khanat-code-old/code/ryzom/server/src/ai_service/continent.h
2010-05-08 15:37:08 +02:00

1261 lines
41 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CONTINENT_H
#define CONTINENT_H
#include "nel/misc/string_mapper.h"
#include "child_container.h"
#include "alias_tree_root.h"
#include "manager_parent.h"
#include "family_profile.h"
#include "ai_place_xyr.h"
#include "server_share/mission_messages.h"
#include <set>
#include "family_behavior.h"
#include "ai_outpost.h"
#include "service_dependencies.h"
#include "sheets.h"
class CContinent;
class CRegion;
class COutpost;
class CCellZone;
class CGroupFamily;
class IGroupDesc;
template <class FamilyT>
class CGroupDesc;
template <class FamilyT>
class CBotDesc;
class CCell;
class CFaunaZone;
class CNpcZone;
class CRoad;
class CRoadTrigger;
class CAIInstance;
class CMgrFauna;
class CMgrNpc;
class CGrpFauna;
class CGroupNpc;
//////////////////////////////////////////////////////////////////////////////
// CPopulationRecord //
//////////////////////////////////////////////////////////////////////////////
// the description of the sets of alternative populations for the group
class CPopulationRecord
{
public:
CPopulationRecord(AISHEETS::ICreatureCPtr const& sheetData, uint count);
bool operator==(CPopulationRecord const& other) const;
AISHEETS::ICreatureCPtr getCreatureSheet() const;
uint getBotCount(bool useCreatureMultiplier) const;
uint32 getEnergyValue(bool useCreatureMultiplier) const;
private:
AISHEETS::ICreatureCPtr _SheetData;
uint _Count;
};
//////////////////////////////////////////////////////////////////////////////
// CPopulationOwner //
//////////////////////////////////////////////////////////////////////////////
class CPopulationOwner
{
public:
virtual ~CPopulationOwner() { }
// virtual std::string getPopulationOwnerIndexString() const = 0;
virtual std::string getIndexString() const = 0;
// {
// return getPopulationOwnerIndexString();
// }
};
//////////////////////////////////////////////////////////////////////////////
// CPopulation //
//////////////////////////////////////////////////////////////////////////////
class CPopulation
: public CAliasChild<CPopulationOwner>
, public NLMISC::CRefCount
{
public:
CPopulation(CPopulationOwner* owner, CAIAliasDescriptionNode* aliasDescription = NULL);
CPopulation(CPopulationOwner* owner, uint32 alias, std::string name);
std::string getIndexString() const;
void setSpawnType(AITYPES::TSpawnType spawnType) { _SpawnType = spawnType; }
AITYPES::TSpawnType const& getSpawnType() { return _SpawnType; }; // always/ day/ night/ etc
void setWeight(uint32 weight) { _Weight=weight; }
uint32 const& getWeight() const { return _Weight; } // random weighting for randomizer
void addPopRecord(CPopulationRecord popRecord);
// passing self off as a vector of CPopulationRecord (to avoid re-writing code)
CPopulationRecord& operator[](size_t idx) const { return const_cast<CPopulationRecord &>(_PopRecords[idx]); }
size_t size() const { return _PopRecords.size(); }
private:
std::vector<CPopulationRecord> _PopRecords;
uint32 _Weight; // random weighting for randomizer
AITYPES::TSpawnType _SpawnType; // always/ day/ night/ etc
};
//////////////////////////////////////////////////////////////////////////////
// CAICircle //
//////////////////////////////////////////////////////////////////////////////
/// Description of a circle with coordinate and radius
class CAICircle
{
public:
CAICircle() { }
template <class V, class R>
CAICircle(V const& center, R radius)
: _Center(center)
, _Radius(radius)
{
}
template <class V>
bool isInside(V const& pos)
{
return (pos - _Center).sqrnorm() <= (_Radius+1)*(_Radius+1);
}
CAIVector const& center() const { return _Center; }
double const& radius() const { return _Radius; }
private:
CAIVector _Center;
double _Radius;
};
//////////////////////////////////////////////////////////////////////////////
// CAabb //
//////////////////////////////////////////////////////////////////////////////
/// A simple AABB class
class CAabb
{
public:
CAabb();
template <class V>
CAabb(std::vector<V> const& coords)
: _VMax(INT_MIN/CAICoord::UNITS_PER_METER, INT_MIN/CAICoord::UNITS_PER_METER)
, _VMin(INT_MAX/CAICoord::UNITS_PER_METER, INT_MAX/CAICoord::UNITS_PER_METER)
{
for (uint k=0; k<coords.size(); ++k)
includePoint(coords[k]);
}
template <class V>
void includePoint(V const& point)
{
if (point.x() < _VMin.x())
_VMin.setX(point.x());
if (point.x() > _VMax.x())
_VMax.setX(point.x());
if (point.y() < _VMin.y())
_VMin.setY(point.y());
if (point.y() > _VMax.y())
_VMax.setY(point.y());
}
void includeAabb(CAabb const& box);
void init();
template<class V>
bool isInside(V const& v)
{
return v.x() >= _VMin.x() && v.y() >= _VMin.y() && v.x() <= _VMax.x() && v.y() <= _VMax.y();
}
CAIVector const& vmin() const { return _VMin; }
CAIVector const& vmax() const { return _VMax; }
private:
CAIVector _VMin;
CAIVector _VMax;
};
//////////////////////////////////////////////////////////////////////////////
// CBaseZone //
//////////////////////////////////////////////////////////////////////////////
/* Contains properties common to all zones
* (fauna zones, nps zones ...)
*/
class CBaseZone
{
public:
typedef CTmpPropertyZone::TTarget TZoneType;
// Add a new Id identifying a substitution CGroupFamily that should be use instead
// of standard CGroupFamily (those defined in CRegion), when spawning fauna on that zone
// Substitution occurs when one or more subtitution id have been added
void addSubstitutionGroupFamilyId(size_t id) { nlassert(id != 0); _SubstitutionGroupFamilyIds.insert(id); }
void removeSubstitutionGroupFamilyId(size_t id) { nlassert(id != 0); _SubstitutionGroupFamilyIds.erase(id); }
bool isSubstituted() const { return !_SubstitutionGroupFamilyIds.empty(); }
bool isSubsitutedForGroupFamily(size_t id) const { return _SubstitutionGroupFamilyIds.count(id) != 0; }
virtual TZoneType getZoneType() const = 0;
virtual AITYPES::CPropertySet& additionalActivities() = 0;
virtual AITYPES::CPropertySet const& additionalActivities () const = 0;
virtual RYAI_MAP_CRUNCH::CWorldPosition const& worldValidPos() const = 0;
private:
std::set<size_t> _SubstitutionGroupFamilyIds;
};
//////////////////////////////////////////////////////////////////////////////
// CFaunaZone //
//////////////////////////////////////////////////////////////////////////////
/// Zone for fauna activity
class CFaunaZone
: public CBaseZone
, public NLMISC::CDbgRefCount<CFaunaZone>
, public CAIPlaceXYR
{
public:
CFaunaZone(CCell *owner, CAIAliasDescriptionNode *adn);
~CFaunaZone();
CCell* getOwner() const;
bool haveActivity(AITYPES::CPropertyId const& activity) const;
bool haveActivity(AITYPES::CPropertySet const& activities) const;
float getFreeAreaScore() const;
AITYPES::CPropertySet& initialActivities() { return _InitialActivities; }
AITYPES::CPropertySet const& initialActivities() const { return _InitialActivities; }
virtual AITYPES::CPropertySet& additionalActivities() { return _AdditionalActivities; }
virtual AITYPES::CPropertySet const& additionalActivities () const { return _AdditionalActivities; }
virtual TZoneType getZoneType() const { return CTmpPropertyZone::Fauna; }
virtual RYAI_MAP_CRUNCH::CWorldPosition const& worldValidPos() const { return CAIPlaceXYR::worldValidPos(); }
private:
uint32 getNbUse() const;
private:
AITYPES::CPropertySet _InitialActivities;
AITYPES::CPropertySet _AdditionalActivities;
};
//////////////////////////////////////////////////////////////////////////////
// CAIRefPlaceXYR //
//////////////////////////////////////////////////////////////////////////////
class CAIRefPlaceXYR
: public CAIPlace
{
public:
CAIRefPlaceXYR(CPlaceOwner* owner, CAIPlace const* zone);
operator CAIPlace const*() const;
NLMISC::CSmartPtr<CAIPlace const> const& getZone() const { return _Zone; }
CAIPos const& midPos() const { return _Zone->midPos(); }
RYAI_MAP_CRUNCH::CWorldPosition const& worldValidPos() const { return _Zone->worldValidPos(); }
float getRadius() const { return _Zone->getRadius(); }
bool atPlace(CAIVectorMirror const& pos) const { return _Zone->atPlace(pos); }
bool atPlace(CAIVector const& pos) const { return _Zone->atPlace(pos); }
virtual bool atPlace(CAIEntityPhysical const* entity) const;
void getRandomPos(RYAI_MAP_CRUNCH::CWorldPosition& pos) const { _Zone->getRandomPos(pos); }
AITYPES::TVerticalPos getVerticalPos() const { return _Zone->getVerticalPos(); }
void display(CStringWriter& stringWriter) const { _Zone->display(stringWriter); }
private:
NLMISC::CSmartPtr<CAIPlace const> _Zone;
};
//////////////////////////////////////////////////////////////////////////////
// CAIRefPlaceXYRFauna //
//////////////////////////////////////////////////////////////////////////////
// Just made to track ref count CFaunaZone ..
class CAIRefPlaceXYRFauna
: public CAIRefPlaceXYR,
public CFaunaGenericPlace
{
public:
CAIRefPlaceXYRFauna(CPlaceOwner* owner, CAIPlace const* zone);
};
//////////////////////////////////////////////////////////////////////////////
// CNpcZone //
//////////////////////////////////////////////////////////////////////////////
/// Zone for npc activity //
class CNpcZone
: public CBaseZone
, public NLMISC::CDbgRefCount<CNpcZone>
, public virtual NLMISC::CVirtualRefCount
{
public:
virtual ~CNpcZone();
void unlinkNpcZone();
/// @name Abstract interface
//@{
virtual CCell* getOwner() const = 0;
virtual const CAliasTreeOwner& getAliasTreeOwner() const = 0;
virtual uint32 getIndex() const = 0;
virtual CPlaceRandomPos& getPlaceRandomPos() = 0;
virtual const CPlaceRandomPos& getPlaceRandomPos() const = 0;
/// Test whether a position is inside the zone
virtual bool atPlace(const CAIVector &pos) const = 0;
virtual bool atPlace(const CAIVectorMirror &pos) const = 0;
/// Return the position of the middle of the zone
virtual const CAIPos &midPos() const = 0;
/// Returns the area of the zone
virtual float getArea() const = 0;
//@}
/// Returns the number of times this zone is occupied
uint32 getNbUse() const;
/// Returns a score corresponding to the empty space
virtual float getFreeAreaScore() const;
std::string getIndexString() const;
void unrefZoneInRoads();
/// @name Accessors
//@{
AITYPES::CPropertySet& properties();
const AITYPES::CPropertySet& properties() const;
std::vector<NLMISC::CDbgPtr<CRoad> >& roads();
//@}
virtual TZoneType getZoneType() const { return CTmpPropertyZone::Npc; }
virtual AITYPES::CPropertySet& additionalActivities() { return _Properties; }
virtual AITYPES::CPropertySet const& additionalActivities () const { return _Properties; }
private:
AITYPES::CPropertySet _Properties;
/// The list of road starting from this zone.
std::vector<NLMISC::CDbgPtr<CRoad> > _Roads;
};
// :TODO: check if that inlining is necessary
//inline void CNpcZone::unrefZoneInRoads(); // See at end of this file
//////////////////////////////////////////////////////////////////////////////
// CNpcZonePlace //
//////////////////////////////////////////////////////////////////////////////
class CNpcZonePlace
: public CNpcZone
, public CPlaceRandomPos
, public CAIPlace
{
public:
CNpcZonePlace(CCell* owner, CAIAliasDescriptionNode* adn);
~CNpcZonePlace();
/// @name CNpcZone implementation
//@{
CCell* getOwner() const;
CAliasTreeOwner const& getAliasTreeOwner() const;
uint32 getIndex() const;
CPlaceRandomPos& getPlaceRandomPos();
CPlaceRandomPos const& getPlaceRandomPos() const;
virtual bool atPlace(const CAIVector &pos) const;
virtual bool atPlace(const CAIVectorMirror &pos) const;
virtual bool atPlace(CAIEntityPhysical const* entity) const;
virtual CAIPos const& midPos() const;
virtual float getArea() const;
virtual RYAI_MAP_CRUNCH::CWorldPosition const& worldValidPos() const;
virtual float getRadius() const;
virtual void display(CStringWriter &stringWriter) const;
virtual AITYPES::TVerticalPos getVerticalPos() const;
virtual void getRandomPos(RYAI_MAP_CRUNCH::CWorldPosition &pos) const;
//@}
void setPosAndRadius(AITYPES::TVerticalPos verticalPos, const CAIPos& pos, uint32 radius);
private:
bool calcRandomPos(CAIPos& pos) const;
private:
RYAI_MAP_CRUNCH::CWorldPosition _worldValidPos;
CAIPos _pos;
float _radius;
};
//////////////////////////////////////////////////////////////////////////////
// CNpcZonePlaceNoPrim //
//////////////////////////////////////////////////////////////////////////////
class CNpcZonePlaceNoPrim
: public virtual NLMISC::CVirtualRefCount
{
public:
CNpcZonePlaceNoPrim();
~CNpcZonePlaceNoPrim();
/// @name CNpcZone implementation
//@{
virtual bool atPlace(const CAIVector &pos) const;
virtual bool atPlace(const CAIVectorMirror &pos) const;
virtual bool atPlace(CAIEntityPhysical const* entity) const;
virtual CAIPos const& midPos() const;
virtual float getArea() const;
virtual RYAI_MAP_CRUNCH::CWorldPosition const& worldValidPos() const;
virtual float getRadius() const;
virtual void display(CStringWriter &stringWriter) const;
virtual AITYPES::TVerticalPos getVerticalPos() const;
virtual void getRandomPos(RYAI_MAP_CRUNCH::CWorldPosition &pos) const;
virtual uint getRandomPosCount() const { return 1; }
//@}
void setPosAndRadius(AITYPES::TVerticalPos verticalPos, const CAIPos& pos, uint32 radius);
private:
bool calcRandomPos(CAIPos& pos) const;
private:
RYAI_MAP_CRUNCH::CWorldPosition _WorldValidPos;
CAIPos _Pos;
float _Radius;
AITYPES::TVerticalPos _VerticalPos;
};
//////////////////////////////////////////////////////////////////////////////
// CNpcZoneShape //
//////////////////////////////////////////////////////////////////////////////
class CNpcZoneShape
: public CNpcZone
, public CAIPlace
{
public:
CNpcZoneShape(CCell* owner, CAIAliasDescriptionNode* adn);
~CNpcZoneShape();
/// @name CNpcZone implementation
//@{
virtual CCell* getOwner() const;
virtual CAliasTreeOwner const& getAliasTreeOwner() const;
virtual uint32 getIndex() const;
virtual CPlaceRandomPos& getPlaceRandomPos();
virtual CPlaceRandomPos const& getPlaceRandomPos() const;
virtual bool atPlace(const CAIVector& pos) const;
virtual bool atPlace(const CAIVectorMirror &pos) const;
virtual bool atPlace(CAIEntityPhysical const* entity) const;
virtual CAIPos const& midPos() const;
virtual float getArea() const;
virtual const RYAI_MAP_CRUNCH::CWorldPosition& worldValidPos() const;
virtual float getRadius() const;
virtual void display(CStringWriter &stringWriter) const;
virtual AITYPES::TVerticalPos getVerticalPos() const;
virtual void getRandomPos(RYAI_MAP_CRUNCH::CWorldPosition &pos) const;
//@}
void setPatat(AITYPES::TVerticalPos verticalPos, const std::vector<CAIVector>& points);
private:
void buildMidPos();
private:
RYAI_MAP_CRUNCH::CWorldPosition _worldValidPos;
CShape _shape;
CAIPos _midPos;
};
//////////////////////////////////////////////////////////////////////////////
// CLazyProcess //
//////////////////////////////////////////////////////////////////////////////
class CLazyProcess
: public NLMISC::CRefCount
{
public:
/// Used to update some dependencies for instance road connections when the first next update of CContinent is called.
virtual void update() const = 0;
/// Used to check if there's no need to add another lazyprocess.
virtual bool absorb(CLazyProcess const& lazyProcess) const = 0;
};
//////////////////////////////////////////////////////////////////////////////
// CRebuildContinentAndOutPost //
//////////////////////////////////////////////////////////////////////////////
class CRebuildContinentAndOutPost
: public CLazyProcess
{
public:
CRebuildContinentAndOutPost(CContinent* continent);
protected:
void update () const;
bool absorb(CLazyProcess const& lazyProcess) const;
bool operator==(CRebuildContinentAndOutPost const& other) const;
private:
CContinent* _Continent;
};
//////////////////////////////////////////////////////////////////////////////
// CContinent //
//////////////////////////////////////////////////////////////////////////////
/// Store regions and spead energy level.
class CContinent
: public NLMISC::CDbgRefCount<CContinent>
, public CChild<CAIInstance>
, public NLMISC::CRefCount
, public CServiceEvent::CHandler
, public CAIEntity
{
public:
CContinent(CAIInstance* owner);
virtual ~CContinent();
CAIInstance* getAIInstance() const { return getOwner(); }
CAliasCont<CRegion>& regions() { return _Regions;}
CAliasCont<COutpost>& outposts() { return _Outposts;}
CAliasCont<COutpost> const& outposts() const { return _Outposts;}
CNpcZone* findNpcZone(CAIVector const& posInside);
/// Tag all the regions loaded from fileId to delete
bool markTagForDelete(NLMISC::TStringId fileId);
/// Delete all region that are taged
bool deleteTaggedAlias(NLMISC::TStringId fileId);
void rebuildBoundingBox();
/// Update the continent
void update();
void pushLazyProcess(NLMISC::CSmartPtr<CLazyProcess> lazyProcess);
void updateLazyProcess();
// Some service are up, need to send them data?
void serviceEvent(CServiceEvent const& info);
bool spawn();
bool despawn();
std::string getFullName() const { return getName(); }
std::string getIndexString() const;
virtual std::string getOneLineInfoString() const;
virtual std::vector<std::string> getMultiLineInfoString() const;
void setName(std::string const& name) { _ContinentName = name; }
std::string getName() const { return _ContinentName; }
/// Bounding box info.
CAabb _BoundingBox;
typedef std::vector<NLMISC::CSmartPtr<CLazyProcess> > TLazyProcessList;
TLazyProcessList _LazyProcess;
private:
/// @name AI service hierarchy
//@{
/// The set of regions stored in this continent
CAliasCont<CRegion> _Regions;
/// The set of outpost stored in this continent
CAliasCont<COutpost> _Outposts;
//@}
/// Name of the continent
std::string _ContinentName;
IAliasCont* getAliasCont(AITYPES::TAIType type);
};
//////////////////////////////////////////////////////////////////////////////
// CRegion //
//////////////////////////////////////////////////////////////////////////////
/// Store cell zones, groups templates and roads.
class CRegion
: public CAliasChild<CContinent>
, public NLMISC::CRefCount
, public CAliasTreeRoot
, public CServiceEvent::CHandler
, public CAIEntity
{
public:
CRegion(CContinent* owner, uint32 alias, std::string const& name, std::string const& filename);
virtual ~CRegion();
CAIInstance* getAIInstance() const { return getOwner()->getAIInstance(); }
CAliasCont<CCellZone>& cellZones() { return _CellZones; }
CAliasCont<CGroupFamily>& groupFamilies() { return _GroupFamilies; }
virtual std::string getIndexString() const;
virtual std::string getOneLineInfoString() const;
virtual std::vector<std::string> getMultiLineInfoString() const;
virtual std::string getFullName() const;
/// Rebuild the bounding box
void rebuildBoundingBox();
/// Rebuild the link road->zone and conectivity graph for cells
void rebuildConnectivity();
/// Update the region
void update();
void serviceEvent(CServiceEvent const& info);
bool spawn();
bool despawn();
/// Bounding box info.
CAabb _BoundingBox;
private:
/// @name AI service hierarchy
//@{
/// Container for owned cellzones
CAliasCont<CCellZone> _CellZones;
/// Container for owner group descs
CAliasCont<CGroupFamily> _GroupFamilies;
//@}
IAliasCont* getAliasCont(AITYPES::TAIType type);
CAliasTreeOwner* createChild(IAliasCont* cont, CAIAliasDescriptionNode* aliasTree);
};
//////////////////////////////////////////////////////////////////////////////
// CRoad //
//////////////////////////////////////////////////////////////////////////////
/// Road for npc moving.
class CRoad
: public NLMISC::CDbgRefCount<CRoad>
, public NLMISC::CRefCount
, public CAliasChild<CCell>
{
public:
CRoad(CCell* owner, uint32 alias, std::string const& name);
~CRoad();
std::string getIndexString() const;
CAIVector const& getLogicStart() const { return _Start; }
CAIVector const& getLogicEnd() const { return _End; }
AITYPES::TVerticalPos const& verticalPos() const { return _VerticalPos; }
void setVerticalPos(AITYPES::TVerticalPos const& vertPos) { _VerticalPos = vertPos; }
std::vector<RYAI_MAP_CRUNCH::CWorldPosition> const& coords() const { return _Coords; }
void clearCoords() { _Coords.clear(); }
NLMISC::CDbgPtr<CNpcZone> const& startZone() const { return _StartZone; }
NLMISC::CDbgPtr<CNpcZone> const& endZone() const { return _EndZone; }
bool const& startExternal() const { return _StartExternal; }
bool const& endExternal() const { return _EndExternal; }
void setStartZone(CNpcZone const* npcZone);
void setEndZone(CNpcZone const* npcZone);
void unlinkRoad();
void calcLength();
void setDifficulty(float const& difficulty);
void calCost();
// Pathfinding property.
float getCost() const;
CAliasCont<CRoadTrigger>& triggers() { return _RoadTriggers; }
void setPathPoints(AITYPES::TVerticalPos verticalPos, std::vector<CAIVector> const& points);
std::set<CNpcZone*> AllZones;
private:
/// @name AI service hierarchy
//@{
CAliasCont<CRoadTrigger> _RoadTriggers;
//@}
IAliasCont* getAliasCont(AITYPES::TAIType type);
CAliasTreeOwner* createChild(IAliasCont* cont, CAIAliasDescriptionNode* aliasTree);
/// The vertical pos
AITYPES::TVerticalPos _VerticalPos;
/// The path of the road
std::vector<RYAI_MAP_CRUNCH::CWorldPosition> _Coords;
/// Pointer to the zone at start of road
NLMISC::CDbgPtr<CNpcZone> _StartZone;
/// Flag that indicate the zone is outside the region
bool _StartExternal;
/// Pointer to the zone at end of road
NLMISC::CDbgPtr<CNpcZone> _EndZone;
/// Flag that indicate the zone is outside the region
bool _EndExternal;
// Data for path finding
/// length of the road segment
float _Length;
/// Difficulty of the road
float _Difficulty;
float _CostCoef;
CAIVector _Start;
CAIVector _End;
};
//////////////////////////////////////////////////////////////////////////////
// CRoadTrigger //
//////////////////////////////////////////////////////////////////////////////
class CRoadTrigger
: public CAliasChild<CRoad>
, public NLMISC::CRefCount
{
public:
CRoadTrigger(CRoad* owner, uint32 alias, std::string const& name);
std::string getIndexString() const;
CAICircle _Trigger1;
CAICircle _Trigger2;
CAICircle _Spawn;
};
//////////////////////////////////////////////////////////////////////////////
// CZoneScorer //
//////////////////////////////////////////////////////////////////////////////
class CZoneScorer
{
public:
virtual ~CZoneScorer() { }
virtual float getScore(CNpcZone const& zone) const = 0;
virtual float getParam(CNpcZone const& zone) const { return 0.f; };
};
//////////////////////////////////////////////////////////////////////////////
// CCellZone //
//////////////////////////////////////////////////////////////////////////////
/// Container for cell and energy levels.
class CCellZone
: public CAliasChild<CRegion>
, public NLMISC::CRefCount
, public CServiceEvent::CHandler
, public CAIEntity
{
public:
CCellZone(CRegion* owner, uint32 alias, std::string const& name);
~CCellZone();
CAIInstance* getAIInstance() const { return getOwner()->getAIInstance(); }
CAliasCont<CCell>& cells() { return _Cells; }
void unrefZoneInRoads();
std::string getIndexString() const;
virtual std::string getOneLineInfoString() const;
virtual std::vector<std::string> getMultiLineInfoString() const;
virtual std::string getFullName() const;
void rebuildEnergyLevels();
void update();
void serviceEvent(CServiceEvent const& info);
bool findRestAndFoodFaunaZoneInCellList(CFaunaZone const*& zoneRest, AITYPES::CPropertySet const& rest, CFaunaZone const*& zoneFood, AITYPES::CPropertySet const& food, std::vector<CCell*> const& cells, RYAI_MAP_CRUNCH::TAStarFlag denyflags);
CFaunaZone const* lookupFaunaZone(AITYPES::CPropertySet const& activity, RYAI_MAP_CRUNCH::TAStarFlag denyflags, size_t replacementGroupFamilyId = 0);
const CNpcZone *lookupNpcZone(AITYPES::CPropertySet const& activity, size_t replacementGroupFamilyId = 0);
static CNpcZone const* lookupNpcZoneScorer(std::vector<CCell*> cells, CZoneScorer const& scorer);
const CNpcZone* lookupNpcZoneByName(std::string const& zoneName);
CCont<CFamilyBehavior>& familyBehaviors() { return _Families; }
bool spawn();
bool despawn();
/// Bouding box surrounding all the contained cells.
CAabb _BoundingBox;
/// @name AI service hierarchy
//@{
public:
/// The family behavior container
CCont<CFamilyBehavior> _Families;
private:
CAliasCont<CCell> _Cells;
//@}
private:
// overloads for CAliasChild virtuals
IAliasCont* getAliasCont(AITYPES::TAIType type);
CAliasTreeOwner* createChild(IAliasCont* cont, CAIAliasDescriptionNode* aliasTree);
};
//////////////////////////////////////////////////////////////////////////////
// CCell //
//////////////////////////////////////////////////////////////////////////////
/** Cell definition.
* Contains npc and faune zones.
*/
typedef CAliasCont<CNpcZonePlace> TAliasZonePlaceList;
typedef CAliasCont<CNpcZoneShape> TAliasZoneShapeList;
class CCell
: public NLMISC::CDbgRefCount<CCell>
, public NLMISC::CRefCount
, public CAliasChild<CCellZone>
, public CPlaceOwner
{
public:
CCell(CCellZone* owner, uint32 alias, std::string const& name);
~CCell();
void unlinkCell();
CAliasCont<CRoad>& roads() { return _Roads; }
void connectRoads();
CAliasCont<CFaunaZone>& faunaZones() { return _FaunaZones; }
CAliasCont<CFaunaZone> const& faunaZonesCst() const { return _FaunaZones; }
CNpcZone* findNpcZone(CAIVector const& posInside);
size_t npcZoneCount();
CNpcZone* npcZone(size_t index);
TAliasZonePlaceList& npcZonePlaces() { return _NpcZonePlaces; }
TAliasZoneShapeList& npcZoneShapes() { return _NpcZoneShapes; }
TAliasZonePlaceList const& npcZonePlacesCst() const { return _NpcZonePlaces; }
TAliasZoneShapeList const& npcZoneShapesCst() const { return _NpcZoneShapes; }
AITYPES::CPropertySet const& properties() const { return _Properties; }
AITYPES::CPropertySet& properties() { return _Properties; }
void getNeighBourgCellList(std::vector<CCell*>& cells) const;
void unrefZoneInRoads();
virtual std::string getIndexString() const;
virtual std::string getFullName() const;
/// The coordinate of the polygon surounding the cell
std::vector<CAIVector> _Coords;
/// The liste of flag for family that can come in this cell
AITYPES::CPropertySet _Properties;
/// The list of neighbour cells
std::set<NLMISC::CDbgPtr<CCell> > _NeighbourCells;
CAabb _BoundingBox;
private:
/// @name AI service hierarchy
//@{
CAliasCont<CFaunaZone> _FaunaZones;
/// Container for owned roads
CAliasCont<CRoad> _Roads;
//@}
TAliasZonePlaceList _NpcZonePlaces;
TAliasZoneShapeList _NpcZoneShapes;
IAliasCont* getAliasCont(AITYPES::TAIType type);
CAliasTreeOwner* createChild(IAliasCont* cont, CAIAliasDescriptionNode* aliasTree);
// std::string getPlaceOwnerFullName() const { return getFullName(); }
// std::string getPlaceOwnerIndexString() const { return getIndexString(); }
};
//////////////////////////////////////////////////////////////////////////////
// CAggroGroupContainer //
//////////////////////////////////////////////////////////////////////////////
class CAggroGroupContainer
: public NLMISC::CVirtualRefCount
{
public:
std::vector<uint32> aggroGroupIds;
};
class CZoneMarker;
//////////////////////////////////////////////////////////////////////////////
// CGroupFamily //
//////////////////////////////////////////////////////////////////////////////
class CGroupFamily
: public NLMISC::CDbgRefCount<CGroupFamily>
, public NLMISC::CRefCount
, public CAliasTreeOwner
, public CLevelEnergy
{
public:
CGroupFamily(CAliasTreeOwner *owner, uint32 alias, std::string const& name);
virtual ~CGroupFamily();
CAliasTreeOwner *getOwner() const { return _Owner; }
void setFamilyTag(std::string const& familyTag) { _FamilyTag = AITYPES::CPropertyId(familyTag); }
AITYPES::CPropertyId const& getFamilyTag() const { return _FamilyTag; }
void setProfileName(std::string const& profileName) { _ProfileName = NLMISC::CStringMapper::map(profileName); }
typedef std::map<NLMISC::TStringId, NLMISC::CSmartPtr<NLMISC::CVirtualRefCount> > TParamsList;
TParamsList _Params;
void setProfileParams(std::string const& str, NLMISC::CVirtualRefCount* objet);
NLMISC::CVirtualRefCount const* getProfileParams(std::string const& str) const;
CAliasCont<CGroupDesc<CGroupFamily> >& groupDescs() { return _GroupDescs; }
/*
std::string getFullName() const { return std::string(getOwner()->getFullName() +":"+ getName()); }
std::string getIndexString() const { return getOwner()->getIndexString()+NLMISC::toString(":%u", getChildIndex()); }
*/
std::string getFullName() const { return "???:" + getName(); }
std::string getIndexString() const { return "???" + NLMISC::toString(":%u", getChildIndex()); }
// mimic CChild behaviour
void setChildIndex(uint32 index)
{
_Index = index;
}
uint32 getChildIndex() const
{
return _Index;
}
IAliasCont* getAliasCont(AITYPES::TAIType type);
CAliasTreeOwner* createChild(IAliasCont* cont, CAIAliasDescriptionNode* aliasTree);
CGroupDesc<CGroupFamily> const* getProportionalGroupDesc(CFamilyBehavior const* const familyBehavior, AITYPES::CPropertySet const& needActFlag, AITYPES::CPropertySet const& maskActFlag);
NLMISC::TStringId const& profileName() const { return _ProfileName; }
typedef std::map<NLMISC::TStringId, AITYPES::CPropertySet> TActivityList;
void addProfileProperty(std::string const& propertyName, AITYPES::CPropertySet const& property);
AITYPES::CPropertySet const& getProfileProperty(std::string const& propertyName) const;
// mark this GroupFamily as a substitution group. An id of 0 means this group is not a substitution group (which is the default)
// subtitution GroupFamily will shadow standard GroupFamily group at update
// for the fauna zones that have the same id than this group in their subtitution id list.
// (if the subtitution list is empty then the fauna zone GroupFamilies are not substituted)
void setSubstitutionId(size_t substitutionId) { _SubstitutionId = substitutionId; }
size_t getSubstitutionId() const { return _SubstitutionId; }
void addZoneMarkerRef(CZoneMarker *zm) { _ZoneMarkerRef.insert(zm); }
void removeZoneMarkerRef(CZoneMarker *zm) { _ZoneMarkerRef.erase(zm); }
bool hasZoneMarkerRef() const { return !_ZoneMarkerRef.empty(); }
virtual std::string getOneLineInfoString() const { return std::string("Group family '") + getName() + "'"; }
private:
/// @name AI service hierarchy
//@{
CAliasCont<CGroupDesc<CGroupFamily> > _GroupDescs;
//@}
TActivityList _Properties;
NLMISC::TStringId _ProfileName;
// If the family is a tribe, the property describe the name of the family (witch is the tribe name for tribe family)
AITYPES::CPropertyId _FamilyTag;
size_t _SubstitutionId;
uint32 _Index;
CAliasTreeOwner *_Owner;
std::set<CZoneMarker *> _ZoneMarkerRef;
};
//////////////////////////////////////////////////////////////////////////////
// CGroupDesc //
//////////////////////////////////////////////////////////////////////////////
class IGroupDesc
: public NLMISC::CRefCount
{
public:
virtual uint32 groupEnergyValue() const = 0;
virtual float groupEnergyCoef() const = 0;
virtual bool getCountMultiplierFlag() const = 0;
virtual uint32 getWeightForEnergy(size_t levelIndex) const = 0;
virtual bool isValidForSeason(EGSPD::CSeason::TSeason const& season) const = 0;
virtual AITYPES::CPropertySet& properties() = 0;
virtual AITYPES::CPropertySet const& properties() const = 0;
virtual std::string getFullName() const = 0;
};
/// Description of a group template.
template <class FamilyT>
class CGroupDesc
: public NLMISC::CDbgRefCount<CGroupDesc<FamilyT> >
, public CAliasChild<FamilyT>
, public IGroupDesc
{
public:
CGroupDesc(FamilyT* owner, uint32 alias, std::string const& name);
std::string getIndexString() const;
CAliasCont<CBotDesc<FamilyT> >& botDescs() { return _BotDescs; }
CAliasCont<CBotDesc<FamilyT> > const& botDescs() const { return _BotDescs; }
virtual std::string getFullName() const { return std::string(this->getOwner()->getFullName() +":"+ this->getName()); }
virtual bool isValidForSeason(EGSPD::CSeason::TSeason const& season) const { return _SeasonFlags[season]; }
bool isValidForDayOrNight(bool const& isDay) const;
virtual AITYPES::CPropertySet& properties() { return _Properties; }
virtual AITYPES::CPropertySet const& properties() const { return _Properties; }
void setSheet(AISHEETS::ICreatureCPtr const& sheetPtr);
bool setSheet(std::string const& sheetName);
AISHEETS::ICreatureCPtr sheet(sint32 baseLevel = -1) const;
virtual uint32 groupEnergyValue() const { return _GroupEnergyValue; }
uint32 calcTotalEnergyValue() const;
AITYPES::TSpawnType const& spawnType() const { return _SpawnType; }
// Return the bot count as specified in the primitives data
uint32 getBaseBotCount() const { return _BotCount; }
// Set the bot count as specified in the primitives data
void setBaseBotCount(uint32 const& botCount) { _BotCount = botCount; }
// Return the 'real' bot count, ie the bot count multiplied by the creature sheet multiplier.
// This is the number of bot we realy want to spawn.
uint32 getRealBotCount() const;
void setCountMultiplierFlag(bool countMultiplier) { _CountMultiplier = countMultiplier; }
virtual bool getCountMultiplierFlag() const { return _CountMultiplier; }
std::vector<std::string> const& grpParameters() const { return _GrpParameters; }
std::vector<std::string>& grpParameters() { return _GrpParameters; }
std::vector<std::string> const& botEquipment() const { return _BotEquipment; }
std::vector<std::string>& botEquipment() { return _BotEquipment; }
void setSeasonFlags(bool const seasonFlags[4]);
void setWeightLevels(uint32 const weights[4]);
void setSpawnType(AITYPES::TSpawnType const& spawnType) { _SpawnType = spawnType; }
void setGroupEnergyCoef(float coef) { _EnergyCoef = coef; }
virtual float groupEnergyCoef() const { return _EnergyCoef; }
CGrpFauna* createFaunaGroup(CFamilyBehavior* familyBehavior) const;
CGroupNpc* createNpcGroup(CMgrNpc* mgr, CAIVector const& pos, double dispersionRadius = 0., sint32 baseLevel = -1, bool spawnBots = true) const;
virtual uint32 getWeightForEnergy(size_t levelIndex) const { return _WeightLevel[levelIndex]; }
std::vector<CPopulationRecord>& populationRecords() { return _PopulationRecords; }
// Don't really like this but have no time to do it on a member.
sint getNbUse() const;
bool getGDPlayerAttackable() const { return _PlayerAttackable; };
void setGDPlayerAttackable(bool playerAttackable) const { _PlayerAttackable = playerAttackable; }
bool getGDBotAttackable() const { return _BotAttackable; };
void setGDBotAttackable(bool botAttackable) const { _BotAttackable = botAttackable; }
void setMultiLevel(bool multiLevel) { _MultiLevel = multiLevel; }
void setLevelDelta(sint32 levelDelta) { _LevelDelta = levelDelta; }
sint32 getLevelDelta() const { return _LevelDelta; }
bool isMultiLevel() const { return _MultiLevel; }
private:
/// @name AI service hierarchy
//@{
/// Container for named bot.
CAliasCont<CBotDesc<FamilyT> > _BotDescs;
//@}
IAliasCont* getAliasCont(AITYPES::TAIType type);
CAliasTreeOwner* createChild(IAliasCont* cont, CAIAliasDescriptionNode* aliasTree);
/// The number of bot (for unamed bots)
uint32 _BotCount;
// If true, the _BotCount is multiplied by the quantity specified in the creature sheet.
bool _CountMultiplier;
// If the group is multilevel it has 20 sheets, else only one
static size_t const _MultiLevelSheetCount;
bool _MultiLevel;
AISHEETS::ICreatureCPtr _Sheet;
std::vector<AISHEETS::ICreatureCPtr> _MultiLevelSheets;
sint32 _LevelDelta;
/// The raw groups parameters
std::vector<std::string> _GrpParameters;
/// The raw bot equipment.
std::vector<std::string> _BotEquipment;
/// The season flags
bool _SeasonFlags[4];
uint32 _WeightLevel[4];
/// The energy value of the group
uint32 _GroupEnergyValue;
/// Activity flags (for npcs)
AITYPES::CPropertySet _Properties;
/// Spawn type (for fauna)
AITYPES::TSpawnType _SpawnType;
// Energy Coef for bot of this group.
float _EnergyCoef;
std::vector<CPopulationRecord> _PopulationRecords;
/** Flag to set the group attackable by players.
* NB : this flag is set from the family code, not from the
* primitives datas
*/
mutable bool _PlayerAttackable;
// Flag to set the group attackable by other npcs
mutable bool _BotAttackable;
};
//////////////////////////////////////////////////////////////////////////////
// CBotDesc //
//////////////////////////////////////////////////////////////////////////////
class IBotDesc {
};
/// Description of a bot
template <class FamilyT>
class CBotDesc
: public CAliasChild<CGroupDesc<FamilyT> >
, public NLMISC::CRefCount
, public IBotDesc
{
public:
CBotDesc(CGroupDesc<FamilyT>* owner, uint32 alias, std::string const& name);
std::string getIndexString() const;
void setSheet(AISHEETS::ICreatureCPtr const& sheetPtr)
{
#ifdef NL_DEBUG
nlassert(sheetPtr);
#endif
_Sheet = sheetPtr;
}
void setSheet(std::string const& sheetName);
AISHEETS::ICreatureCPtr sheet(sint32 baseLevel = -1) const;
std::vector<std::string>& equipement() { return _Equipment; }
uint32 energyValue() const;
void setMultiLevel(bool multiLevel) { _MultiLevel = multiLevel; }
void setLevelDelta(sint32 levelDelta) { _LevelDelta = levelDelta; }
sint32 getLevelDelta() const { return _LevelDelta; }
void setUseSheetBotName(bool useSheetBotName) { _UseSheetBotName = useSheetBotName; }
std::string const& getBotName() const;
private:
/// Raw equipement
std::vector<std::string> _Equipment;
// If the bot is multilevel it has 20 sheets, else only one
static size_t const _MultiLevelSheetCount;
bool _MultiLevel;
AISHEETS::ICreatureCPtr _Sheet;
std::vector<AISHEETS::ICreatureCPtr> _MultiLevelSheets;
sint32 _LevelDelta;
bool _UseSheetBotName;
};
//////////////////////////////////////////////////////////////////////////////
// Free functions //
//////////////////////////////////////////////////////////////////////////////
bool pathFind(const CNpcZone *const start, const CNpcZone *const end, const AITYPES::CPropertySet &zoneFilter, std::vector<NLMISC::CSmartPtr<CRoad> > &path, bool logError=true);
#endif // CONTINENT_H