khanat-code-old/code/ryzom/tools/sheets_packer/sheets_packer.cpp

158 lines
4.2 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////
// INCLUDES //
//////////////
#include "stdpch.h"
// Application
#include "sheets_packer_cfg.h"
#include "sheet_manager.h"
#include "continent_manager_build.h"
///////////
// USING //
///////////
using namespace NLMISC;
/////////////
// GLOBALS //
/////////////
NLLIGO::CLigoConfig LigoConfig;
///////////////
// FUNCTIONS //
///////////////
//---------------------------------------------------
// MAIN :
// Entry for the Apllication.
//---------------------------------------------------
int main(int argc, char **argv)
{
CApplicationContext applicationContext;
// Parse Command Line.
NLMISC::CCmdArgs args;
args.setDescription("Pack all sheets needed by client. All parameters must be defined in sheets_packer.cfg and there is no parameters from command-line.");
if (!args.parse(argc, argv)) return 1;
CFileDisplayer *fd = NULL;
/////////////////////////////////
// Initialize the application. //
try
{
// Add a displayer for Debug Infos, disable log.log.
createDebug(NULL, false);
CLog::setProcessName("sheets_packer");
fd = new CFileDisplayer(getLogDirectory() + "sheets_packer.log", true, "SHEETS_PACKER.LOG");
// register ligo 'standard' class
NLLIGO::Register();
DebugLog->addDisplayer(fd);
InfoLog->addDisplayer(fd);
WarningLog->addDisplayer(fd);
ErrorLog->addDisplayer(fd);
AssertLog->addDisplayer(fd);
// Load the application configuration.
nlinfo("Loading config file...");
AppCfg.init(ConfigFileName);
// Define the root path that contains all data needed for the application.
nlinfo("Adding search paths...");
for (uint i = 0; i < AppCfg.DataPath.size(); i++)
CPath::addSearchPath(NLMISC::expandEnvironmentVariables(AppCfg.DataPath[i]), true, false);
// Initialize Sheet IDs.
nlinfo("Init SheetId...");
CSheetId::init(true);
// load packed sheets
nlinfo("Loading sheets...");
IProgressCallback callback;
SheetMngr.setOutputDataPath(NLMISC::expandEnvironmentVariables(AppCfg.OutputDataPath));
SheetMngr.load(callback, true, true, AppCfg.DumpVisualSlotsIndex);
// Make the lmconts.packed file
if (!LigoConfig.readPrimitiveClass(AppCfg.LigoPrimitiveClass.c_str(), false))
nlwarning("Can't load primitive class file %s", AppCfg.LigoPrimitiveClass.c_str());
NLLIGO::CPrimitiveContext::instance().CurrentLigoConfig = &LigoConfig;
buildLMConts(AppCfg.WorldSheet, NLMISC::expandEnvironmentVariables(AppCfg.PrimitivesPath), NLMISC::expandEnvironmentVariables(AppCfg.OutputDataPath));
}
catch(const EFatalError &) { return EXIT_FAILURE; /* nothing to do */ }
catch(const Exception &e)
{
try
{
nlerror ("Initialization of the application failed : %s", e.what());
}
catch(const EFatalError &)
{
// nothing to do
}
// Failure -> Exit.
return EXIT_FAILURE;
}
/////////////////////////////
// Release all the memory. //
try
{
DebugLog->removeDisplayer("SHEETS_PACKER.LOG");
InfoLog->removeDisplayer("SHEETS_PACKER.LOG");
WarningLog->removeDisplayer("SHEETS_PACKER.LOG");
ErrorLog->removeDisplayer("SHEETS_PACKER.LOG");
AssertLog->removeDisplayer("SHEETS_PACKER.LOG");
if (fd) delete fd;
fd = NULL;
}
catch(const EFatalError &) { return EXIT_FAILURE; /* nothing to do */ }
catch(const Exception &e)
{
try
{
nlerror ("Release of the application failed: %s", e.what());
}
catch(const EFatalError &)
{
// nothing to do
}
// Failure -> Exit.
return EXIT_FAILURE;
}
// EXIT of the Application.
return EXIT_SUCCESS;
}// main //