarget);
|
|
++newIt;
|
|
return newIt;
|
|
}
|
|
|
|
inline CEntityIteratorChainCenter beginEntitiesInChainCenter(CEntityMatrixPatternSymetrical * pattern ,sint32 x, sint32 y,double radiusSquare, const std::vector<CEntityBase*> *addedEntities, ACTNATURE::TActionNature nature, const TDataSetRow & actor, const CEntityBase * mainTarget)
|
|
{
|
|
CEntityIteratorChainCenter newIt(this,pattern,x,y,radiusSquare,addedEntities, nature, actor, mainTarget);
|
|
++newIt;
|
|
return newIt;
|
|
}
|
|
|
|
inline CEntityIteratorChainBorder beginEntitiesInChainBorder(CEntityMatrixPatternBorder * pattern ,sint32 x, sint32 y,double radiusSquare, const std::vector<CEntityBase*> *addedEntities, ACTNATURE::TActionNature nature, const TDataSetRow & actor, const CEntityBase * mainTarget)
|
|
{
|
|
CEntityIteratorChainBorder newIt(this,pattern,x,y,radiusSquare,addedEntities, nature, actor, mainTarget);
|
|
++newIt;
|
|
return newIt;
|
|
}
|
|
|
|
|
|
// table lookup operator - should be used as myMatrix[y][x]
|
|
inline CMatrixLine & operator[](uint8 y)
|
|
{
|
|
return _Matrix[y];
|
|
}
|
|
|
|
private:
|
|
/// the matrix data. WARNING acces is _Matrix[y][x]
|
|
CMatrixLine _Matrix[256];
|
|
};
|
|
|
|
//the entity matrix
|
|
extern CEntityMatrix EntityMatrix;
|
|
|
|
#endif // RY_ENTITY_MATRIX_H
|
|
|
|
/* End of entity_matrix.h */
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|