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59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_S_LINK_EFFECT_HOT_H
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#define RY_S_LINK_EFFECT_HOT_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/types_nl.h"
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#include "s_link_effect.h"
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class CSLinkEffectHot : public CSLinkEffect
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{
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public:
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inline CSLinkEffectHot( const TDataSetRow & creatorRowId,
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const TDataSetRow & targetRowId,
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sint32 cost,
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SCORES::TScores energyCost,
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SKILLS::ESkills skill,
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uint8 power,
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sint32 healHp, sint32 healSap, sint32 healSta)
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:CSLinkEffect ( creatorRowId,targetRowId,EFFECT_FAMILIES::Hot,cost,energyCost,skill,0,power),
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_HealHp(healHp),_HealSap(healSap),_HealSta(healSta)
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{
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}
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/**
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* apply the effects of the... effect
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* \return true if the effect must be removed
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*/
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bool update(uint32 & updateFlag);
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protected:
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void applyOnScore( CEntityBase * caster, CEntityBase * target,SCORES::TScores scoreType, sint32 value );
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sint32 _HealHp;
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sint32 _HealSap;
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sint32 _HealSta;
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};
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#endif // RY_S_LINK_EFFECT_HOT_H
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/* End of s_link_effect_hot.h */
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