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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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332 lines
10 KiB
C++
332 lines
10 KiB
C++
/**
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* \file main.cpp
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* \date November 2004
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* \author Matt Raykowski
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* \author Henri Kuuste
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*/
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "globals.h"
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#include "resource.h"
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//
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// System Includes
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//
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#ifdef NL_OS_WINDOWS
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# define NOMINMAX
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# include <windows.h>
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HINSTANCE ghInstance = 0;
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#endif
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#include <string>
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//
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// CEGUI Includes
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//
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#include <nel/cegui/inellibrary.h>
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#include <nel/cegui/nelrenderer.h>
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//#include <nel/cegui/nellogger.h>
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#include <CEGUI.h>
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#include "NeLDriver.h"
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#include <nel/misc/hierarchical_timer.h>
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#include <nel/misc/dynloadlib.h>
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//
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// Namespaces
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//
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using namespace std;
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//
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// NEL GLOBALS
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//
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NeLDriver *gDriver;
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uint16 gScreenWidth;
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uint16 gScreenHeight;
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//
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// CEGUI GLOBALS
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//
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//CEGUI::NeLLogger *gGuiLogger;
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CEGUI::System *gGuiSystem;
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CEGUI::Renderer *gGuiRenderer;
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bool gStopDemo;
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void createDemoWindows();
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void initDemoEventWiring();
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bool handleQuit(const CEGUI::EventArgs& e);
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bool handleSlider(const CEGUI::EventArgs& e);
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bool handleRadio(const CEGUI::EventArgs& e);
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bool handleCheck(const CEGUI::EventArgs& e);
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#ifndef CEGUI_DATA_DIR
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#define CEGUI_DATA_DIR "datafiles"
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#endif // CEGUI_DATA_DIR
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#ifdef NL_OS_WINDOWS
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int WINAPI WinMain( HINSTANCE hInstance,
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HINSTANCE hPrevInstance,
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LPSTR lpCmdLine,
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int nCmdShow ) {
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ghInstance = hInstance;
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#else
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int main(int argc, char **argv)
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{
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#endif
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NLMISC::CApplicationContext myApplicationContext;
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try {
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gScreenWidth=800;
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gScreenHeight=600;
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NLMISC::CPath::addSearchPath(CEGUI_DATA_DIR,true,false);
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// Load the CEGUI renderer and get a handle to the library.
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NLMISC::CLibrary driverLib;
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if(!driverLib.loadLibrary("nelceguirenderer", true, true , true)) {
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nlerror("Failed to load NeL CEGUI Renderer library.");
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}
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NELRENDERER_CREATE_PROC createNelRenderer = reinterpret_cast<NELRENDERER_CREATE_PROC>(driverLib.getSymbolAddress(NELRENDERER_CREATE_PROC_NAME));
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// CCeguiRendererNelLibrary *nelCeguiDriverLib = dynamic_cast<CCeguiRendererNelLibrary *>(driverLib.getNelLibraryInterface());
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NL3D::UDriver *driver;
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// Create a driver
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uint icon = 0;
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#ifdef NL_OS_WINDOWS
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icon = (uint)LoadIcon(ghInstance,MAKEINTRESOURCE(IDI_ICON1));
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#endif
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bool useD3D = false;
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#ifdef NL_INDEX_BUFFER_H //new 3d
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NL3D::UDriver *driver = NL3D::UDriver::createDriver(icon,useD3D);
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#else
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driver = NL3D::UDriver::createDriver(icon);
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#endif
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nlassert(driver);
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nlinfo("Start initializing the 3D system");
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gDriver=new NeLDriver(driver);
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gDriver->init();
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// start up the Gui system.
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//gGuiLogger = nelCeguiDriverLib->createNelLogger();
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//gGuiRenderer = new CEGUI::NeLRenderer(driver);
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gGuiRenderer = createNelRenderer(driver, true);
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gGuiSystem = new CEGUI::System(gGuiRenderer);
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CEGUI::NeLRenderer *rndr = (CEGUI::NeLRenderer *)gGuiRenderer;
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rndr->activateInput();
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rndr->captureCursor(true);
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// load some GUI stuff for demo.
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nlinfo("Start up and configure the GUI system.");
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try {
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using namespace CEGUI;
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Logger::getSingleton().setLoggingLevel(Insane);
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// load scheme and set up defaults
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SchemeManager::getSingleton().loadScheme("TaharezLook.scheme");
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System::getSingleton().setDefaultMouseCursor("TaharezLook", "MouseArrow");
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// create the font and set it up as the default.
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FontManager::getSingleton().createFont("Commonwealth-10.font");
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// load an image to use as a background
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ImagesetManager::getSingleton().createImagesetFromImageFile("BackgroundImage", "GPN-2000-001437.tga");
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// here we will use a StaticImage as the root, then we can use it to place a background image
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Window* background = WindowManager::getSingleton().createWindow("TaharezLook/StaticImage", "background_wnd");
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// set position and size
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background->setPosition(UVector2(cegui_reldim(0), cegui_reldim( 0)));
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background->setSize(UVector2(cegui_reldim(1), cegui_reldim( 1)));
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// disable frame and standard background
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background->setProperty("FrameEnabled", "false");
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background->setProperty("BackgroundEnabled", "false");
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// set the background image
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background->setProperty("Image", "set:BackgroundImage image:full_image");
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// install this as the root GUI sheet
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System::getSingleton().setGUISheet(background);
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// load the windows for Demo7 from the layout file.
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Window* sheet = WindowManager::getSingleton().loadWindowLayout("Demo7Windows.layout");
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// attach this to the 'real' root
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background->addChildWindow(sheet);
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initDemoEventWiring();
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} catch(CEGUI::Exception) { // catch to prevent exit (errors will be logged).
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;
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}
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NLMISC::CRGBA pClearColor(0,0,0,255);
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const CEGUI::Font *fnt = gGuiSystem->getDefaultFont();
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gStopDemo=false;
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// BEGIN MAIN LOOP
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//NLMISC::CHTimer::startBench();
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//NLMISC::CHTimer frameTimer("MAIN_DemoLoop");
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//NLMISC::CHTimer renderGUITimer("MAIN_RenderGUI");
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while(!gStopDemo) {
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//frameTimer.before();
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// stop the demo if the driver stops.
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if(!gDriver->getDriver().isActive()) {
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gStopDemo=true;
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continue;
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}
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gDriver->getDriver().clearBuffers(pClearColor);
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// RUN UPDATES
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// 3D
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gDriver->update();
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// handle some input
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if(gDriver->getDriver().AsyncListener.isKeyPushed(NLMISC::KeyESCAPE)) {
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gStopDemo=true;
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}
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// RUN RENDERS
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// draw display
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//renderGUITimer.before();
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gGuiSystem->renderGUI();
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//renderGUITimer.after();
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// 3D
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gDriver->render();
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// End 3D
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// 3D Swap ** ALWAYS THE LAST PART
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gDriver->getDriver().swapBuffers();
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if(gDriver->getDriver().AsyncListener.isKeyPushed(NLMISC::KeyF2)) {
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NLMISC::CBitmap btm;
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gDriver->getDriver().getBuffer(btm);
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std::string filename = NLMISC::CFile::findNewFile("screenshot.jpg");
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NLMISC::COFile fs(filename);
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btm.writeJPG(fs);
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nlinfo("Screenshot '%s' saved", filename.c_str());
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}
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// 3D Swap ** NOTHING AFTER THIS
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//frameTimer.after();
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if(gDriver->getDriver().AsyncListener.isKeyPushed(NLMISC::KeyF3)) {
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NLMISC::CHTimer::display();
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}
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}
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// END MAIN LOOP
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} catch(NLMISC::Exception &e) {
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fprintf (stderr,"main trapped an exception: '%s'", e.what ());
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}
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return 0;
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}
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/*************************************************************************
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Sample sub-class for ListboxTextItem that auto-sets the selection brush
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image.
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*************************************************************************/
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class MyListItem : public CEGUI::ListboxTextItem
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{
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public:
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MyListItem(const CEGUI::String& text) : ListboxTextItem(text)
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{
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setSelectionBrushImage((CEGUI::utf8*)"TaharezLook", (CEGUI::utf8*)"MultiListSelectionBrush");
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}
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};
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/*************************************************************************
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Perform required event hook-ups for this demo.
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*************************************************************************/
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void initDemoEventWiring(void)
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{
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using namespace CEGUI;
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WindowManager::getSingleton().getWindow("Demo7/Window1/Quit")->
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subscribeEvent(PushButton::EventClicked, handleQuit);
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WindowManager::getSingleton().getWindow("Demo7/Window1/Slider1")->
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subscribeEvent(Slider::EventValueChanged, handleSlider);
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WindowManager::getSingleton().getWindow("Demo7/Window1/Checkbox")->
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subscribeEvent(Checkbox::EventCheckStateChanged, handleCheck);
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WindowManager::getSingleton().getWindow("Demo7/Window1/Radio1")->
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subscribeEvent(RadioButton::EventSelectStateChanged, handleRadio);
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WindowManager::getSingleton().getWindow("Demo7/Window1/Radio2")->
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subscribeEvent(RadioButton::EventSelectStateChanged, handleRadio);
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WindowManager::getSingleton().getWindow("Demo7/Window1/Radio3")->
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subscribeEvent(RadioButton::EventSelectStateChanged, handleRadio);
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}
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bool handleQuit(const CEGUI::EventArgs& e)
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{
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gStopDemo=true;
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return true;
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}
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bool handleSlider(const CEGUI::EventArgs& e)
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{
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using namespace CEGUI;
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float val = ((Slider*)((const WindowEventArgs&)e).window)->getCurrentValue();
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((ProgressBar*)WindowManager::getSingleton().getWindow("Demo7/Window2/Progbar1"))->setProgress(val);
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((ProgressBar*)WindowManager::getSingleton().getWindow("Demo7/Window2/Progbar2"))->setProgress(1.0f - val);
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WindowManager::getSingleton().getWindow("root_wnd")->setAlpha(val);
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return true;
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}
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bool handleRadio(const CEGUI::EventArgs& e)
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{
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using namespace CEGUI;
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CEGUI::uint id = ((RadioButton*)((const WindowEventArgs&)e).window)->getSelectedButtonInGroup()->getID();
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if (id == 0)
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{
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WindowManager::getSingleton().getWindow("Demo7/Window2/Image1")->setProperty("Image", "set:WerewolfGuiImagery image:CeguiLogo");
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}
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else if (id == 1)
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{
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WindowManager::getSingleton().getWindow("Demo7/Window2/Image1")->setProperty("Image", "set:WerewolfGuiImagery image:NeLLogo");
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}
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else
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{
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WindowManager::getSingleton().getWindow("Demo7/Window2/Image1")->setProperty("Image", "set:WerewolfGuiImagery image:WerewolfLogo");
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}
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return true;
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}
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bool handleCheck(const CEGUI::EventArgs& e)
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{
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using namespace CEGUI;
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if (((Checkbox*)((const WindowEventArgs&)e).window)->isSelected())
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{
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WindowManager::getSingleton().getWindow("Demo7/Window3")->show();
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}
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else
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{
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WindowManager::getSingleton().getWindow("Demo7/Window3")->hide();
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}
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return true;
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}
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