khanat-code-old/code/ryzom/common/data_common/r2/r2_ui_triggers.lua
2014-04-30 12:53:06 +02:00

3931 lines
117 KiB
Lua

r2.maxActivities = 14
r2.sequencesNb = 0
r2.TimeLimitsProp = {
[tostring(i18n.get("uiR2EdNoTimeLimit"))]="No Limit",
--["Until a certain time"]="Until",
[tostring(i18n.get("uiR2EdWhileChat"))]="Chat",
[tostring(i18n.get("uiR2EdForCertainTime"))]="Few Sec"
}
r2.TimeLimitsCB = {
["No Limit"]=tostring(i18n.get("uiR2EdNoTimeLimit")),
--["Until"]="Until a certain time",
["Chat"]=tostring(i18n.get("uiR2EdWhileChat")),
["Few Sec"]=tostring(i18n.get("uiR2EdForCertainTime")),
}
r2.activityTypeMenu = {
["Inactive"]=tostring(i18n.get("uiR2EdInactive")),
["Stand Still"]=tostring(i18n.get("uiR2EdStandStill")),
["Follow Route"]=tostring(i18n.get("uiR2EdFollowRoad")),
["Patrol"]=tostring(i18n.get("uiR2EdPatrol")),
["Repeat Road"]=tostring(i18n.get("uiR2EdRepeatRoad")),
--["Deploy"]=tostring(i18n.get("uiR2EdDeploy")),
["Wander"]=tostring(i18n.get("uiR2EdWander")),
["Stand On Start Point"]=tostring(i18n.get("uiR2EdStandOnStartPoint")),
["Go To Start Point"]=tostring(i18n.get("uiR2EdGoToStartPoint")),
["Go To Zone"]=tostring(i18n.get("uiR2EdGoToZone")),
["Sit Down"]=tostring(i18n.get("uiR2EdSitDown")),
["Stand Up"]=tostring(i18n.get("uiR2EdStandUp")),
}
r2.fromNPCNameToId = {}
r2.fromEmoteIdToName = {}
r2.ownCreatedInstances = {}
------------------ INIT TRIGGERS EDITOR ----------------------------------------------------------------
function r2:initTriggersEditor()
-- emote
local menuName = "ui:interface:r2ed_triggers_menu"
local emoteMenu = getUI(menuName)
local emoteMenu = emoteMenu:getRootMenu()
assert(emoteMenu)
emoteMenu:reset()
local emoteTable = initEmotesMenu(menuName, "")
for id, name in pairs(emoteTable) do
r2.fromEmoteIdToName[id] = name
end
end
------------------ INIT TRIGGERS EDITOR ----------------------------------------------------------------
function r2:initActivityEditor(activityEditor)
-- time limit
local timeLimitCB = activityEditor:find("time_limit"):find("combo_box")
assert(timeLimitCB)
timeLimitCB:resetTexts()
timeLimitCB:addText(ucstring(i18n.get("uiR2EdNoTimeLimit")))
--timeLimitCB:addText(ucstring("Until a certain time"))
timeLimitCB:addText(ucstring(i18n.get("uiR2EdForCertainTime")))
timeLimitCB:addText(ucstring(i18n.get("uiR2EdWhileChat")))
end
----------------------------------------------------------------------------------------------------
function r2:getSelectedEltUI(uiName)
local id = r2:getSelectedEltUIId(uiName)
if id then
return getUI(id)
else
return nil
end
end
----------------------------------------------------------------------------------------------------
function r2:getSelectedEltUIId(uiName)
if uiName == nil then
dumpCallStack(1)
assert(false)
end
local windowUI = getUI("ui:interface:"..uiName)
assert(windowUI)
return windowUI.Env.selectedElementId
end
----------------------------------------------------------------------------------------------------
function r2:setSelectedEltUIId(uiName, eltUIId)
local windowUI = getUI("ui:interface:"..uiName)
assert(windowUI)
windowUI.Env.selectedElementId = eltUIId
end
----------------------------------------------------------------------------------------------------
function r2:getSelectedEltInstId(uiName)
local element = r2:getSelectedEltUI(uiName)
if element ~= nil then
return element.Env.elementId
else
return nil
end
end
----------------------------------------------------------------------------------------------------
function r2:setSelectedEltInstId(uiName, instId)
local element = r2:getSelectedEltUI(uiName)
assert(element)
element.Env.elementId = instId
end
----------------------------------------------------------------------------------------------------
function r2:getSelectedEltInst(uiName)
local id = r2:getSelectedEltInstId(uiName)
if id then
return r2:getInstanceFromId(id)
else
return nil
end
end
----------------------------------------------------------------------------------------------------
function r2:getSelectedSequInstId(uiName)
local windowUI = getUI("ui:interface:"..uiName)
assert(windowUI)
local tab = windowUI:find("sequence_tabs")
assert(tab)
local sequence = windowUI:find(tab.associatedGroupSelection)
assert(sequence)
if sequence.Env == nil then return nil end
return sequence.Env.sequenceId
end
----------------------------------------------------------------------------------------------------
function r2:getSelectedSequInst(uiName)
local id = r2:getSelectedSequInstId(uiName)
if id then
return r2:getInstanceFromId(id)
else
return nil
end
end
----------------------------------------------------------------------------------------------------
function r2:getSelectedSequ(uiName)
local windowUI = getUI("ui:interface:"..uiName)
assert(windowUI)
local tab = windowUI:find("sequence_tabs")
if tab~=nil then
local associatedGroup = tab.associatedGroupSelection
if associatedGroup == "" then
return nil
end
local sequence = windowUI:find(associatedGroup)
assert(sequence)
return sequence
else
return windowUI:find("sequence_elts")
end
end
----------------------------------------------------------------------------------------------------
function r2:setSelectedSequInstId(uiName, instanceId)
local windowUI = getUI("ui:interface:"..uiName)
assert(windowUI)
local tab = windowUI:find("sequence_tabs")
assert(tab)
local sequence = windowUI:find(tab.associatedGroupSelection)
assert(sequence)
sequence.Env.sequenceId = instanceId
end
------------------ CLOSE ALL UI --------------------------------------------------------------------
function r2:closeActivitySequenceUI()
local window = getUI("ui:interface:r2ed_edit_activity_sequence")
if window~=nil then
window.active = false
r2:openAndUpdateMiniActivityView()
end
end
------------------ NEW SEQUENCE --------------------------------------------------------------------
function r2:newActivitiesSequence(firstRequest, activitySequence, reset)
local triggersUI = getUI("ui:interface:r2ed_triggers")
assert(triggersUI)
local tab = triggersUI:find("sequence_tabs")
assert(tab)
if firstRequest and tab.tabButtonNb == 7 then return -1 end
if firstRequest == true then
activitySequence = r2.newComponent("ActivitySequence")
--local name = tostring(i18n.get("uiR2EdSeq"))..tab.tabButtonNb+1
--activitySequence.Name = name
local npcGroup = r2:getSelectedInstance()
assert(npcGroup)
r2.requestInsertNode(npcGroup:getBehavior().InstanceId, "Activities", -1, "", activitySequence)
-- r2.requestInsertNode(npcGroup.InstanceId,"ActivitiesId",-1,"",activitySequence.InstanceId)
-- r2.requestInsertNode(r2:getCurrentAct().InstanceId,"ActivitiesIds",-1,"",activitySequence.InstanceId)
r2.ownCreatedInstances[activitySequence.InstanceId] = true
return activitySequence.InstanceId
else
local updateMiniActivityView = r2.ownCreatedInstances[activitySequence.InstanceId]
if reset then
r2.ownCreatedInstances[activitySequence.InstanceId] = true
end
local templateParams = {
newElt="r2:newActivity(true)",
newEltText=tostring(i18n.get("uiR2EdNewActivity")),
eltOrderText=tostring(i18n.get("uiR2EdActivityOrder")),
upElt="r2:upActivity()",
downElt="r2:downActivity()",
maxMinElts="r2:maximizeMinimizeActivities()",
downUpColor="200 120 80 255",
colPushed = "200 80 80 255",
paramsL= "r2:selectSequenceTab('r2ed_triggers', "..tostring(tab.tabButtonNb)..")"
}
local editorEltTemplate = "template_edit_activity"
local sequence = r2:newElementsSequence("r2ed_triggers", templateParams, editorEltTemplate,
activitySequence, tostring(i18n.get("uiR2EdSeq")))
r2:initActivityEditor(sequence:find("edit_element"))
local activities = activitySequence.Components
for a = 0, activities.Size - 1 do
r2:newActivity(false, nil, activities[a])
end
-- new MiniActivity sequence
if updateMiniActivityView==true then
--r2:updateSequencesButtonBar(tab.tabButtonNb-1, activitySequence.Name)
r2:updateSequencesButtonBar(tab.tabButtonNb-1, r2:getSequenceName(activitySequence))
r2:openAndUpdateMiniActivityView()
end
end
end
------------------ REMOVE SEQUENCE -----------------------------------------------------------------
function r2:removeActivitiesSequence()
local sequenceId = r2:removeElementsSequence("r2ed_triggers", "Activities", tostring(i18n.get("uiR2EdSeq")))
-- local group = r2:getSelectedInstance()
-- assert(group)
-- local sequenceIndex = -1
-- for i=0,group.ActivitiesId.Size-1 do
-- if group.ActivitiesId[i] == sequenceId then
-- sequenceIndex = i
-- break
-- end
-- end
-- if sequenceIndex ~= -1 then
-- r2.requestEraseNode(group.InstanceId, "ActivitiesId", sequenceIndex)
-- end
--
-- local currentAct = r2:getCurrentAct()
-- sequenceIndex = -1
-- for i=0,currentAct.ActivitiesIds.Size-1 do
-- if currentAct.ActivitiesIds[i] == sequenceId then
-- sequenceIndex = i
-- break
-- end
-- end
-- if sequenceIndex ~= -1 then
-- r2.requestEraseNode(currentAct.InstanceId, "ActivitiesIds", sequenceIndex)
-- end
end
function r2:removeActivitiesSequenceUI(tabIndex)
local firstEltName = r2:removeElementsSequenceUI(tabIndex, "r2ed_triggers", "Activities", tostring(i18n.get("uiR2EdSeq")))
r2:updateSequencesButtonBar(0, firstEltName)
end
------------------ SELECT ACTIVITY ------------------------------------------------------------------
function r2:selectActivity()
r2:selectTriggerElement(nil, "r2ed_triggers")
if getUICaller().pushed == true then
r2:updateActivityEditor()
end
end
------------------ NEW ACTIVITY --------------------------------------------------------------------
function r2:newActivity(firstRequest, tableInit, instanceElement, sequenceUI, sequenceInstId)
local uiName = "r2ed_triggers"
if sequenceUI == nil then
sequenceUI = r2:getSelectedSequ(uiName)
end
local activityList
if sequenceUI~=nil then
activityList = sequenceUI:find("elements_list")
assert(activityList)
if activityList.childrenNb-1 == r2.maxActivities then return false end
end
if firstRequest == true then
instanceElement = r2.newComponent("ActivityStep")
if tableInit ~= nil then
instanceElement.Activity = tableInit.Activity
instanceElement.ActivityZoneId = r2.RefId(tableInit.ActivityZoneId)
instanceElement.TimeLimit = tableInit.TimeLimit
instanceElement.TimeLimitValue = tableInit.TimeLimitValue
else
instanceElement.TimeLimit = "No Limit"
instanceElement.Activity = "Stand Still"
end
if sequenceInstId == nil then
sequenceInstId = r2:getSelectedSequInstId(uiName)
end
assert(sequenceInstId)
r2.requestInsertNode(sequenceInstId, "Components", -1, "", instanceElement)
r2.ownCreatedInstances[instanceElement.InstanceId] = true
else
local templateParams = {
selectElt="r2:selectActivity()",
openEltEditor="r2:openActivityEditor()",
maxMinElt="r2:maximizeMinimizeActivity()",
removeElt="r2:removeActivity()",
colOver="200 120 80 120",
colPushed="200 120 80 255"
}
local element = r2:newTriggerElement(uiName, tostring(i18n.get("uiR2EdActivity")), templateParams, sequenceUI, instanceElement.InstanceId)
r2:updateActivityChatSequence(element)
-- active chat button if a chat sequence is associated to this activity
if instanceElement.Chat ~= "" then
local activityEditor = sequenceUI:find("edit_element")
assert(activityEditor)
local chatButtonEditor = activityEditor:find("open_chat_sequence")
assert(chatButtonEditor)
chatButtonEditor.active = true
end
end
return true
end
function r2:buildActivityTitle(activityUI, erase)
local activityInst = r2:getInstanceFromId(activityUI.Env.elementId)
assert(activityInst)
-- part1
local index = r2:searchElementIndex(activityInst)
if erase==true then index = index-1 end
local part1 = tostring(i18n.get("uiR2EdActivity")).." "..index.." : "
-- part2
if not r2.activityTypeMenu[activityInst.Activity] then
debugInfo(colorTag(255,0,0).."The activity '".. activityInst.Activity.."' is not properly registred")
end
local part2 = r2.activityTypeMenu[activityInst.Activity].." "
if activityInst.ActivityZoneId~= "" then
local place = r2:getInstanceFromId(tostring(activityInst.ActivityZoneId))
if place~=nil then
part2 = part2.. place.Name .." "
end
end
-- part3
local part3 = ""
if activityInst.TimeLimit == "Few Sec" then
local hourNb, minNb, secNb = r2:calculHourMinSec(tonumber(activityInst.TimeLimitValue))
local timeLimitText = tostring(i18n.get("uiR2EdFor")) .. " "
if hourNb ~= 0 then timeLimitText = timeLimitText .. hourNb .. tostring(i18n.get("uiR2EdShortHours")) .. " " end
if minNb ~= 0 then timeLimitText = timeLimitText .. minNb .. tostring(i18n.get("uiR2EdShortMinutes")) .. " " end
timeLimitText = timeLimitText .. secNb .. tostring(i18n.get("uiR2EdShortSeconds"))
part3 = timeLimitText
elseif r2.TimeLimitsCB[activityInst.TimeLimit] ~= nil then
part3 = string.lower(r2.TimeLimitsCB[activityInst.TimeLimit])
end
-- title
local title = activityUI:find("title")
assert(title)
title.uc_hardtext= part1..part2..part3
end
function r2:getActivityName(activityInst)
-- part1
local index = r2:searchElementIndex(activityInst)
if erase==true then index = index-1 end
local part1 = tostring(i18n.get("uiR2EdActivity")).." "..index.." : "
-- part2
if not r2.activityTypeMenu[activityInst.Activity] then
debugInfo(colorTag(255,0,0).."The activity '".. activityInst.Activity.."' is not properly registred")
end
local part2 = r2.activityTypeMenu[activityInst.Activity].." "
if activityInst.ActivityZoneId~= "" then
local place = r2:getInstanceFromId(tostring(activityInst.ActivityZoneId))
if place~=nil then
part2 = part2.. place.Name .." "
end
end
-- part3
local part3 = ""
if activityInst.TimeLimit == "Few Sec" then
local hourNb, minNb, secNb = r2:calculHourMinSec(tonumber(activityInst.TimeLimitValue))
local timeLimitText = tostring(i18n.get("uiR2EdFor")) .. " "
if hourNb ~= 0 then timeLimitText = timeLimitText .. hourNb .. tostring(i18n.get("uiR2EdShortHours")) .. " " end
if minNb ~= 0 then timeLimitText = timeLimitText .. minNb .. tostring(i18n.get("uiR2EdShortMinutes")) .. " " end
timeLimitText = timeLimitText .. secNb .. tostring(i18n.get("uiR2EdShortSeconds"))
part3 = timeLimitText
elseif r2.TimeLimitsCB[activityInst.TimeLimit] ~= nil then
part3 = string.lower(r2.TimeLimitsCB[activityInst.TimeLimit])
end
return part1..part2..part3
end
function r2:getElementName(elementInst)
if elementInst:isKindOf("ActivityStep") then
return r2:getActivityName(elementInst)
elseif elementInst:isKindOf("ChatStep") then
return r2:getChatName(elementInst)
elseif elementInst:isKindOf("LogicEntityAction") then
return r2:getActionName(elementInst)
elseif elementInst:isKindOf("LogicEntityReaction") then
return r2:getReactionName(elementInst)
elseif elementInst:isKindOf("ChatSequence") or elementInst:isKindOf("ActivitySequence") then
return r2:getSequenceName(elementInst)
end
return ""
end
function r2:updateActivityChatSequence(elementUI, canceledChatStepId)
if elementUI == nil then
elementUI = r2:getSelectedEltUI("r2ed_triggers")
end
assert(elementUI)
local instance = r2:getInstanceFromId(elementUI.Env.elementId)
assert(instance)
local chatSequence = r2:getInstanceFromId(tostring(instance.Chat))
local activityText = elementUI:find("text_list")
assert(activityText)
local sep = elementUI:find("sep")
assert(sep)
activityText:clear()
if chatSequence ~= nil then
local counterTime = 0
if chatSequence.Components.Size > 0 then
local emptyText = true
activityText:addColoredTextChild("\n"..tostring(i18n.get("uiR2EdSequenceStart")), 255, 175, 135, 255)
for c = 0, chatSequence.Components.Size - 1 do
local chat = chatSequence.Components[c]
if chat.InstanceId ~= canceledChatStepId then
counterTime = counterTime + tonumber(chat.Time)
local firstLine = true
local who = tostring(chat.Actions[0].Who)
if who ~= "" then
local facing = tostring(chat.Actions[0].Facing)
local emote = chat.Actions[0].Emote
local says = chat.Actions[0].Says
local minNb, secNb = r2:calculMinSec(counterTime)
local countInfo = "*"
if minNb ~= 0 then
countInfo = countInfo..tostring(minNb)..tostring(i18n.get("uiR2EdShortMinutes"))
end
countInfo = countInfo.." "..tostring(secNb)..tostring(i18n.get("uiR2EdShortSeconds"))..":"
if facing ~= "" then
facing = r2:getInstanceFromId(who).Name .. " "..tostring(i18n.get("uiR2EdFaces")).." " .. r2:getInstanceFromId(facing).Name
if firstLine then
activityText:addColoredTextChild(countInfo, 220, 140, 100, 255)
firstLine = false
end
activityText:addTextChild(ucstring(facing))
emptyText = false
end
if r2.fromEmoteIdToName[emote] ~= nil then
emote = r2:getInstanceFromId(who).Name .. " "..string.lower(tostring(i18n.get("uiR2EdEmote"))).." : " .. r2.fromEmoteIdToName[emote]
if firstLine then
activityText:addColoredTextChild(countInfo, 220, 140, 100, 255)
firstLine = false
end
activityText:addTextChild(ucstring(emote))
emptyText = false
end
if r2:getInstanceFromId(says)~=nil and r2:getInstanceFromId(says).Text ~= "" then
says = r2:getInstanceFromId(who).Name .. " "..tostring(i18n.get("uiR2EdSays")).." : " .. r2:getInstanceFromId(says).Text
if firstLine then
activityText:addColoredTextChild(countInfo, 220, 140, 100, 255)
firstLine = false
end
activityText:addTextChild(ucstring(says))
emptyText = false
end
end
end
end
if emptyText == true then
activityText:clear()
sep.active = false
else
sep.active = true
local hourNb, minNb, secNb = r2:calculHourMinSec(counterTime)
local totalChatTime = ""
if hourNb ~= 0 then
totalChatTime = tostring(hourNb)..tostring(i18n.get("uiR2EdShortHours"))
end
if minNb ~= 0 then
totalChatTime = totalChatTime.." "..tostring(minNb)..tostring(i18n.get("uiR2EdShortMinutes"))
end
totalChatTime = totalChatTime.." "..tostring(secNb)..tostring(i18n.get("uiR2EdShortSeconds"))
activityText:addColoredTextChild(tostring(i18n.get("uiR2EdSequenceEnd")).." (".. totalChatTime ..")\n", 255, 175, 135, 255)
end
end
else
sep.active = false
end
--update title
r2:buildActivityTitle(elementUI, false)
if r2:getSelectedEltInstId("r2ed_triggers") == instance.InstanceId then
local eltEditor = r2:getSelectedSequ("r2ed_triggers"):find("edit_element")
assert(eltEditor)
r2:updateActivityEditor()
end
r2:updateMiniActivityView()
end
function r2:updateActivitiesWhithThisChatSequence(chatStep, canceled)
local chatSequenceId = chatStep.Parent.Parent.InstanceId
local chatStepId = nil
if canceled == true then chatStepId = chatStep.InstanceId end
local triggersUI = getUI("ui:interface:r2ed_triggers")
assert(triggersUI)
local tab = triggersUI:find("sequence_tabs")
assert(tab)
for s = 0,tab.tabButtonNb-1 do
local activitySequence = tab:getGroup(s)
assert(activitySequence)
local activityList = activitySequence:find("elements_list")
assert(activityList)
for a=0, activityList.childrenNb-1 do
local activity = activityList:getChild(a)
assert(activity)
if activity.Env.elementId~=nil then
local activityInst = r2:getInstanceFromId(activity.Env.elementId)
assert(activityInst)
if tostring(activityInst.Chat) == chatSequenceId then
r2:updateActivityChatSequence(activity, chatStepId)
end
end
end
end
end
------------------ REMOVE ACTIVITY ------------------------------------------------------------------
function r2:removeActivity()
r2:removeTriggerElement("r2ed_triggers", tostring(i18n.get("uiR2EdActivity")))
end
function r2:removeActivityUI(sequenceUI, elementUI)
r2:removeElementUI(sequenceUI, "r2ed_triggers", elementUI)
r2:closeActivitySequenceUI()
local activityList = sequenceUI:find("elements_list")
assert(activityList)
end
------------------ UP ACTIVITY -----------------------------------------------------------------------
function r2:upActivity()
r2:upTriggerElement("r2ed_triggers")
end
------------------ DOWN ACTIVITY ---------------------------------------------------------------------
function r2:downActivity()
r2:downTriggerElement("r2ed_triggers")
end
------------------ MAXIMIZE MINIMIZE ACTIVITIES ------------------------------------------------------
function r2:maximizeMinimizeActivities()
r2:maximizeMinimizeTriggerElements("r2ed_triggers")
end
------------------ MAXIMIZE MINIMIZE ACTIVITY ------------------------------------------------------
function r2:maximizeMinimizeActivity()
r2:maximizeMinimizeElement("r2ed_triggers")
end
------------------ OPEN ACTIVITY EDITOR ----------------------------------------------------------------
function r2:openActivityEditor()
r2:updateActivityEditor()
r2:openElementEditor("r2ed_triggers", "uiR2EDActivityStepEditor")
end
function r2:updateActivityEditor()
local uiName = "r2ed_triggers"
local instanceActivity = r2:getSelectedEltInst(uiName)
local activityEditor = r2:getSelectedSequ(uiName):find("edit_element")
assert(activityEditor)
-- activity name
local activityName = activityEditor:find("name")
assert(activityName)
-- activity type
local activityButtonText = activityEditor:find("activity"):find("text")
assert(activityButtonText)
-- time limit
local comboBox = activityEditor:find("time_limit").combo_box
assert(comboBox)
-- chat sequence
local chatMenuButton = activityEditor:find("chat_script"):find("menu"):find("text")
assert(chatMenuButton)
local chatButtonEditor = activityEditor:find("open_chat_sequence")
assert(chatButtonEditor)
if instanceActivity then
local index = r2:searchElementIndex(instanceActivity)
if index~= nil then
activityName.uc_hardtext = tostring(i18n.get("uiR2EdActivity")).." "..index.." : "
else
activityName.uc_hardtext = tostring(i18n.get("uiR2EdActivity")).." : "
end
-- activity type
local activityText = r2.activityTypeMenu[instanceActivity.Activity]
if activityText then
activityButtonText.uc_hardtext = activityText
end
if instanceActivity.ActivityZoneId ~= "" then
local place = r2:getInstanceFromId(instanceActivity.ActivityZoneId)
assert(place)
activityButtonText.uc_hardtext = activityButtonText.hardtext .. " " .. place.Name
end
-- time limit
local timeLimit = instanceActivity.TimeLimit
local certainTime = activityEditor:find("certain_time")
assert(certainTime)
comboBox.Env.locked = true
if timeLimit == "Few Sec" then
local timeLimitValue = tonumber(instanceActivity.TimeLimitValue)
if timeLimitValue ~= nil then
local hoursNb, minNb, secNb = r2:calculHourMinSec(timeLimitValue)
local timeLimitText = tostring(i18n.get("uiR2EdFor")) .. " "
if hoursNb ~= 0 then timeLimitText = timeLimitText .. hoursNb .. tostring(i18n.get("uiR2EdShortHours")) .. " " end
if minNb ~= 0 then timeLimitText = timeLimitText .. minNb .. tostring(i18n.get("uiR2EdShortMinutes")) .. " " end
timeLimitText = timeLimitText .. secNb .. tostring(i18n.get("uiR2EdShortSeconds"))
certainTime.active = true
local hoursMenu = certainTime:find("hours"):find("text")
assert(hoursMenu)
hoursMenu.uc_hardtext = tostring(hoursNb)
local minutesMenu = certainTime:find("minutes"):find("text")
assert(minutesMenu)
minutesMenu.uc_hardtext = tostring(minNb)
local secondsMenu = certainTime:find("seconds"):find("text")
assert(secondsMenu)
secondsMenu.uc_hardtext = tostring(secNb)
comboBox.view_text = timeLimitText
end
else
certainTime.active = false
timeLimit = r2.TimeLimitsCB[timeLimit]
if timeLimit~= nil then
comboBox.selection_text = timeLimit
end
end
comboBox.Env.locked = false
-- chat sequence TEMP TEMP TEMP TEMP
local sequenceChat = r2:getInstanceFromId(tostring(instanceActivity.Chat))
local repeatLabelButton = activityEditor:find("repeat")
assert(repeatLabelButton)
if sequenceChat ~= nil then
--chatMenuButton.uc_hardtext = sequenceChat.Name
chatMenuButton.uc_hardtext = r2:getSequenceName(sequenceChat)
repeatLabelButton.active = true
local repeatButton = repeatLabelButton:find("toggle_butt")
assert(repeatButton)
repeatButton.pushed = not (instanceActivity.Type == "Repeating")
chatButtonEditor.active = true
else
repeatLabelButton.active = false
chatMenuButton.uc_hardtext = i18n.get("uiR2EdNoElt")
chatButtonEditor.active = false
end
-- TEMP TEMP TEMP
else
local name = tostring(i18n.get("uiR2EdActivity")).." : "
activityName.uc_hardtext = name
activityButtonText.uc_hardtext = i18n.get("uiR2EdStandStill")
comboBox.selection_text = i18n.get("uiR2EdNoTimeLimit")
chatMenuButton.uc_hardtext = i18n.get("uiR2EdNoElt")
chatButtonEditor.active = false
end
end
------------------ REPEAT ACTIVITY SEQUENCE -------------------------------------------------------------
function r2:repeatActivitySequence()
r2.requestNewAction(i18n.get("uiR2EDRepeatActivitySequenceAction"))
local sequenceInstId = r2:getSelectedSequInstId("r2ed_triggers")
assert(sequenceInstId)
local sequenceType = not getUICaller().pushed
if sequenceType==false then sequenceType=0 else sequenceType=1 end
r2.requestSetNode(sequenceInstId, "Repeating", sequenceType)
end
------------------ CLOSE ACTIVITY EDITOR ----------------------------------------------------------------
function r2:closeChatSequencesUI()
local window = getUI("ui:interface:r2ed_chat_sequence")
assert(window)
window.active = false
window = getUI("ui:interface:r2ed_edit_chat_sequence")
assert(window)
window.active = false
end
------------------ OPEN ACTIVITY MENU -------------------------------------------------------------------
function r2:openActivityMenu()
local menuName = "ui:interface:r2ed_triggers_menu"
local activityMenu = getUI(menuName)
local activityMenu = activityMenu:getRootMenu()
assert(activityMenu)
activityMenu:reset()
-- Inactive
-- activityMenu:addLine(ucstring(i18n.get("uiR2EdInactive")), "lua", "r2:setActivity('Inactive')", "Inactive")
-- Stand still
activityMenu:addLine(ucstring(i18n.get("uiR2EdStandStill")), "lua", "r2:setActivity('Stand Still')", "Stand Still")
-- Follow route
activityMenu:addLine(ucstring(i18n.get("uiR2EdFollowRoad")), "", "", "Follow Route")
local menuButton = createGroupInstance("r2_menu_button", "", { bitmap = "r2ed_icon_road.tga", size="14" })
activityMenu:setUserGroupLeft(1, menuButton)
activityMenu:addSubMenu(1)
local roadsMenu = activityMenu:getSubMenu(1)
local roadsTable = r2.Scenario:getAllInstancesByType("Road")
for key, road in pairs(roadsTable) do
roadsMenu:addLine(ucstring(road.Name), "lua", "r2:setActivity('Follow Route', '".. road.InstanceId .."')", road.InstanceId)
end
if table.getn(roadsTable) == 0 then
roadsMenu:addLine(ucstring(i18n.get("uiR2EdNoSelelection")), "lua", "r2:setActivity()", "")
end
-- Patrol
activityMenu:addLine(ucstring(i18n.get("uiR2EdPatrol")), "", "", "Patrol")
menuButton = createGroupInstance("r2_menu_button", "", { bitmap = "r2ed_icon_road.tga", size="14"})
activityMenu:setUserGroupLeft(2, menuButton)
activityMenu:addSubMenu(2)
roadsMenu = activityMenu:getSubMenu(2)
for key, road in pairs(roadsTable) do
roadsMenu:addLine(ucstring(road.Name), "lua", "r2:setActivity('Patrol', '".. road.InstanceId .."')", road.InstanceId)
end
if table.getn(roadsTable) == 0 then
roadsMenu:addLine(ucstring(i18n.get("uiR2EdNoSelelection")), "lua", "r2:setActivity()", "")
end
-- Repeat Road
activityMenu:addLine(ucstring(i18n.get("uiR2EdRepeatRoad")), "", "", "Repeat Road")
menuButton = createGroupInstance("r2_menu_button", "", { bitmap = "r2ed_icon_road.tga", size="14"})
activityMenu:setUserGroupLeft(3, menuButton)
activityMenu:addSubMenu(3)
roadsMenu = activityMenu:getSubMenu(3)
for key, road in pairs(roadsTable) do
roadsMenu:addLine(ucstring(road.Name), "lua", "r2:setActivity('Repeat Road', '".. road.InstanceId .."')", road.InstanceId)
end
if table.getn(roadsTable) == 0 then
roadsMenu:addLine(ucstring(i18n.get("uiR2EdNoSelelection")), "lua", "r2:setActivity()", "")
end
-- Wander
activityMenu:addLine(ucstring(i18n.get("uiR2EdWander")), "", "", "Wander")
menuButton = createGroupInstance("r2_menu_button", "", { bitmap = "r2ed_icon_region.tga", size="14"})
activityMenu:setUserGroupLeft(4, menuButton)
activityMenu:addSubMenu(4)
local regionsMenu = activityMenu:getSubMenu(4)
local regionsTable = r2.Scenario:getAllInstancesByType("Region")
for key, region in pairs(regionsTable) do
regionsMenu:addLine(ucstring(region.Name), "lua", "r2:setActivity('Wander', '".. region.InstanceId .."')", region.InstanceId)
end
if table.getn(regionsTable) == 0 then
regionsMenu:addLine(ucstring(i18n.get("uiR2EdNoSelelection")), "lua", "r2:setActivity()", "")
end
-- Deploy
-- activityMenu:addLine(ucstring(i18n.get("uiR2EdDeploy")), "", "", "Deploy")
-- menuButton = createGroupInstance("r2_menu_button", "", { bitmap = "r2ed_icon_region.tga", size="14"})
-- activityMenu:setUserGroupLeft(6, menuButton)
-- activityMenu:addSubMenu(6)
-- local regionsMenu = activityMenu:getSubMenu(6)
-- local regionsTable = r2.Scenario:getAllInstancesByType("Region")
-- for key, region in pairs(regionsTable) do
-- regionsMenu:addLine(ucstring(region.Name), "lua", "r2:setActivity('Deploy', '".. region.InstanceId .."')", region.InstanceId)
-- end
-- if table.getn(regionsTable) == 0 then
-- regionsMenu:addLine(ucstring(i18n.get("uiR2EdNoSelelection")), "lua", "r2:setActivity()", "")
-- end
r2:openTriggersMenu(getUICaller())
end
function r2:setActivity(activityType, placeId)
local activityInstId = r2:getSelectedEltInstId("r2ed_triggers")
assert(activityInstId)
if activityType == nil then
return
elseif placeId == nil then
r2.requestSetNode(activityInstId, "Activity", activityType)
r2.requestSetNode(activityInstId, "ActivityZoneId", r2.RefId(""))
else
r2.requestSetNode(activityInstId, "Activity", activityType)
r2.requestSetNode(activityInstId, "ActivityZoneId", r2.RefId(placeId))
end
end
------------------ SET TIME LIMIT --------------------------------------------------------------------
function r2:setTimeLimit(timeLimit)
if timeLimit == nil then
timeLimit = getUICaller().selection_text
if getUICaller().Env.locked then return end
end
local uiName = "r2ed_triggers"
local activity = r2:getSelectedEltUI(uiName)
if activity == nil then return end
local viewText
local hasTimeLimitValue = false
if timeLimit == tostring(i18n.get("uiR2EdForCertainTime")) then
hasTimeLimitValue = true
viewText = tostring(i18n.get("uiR2EdFor")) .. " 20" .. tostring(i18n.get("uiR2EdShortSeconds"))
local eltEditor = r2:getSelectedSequ(uiName):find("edit_element")
assert(eltEditor)
local comboTime = eltEditor:find("time_limit"):find("combo_box")
assert(comboTime)
comboTime.view_text = viewText
else
viewText = timeLimit
end
timeLimit = r2.TimeLimitsProp[timeLimit]
local activityInstId = r2:getSelectedEltInstId(uiName)
r2.requestSetNode(activityInstId, "TimeLimit", timeLimit)
if hasTimeLimitValue then
r2.requestSetNode(activityInstId, "TimeLimitValue", tostring(20))
else
r2.requestSetNode(activityInstId, "TimeLimitValue", "")
end
end
function r2:calculHourMinSec(totalSecNb)
local minSecNb, hourNb = totalSecNb, 0
while minSecNb > 3599 do
hourNb = hourNb+1
minSecNb = minSecNb - 3600
end
local minNb, secNb = 0, minSecNb
while secNb > 59 do
minNb = minNb+1
secNb = secNb - 60
end
return hourNb, minNb, secNb
end
function r2:calculMinSec(totalSecNb)
local minNb, secNb = 0, totalSecNb
while secNb > 59 do
minNb = minNb+1
secNb = secNb - 60
end
return minNb, secNb
end
function r2:activityForHours(hourNb)
local activityInst = r2:getSelectedEltInst("r2ed_triggers")
assert(activityInst)
local lastHourNb, minNb, secNb = r2:calculHourMinSec(tonumber(activityInst.TimeLimitValue))
r2:setLimitTimeValue(hourNb, minNb, secNb)
end
function r2:activityForMinutes(minNb)
local activityInst = r2:getSelectedEltInst("r2ed_triggers")
assert(activityInst)
local hoursNb, lastMinNb, secNb = r2:calculHourMinSec(tonumber(activityInst.TimeLimitValue))
r2:setLimitTimeValue(hoursNb, minNb, secNb)
end
function r2:activityForSeconds(secNb)
local activityInst = r2:getSelectedEltInst("r2ed_triggers")
assert(activityInst)
local hoursNb, minNb, lastSecNb = r2:calculHourMinSec(tonumber(activityInst.TimeLimitValue))
r2:setLimitTimeValue(hoursNb, minNb, secNb)
end
------------------ SET LIMIT TIME VALUE -------------------------------------------------------------------
function r2:setLimitTimeValue(hourNb, minNb, secNb)
local totalSec = tostring(hourNb*3600 + minNb*60 + secNb)
r2.requestSetNode(r2:getSelectedEltInstId("r2ed_triggers"), "TimeLimitValue", totalSec)
end
------------------ OPEN SELECT CHAT MENU -------------------------------------------------------------------
function r2:openSelectChatMenu()
-- triggers menu initialization
local chatMenu = getUI("ui:interface:r2ed_triggers_menu")
assert(chatMenu)
local chatMenu = chatMenu:getRootMenu()
assert(chatMenu)
chatMenu:reset()
-- first line "None"
chatMenu:addLine(ucstring(i18n.get("uiR2EdNoElt")), "lua", "r2:selectChatSequence('None')", "None")
-- second line "More"
chatMenu:addLine(ucstring(i18n.get("uiR2EdMore")), "lua", "r2:openChatSequences()", "More")
local entityInst = r2:getSelectedInstance()
assert(entityInst)
-- list of avoidable chat sequences
local chatSequences = entityInst:getBehavior().ChatSequences
for i=0, chatSequences.Size-1 do
local chatS = chatSequences[i]
assert(chatS)
--chatMenu:addLine(ucstring(chatS.Name), "lua", "r2:selectChatSequence('" .. chatS.InstanceId .. "')", chatS.InstanceId)
chatMenu:addLine(ucstring(r2:getSequenceName(chatS)), "lua", "r2:selectChatSequence('" .. chatS.InstanceId .. "')", chatS.InstanceId)
end
r2:openTriggersMenu(getUICaller())
end
function r2:openChatSequences()
local chatSequencesUI = getUI("ui:interface:r2ed_chat_sequence")
assert(chatSequencesUI)
chatSequencesUI.active = true
chatSequencesUI:updateCoords()
if chatSequencesUI.Env.openFirst == nil then
chatSequencesUI:center()
chatSequencesUI.Env.openFirst = true
end
end
-----------------------------------------------------------------------------------------------------------
-- the commun "logic entity" menu is open
function r2:openTriggersMenu(caller)
local menuName = "ui:interface:r2ed_triggers_menu"
launchContextMenuInGame(menuName)
local menu = getUI(menuName)
menu:updateCoords()
menu.y = caller.y_real - (menu.h + 2)
menu.x = caller.x_real
menu:setMinW(caller.w)
menu:updateCoords()
end
------------------ SELECT CHAT SEQUENCE -------------------------------------------------------------
function r2:selectChatSequence(choice, activityId)
local chatSequenceUI = getUI("ui:interface:r2ed_chat_sequence")
assert(chatSequenceUI)
local uiName = "r2ed_triggers"
if activityId == nil then
activityId = r2:getSelectedEltInstId(uiName)
end
local activityUI = r2:getSelectedEltUI(uiName)
assert(activityUI)
if choice == "None" then
r2.requestSetNode(activityId, "Chat", r2.RefId(""))
local sep = activityUI:find("sep")
assert(sep)
sep.active = false
elseif choice == "More" then
r2:openChatSequences()
elseif choice then
local chatSId = choice
local activityInstId = r2:getSelectedEltInstId(uiName)
r2.requestSetNode(activityId, "Chat", r2.RefId(chatSId))
r2.requestSetNode(activityInstId, "Type", "Non Repeating")
else
debugInfo("r2:selectChatSequence : unknown menu selection")
end
end
------------------ REPEAT OR NOT CHAT SEQUENCE ------------------------------------------------------
function r2:repeatChatSequence()
local activityInstId = r2:getSelectedEltInstId("r2ed_triggers")
assert(activityInstId)
local sequenceType = "Repeating"
if getUICaller().pushed then sequenceType = "Non Repeating" end
r2.requestSetNode(activityInstId, "Type", sequenceType)
end
------------------ NEW CHAT SEQUENCE -------------------------------------------------------------
function r2:newChatsSequence(firstRequest, instanceSequence, reset)
local chatSequencesUI = getUI("ui:interface:r2ed_chat_sequence")
assert(chatSequencesUI)
local tab = chatSequencesUI:find("sequence_tabs")
assert(tab)
-- limit sequences number
if firstRequest and tab.tabButtonNb == 7 then return -1 end
if firstRequest == true then
instanceSequence = r2.newComponent("ChatSequence")
--local name = tostring(i18n.get("uiR2EdChat"))..tab.tabButtonNb+1
--instanceSequence.Name = name
local npcGroup = r2:getSelectedInstance()
assert(npcGroup)
r2.requestInsertNode(npcGroup:getBehavior().InstanceId, "ChatSequences", -1, "", instanceSequence)
r2.ownCreatedInstances[instanceSequence.InstanceId] = true
else
local templateParams = {
newElt="r2:newChat(true)",
newEltText=tostring(i18n.get("uiR2EdNewChat")),
eltOrderText=tostring(i18n.get("uiR2EdChatOrder")),
upElt="r2:upChat()",
downElt="r2:downChat()",
maxMinElts="r2:maximizeMinimizeChats()",
downUpColor="120 150 140 255",
colPushed = "0 255 0 255",
paramsL= "r2:selectSequenceTab('r2ed_chat_sequence', "..tostring(tab.tabButtonNb)..")"
}
if reset == true then
r2.ownCreatedInstances[instanceSequence.InstanceId] = true
end
local editorEltTemplate = "template_edit_chat"
local sequence = r2:newElementsSequence("r2ed_chat_sequence", templateParams, editorEltTemplate,
instanceSequence, tostring(i18n.get("uiR2EdSequChat")))
local chats = instanceSequence.Components
for c = 0, chats.Size - 1 do
r2:newChat(false, chats[c])
end
local eltEditor = sequence:find("edit_element")
assert(eltEditor)
local editBox = eltEditor:find("edit_box_group")
assert(editBox)
local scroll = sequence:find("edit_box_scroll_ed")
assert(scroll)
scroll:setTarget(editBox.id)
end
return instanceSequence.InstanceId
end
------------------- REMOVE CHATS SEQUENCE ---------------------------------------------------------
function r2:removeChatsSequence()
-- remove sequence
r2:removeElementsSequence("r2ed_chat_sequence", "ChatSequences", tostring(i18n.get("uiR2EdSequChat")))
end
function r2:removeChatsSequenceUI(sequIndex)
r2:closeChatEditor()
-- remove sequence UI
r2:removeElementsSequenceUI(sequIndex, "r2ed_chat_sequence", "ChatSequences", tostring(i18n.get("uiR2EdSequChat")))
end
------------------- SELECT CHAT -------------------------------------------------------------------
function r2:selectChat()
r2:selectTriggerElement(nil, "r2ed_chat_sequence")
if getUICaller().pushed == true then
r2:updateChatEditor()
end
end
------------------- OPEN CHAT EDITOR --------------------------------------------------------------
function r2:openChatEditor()
r2:updateChatEditor()
r2:openElementEditor("r2ed_chat_sequence", "uiR2EDChatStepEditor")
end
function r2:updateChatEditor()
local instanceChat = r2:getSelectedEltInst("r2ed_chat_sequence")
local chatEditor = r2:getSelectedSequ("r2ed_chat_sequence"):find("edit_element")
assert(chatEditor)
-- chat name
local chatName = chatEditor:find("name")
assert(chatName)
-- time
local minutesText = chatEditor:find("minutes"):find("text")
assert(minutesText)
local secondsText = chatEditor:find("seconds"):find("text")
assert(secondsText)
-- update NPC name lists
local whoMenuText = chatEditor:find("whoMenu"):find("text")
assert(whoMenuText)
local toWhoMenuText = chatEditor:find("toWhoMenu"):find("text")
assert(toWhoMenuText)
local editBox = chatEditor:find("says"):find("edit_box_group")
assert(editBox)
local emoteButtonText = chatEditor:find("emote"):find("menu"):find("text")
assert(emoteButtonText)
if instanceChat then
local index = r2:searchElementIndex(instanceChat)
if index~= nil then
chatName.uc_hardtext = tostring(i18n.get("uiR2EdChat")).." "..index.." : "
else
chatName.uc_hardtext = tostring(i18n.get("uiR2EdChat")).." : "
end
-- after value
local time = instanceChat.Time
local minNb, secNb = r2:calculMinSec(time)
minutesText.uc_hardtext = tostring(minNb)
secondsText.uc_hardtext = tostring(secNb)
-- who
local whoInst = r2:getInstanceFromId(tostring(instanceChat.Actions[0].Who))
whoMenuText.uc_hardtext = whoInst.Name
-- says what
local textID = instanceChat.Actions[0].Says
if textID ~= "" then
editBox.uc_input_string = r2:getInstanceFromId(textID).Text
else
editBox.uc_input_string = ""
end
-- to who
local toWhoInst = r2:getInstanceFromId(tostring(instanceChat.Actions[0].Facing))
if toWhoInst then
toWhoMenuText.uc_hardtext = toWhoInst.Name
else
toWhoMenuText.uc_hardtext = tostring(i18n.get("uiR2EdNobody"))
end
-- emote
local emoteName = r2.fromEmoteIdToName[instanceChat.Actions[0].Emote]
if emoteName then
emoteButtonText.uc_hardtext = emoteName
else
emoteButtonText.uc_hardtext = tostring(i18n.get("uiR2EdNoElt"))
end
else
local name = tostring(i18n.get("uiR2EdChat")).." : "
chatName.uc_hardtext = name
minutesText.uc_hardtext = tostring(0)
secondsText.uc_hardtext = tostring(0)
whoMenuText.uc_hardtext = ""
editBox.uc_input_string = ""
toWhoMenuText.uc_hardtext = tostring(i18n.get("uiR2EdNobody"))
emoteButtonText.uc_hardtext = tostring(i18n.get("uiR2EdNoElt"))
end
end
------------------ OPEN CHAT SEQUENCE EDITOR --------------------------------------------------
function r2:openChatSequenceEditor()
local editor = getUI("ui:interface:r2ed_edit_chat_sequence")
assert(editor)
local chatsUI = getUI("ui:interface:r2ed_chat_sequence")
assert(chatsUI)
editor.x = chatsUI.x
editor.y = chatsUI.y
editor.active = true
end
------------------- MAX / MIN CHAT ----------------------------------------------------------------
function r2:maximizeMinimizeChat()
r2:maximizeMinimizeElement("r2ed_chat_sequence")
end
-------------------- NEW CHAT ---------------------------------------------------------------------
function r2:newChat(firstRequest, instanceElement, sequenceUI)
local uiName = "r2ed_chat_sequence"
if firstRequest == true then
instanceElement = r2.newComponent("ChatStep")
instanceElement.Time = 3
local who
local selectedInst = r2:getSelectedInstance()
assert(selectedInst)
if selectedInst:isGrouped() then
who = r2:getLeader(selectedInst)
else
who = selectedInst
end
local chatAction = r2.newComponent("ChatAction")
chatAction.Who = who.InstanceId
table.insert(instanceElement.Actions, chatAction)
local sequenceInstId = r2:getSelectedSequInstId(uiName)
r2.requestInsertNode(sequenceInstId, "Components", -1, "", instanceElement)
r2.ownCreatedInstances[instanceElement.InstanceId] = true
else
local templateParams = {
selectElt="r2:selectChat()",
openEltEditor="r2:openChatEditor()",
maxMinElt="r2:maximizeMinimizeChat()",
removeElt="r2:removeChat()",
colOver="120 150 140 100",
colPushed="120 150 140 255"
}
if sequenceUI == nil then
sequenceUI = r2:getSelectedSequ(uiName)
end
local element = r2:newTriggerElement(uiName, tostring(i18n.get("uiR2EdChat")), templateParams, sequenceUI, instanceElement.InstanceId)
r2:updateChatText(element)
end
end
function r2:searchElementIndex(eltInst)
local components = eltInst.Parent
local index
for i=0, components.Size-1 do
local elt = components[i]
if elt.InstanceId == eltInst.InstanceId then
return (i+1)
end
end
end
function r2:buildChatTitle(chatUI, erase)
local chatInst = r2:getInstanceFromId(chatUI.Env.elementId)
assert(chatInst)
-- part1
local index = r2:searchElementIndex(chatInst)
if erase==true then index = index-1 end
local part1 = tostring(i18n.get("uiR2EdChat")).." "..index.." : "
-- part2
local minNb, secNb = r2:calculMinSec(chatInst.Time)
local time = ""
if minNb ~= 0 then
time = tostring(minNb)..tostring(i18n.get("uiR2EdShortMinutes"))
end
time = time.." " ..tostring(secNb)..tostring(i18n.get("uiR2EdShortSeconds"))
local part2 = "(" ..tostring(i18n.get("uiR2EdAfter")).." ".. time..") "
-- part3
local part3 = ""
local action = chatInst.Actions[0]
local who = action.Who
if who ~= "" then
who = r2:getInstanceFromId(who)
assert(who)
part3 = who.Name .. " " ..tostring(i18n.get("uiR2EdSays")).. " "
local says = action.Says
if says ~= "" then
says = r2:getInstanceFromId(says).Text
says = string.substr(says, 0, 4)
end
part3 = part3 .. says .. "..."
end
-- title
local title = chatUI:find("title")
assert(title)
title.uc_hardtext= part1..part2..part3
end
function r2:getChatName(chatInst)
-- part1
local index = r2:searchElementIndex(chatInst)
if erase==true then index = index-1 end
local part1 = tostring(i18n.get("uiR2EdChat")).." "..index.." : "
-- part2
local minNb, secNb = r2:calculMinSec(chatInst.Time)
local time = ""
if minNb ~= 0 then
time = tostring(minNb)..tostring(i18n.get("uiR2EdShortMinutes"))
end
time = time.." " ..tostring(secNb)..tostring(i18n.get("uiR2EdShortSeconds"))
local part2 = "(" ..tostring(i18n.get("uiR2EdAfter")).." ".. time..") "
-- part3
local part3 = ""
local action = chatInst.Actions[0]
local who = action.Who
if who ~= "" then
who = r2:getInstanceFromId(who)
assert(who)
part3 = who.Name .. " " ..tostring(i18n.get("uiR2EdSays")).. " "
local says = action.Says
if says ~= "" then
says = r2:getInstanceFromId(says).Text
says = string.sub(says, 1, 4)
end
part3 = part3 .. says .. "..."
end
return part1..part2..part3
end
function r2:updateChatText(elementUI)
if elementUI == nil then
elementUI = r2:getSelectedEltUI("r2ed_chat_sequence")
end
assert(elementUI)
local instance = r2:getInstanceFromId(elementUI.Env.elementId)
assert(instance)
local chatText = elementUI:find("text_list")
assert(chatText)
chatText:clear()
local who = tostring(instance.Actions[0].Who)
if who ~= "" then
local text = ""
local textEmpty = true
local facing = tostring(instance.Actions[0].Facing)
local emote = instance.Actions[0].Emote
local says = instance.Actions[0].Says
if facing ~= "" then
text = "\n"..r2:getInstanceFromId(who).Name .." "..tostring(i18n.get("uiR2EdFaces")).." ".. r2:getInstanceFromId(facing).Name
textEmpty = false
end
if r2.fromEmoteIdToName[emote] ~= nil then
text = text .. "\n" .. r2:getInstanceFromId(who).Name .. " "..string.lower(tostring(i18n.get("uiR2EdEmote"))).." : " .. r2.fromEmoteIdToName[emote]
textEmpty = false
end
if r2:getInstanceFromId(says)~=nil and r2:getInstanceFromId(says).Text ~= "" then
text = text.."\n"..r2:getInstanceFromId(who).Name .. " "..tostring(i18n.get("uiR2EdSays")).." : " .. r2:getInstanceFromId(says).Text
textEmpty = false
end
text = text.."\n"
chatText:addTextChild(ucstring(text))
local sep = elementUI:find("sep")
assert(sep)
if textEmpty == false then
sep.active = true
else
chatText:clear()
sep.active = false
end
end
r2:buildChatTitle(elementUI, false)
local chatEditor = r2:getSelectedSequ("r2ed_chat_sequence"):find("edit_element")
assert(chatEditor)
if instance.InstanceId == r2:getSelectedEltInstId("r2ed_chat_sequence") then
r2:updateChatEditor()
end
r2:updateActivitiesWhithThisChatSequence(instance, false)
end
-------------------- UP CHAT ----------------------------------------------------------------------
function r2:upChat()
r2:upTriggerElement("r2ed_chat_sequence")
end
-------------------- DOWN CHAT --------------------------------------------------------------------
function r2:downChat()
r2:downTriggerElement("r2ed_chat_sequence")
end
-------------------- MAX / MIN CHATS --------------------------------------------------------------
function r2:maximizeMinimizeChats()
r2:maximizeMinimizeTriggerElements("r2ed_chat_sequence")
end
-------------------- REMOVE CHAT ------------------------------------------------------------------
function r2:removeChat()
r2:removeTriggerElement("r2ed_chat_sequence", tostring(i18n.get("uiR2EdChat")))
end
-------------------- CHAT TIME --------------------------------------------------------------------
function r2:setTime(minNb, secNb)
local chatSequenceId = r2:getSelectedEltInstId("r2ed_chat_sequence")
r2.requestSetNode(chatSequenceId, "Time", minNb*60+secNb)
end
-------------------- INIT TIME MENU -----------------------------------------------------------------
function r2:initTimeMenu(timeFunction, isHours)
local timeMenu = getUI("ui:interface:r2ed_triggers_menu")
assert(timeMenu)
local timeMenu = timeMenu:getRootMenu()
assert(timeMenu)
timeMenu:reset()
for i=0,9 do
timeMenu:addLine(ucstring(tostring(i)), "lua", timeFunction .. "(" .. tostring(i) .. ")", tostring(i))
end
if isHours == true then
timeMenu:addLine(ucstring(tostring(10)), "lua", timeFunction .. "(" .. tostring(10) .. ")", tostring(10))
else
local lineNb = 9
for i=10, 50, 10 do
local lineStr = tostring(i).."/"..tostring(i+9)
timeMenu:addLine(ucstring(lineStr), "", "", tostring(i))
lineNb = lineNb+1
timeMenu:addSubMenu(lineNb)
local subMenu = timeMenu:getSubMenu(lineNb)
for s=0,9 do
lineStr = tostring(i+s)
subMenu:addLine(ucstring(lineStr), "lua", timeFunction .. "(" .. tostring(i+s) .. ")", lineStr)
end
end
end
r2:openTriggersMenu(getUICaller())
end
-------------------- CHAT SECONDS -----------------------------------------------------------------
function r2:chatAfterSeconds(secNb)
local chatStepInst = r2:getSelectedEltInst("r2ed_chat_sequence")
local lastTime = chatStepInst.Time
local minNb = 0
while lastTime > 59 do
lastTime = lastTime - 60
minNb = minNb + 1
end
r2:setTime(minNb, secNb)
-- recover "says what" (equiv change focus)
local chatEditor = r2:getSelectedSequ("r2ed_chat_sequence"):find("edit_element")
assert(chatEditor)
local saysWhat = chatEditor:find("says"):find("edit_box_group").input_string
if chatStepInst.Actions[0].Says ~= r2.registerText(saysWhat).InstanceId then
r2:setSaysWhat(saysWhat)
end
end
-------------------- CHAT MINUTES -----------------------------------------------------------------
function r2:chatAfterMinutes(minNb)
local chatStepInst = r2:getSelectedEltInst("r2ed_chat_sequence")
local lastTime = chatStepInst.Time
local secNb = lastTime
while secNb > 59 do
secNb = secNb - 60
end
r2:setTime(minNb, secNb)
-- recover "says what" (equiv change focus)
local chatEditor = r2:getSelectedSequ("r2ed_chat_sequence"):find("edit_element")
assert(chatEditor)
local saysWhat = chatEditor:find("says"):find("edit_box_group").input_string
if chatStepInst.Actions[0].Says ~= r2.registerText(saysWhat).InstanceId then
r2:setSaysWhat(saysWhat)
end
end
-------------------- WHO --------------------------------------------------------------------------
function r2:setWho(who, chatStepInst)
if chatStepInst == nil then
chatStepInst = r2:getSelectedEltInst("r2ed_chat_sequence")
end
assert(chatStepInst)
r2.requestSetNode(chatStepInst.Actions[0].InstanceId, "Who", r2.RefId(who))
if who == chatStepInst.Actions[0].Facing then
r2:setToWho(tostring(i18n.get("uiR2EdNobody")))
end
-- recover "says what" (equiv change focus)
local chatEditor = r2:getSelectedSequ("r2ed_chat_sequence"):find("edit_element")
assert(chatEditor)
local saysWhat = chatEditor:find("says"):find("edit_box_group").input_string
if chatStepInst.Actions[0].Says ~= r2.registerText(saysWhat).InstanceId then
r2:setSaysWhat(saysWhat)
end
end
function r2:openWhoMenu(whoFunction, towho)
local menuName = "ui:interface:r2ed_triggers_menu"
local whoMenu = getUI(menuName)
local whoMenu = whoMenu:getRootMenu()
assert(whoMenu)
whoMenu:reset()
local npcTable = r2.Scenario:getAllInstancesByType("Npc")
if towho == true then
whoMenu:addLine(ucstring(i18n.get("uiR2EdNobody")), "lua", whoFunction.."('" ..tostring(i18n.get("uiR2EdNobody")).. "')", "Nobody")
end
for key, npc in npcTable do
local addLine = true
if not npc:isBotObject() and not npc:isPlant() and not r2.isCreature(npc.InstanceId) then
if towho == true then
local chatStepInst= r2:getSelectedEltInst("r2ed_chat_sequence")
assert(chatStepInst)
local whoId = chatStepInst.Actions[0].Who
if whoId~="" and whoId == npc.InstanceId then
addLine = false
end
end
if addLine then
whoMenu:addLine(ucstring(npc.Name), "lua", whoFunction.."('" ..npc.InstanceId.. "')", npc.InstanceId)
end
end
end
r2:openTriggersMenu(getUICaller())
end
-------------------- SAYS WHAT --------------------------------------------------------------------
function r2:setSaysWhat(what)
if what == nil then
what = getUICaller().input_string
end
local says = what
local chatStep = r2:getSelectedEltInst("r2ed_chat_sequence")
if chatStep ~= nil then
if what ~= "" then
what=r2.registerText(what).InstanceId
end
r2.requestSetNode(chatStep.Actions[0].InstanceId, "Says", what)
local chatStepUI = r2:getSelectedEltUI("r2ed_chat_sequence")
assert(chatStepUI)
end
end
-------------------- CLOSE CHAT EDITOR ------------------------------------------------------------
function r2:closeChatEditor(chatEditor)
if chatEditor == nil then
chatEditor = r2:getSelectedSequ("r2ed_chat_sequence"):find("edit_element")
end
assert(chatEditor)
local editSaysWhat = chatEditor:find("says"):find("edit_box_group")
assert(editSaysWhat)
if r2.callSetSaysWhat == true then
r2:setSaysWhat(editSaysWhat.input_string)
end
end
-------------------- TO WHO -----------------------------------------------------------------------
function r2:setToWho(toWho)
local chatSequence = r2:getSelectedEltInst("r2ed_chat_sequence")
assert(chatSequence)
local chatEditor = r2:getSelectedSequ("r2ed_chat_sequence"):find("edit_element")
assert(chatEditor)
-- recover "says what" (equiv change focus)
local saysWhat = chatEditor:find("says"):find("edit_box_group").input_string
if chatSequence.Actions[0].Says ~= r2.registerText(saysWhat).InstanceId then
r2:setSaysWhat(saysWhat)
end
if toWho == tostring(i18n.get("uiR2EdNobody")) then toWho="" end
r2.requestSetNode(chatSequence.Actions[0].InstanceId, "Facing", r2.RefId(toWho))
end
-------------------- EMOTE ------------------------------------------------------------------------
function r2:openEmoteMenu()
local menuName = "ui:interface:r2ed_triggers_menu"
local emoteMenu = getUI(menuName)
local emoteMenu = emoteMenu:getRootMenu()
assert(emoteMenu)
emoteMenu:reset()
initEmotesMenu(menuName, "r2:setEmote")
r2:openTriggersMenu(getUICaller())
end
function r2:setEmote(emoteId)
local chatSequence = r2:getSelectedEltInst("r2ed_chat_sequence")
assert(chatSequence)
r2.requestSetNode(chatSequence.Actions[0].InstanceId, "Emote", emoteId)
-- recover "says what" (equiv change focus)
local chatEditor = r2:getSelectedSequ("r2ed_chat_sequence"):find("edit_element")
assert(chatEditor)
local saysWhat = chatEditor:find("says"):find("edit_box_group").input_string
if chatSequence.Actions[0].Says ~= r2.registerText(saysWhat).InstanceId then
r2:setSaysWhat(saysWhat)
end
end
------------------ SELECT CHAT SEQUENCE ---------------------------------------------------------
function r2:selectChatsSequence(index)
r2:selectElementsSequence("r2ed_chat_sequence", index)
r2:updateMiniActivityView()
end
---------------------------------------------------------------------------------------------------
------------------------------ FACTORISATION ----------------------------------------------------
---------------------------------------------------------------------------------------------------
------------------------------ Remove element ---------------------------------------------------
function r2:removeTriggerElement(uiName, elementName)
local wndUI = getUI("ui:interface:"..uiName)
assert(wndUI)
local tab = wndUI:find("sequence_tabs")
assert(tab)
local sequenceUI = wndUI:find(tab.associatedGroupSelection)
assert(sequenceUI)
r2:removeElement(sequenceUI, uiName, elementName)
end
-----------------------------------------------------------------------------------------------------
function r2:removeElement(sequence, uiName, elementName, removedElement)
local listElements = sequence:find("elements_list")
assert(listElements)
local toErasedInstId
if removedElement == nil then
toErasedInstId = r2:getSelectedEltInstId(uiName)
else
toErasedInstId = removedElement.Env.elementId
end
assert(toErasedInstId)
-- request erase node
if toErasedInstId ~= nil and r2:getInstanceFromId(toErasedInstId) ~= nil then
r2.requestEraseNode(toErasedInstId, "", -1)
end
end
function r2:removeElementUI(sequence, uiName, removedElement)
local listElements = sequence:find("elements_list")
assert(listElements)
-- update follow elements number
local removedIndex = listElements:getElementIndex(removedElement)
for i = removedIndex+1, (listElements.childrenNb-1) do
local element = listElements:getChild(i)
assert(element)
if not element.Env.isEditor then
r2:buildElementTitle(uiName, element, true)
end
end
-- delete element and update coordinates of elements list
if removedElement == r2:getSelectedEltUI(uiName) then
r2:setSelectedEltUIId(uiName, nil)
-- inactive element editor
local eltEditor = listElements:find("edit_element")
assert(eltEditor)
eltEditor.active = false
-- disactive up and down element buttons
local upElement = sequence:find("up_element")
assert(upElement)
local downElement = sequence:find("down_element")
assert(downElement)
local elementOrder = sequence:find("element_order")
assert(elementOrder)
upElement.active = false
downElement.active = false
elementOrder.active = false
end
listElements.Env.elementsNb = listElements.Env.elementsNb - 1
listElements:delChild(removedElement)
listElements.parent:invalidateCoords()
-- if any activity in list, disactive global minimize / maximize button
if listElements.childrenNb == 1 then
local minElts = sequence:find("minimize_elements")
assert(minElts)
local maxElts = sequence:find("maximize_elements")
assert(maxElts)
minElts.active = false
maxElts.active = false
end
end
------------------------------ Max / Min elements -----------------------------------------------
function r2:maximizeMinimizeTriggerElements(uiName)
local sequence = r2:getSelectedSequ(uiName)
assert(sequence)
r2:maximizeMinimizeElements(sequence, uiName)
end
------------------------------ Max / Min elements -----------------------------------------------
function r2:maximizeMinimizeElements(sequence, uiName)
local elements = sequence:find("elements_list")
assert(elements)
if elements.Env.minimize == nil then
elements.Env.minimize = true
end
elements.Env.minimize = not elements.Env.minimize
for i = 0, elements.childrenNb-1 do
local element = elements:getChild(i)
assert(element)
if element.Env.isEditor ~= true then
r2:maximizeMinimizeElement(uiName, element, elements.Env.minimize)
end
end
local minElts = sequence:find("minimize_elements")
assert(minElts)
local maxElts = sequence:find("maximize_elements")
assert(maxElts)
if elements.Env.minimize == true then
minElts.active = false
maxElts.active = true
else
minElts.active = true
maxElts.active = false
end
end
------------------------------ Max / Min element ------------------------------------------------
function r2:maximizeMinimizeElement(uiName, element, allMinimize)
if element == nil then
element = getUICaller().parent.parent.parent.parent.parent.parent
end
assert(element)
local eltText = element:find("element_text")
assert(eltText)
local allMin, allMax = true, true
if allMinimize ~= nil then
allMin = allMinimize
allMax = not allMin
end
local maxButton = element:find("maximize_element")
assert(maxButton)
local minButton = element:find("minimize_element")
assert(minButton)
-- maximize
if allMax and eltText.active==false then
eltText.active = true
maxButton.active = false
minButton.active = true
-- minimize
elseif allMin and eltText.active==true then
eltText.active = false
maxButton.active = true
minButton.active = false
end
end
------------------------------------ Down element --------------------------------------------------
function r2:downTriggerElement(uiName)
local eltSequenceUI = getUI("ui:interface:"..uiName)
assert(eltSequenceUI)
local tab = eltSequenceUI:find("sequence_tabs")
assert(tab)
local sequence = eltSequenceUI:find(tab.associatedGroupSelection)
assert(sequence)
local listElements = sequence:find("elements_list")
assert(listElements)
local selectedElement = r2:getSelectedEltUI(uiName)
local index = listElements:getElementIndex(selectedElement)
local sequenceId = r2:getSelectedSequInstId(uiName)
if index < r2:getInstanceFromId(sequenceId).Components.Size-1 then
r2.requestMoveNode(sequenceId, "Components", index+1,
sequenceId, "Components", index)
end
end
------------------------------------ Down or up element UI ------------------------------------------
function r2:downUpElement(elementUI, uiName)
local listElements = elementUI.parent
assert(listElements)
local eltEditor = listElements:find("edit_element")
assert(eltEditor)
local index = listElements:getElementIndex(elementUI)
if index > 0 then
local previousElement = listElements:getChild(index - 1)
local editorBetweenBothElts = false
if previousElement.Env.elementId==nil then
previousElement = listElements:getChild(index - 2)
editorBetweenBothElts = true
end
listElements:upChild(elementUI)
if editorBetweenBothElts==true then
listElements:upChild(elementUI)
end
local selectedEltUI = r2:getSelectedEltUI(uiName)
if selectedEltUI~=nil then
local selectedEltIndex = listElements:getElementIndex(selectedEltUI)
local eltEditorIndex = listElements:getElementIndex(eltEditor)
if eltEditorIndex~=selectedEltIndex+1 then
if eltEditorIndex<selectedEltIndex then
for i=eltEditorIndex, selectedEltIndex-1 do
listElements:downChild(eltEditor)
end
else
for i=selectedEltIndex, eltEditorIndex-2 do
listElements:upChild(eltEditor)
end
end
end
if selectedEltUI==previousElement then
previousElement.active = false
elseif selectedEltUI==elementUI then
elementUI.active = false
end
r2:updateElementEditor(uiName)
end
r2:buildElementTitle(uiName, previousElement, false)
r2:buildElementTitle(uiName, elementUI, false)
end
end
function r2:updateElementEditor(uiName)
if uiName == "r2ed_triggers" then
r2:updateActivityEditor()
elseif uiName == "r2ed_chat_sequence" then
r2:updateChatEditor()
end
end
function r2:buildElementTitle(uiName, elementUI, erase)
if uiName == "r2ed_triggers" then
r2:buildActivityTitle(elementUI, erase)
elseif uiName == "r2ed_chat_sequence" then
r2:buildChatTitle(elementUI, erase)
elseif uiName == r2.logicEntityUIPath.."actions" then
r2:buildActionTitle(elementUI, erase)
elseif uiName == r2.logicEntityUIPath.."reactions" then
r2:buildReactionTitle(elementUI, erase)
end
end
------------------------------------ Up element ------------------------------------------------------
function r2:upTriggerElement(uiName)
local eltSequenceUI = getUI("ui:interface:"..uiName)
assert(eltSequenceUI)
local tab = eltSequenceUI:find("sequence_tabs")
assert(tab)
local sequence = eltSequenceUI:find(tab.associatedGroupSelection)
assert(sequence)
local listElements = sequence:find("elements_list")
assert(listElements)
local selectedElement = r2:getSelectedEltUI(uiName)
local index = listElements:getElementIndex(selectedElement)
if index>0 then
local sequenceId = r2:getSelectedSequInstId(uiName)
r2.requestMoveNode(sequenceId, "Components", index,
sequenceId, "Components", index-1)
end
end
---------------------------------------------------------------------------------------------------
function r2:selectTriggerElement(sequenceUI, uiName, selectedButtonElt)
if sequenceUI == nil then
sequenceUI = r2:getSelectedSequ(uiName)
end
r2:selectElement(sequenceUI, uiName, true, selectedButtonElt)
end
---------------------------------------------------------------------------------------------------
function r2:closeElementEditor(uiName)
if uiName == "r2ed_chat_sequence" then
r2:closeChatEditor(getUICaller())
end
local sequenceUI = r2:getSelectedSequ(uiName)
assert(sequenceUI)
local selectedEltUI = r2:getSelectedEltUI(uiName)
assert(selectedEltUI)
local selectedEltButton = selectedEltUI:find("select")
assert(selectedEltButton)
selectedEltButton.pushed = false
r2:selectElement(sequenceUI, uiName, false, selectedEltButton)
end
---------------- SELECT ELEMENT -------------------------------------------------------------------
function r2:selectElement(sequence, uiName, eltOrder, selectedButtonElt)
local upElement = sequence:find("up_element")
assert(upElement)
local downElement = sequence:find("down_element")
assert(downElement)
local orderElt = sequence:find("element_order")
if selectedButtonElt == nil then
selectedButtonElt = getUICaller()
end
-- new selected element
if selectedButtonElt.pushed == true then
if r2:getSelectedEltUIId(uiName) then
local lastSelectedElement = r2:getSelectedEltUI(uiName)
assert(lastSelectedElement)
local lastEltsList = lastSelectedElement.parent
local editElt = lastEltsList:find("edit_element")
assert(editElt)
if r2:getSelectedEltUIId(uiName) == selectedButtonElt.parent.parent.parent.id then
return
end
lastSelectedElement.active = true
lastSelectedElement:find("select").pushed = false
editElt.active = false
end
r2:setSelectedEltUIId(uiName, selectedButtonElt.parent.parent.parent.id)
local selectedElement = selectedButtonElt.parent.parent.parent
assert(selectedElement)
if eltOrder then
upElement.active = true
downElement.active = true
orderElt.active = true
end
-- update element editor position in list
local eltsList = sequence:find("elements_list")
assert(eltsList)
local editElt = eltsList:find("edit_element")
assert(editElt)
local indexSelectedElt = eltsList:getElementIndex(selectedElement)
local indexEltEditor = eltsList:getElementIndex(editElt)
if indexEltEditor<indexSelectedElt then
for i=indexEltEditor, indexSelectedElt-1 do
eltsList:downChild(editElt)
end
else
for i=indexSelectedElt, indexEltEditor-2 do
eltsList:upChild(editElt)
end
end
editElt.active = true
selectedElement.active = false
-- cancel current selection
else
local lastSelectedElement = r2:getSelectedEltUI(uiName)
r2:setSelectedEltUIId(uiName, nil)
upElement.active = false
downElement.active = false
orderElt.active = false
local lastEltsList = lastSelectedElement.parent
local editElt = lastEltsList:find("edit_element")
assert(editElt)
editElt.active = false
lastSelectedElement.active = true
end
end
------------------ SELECT SEQUENCE ---------------------------------------------------------
function r2:selectElementsSequence(uiName, index)
local eltsWnd = getUI("ui:interface:"..uiName)
assert(eltsWnd)
local sequencesTab = eltsWnd:find("sequence_tabs")
assert(sequencesTab)
if (index>=0) and (sequencesTab.tabButtonNb > index) then
sequencesTab.selection = tonumber(index)
local repeatButton = eltsWnd:find("repeat_group"):find("repeat"):find("toggle_butt")
assert(repeatButton)
local sequenceUI = sequencesTab:getGroup(index)
assert(sequenceUI)
local sequenceInstId = sequenceUI.Env.sequenceId
if sequenceInstId and r2:getInstanceFromId(sequenceInstId) then
local sequenceInst = r2:getInstanceFromId(sequenceInstId)
repeatButton.pushed = (sequenceInst.Repeating == 0)
end
end
end
---------------------------------------- Open element editor --------------------------------------
function r2:openElementEditor(uiName, title, baseWindowName)
local elementEditor = r2:getSelectedSequ(uiName):find("edit_element")
assert(elementEditor)
local selectedElement = r2:getSelectedEltUI(uiName)
assert(selectedElement)
elementEditor.active = true
selectedElement.active = false
end
----------------------------------- Remove elements sequence --------------------------------------
function r2:removeElementsSequence(uiName, elementsTable, sequName)
local eltSequenceUI = getUI("ui:interface:"..uiName)
assert(eltSequenceUI)
local tab = eltSequenceUI:find("sequence_tabs")
assert(tab)
local activeLogicEntity = r2:getSelectedInstance()
assert(activeLogicEntity)
local activitySequences = activeLogicEntity:getBehavior()[elementsTable]
--local seq = sequName
--for i=tab.selection+1,(tab.tabButtonNb-1) do
-- local buttonTab = tab:find("tab"..i)
-- assert(buttonTab)
-- if activitySequences[i].Name == seq..(i+1) then
-- local newText = seq..(i)
-- r2.requestSetNode(activitySequences[i].InstanceId, "Name", newText)
-- end
--end
local sequenceId = r2:getSelectedSequInstId(uiName)
-- request erase node
r2.requestEraseNode(sequenceId, "", -1)
return sequenceId
end
function r2:removeElementsSequenceUI(tabIndex, uiName, elementsTable, sequName)
local wndUI = getUI("ui:interface:"..uiName)
assert(wndUI)
local tab = wndUI:find("sequence_tabs")
assert(tab)
local activeLogicEntity = r2:getSelectedInstance()
assert(activeLogicEntity)
local activitySequences = activeLogicEntity:getBehavior()[elementsTable]
for i=tabIndex+1,(tab.tabButtonNb-1) do
local buttonTab = tab:find("tab"..i)
assert(buttonTab)
buttonTab.params_l = "r2:selectSequenceTab('"..uiName.."', "..tostring(i-1)..")"
if buttonTab.hardtext == sequName..(i+1) then
buttonTab.uc_hardtext = sequName..i
end
end
-- recover name of the future "first sequence"
local firstEltName
local indexName
if tab.tabButtonNb > 1 then
if tabIndex==0 then
indexName = 1
else
indexName = 0
end
--if activitySequences[indexName].Name==sequName..(indexName+1) then
if r2:getSequenceName(activitySequences[indexName])==sequName..(indexName+1) then
firstEltName = sequName.."1"
else
--firstEltName = activitySequences[indexName].Name
firstEltName = r2:getSequenceName(activitySequences[indexName])
end
else
firstEltName = tostring(i18n.get("uiR2EDSequences"))
end
local selectedElt = r2:getSelectedEltUI(uiName)
if selectedElt and selectedElt.parent.parent.parent.id == r2:getSelectedSequ(uiName).id then
r2:setSelectedEltUIId(uiName, nil)
end
tab:removeTab(tabIndex)
if tab.tabButtonNb == 0 then
r2:cleanSequenceEditor(wndUI)
end
return firstEltName
end
function r2:cleanSequenceEditor(eltSequenceUI)
local sepTop = eltSequenceUI:find("sep_top")
assert(sepTop)
local sepBottom = eltSequenceUI:find("sep_bottom")
assert(sepBottom)
local sepLeft = eltSequenceUI:find("sep_left")
assert(sepLeft)
local sepRight = eltSequenceUI:find("sep_right")
assert(sepRight)
local removeSequence = eltSequenceUI:find("remove_sequence_button")
assert(removeSequence)
local editSequence = eltSequenceUI:find("edit_sequence")
assert(editSequence)
sepTop.active = false
sepBottom.active = false
sepLeft.active= false
sepRight.active= false
removeSequence.active = false
editSequence.active = false
local repeatButtonGr = eltSequenceUI:find("repeat_group")
repeatButtonGr.active = false
end
------------------ new elements sequence -------------------------------------------------------------
function r2:newElementsSequence(uiName, templateParams, editorEltTemplate, instance, sequName)
local eltSequenceUI = getUI("ui:interface:"..uiName)
assert(eltSequenceUI)
local menu = eltSequenceUI:find("sequence_menu")
assert(menu)
local tab = menu:find("sequence_tabs")
assert(tab)
local newTabNb = tab.tabButtonNb+1
local posParent, posRef, id, hardText, group
if newTabNb == 1 then
posParent = "parent"
posRef = "TL TL"
else
posParent = "tab"..(newTabNb-2)
posRef = "TR TL"
end
id = "tab"..(newTabNb-1)
local group = "sequence"..r2.sequencesNb
r2.sequencesNb = r2.sequencesNb + 1
local newTabGroup = createUIElement("sequence_elements_template", menu.id, {id=group,
new_elt=templateParams.newElt, new_elt_text=templateParams.newEltText,
elt_order_text=templateParams.eltOrderText, up_elt=templateParams.upElt,
down_elt=templateParams.downElt, max_min_elts=templateParams.maxMinElts,
down_up_color=templateParams.downUpColor})
assert(newTabGroup)
menu:addGroup(newTabGroup)
newTabGroup.Env.sequenceId = instance.InstanceId
local tabName
if instance.Name~= "" then
tabName = instance.Name
else
local comps = instance.Parent
for i=0, comps.Size-1 do
if comps[i].InstanceId == instance.InstanceId then
tabName = sequName..(i+1)
break
end
end
end
local newTab = createUIElement("sequence_tab_template", tab.id,
{id=id, posparent=posParent, posref=posRef, hardtext=tabName, group=group,
col_pushed =templateParams.colPushed, params_l=templateParams.paramsL})
assert(newTab)
tab:addTab(newTab)
if r2.ownCreatedInstances[instance.InstanceId] == true then
tab.selection = tab.tabButtonNb-1
r2.ownCreatedInstances[instance.InstanceId] = nil
--local repeatButton = eltSequenceUI:find("repeat_group"):find("repeat"):find("toggle_butt")
--assert(repeatButton)
--repeatButton.pushed = (instance.Repeating == 0)
r2:selectElementsSequence(uiName, tab.tabButtonNb-1)
end
if tab.tabButtonNb == 1 then
local sepTop = menu:find("sep_top")
assert(sepTop)
local sepBottom = menu:find("sep_bottom")
assert(sepBottom)
local sepLeft = menu:find("sep_left")
assert(sepLeft)
local sepRight = menu:find("sep_right")
assert(sepRight)
local removeSequence = eltSequenceUI:find("remove_sequence_button")
assert(removeSequence)
local editSequence = eltSequenceUI:find("edit_sequence")
assert(editSequence)
sepTop.active = true
sepBottom.active = true
sepLeft.active= true
sepRight.active= true
removeSequence.active = true
editSequence.active = true
if uiName == "r2ed_triggers" then --TEMP TEMP TEMP
local repeatButtonGr = eltSequenceUI:find("repeat_group")
repeatButtonGr.active = true
end --TEMP TEMP TEMP
end
local listElements = newTabGroup:find("elements_list")
assert(listElements)
listElements.Env.elementsCount = nil
-- add element editor in list
local newEditorElt = createGroupInstance(editorEltTemplate, listElements.id, {id="edit_element", active="false"})
assert(newEditorElt)
listElements:addChild(newEditorElt)
listElements.parent:updateCoords()
newEditorElt.Env.isEditor = true
newEditorElt.active = false
return newTabGroup
end
---------------------------- new element --------------------------------------------------------------
function r2:newTriggerElement(uiName, elementName, templateParams, sequenceUI, instanceId)
if sequenceUI == nil then
eltSequenceUI = getUI("ui:interface:"..uiName)
assert(eltSequenceUI)
local tab = eltSequenceUI:find("sequence_tabs")
assert(tab)
local sequenceUI = eltSequenceUI:find(tab.associatedGroupSelection)
end
assert(sequenceUI)
local newElement = r2:newElement(sequenceUI, elementName, templateParams, true)
newElement.Env.elementId = instanceId
if r2.ownCreatedInstances[instanceId] == true then
newElement:find("select").pushed = true
r2:selectTriggerElement(sequenceUI, uiName, newElement:find("select"))
r2.ownCreatedInstances[instanceId] = nil
if uiName == "r2ed_triggers" then
r2:updateActivityEditor()
elseif uiName == "r2ed_chat_sequence" then
r2:updateChatEditor()
end
end
r2:maximizeMinimizeElement(uiName, newElement)
return newElement
end
---------------------------- new base element --------------------------------------------------------------
function r2:newElement(sequence, elementName, templateParams, eltOrder)
local listElements = sequence:find("elements_list")
assert(listElements)
-- counter for element group id
if listElements.Env.elementsCount == nil then
listElements.Env.elementsCount = 0
listElements.Env.elementsNb = 1
else
listElements.Env.elementsCount = listElements.Env.elementsCount+1
listElements.Env.elementsNb = listElements.Env.elementsNb+1
end
local elementId = "elt"..listElements.Env.elementsCount
local hardText = elementName.." "..listElements.Env.elementsNb.." : "
-- create new element
local newElement = createGroupInstance("element_template", listElements.id,
{id=elementId, posref="TL TL", x="0", y="0", sizeref="w", hardtext=hardText,
select_elt=templateParams.selectElt, open_elt_editor=templateParams.openEltEditor,
max_min_elt=templateParams.maxMinElt, remove_elt=templateParams.removeElt, open_chat=templateParams.openChat,
col_over=templateParams.colOver, col_pushed=templateParams.colPushed})
-- add element to list
listElements:addChild(newElement)
listElements.parent:updateCoords()
-- active global minimize / maximize button
if listElements.childrenNb == 2 then
local maxElts = sequence:find("maximize_elements")
assert(maxElts)
maxElts.active = true
if eltOrder then
local elementOrder = sequence:find("element_order")
assert(elementOrder)
elementOrder.active=true
end
end
-- scroll goes down to new element
local sequenceContent = newElement.parent.parent.parent
assert(sequenceContent)
local scrollBar = sequenceContent:find("scroll_objects")
assert(scrollBar)
scrollBar.trackPos = 0
-- target sroll text
local scroll = newElement:find("scroll_bar_text")
assert(scroll)
local scrollText = newElement:find("scroll_text_gr")
assert(scrollText)
scroll:setTarget(scrollText.id)
return newElement
end
------------------ OPEN SEQUENCE EDITOR --------------------------------------------------
function r2:openSequenceEditor(uiName, editorName)
local editor = getUI("ui:interface:"..editorName)
assert(editor)
local eltsUI = getUI("ui:interface:"..uiName)
assert(eltsUI)
editor.x = eltsUI.x
editor.y = eltsUI.y
editor.active = true
-- update edit box text with current sequence name
local editName = editor:find("sequence_name"):find("edit_box_group")
assert(editName)
local tab = eltsUI:find("sequence_tabs")
assert(tab)
local buttonTab = tab:find("tab"..tab.selection)
assert(buttonTab)
editName.uc_input_string = buttonTab.uc_hardtext
end
------------------ SET SEQUENCE NAME -----------------------------------------------------
function r2:setSequenceName(uiName, editorName)
local editor = getUI("ui:interface:"..editorName)
assert(editor)
local editName = editor:find("sequence_name"):find("edit_box_group")
assert(editName)
local name = editName.input_string
local sequenceInstId = r2:getSelectedSequInstId(uiName)
r2.requestSetNode(sequenceInstId, "Name", name)
end
function r2:updateSequenceName(uiName, instance)
--local name = instance.Name
local name = r2:getSequenceName(instance)
local sequInstId = instance.InstanceId
local eltsUI = getUI("ui:interface:"..uiName)
assert(eltsUI)
local tab = eltsUI:find("sequence_tabs")
assert(tab)
local tabId
for i=0, tab.tabButtonNb-1 do
local sequenceUI = tab:getGroup(i)
if sequenceUI.Env.sequenceId == sequInstId then
tabId = i
break
end
end
local buttonTab = tab:find("tab"..tabId)
assert(buttonTab)
buttonTab.uc_hardtext = name
if uiName == "r2ed_triggers" then
r2:updateSequencesButtonBar(tabId, name)
end
end
function r2:updateSequenceRepeatingOption(uiName, instance)
local sequenceUI = r2:getSelectedSequ(uiName)
if sequenceUI.Env.sequenceId == instance.InstanceId then
local eltsUI = getUI("ui:interface:"..uiName)
local repeatButton = eltsUI:find("repeat_group"):find("repeat"):find("toggle_butt")
repeatButton.pushed = (instance.Repeating == 0)
end
end
--------------------------------------------------------------------------------------------------
-------------------------- ACTIVE LOGIC ENTITY DisplayerProperties -----------------------------------------
--------------------------------------------------------------------------------------------------
local activeLogicEntityPropertySheetDisplayerTable = clone(r2:propertySheetDisplayer())
------------------------------------------------
function activeLogicEntityPropertySheetDisplayerTable:onPostCreate(instance)
end
------------------------------------------------
function activeLogicEntityPropertySheetDisplayerTable:onErase(instance)
end
------------------------------------------------
function activeLogicEntityPropertySheetDisplayerTable:onPreHrcMove(instance)
end
------------------------------------------------
function activeLogicEntityPropertySheetDisplayerTable:onPostHrcMove(instance)
end
------------------------------------------------
function activeLogicEntityPropertySheetDisplayerTable:onFocus(instance, hasFocus)
end
------------------------------------------------
r2.activitiesAndChatsUIUpdate = false
function activeLogicEntityPropertySheetDisplayerTable:onSelect(instance, isSelected)
r2:logicEntityPropertySheetDisplayer():onSelect(instance, isSelected)
local triggersUI = getUI("ui:interface:r2ed_triggers")
assert(triggersUI)
if not isSelected then
triggersUI.active = false
r2:closeMiniActivityView()
r2:closeChatSequencesUI()
r2:cleanActivitiesAndChatsUI()
r2:cleanLogicEntityUI()
else
r2.activitiesAndChatsUIUpdate = false
end
end
r2.callSetSaysWhat = true
------------------------------------------------
function r2:cleanActivitiesAndChatsUI()
-- update chat sequence combo box
local triggersUI = getUI("ui:interface:r2ed_triggers")
assert(triggersUI)
local chatSequencesUI = getUI("ui:interface:r2ed_chat_sequence")
assert(chatSequencesUI)
-- remove all tabs
local sequenceMenu = triggersUI:find("sequence_menu")
assert(sequenceMenu)
local tabActivities = triggersUI:find("sequence_tabs")
assert(tabActivities)
for i=0, tabActivities.tabButtonNb-1 do
local groupTab = tabActivities:getGroup(i)
assert(groupTab)
sequenceMenu:delGroup(groupTab)
end
tabActivities:removeAll()
r2:setSelectedEltUIId("r2ed_triggers", nil)
r2:cleanSequenceEditor(triggersUI)
-- delete chat sequences
sequenceMenu = chatSequencesUI:find("sequence_menu")
assert(sequenceMenu)
local tabChats = chatSequencesUI:find("sequence_tabs")
assert(tabChats)
for i=0, tabChats.tabButtonNb-1 do
local groupTab = tabChats:getGroup(i)
assert(groupTab)
sequenceMenu:delGroup(groupTab)
end
tabChats:removeAll()
r2:setSelectedEltUIId("r2ed_chat_sequence", nil)
r2:cleanSequenceEditor(chatSequencesUI)
end
function r2:updateActivitiesAndChatsUI(instance)
if r2.activitiesAndChatsUIUpdate==true then
return
end
r2.activitiesAndChatsUIUpdate = true
if r2.lastSelectedActivitySequence==nil then
r2:cleanActivitiesAndChatsUI()
-- update chat sequence combo box
local triggersUI = getUI("ui:interface:r2ed_triggers")
assert(triggersUI)
local chatSequencesUI = getUI("ui:interface:r2ed_chat_sequence")
assert(chatSequencesUI)
-- remove all tabs
local tabActivities = triggersUI:find("sequence_tabs")
assert(tabActivities)
-- delete chat sequences
local tabChats = chatSequencesUI:find("sequence_tabs")
assert(tabChats)
local activitySequences = instance:getBehavior().Activities
local chatSequences = instance:getBehavior().ChatSequences
-- build sequences of selected NPC group
local uiName = "r2ed_triggers"
for s = 0, activitySequences.Size - 1 do
local sequence = activitySequences[s]
r2:newActivitiesSequence(false, sequence, true)
end
if tabActivities.tabButtonNb>1 then
tabActivities.selection = 0
r2:selectElementsSequence(uiName, 0)
end
for s=0, tabActivities.tabButtonNb-1 do
local sequenceUI = tabActivities:getGroup(s)
assert(sequenceUI)
local eltsList = sequenceUI:find("elements_list")
assert(eltsList)
if eltsList.childrenNb > 1 then
local firstElt = eltsList:getChild(1)
local selectedButton = firstElt:find("select")
selectedButton.pushed = true
r2:selectElement(sequenceUI, uiName, true, selectedButton)
r2:updateActivityEditor()
break
end
end
uiName = "r2ed_chat_sequence"
r2.callSetSaysWhat = false
for s = 0, chatSequences.Size - 1 do
local sequence = chatSequences[s]
r2:newChatsSequence(false, sequence, true)
end
r2.callSetSaysWhat = true
if tabChats.tabButtonNb>1 then
tabChats.selection = 0
r2:selectElementsSequence(uiName, 0)
end
for s=0, tabChats.tabButtonNb-1 do
local sequenceUI = tabChats:getGroup(s)
assert(sequenceUI)
local eltsList = sequenceUI:find("elements_list")
assert(eltsList)
if eltsList.childrenNb > 1 then
local firstElt = eltsList:getChild(1)
local selectedButton = firstElt:find("select")
r2.callSetSaysWhat = false
selectedButton.pushed = true
r2:selectElement(sequenceUI, uiName, true, selectedButton)
r2.callSetSaysWhat = true
r2:updateChatEditor()
end
end
triggersUI.uc_title = tostring(i18n.get("uiR2EDActivitySequenceEditor")) .. r2:getSelectedInstance().Name
chatSequencesUI.uc_title = tostring(i18n.get("uiR2EDChatSequenceEditor")) .. r2:getSelectedInstance().Name
end
end
------------------------------------------------
function activeLogicEntityPropertySheetDisplayerTable:onAttrModified(instance, attributeName)
r2:logicEntityPropertySheetDisplayer():onAttrModified(instance, attributeName)
if not r2.activitiesAndChatsUIUpdate or instance ~= r2:getSelectedInstance() then
return
end
if attributeName == "Name" then
local triggersUI = getUI("ui:interface:r2ed_triggers")
assert(triggersUI)
local chatSequencesUI = getUI("ui:interface:r2ed_chat_sequence")
assert(chatSequencesUI)
triggersUI.uc_title = tostring(i18n.get("uiR2EDActivitySequenceEditor")) .. instance[attributeName]
chatSequencesUI.uc_title = tostring(i18n.get("uiR2EDChatSequenceEditor")) .. instance[attributeName]
end
end
------------------------------------------------
function r2:activeLogicEntityPropertySheetDisplayer()
return activeLogicEntityPropertySheetDisplayerTable -- returned shared displayer to avoid wasting memory
end
--------------------------------------------------------------------------------------------------
-------------------------- NPC GROUP DisplayerProperties -----------------------------------------
--------------------------------------------------------------------------------------------------
local npcGroupPropertySheetDisplayerTable = clone(r2:propertySheetDisplayer())
------------------------------------------------
function npcGroupPropertySheetDisplayerTable:onPostCreate(instance)
end
------------------------------------------------
function npcGroupPropertySheetDisplayerTable:onErase(instance)
end
------------------------------------------------
function npcGroupPropertySheetDisplayerTable:onPreHrcMove(instance)
end
------------------------------------------------
function npcGroupPropertySheetDisplayerTable:onPostHrcMove(instance)
end
------------------------------------------------
function npcGroupPropertySheetDisplayerTable:onFocus(instance, hasFocus)
end
------------------------------------------------
function npcGroupPropertySheetDisplayerTable:onSelect(instance, isSelected)
r2:activeLogicEntityPropertySheetDisplayer():onSelect(instance, isSelected)
end
------------------------------------------------
function npcGroupPropertySheetDisplayerTable:onAttrModified(instance, attributeName)
r2:activeLogicEntityPropertySheetDisplayer():onAttrModified(instance, attributeName)
end
------------------------------------------------
function r2:npcGroupPropertySheetDisplayer()
return npcGroupPropertySheetDisplayerTable -- returned shared displayer to avoid wasting memory
end
--------------------------------------------------------------------------------------------------
-------------------------------- ACTIVITY SEQUENCE DisplayerProperties ---------------------------
--------------------------------------------------------------------------------------------------
local activitySequencePropertySheetDisplayerTable = clone(r2:propertySheetDisplayer())
------------------------------------------------
function activitySequencePropertySheetDisplayerTable:onPostCreate(instance)
local activeLogicEntity = r2:getSelectedInstance()
local activeLogicEntityParent = instance.Parent.Parent.Parent
if not r2.activitiesAndChatsUIUpdate or activeLogicEntity==nil or activeLogicEntity ~= activeLogicEntityParent then
return
end
r2:newActivitiesSequence(false, instance, false)
end
------------------------------------------------
function activitySequencePropertySheetDisplayerTable:onErase(instance)
local activeLogicEntity = r2:getSelectedInstance()
local activeLogicEntityParent = instance.Parent.Parent.Parent
if not r2.activitiesAndChatsUIUpdate or activeLogicEntity==nil or activeLogicEntity ~= activeLogicEntityParent then
return
end
local triggersUI = getUI("ui:interface:r2ed_triggers")
assert(triggersUI)
local sequenceTabs = triggersUI:find("sequence_tabs")
assert(sequenceTabs)
local sequIndex
for i=0,sequenceTabs.tabButtonNb-1 do
local sequence = sequenceTabs:getGroup(i)
if sequence.Env.sequenceId == instance.InstanceId then
sequIndex = i
break
end
end
if sequIndex~=nil then
r2:removeActivitiesSequenceUI(sequIndex)
end
end
------------------------------------------------
function activitySequencePropertySheetDisplayerTable:onPreHrcMove(instance)
end
------------------------------------------------
function activitySequencePropertySheetDisplayerTable:onPostHrcMove(instance)
end
------------------------------------------------
function activitySequencePropertySheetDisplayerTable:onFocus(instance, hasFocus)
end
------------------------------------------------
function activitySequencePropertySheetDisplayerTable:onSelect(instance, isSelected)
end
------------------------------------------------
function activitySequencePropertySheetDisplayerTable:onAttrModified(instance, attributeName)
local activeLogicEntity = r2:getSelectedInstance()
local activeLogicEntityParent = instance.Parent.Parent.Parent
if not r2.activitiesAndChatsUIUpdate or activeLogicEntity==nil or activeLogicEntity ~= activeLogicEntityParent then
return
end
if attributeName == "Name" then
r2:updateSequenceName("r2ed_triggers", instance)
elseif attributeName == "Repeating" then
r2:updateSequenceRepeatingOption("r2ed_triggers", instance)
end
end
------------------------------------------------
function r2:activitySequencePropertySheetDisplayer()
return activitySequencePropertySheetDisplayerTable -- returned shared displayer to avoid wasting memory
end
--------------------------------------------------------------------------------------------------
-------------------------------- CHAT SEQUENCE DisplayerProperties ---------------------------
--------------------------------------------------------------------------------------------------
local chatSequencePropertySheetDisplayerTable = clone(r2:propertySheetDisplayer())
------------------------------------------------
function chatSequencePropertySheetDisplayerTable:onPostCreate(instance)
local activeLogicEntity = r2:getSelectedInstance()
local activeLogicEntityParent = instance.Parent.Parent.Parent
if not r2.activitiesAndChatsUIUpdate or activeLogicEntity==nil or activeLogicEntity ~= activeLogicEntityParent then
return
end
r2:newChatsSequence(false, instance)
end
------------------------------------------------
function chatSequencePropertySheetDisplayerTable:onErase(instance)
local activeLogicEntity = r2:getSelectedInstance()
local activeLogicEntityParent = instance.Parent.Parent.Parent
if not r2.activitiesAndChatsUIUpdate or activeLogicEntity==nil or activeLogicEntity ~= activeLogicEntityParent then
return
end
local chatsUI = getUI("ui:interface:r2ed_chat_sequence")
assert(chatsUI)
local sequenceTabs = chatsUI:find("sequence_tabs")
assert(sequenceTabs)
local sequIndex
for i=0,sequenceTabs.tabButtonNb-1 do
local sequence = sequenceTabs:getGroup(i)
if sequence.Env.sequenceId == instance.InstanceId then
sequIndex = i
break
end
end
if sequIndex~=nil then
r2:removeChatsSequenceUI(sequIndex)
end
r2:updateMiniActivityView()
end
------------------------------------------------
function chatSequencePropertySheetDisplayerTable:onPreHrcMove(instance)
end
------------------------------------------------
function chatSequencePropertySheetDisplayerTable:onPostHrcMove(instance)
end
------------------------------------------------
function chatSequencePropertySheetDisplayerTable:onFocus(instance, hasFocus)
end
------------------------------------------------
function chatSequencePropertySheetDisplayerTable:onSelect(instance, isSelected)
end
------------------------------------------------
function chatSequencePropertySheetDisplayerTable:onAttrModified(instance, attributeName)
local activeLogicEntity = r2:getSelectedInstance()
local activeLogicEntityParent = instance.Parent.Parent.Parent
if not r2.activitiesAndChatsUIUpdate or activeLogicEntity==nil or activeLogicEntity ~= activeLogicEntityParent then
return
end
if attributeName == "Name" then
r2:updateSequenceName("r2ed_chat_sequence", instance)
elseif attributeName == "Repeating" then
r2:updateSequenceRepeatingOption("r2ed_chat_sequence", instance)
end
end
------------------------------------------------
function r2:chatSequencePropertySheetDisplayer()
return chatSequencePropertySheetDisplayerTable -- returned shared displayer to avoid wasting memory
end
--------------------------------------------------------------------------------------------------
-------------------------------- ACTIVITY STEP DisplayerProperties--------------------------------
--------------------------------------------------------------------------------------------------
local activityStepPropertySheetDisplayerTable = clone(r2:propertySheetDisplayer())
------------------------------------------------
function activityStepPropertySheetDisplayerTable:onPostCreate(instance)
local activeLogicEntity = r2:getSelectedInstance()
local activeLogicEntityParent = instance.Parent.Parent.Parent.Parent.Parent
if not r2.activitiesAndChatsUIUpdate or activeLogicEntity==nil or activeLogicEntity ~= activeLogicEntityParent then
return
end
local activitySequInst = instance.Parent.Parent
local triggersUI = getUI("ui:interface:r2ed_triggers")
assert(triggersUI)
local sequenceTabs = triggersUI:find("sequence_tabs")
assert(sequenceTabs)
local sequenceUI
for i=0,sequenceTabs.tabButtonNb-1 do
local sequence = sequenceTabs:getGroup(i)
if sequence.Env.sequenceId == activitySequInst.InstanceId then
sequenceUI = sequence
break
end
end
r2:newActivity(false, nil, instance, sequenceUI)
end
------------------------------------------------
function activityStepPropertySheetDisplayerTable:onErase(instance)
local activeLogicEntity = r2:getSelectedInstance()
local activeLogicEntityParent = instance.Parent.Parent.Parent.Parent.Parent
if not r2.activitiesAndChatsUIUpdate or activeLogicEntity==nil or activeLogicEntity ~= activeLogicEntityParent then
return
end
local sequenceUI, elementUI = r2:findSequenceAndElementUIFromInstance(instance, "r2ed_triggers")
if elementUI ~= nil then
r2:removeActivityUI(sequenceUI, elementUI)
end
end
------------------------------------------------
function activityStepPropertySheetDisplayerTable:onPreHrcMove(instance)
end
------------------------------------------------
function activityStepPropertySheetDisplayerTable:onPostHrcMove(instance)
local activeLogicEntity = r2:getSelectedInstance()
local activeLogicEntityParent = instance.Parent.Parent.Parent.Parent.Parent
if not r2.activitiesAndChatsUIUpdate or activeLogicEntity==nil or activeLogicEntity ~= activeLogicEntityParent then
return
end
local sequenceUI, activityStepUI = r2:findSequenceAndElementUIFromInstance(instance, "r2ed_triggers")
if activityStepUI then
r2:downUpElement(activityStepUI, "r2ed_triggers")
end
end
------------------------------------------------
function activityStepPropertySheetDisplayerTable:onFocus(instance, hasFocus)
end
------------------------------------------------
function activityStepPropertySheetDisplayerTable:onSelect(instance, isSelected)
end
------------------------------------------------
function activityStepPropertySheetDisplayerTable:onAttrModified(instance, attributeName)
local activeLogicEntity = r2:getSelectedInstance()
local activeLogicEntityParent = instance.Parent.Parent.Parent.Parent.Parent
if not r2.activitiesAndChatsUIUpdate or activeLogicEntity==nil or activeLogicEntity ~= activeLogicEntityParent then
return
end
local sequenceUI, elementUI = r2:findSequenceAndElementUIFromInstance(instance, "r2ed_triggers")
if elementUI then
r2:updateActivityChatSequence(elementUI)
end
end
------------------------------------------------
function activityStepPropertySheetDisplayerTable:onTargetInstanceEraseRequested(instance, refIdName, refIdIndexInArray)
if refIdName == "ActivityZoneId" then
r2.requestSetNode(instance.InstanceId, "Activity", "Stand Still")
r2.requestSetNode(instance.InstanceId, "ActivityZoneId", r2.RefId(""))
r2.requestSetNode(instance.InstanceId, "TimeLimit", "No Limit")
r2.requestSetNode(instance.InstanceId, "TimeLimitValue", "")
elseif refIdName == "Chat" then
r2.requestSetNode(instance.InstanceId, "Chat", r2.RefId(""))
end
end
------------------------------------------------
function activityStepPropertySheetDisplayerTable:onTargetInstanceAttrModified(instance, refIdName, refIdIndexInArray, targetAttrName, targetAttrIndexInArray)
end
-------------------------------------------------
function r2:activityStepPropertySheetDisplayer()
return activityStepPropertySheetDisplayerTable -- returned shared displayer to avoid wasting memory
end
--------------------------------------------------------------------------------------------------
-------------------------------- CHAT STEP DisplayerProperties------------------------------------
--------------------------------------------------------------------------------------------------
local chatStepPropertySheetDisplayerTable = clone(r2:propertySheetDisplayer())
------------------------------------------------
function chatStepPropertySheetDisplayerTable:onPostCreate(instance)
local activeLogicEntity = r2:getSelectedInstance()
local activeLogicEntityParent = instance.Parent.Parent.Parent.Parent.Parent
if not r2.activitiesAndChatsUIUpdate or activeLogicEntity==nil or activeLogicEntity ~= activeLogicEntityParent then
return
end
local chatSequInst = instance.Parent.Parent
local chatsUI = getUI("ui:interface:r2ed_chat_sequence")
assert(chatsUI)
local sequenceTabs = chatsUI:find("sequence_tabs")
assert(sequenceTabs)
local sequenceUI
for i=0,sequenceTabs.tabButtonNb-1 do
local sequence = sequenceTabs:getGroup(i)
if sequence.Env.sequenceId == chatSequInst.InstanceId then
sequenceUI = sequence
break
end
end
r2:newChat(false, instance, sequenceUI)
end
------------------------------------------------
function chatStepPropertySheetDisplayerTable:onErase(instance)
local activeLogicEntity = r2:getSelectedInstance()
local activeLogicEntityParent = instance.Parent.Parent.Parent.Parent.Parent
if not r2.activitiesAndChatsUIUpdate or activeLogicEntity==nil or activeLogicEntity ~= activeLogicEntityParent then
return
end
local sequenceUI, elementUI = r2:findSequenceAndElementUIFromInstance(instance, "r2ed_chat_sequence")
if elementUI ~= nil then
local chatStepInst = r2:getInstanceFromId(elementUI.Env.elementId)
assert(chatStepInst)
r2:updateActivitiesWhithThisChatSequence(chatStepInst, true)
r2:removeElementUI(sequenceUI, "r2ed_chat_sequence", elementUI)
end
end
------------------------------------------------
function chatStepPropertySheetDisplayerTable:onPreHrcMove(instance)
end
------------------------------------------------
function chatStepPropertySheetDisplayerTable:onPostHrcMove(instance)
local activeLogicEntity = r2:getSelectedInstance()
local activeLogicEntityParent = instance.Parent.Parent.Parent.Parent.Parent
if not r2.activitiesAndChatsUIUpdate or activeLogicEntity==nil or activeLogicEntity ~= activeLogicEntityParent then
return
end
r2:updateActivitiesWhithThisChatSequence(instance, false)
local sequenceUI, chatStepUI = r2:findSequenceAndElementUIFromInstance(instance, "r2ed_chat_sequence")
if chatStepUI then
r2:downUpElement(chatStepUI, "r2ed_chat_sequence")
end
end
------------------------------------------------
function chatStepPropertySheetDisplayerTable:onFocus(instance, hasFocus)
end
------------------------------------------------
function chatStepPropertySheetDisplayerTable:onSelect(instance, isSelected)
end
------------------------------------------------
function chatStepPropertySheetDisplayerTable:onAttrModified(instance, attributeName)
local activeLogicEntity = r2:getSelectedInstance()
local activeLogicEntityParent = instance.Parent.Parent.Parent.Parent.Parent
if not r2.activitiesAndChatsUIUpdate or activeLogicEntity==nil or activeLogicEntity ~= activeLogicEntityParent then
return
end
local sequenceUI, chatStepUI = r2:findSequenceAndElementUIFromInstance(instance, "r2ed_chat_sequence")
if chatStepUI then
r2:updateChatText(chatStepUI)
end
end
function r2:findSequenceAndElementUIFromInstance(instance, uiName)
local sequenceInst = instance.Parent.Parent
local wndUI = getUI("ui:interface:"..uiName)
assert(wndUI)
local sequenceTabs = wndUI:find("sequence_tabs")
assert(sequenceTabs)
local sequenceUI
for i=0,sequenceTabs.tabButtonNb-1 do
local sequence = sequenceTabs:getGroup(i)
if sequence.Env.sequenceId == sequenceInst.InstanceId then
sequenceUI = sequence
break
end
end
if sequenceUI ~= nil then
local eltsList = sequenceUI:find("elements_list")
assert(eltsList)
for i=0,eltsList.childrenNb-1 do
local element = eltsList:getChild(i)
if element.Env.elementId == instance.InstanceId then
return sequenceUI, element
end
end
end
end
--------------------------------------------------
function r2:chatStepPropertySheetDisplayer()
return chatStepPropertySheetDisplayerTable -- returned shared displayer to avoid wasting memory
end
--------------------------------------------------------------------------------------------------
-------------------------------- CHAT ACTION DisplayerProperties -----------------------
--------------------------------------------------------------------------------------------------
local chatActionPropertySheetDisplayerTable = clone(r2:propertySheetDisplayer())
------------------------------------------------
function chatActionPropertySheetDisplayerTable:onPostCreate(instance)
end
------------------------------------------------
function chatActionPropertySheetDisplayerTable:onErase(instance)
end
------------------------------------------------
function chatActionPropertySheetDisplayerTable:onPreHrcMove(instance)
end
------------------------------------------------
function chatActionPropertySheetDisplayerTable:onPostHrcMove(instance)
end
------------------------------------------------
function chatActionPropertySheetDisplayerTable:onFocus(instance, hasFocus)
end
------------------------------------------------
function chatActionPropertySheetDisplayerTable:onSelect(instance, isSelected)
end
------------------------------------------------
function chatActionPropertySheetDisplayerTable:onAttrModified(instance, attributeName)
end
------------------------------------------------
function chatActionPropertySheetDisplayerTable:onTargetInstanceEraseRequested(instance, refIdName, refIdIndexInArray)
if refIdName == "Who" then
r2.requestSetNode(instance.InstanceId, "Who", r2.RefId(""))
r2.requestSetNode(instance.InstanceId, "Says", "")
r2.requestSetNode(instance.InstanceId, "Emote", "")
r2.requestSetNode(instance.InstanceId, "Facing", r2.RefId(""))
elseif refIdName == "Facing" then
r2.requestSetNode(instance.InstanceId, "Facing", r2.RefId(""))
end
end
------------------------------------------------
function chatActionPropertySheetDisplayerTable:onTargetInstanceAttrModified(instance, refIdName, refIdIndexInArray, targetAttrName, targetAttrIndexInArray)
end
------------------------------------------------
function r2:chatActionPropertySheetDisplayer()
return chatActionPropertySheetDisplayerTable -- returned shared displayer to avoid wasting memory
end
r2.lastSelectedActivitySequence = nil
r2.activityTexture = { ["Follow Route"] = "r2_mini_activity_follow_road.tga",
["Patrol"] = "r2_mini_activity_patrol_road.tga",
["Repeat Road"] = "r2_mini_activity_repeat_road.tga",
["Wander"] = "r2_mini_activity_wander_zone.tga",
["Stand Still"] = "r2_mini_activity_stand_still.tga",
-- ["Inactive"] = "r2_mini_activity_inactive.tga"
}
---------------------------------------------------------------------------------------------------------
-- Show the mini activity view for this instance
function r2:setupMiniActivityView(instance)
if instance and instance:isKindOf("ActiveLogicEntity") then
local selectedTab = 0
if r2.lastSelectedActivitySequence then
selectedTab = r2.lastSelectedActivitySequence
end
r2:selectActivitiesSequence(selectedTab)
r2:updateSequencesButtonBar(selectedTab)
end
end
------------------ SELECT ACTIVITY SEQUENCE ---------------------------------------------------------
function r2:selectActivitiesSequence(index)
r2:selectElementsSequence("r2ed_triggers", index)
r2:openAndUpdateMiniActivityView(index)
end
------------------ UPDATE SEQUENCES BUTTON BAR ---------------------------------------------------------
function r2:updateSequencesButtonBar(index, sequenceName)
local selectBar = getUI("ui:interface:r2ed_select_bar")
assert(selectBar)
local sequencesButton = selectBar:find("sequences")
assert(sequencesButton)
local activeLogicEntity = r2:getSelectedInstance()
if activeLogicEntity then
if sequenceName==nil and (index >=0) and (index < activeLogicEntity:getBehavior().Activities.Size) then
local activitySequence = activeLogicEntity:getBehavior().Activities[index]
assert(activitySequence)
--sequencesButton.uc_hardtext = activitySequence.Name
sequencesButton.uc_hardtext = r2:getSequenceName(activitySequence)
elseif sequenceName~= nil then
sequencesButton.uc_hardtext = sequenceName
else
sequencesButton.uc_hardtext = i18n.get("uiR2EDSequences")
end
end
end
function r2:newMiniActivitySequence()
return r2:newActivitiesSequence(true)
end
function r2:openAndUpdateMiniActivityView(index)
r2:openMiniActivityView()
-- update activities list
r2:updateMiniActivityView(index)
end
function r2:openMiniActivityView()
local triggersUI = getUI("ui:interface:r2ed_triggers")
assert(triggersUI)
local selectedInst = r2:getSelectedInstance()
if selectedInst and not selectedInst:isBotObject() and not selectedInst:isPlant() and not triggersUI.active then
local miniActivityView = getUI("ui:interface:r2ed_mini_activity_view")
assert(miniActivityView)
miniActivityView.active = true
end
end
function r2:updateMiniActivityView(index)
local miniActivityView = getUI("ui:interface:r2ed_mini_activity_view")
assert(miniActivityView)
local miniActivities = miniActivityView:find("mini_activities")
assert(miniActivities)
local noActivityLabel = miniActivityView:find("no_activity")
assert(noActivityLabel)
local startCount = 0
local sequence
if index~=nil then
local activities = r2:getSelectedInstance():getBehavior().Activities
if index < activities.Size then
sequence = activities[index]
end
else
sequence = r2:getSelectedSequInst("r2ed_triggers")
end
if sequence~=nil then
--label "No activity"
if sequence.Components.Size == 0 then
noActivityLabel.active = true
noActivityLabel.uc_hardtext = tostring(i18n.get("uiR2EdNoActivity"))
else
noActivityLabel.active = false
end
for i=0, sequence.Components.Size-1 do
local activityInst = sequence.Components[i]
assert(activityInst)
if activityInst then
local activityIndex = i
if afterEltEditor==true then activityIndex = i-1 end
local miniActivity = miniActivities[tostring(activityIndex)]
assert(miniActivity)
miniActivity.active = true
miniActivity.Env.id = activityIndex
-- chat button
local chatButton = miniActivity:find("chat_sequence"):find("button")
assert(chatButton)
if tostring(activityInst.Chat) ~= "" then
local chatTexture = "r2_mini_activity_chat.tga"
chatButton.texture = chatTexture
chatButton.texture_pushed = chatTexture
chatButton.texture_over = chatTexture
else
local chatTexture = "r2_mini_activity_empty_chat.tga"
chatButton.texture = chatTexture
chatButton.texture_pushed = chatTexture
chatButton.texture_over = chatTexture
end
-- activity type button
local activityButton = miniActivity:find("activity"):find("button")
assert(activityButton)
local activityTexture = r2.activityTexture[activityInst.Activity]
if activityTexture then
activityButton.texture = activityTexture
activityButton.texture_pushed = activityTexture
activityButton.texture_over = activityTexture
end
-- activity type text
local activityText = miniActivity:find("activity_name")
assert(activityText)
activityText.uc_hardtext = activityInst.Activity
end
end
startCount = sequence.Components.Size
else
noActivityLabel.active = true
noActivityLabel.uc_hardtext = tostring(i18n.get("uiR2EdNoSequence"))
end
-- hide remaining mini activity templates
for i=startCount, r2.maxActivities-1 do
local miniActivity = miniActivities[tostring(i)]
assert(miniActivity)
miniActivity.active = false
end
end
function r2:closeMiniActivityView()
local miniActivityView = getUI("ui:interface:r2ed_mini_activity_view")
assert(miniActivityView)
miniActivityView.active = false
end
function r2:openActivitiesSequence()
r2:updateActivitiesAndChatsUI(r2:getSelectedInstance())
local triggersUI = getUI("ui:interface:r2ed_triggers")
assert(triggersUI)
triggersUI.active = true
triggersUI:updateCoords()
if triggersUI.Env.openFirst == nil then
triggersUI:center()
triggersUI.Env.openFirst = true
end
r2:closeMiniActivityView()
end
function r2:chooseOrOpenSelectedChatSequence()
r2:updateActivitiesAndChatsUI(r2:getSelectedInstance())
-- init menu
local menuName = "ui:interface:r2ed_chat_sequences_menu"
launchContextMenuInGame(menuName)
local menu = getUI(menuName)
local rootMenu = menu:getRootMenu()
assert(rootMenu)
rootMenu:reset()
-- update menu
local miniActivity = getUICaller().parent.parent.parent
assert(miniActivity)
local miniActivityNb = tonumber(miniActivity.Env.id)
local activitySequence = r2:getSelectedSequInst("r2ed_triggers")
assert(activitySequence)
local activityInst = activitySequence.Components[miniActivityNb]
local chatSequenceId = tostring(activityInst.Chat)
local newLine = 3
--title "Chat sequence"
local chatSequence
if chatSequenceId ~= "" then
chatSequence = r2:getInstanceFromId(chatSequenceId)
assert(chatSequence)
--rootMenu:addLine(ucstring(tostring(i18n.get("uiR2EDChatSequence")).." " .. chatSequence.Name .." : "), "lua", "", "Title")
rootMenu:addLine(ucstring(tostring(i18n.get("uiR2EDChatSequence")).." " .. r2:getSequenceName(chatSequence) .." : "), "lua", "", "Title")
else
rootMenu:addLine(ucstring(tostring(i18n.get("uiR2EDChatSequence")).." : "), "lua", "", "Title")
end
rootMenu:addSeparator()
-- "Open chat sequence"
if chatSequenceId ~= "" then
--rootMenu:addLine(ucstring(tostring(i18n.get("uiR2EDOpen")).." "..chatSequence.Name), "lua", "r2:openMiniActivityChatSequence("..tostring(miniActivityNb)..")", "Open")
rootMenu:addLine(ucstring(tostring(i18n.get("uiR2EDOpen")).." "..r2:getSequenceName(chatSequence)), "lua", "r2:openMiniActivityChatSequence("..tostring(miniActivityNb)..")", "Open")
newLine = newLine + 1
end
-- "Any chat sequence"
rootMenu:addLine(ucstring(i18n.get("uiR2EdNoChat")), "lua", "r2:setSequenceChatToMiniActivity("..tostring(miniActivityNb)..")", "None")
-- "new chat sequence"
rootMenu:addLine(ucstring(tostring(i18n.get("uiR2EdNewChat")).."..."), "lua", "r2:newChatsSequenceAndSelect("..tostring(miniActivityNb)..")", "None")
local menuButton = createGroupInstance("r2_menu_button", "", { bitmap = "r2_icon_create.tga", size="14" })
rootMenu:setUserGroupLeft(newLine, menuButton)
rootMenu:addSeparator()
local activeLogicEntity = r2:getSelectedInstance()
assert(activeLogicEntity)
for i=0, activeLogicEntity:getBehavior().ChatSequences.Size-1 do
local sequence = activeLogicEntity:getBehavior().ChatSequences[i]
assert(sequence)
--rootMenu:addLine(ucstring(sequence.Name), "lua", "r2:setSequenceChatToMiniActivity("..tostring(miniActivityNb)..", " .. tostring(i)..")", sequence.InstanceId)
rootMenu:addLine(ucstring(r2:getSequenceName(sequence)), "lua", "r2:setSequenceChatToMiniActivity("..tostring(miniActivityNb)..", " .. tostring(i)..")", sequence.InstanceId)
end
-- display menu
menu:updateCoords()
local ref = getUICaller()
menu.y = ref.y_real - (menu.h - ref.h_real)
menu.x = ref.x_real
menu:updateCoords()
end
function r2:openMiniActivityChatSequence(miniActivityNb, chatSequenceId)
local activitySequence = r2:getSelectedSequInst("r2ed_triggers")
assert(activitySequence)
local activityInst = activitySequence.Components[miniActivityNb]
if chatSequenceId == nil then
chatSequenceId = tostring(activityInst.Chat)
end
r2:openChatSequence(chatSequenceId)
end
function r2:openChatSequence(chatSequenceId)
if chatSequenceId == nil then
chatSequenceId = r2:getSelectedEltInst("r2ed_triggers").Chat
end
local chatSequences = getUI("ui:interface:r2ed_chat_sequence")
assert(chatSequences)
local tab = chatSequences:find("sequence_tabs")
assert(tab)
local selectedTab
local sequenceUI
for i=0, tab.tabButtonNb-1 do
sequence = tab:getGroup(i)
assert(sequence)
if sequence.Env.sequenceId == chatSequenceId then
sequenceUI = sequence
selectedTab = i
break
end
end
if selectedTab then
tab.selection = selectedTab
local repeatButton = chatSequences:find("repeat_group"):find("repeat"):find("toggle_butt")
assert(repeatButton)
local sequenceInstId = sequenceUI.Env.sequenceId
local sequenceInst = r2:getInstanceFromId(sequenceInstId)
repeatButton.pushed = (sequenceInst.Repeating == 0)
end
r2:openChatSequences()
end
function r2:newChatsSequenceAndSelect(miniActivityNb)
local chatSequenceId = r2:newChatsSequence(true)
if chatSequenceName ~= -1 then
r2:setSequenceChatToMiniActivity(miniActivityNb, -1, chatSequenceId)
r2:openMiniActivityChatSequence(miniActivityNb, chatSequenceId)
end
end
function r2:setSequenceChatToMiniActivity(miniActivityNb, sequenceNb, chatSequenceId)
local miniActivityView = getUI("ui:interface:r2ed_mini_activity_view")
assert(miniActivityView)
local miniActivities = miniActivityView:find("mini_activities")
assert(miniActivities)
local miniActivity = miniActivities[tostring(miniActivityNb)]
assert(miniActivity)
local activitySequence = r2:getSelectedSequInst("r2ed_triggers")
assert(activitySequence)
local activityInst = activitySequence.Components[miniActivityNb]
local chatTexture
if sequenceNb == nil then
r2:selectChatSequence("None", activityInst.InstanceId)
chatTexture = "r2_mini_activity_empty_chat.tga"
else
local activeLogicEntity = r2:getSelectedInstance()
assert(activeLogicEntity)
if chatSequenceId == nil then
local chatSequence = activeLogicEntity:getBehavior().ChatSequences[tonumber(sequenceNb)]
assert(chatSequence)
chatSequenceId = chatSequence.InstanceId
end
r2:selectChatSequence(chatSequenceId, activityInst.InstanceId)
chatTexture = "r2_mini_activity_chat.tga"
end
local chatButton = miniActivity:find("chat_sequence"):find("button")
assert(chatButton)
chatButton.texture = chatTexture
chatButton.texture_pushed = chatTexture
chatButton.texture_over = chatTexture
end
function r2:openActivity()
r2:updateActivitiesAndChatsUI(r2:getSelectedInstance())
local miniActivity = getUICaller().parent.parent.parent
assert(miniActivity)
local sequenceUI = r2:getSelectedSequ("r2ed_triggers")
assert(sequenceUI)
local activityList = sequenceUI:find("elements_list")
assert(activityList)
local eltEditor = activityList:find("edit_element")
assert(eltEditor)
local indexEltEditor = activityList:getElementIndex(eltEditor)
local activityIndex = miniActivity.Env.id
if indexEltEditor<=activityIndex then activityIndex=activityIndex+1 end
local activityUI = activityList:getChild(activityIndex)
assert(activityUI)
local selectedButtonElt = activityUI:find("select")
assert(selectedButtonElt)
selectedButtonElt.pushed = true
r2:selectTriggerElement(nil, "r2ed_triggers", selectedButtonElt)
r2:updateActivityEditor()
r2:openActivitiesSequence()
end
function r2:selectSequenceTab(uiName, index)
if uiName == "r2ed_triggers" then
r2:updateSequencesButtonBar(index)
end
local eltsUI = getUI("ui:interface:"..uiName)
assert(eltsUI)
local sequencesTab = eltsUI:find("sequence_tabs")
assert(sequencesTab)
local repeatButton = eltsUI:find("repeat_group"):find("repeat"):find("toggle_butt")
assert(repeatButton)
local sequenceUI = sequencesTab:getGroup(index)
assert(sequenceUI)
local sequenceInstId = sequenceUI.Env.sequenceId
if sequenceInstId and r2:getInstanceFromId(sequenceInstId) then
local sequenceInst = r2:getInstanceFromId(sequenceInstId)
repeatButton.pushed = (sequenceInst.Repeating == 0)
end
end
function r2:getSequenceName(sequenceInst)
local name = sequenceInst.Name
local index = -1
if name == "" then
local components = sequenceInst.Parent
for i=0, components.Size-1 do
if components[i].InstanceId == sequenceInst.InstanceId then
index = i
break
end
end
if index >= 0 then
local startName
if sequenceInst:isKindOf("ChatSequence") then
startName = tostring(i18n.get("uiR2EdSequChat"))
elseif sequenceInst:isKindOf("ActivitySequence") then
startName = tostring(i18n.get("uiR2EdSeq"))
end
name = startName..(index+1)
end
end
return name
end