mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-23 15:26:16 +00:00
98 lines
No EOL
3.2 KiB
Text
98 lines
No EOL
3.2 KiB
Text
****************
|
|
* Master Tools *
|
|
****************
|
|
|
|
3 Main directories : Continents / Backup / Trash
|
|
------------------------------------------------
|
|
|
|
A World (like Continents or Backup) is a group of directories.
|
|
Each directory is a continent. And a continent is made by a
|
|
file continent.cfg which contains basics information about the
|
|
continent. A continent contains directories which represents regions
|
|
|
|
Example of directories
|
|
|
|
+ Continents
|
|
+ Fyros
|
|
+ near_the_city
|
|
+ oasis
|
|
oasis.flora
|
|
oasisflora.prim
|
|
fyros.tribe
|
|
respawn.prim
|
|
+ near_holes
|
|
continent.cfg
|
|
fyros.continent
|
|
+ Matis
|
|
+ Tryker
|
|
+ Backup
|
|
+ Trash
|
|
|
|
|
|
Backup/clean : keep the most recent version of all inside the backup
|
|
including continent and tag (tags are all the Continents world at a certain date)
|
|
|
|
|
|
|
|
Other launchable tools
|
|
----------------------
|
|
|
|
This tools regroup the 3 other tools in a common workspace.
|
|
- WorldEditor : Easily generates landscapes and primitives
|
|
- LogicEditor : Condition and trigger tools
|
|
- Georges : Edit the monsters, the primitives description and so on
|
|
|
|
With the master tool you can export vegetable through the landscape.
|
|
Simply create a new form herited from a vegetable.dfn and edit it.
|
|
The fields are
|
|
+ Include_patats A set of patats in which we will plant the "Plants"
|
|
+ Exclude_patats A set of patats in which the "Plants" will never appear
|
|
+ Plants A structure of plants
|
|
+ Name The name of the plant
|
|
+ Shape The .shape associated
|
|
+ Shadow The shape that will generate the shadows on the landscape
|
|
+ CollisionRadius The radius of the base of the plant (serve to plant it on the ground)
|
|
+ BundingRadius The minimum radius that between the center of the plant and another plant
|
|
+ Jitter_Pos The "randomness" of the position of the plants in the patat (from 0.0 (order) to 1.0 (random))
|
|
+ Scale_Min Minimum scaling for all plants ( normal scale is 1.0)
|
|
+ Scale_Max Maximum scale for all plants
|
|
+ Put_On_Water Do we have to put the plant on the water ?
|
|
+ Water_Height If we put the plant on water at which height is the water.
|
|
+ Random_Seed Number between 0 and 4,294,967,295 that initialize the random generation
|
|
|
|
|
|
|
|
WorldEditor
|
|
-----------
|
|
|
|
WorldEditor needs some directories to functionnate :
|
|
ZoneBitmaps (contains the .TGA from the max plugin)
|
|
ZoneLigos (contains the .LIGOZONE from the max plugin)
|
|
In the integrated mode (when launched from the master tool) you cannot paint zones.
|
|
This functionnality is accessible when you execute the stand alone program which is just
|
|
a DLL loader. You have access to the .prim edition of the zone and can link your primitives
|
|
to contents (vegetable plants, construction, IA zones, etc.) with the georges tool.
|
|
|
|
|
|
|
|
LogicEditor
|
|
-----------
|
|
|
|
This is a stand alone tool. It does not need any system data.
|
|
|
|
|
|
|
|
Georges
|
|
-------
|
|
|
|
Georges needs a root directory with a subdirectory called "DFN" (This directory regroups
|
|
the .DFN definition of a type class).
|
|
|
|
|
|
|
|
RESTRICTIONS
|
|
************
|
|
|
|
Do not use prim.dfn, land.dfn nor logic.dfn in georges, else if you
|
|
instanciate those you will get xxx.logic or something like that which
|
|
could be not easy to differenciate from a worldeditor logic file. |