khanat-code-old/code/nel/tools/3d/object_viewer/vegetable_edit_tools.cpp
2014-09-03 07:06:43 +02:00

69 lines
1.9 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std_afx.h"
#include "object_viewer.h"
#include "vegetable_edit_tools.h"
CDirectEditableRangeFloat::CDirectEditableRangeFloat(const std::string &id, float defaultMin, float defaultMax, const std::string &title)
: CEditableRangeFloat(id, NULL, defaultMin, defaultMax), _Title(title)
{
}
void CDirectEditableRangeFloat::init(uint32 x, uint32 y, CWnd *pParent)
{
uint dx= 60;
CEditableRangeFloat::init(x+dx, y, pParent);
CRect rect;
rect.SetRect(x, y+10, x+dx, y+25);
_StaticText.Create(_Title.c_str(), WS_CHILD | WS_VISIBLE, rect, pParent);
_StaticText.SetFont(pParent->GetFont());
}
void CDirectEditableRangeFloat::setFloat(float *value, IVegetableRefresh *vegetRefresh)
{
nlassert(value);
_Wrapper.Value= value;
_Wrapper.VegetableRefresh= vegetRefresh;
setWrapper(&_Wrapper);
// update view.
updateValueFromReader();
}
void CDirectEditableRangeFloat::enableWrite(bool enb)
{
_Wrapper.WriteEnabled= enb;
}
float CDirectEditableRangeFloat::CDirectFloatWrapper::get(void) const
{
return *Value;
}
void CDirectEditableRangeFloat::CDirectFloatWrapper::set(const float &f)
{
if(WriteEnabled)
{
*Value= f;
VegetableRefresh->refreshVegetableDisplay();
}
}