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221 lines
7 KiB
C++
221 lines
7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//-----------------------------------------------------------------------------
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// includes
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//-----------------------------------------------------------------------------
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// nel
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#include "nel/misc/types_nl.h"
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#include "nel/misc/algo.h"
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#include "nel/net/unified_network.h"
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// game share
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#include "game_share/singleton_registry.h"
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// local
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#include "gus_utils.h"
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//-------------------------------------------------------------------------------------------------
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// namespaces
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//-------------------------------------------------------------------------------------------------
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using namespace std;
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using namespace NLMISC;
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using namespace NLNET;
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//-----------------------------------------------------------------------------
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// GUS namespace
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//-----------------------------------------------------------------------------
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namespace GUS
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{
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//-----------------------------------------------------------------------------
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// cleanPath - convert a path to standardised format
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//-----------------------------------------------------------------------------
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CSString cleanPath(const CSString& path,bool addTrailingSlash)
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{
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CSString result;
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// split the path up into its component elements
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CVectorSString pathComponents;
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path.unquoteIfQuoted().splitByOneOfSeparators("/\\",pathComponents,false,false,true,false,true);
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// iterate over path components collapsing '.' and '..' entries
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for (uint32 i=0;i<pathComponents.size();++i)
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{
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// skip "." entries
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if (pathComponents[i]==".")
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{
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pathComponents[i].clear();
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continue;
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}
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// deal with ".."
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if (pathComponents[i]=="..")
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{
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// run back through our component list looking for an element to remove
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uint32 j;
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for (j=i;j--;)
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{
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if (!pathComponents[j].empty())
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break;
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}
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// if we found an element then remove it and the '..' as well
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if (j!=~0u)
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{
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pathComponents[j].clear();
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pathComponents[i].clear();
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}
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continue;
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}
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}
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// treat the special case where oriinal path started with a '/' or '//'
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if (path.left(1)=="/" || path.left(1)=="\\")
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{
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result= (path.left(2).right(1)=="/" || path.left(2).right(1)=="\\")? "//": "/";
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}
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// concatenate the path bits
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for (uint32 i=0;i<pathComponents.size();++i)
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{
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if (!pathComponents[i].empty())
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{
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result+= pathComponents[i];
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result+= '/';
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}
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}
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// if we're not supposed to have a trailing slash then get rid of the one that's added by default
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if (addTrailingSlash==false && path.right(1)!='/' && path.right(1)!='\\')
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{
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result.resize(result.size()-1);
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}
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return result;
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}
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//-----------------------------------------------------------------------------
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// private routines for layer 5 service tracking
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//-----------------------------------------------------------------------------
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typedef std::map<NLNET::TServiceId,CSString> TServiceMap;
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static TServiceMap ServiceMap;
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static void cbServiceUp(const std::string& serviceName, NLNET::TServiceId sid, void *)
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{
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ServiceMap[sid]= serviceName;
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}
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static void cbServiceDown(const std::string& serviceName, NLNET::TServiceId sid, void *)
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{
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ServiceMap.erase(sid);
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}
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//-----------------------------------------------------------------------------
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// executeRemoteCommand
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//-----------------------------------------------------------------------------
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void executeRemoteCommand(NLNET::TServiceId sid,const CSString& cmdLine)
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{
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// make sure the service we're trying to talk to is up
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DROP_IF(ServiceMap.find(sid)==ServiceMap.end(),"Failed to send command to unknown remote service: "+NLMISC::toString(sid.get()),return);
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// display a little debug message...
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nldebug("Sending command to service: %s(%d): %s",
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ServiceMap[sid].c_str(),
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sid.get(),
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cmdLine.c_str());
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// compose and send the command execution message
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CMessage msgout("EXEC_COMMAND");
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msgout.serial(const_cast<CSString&>(cmdLine));
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CUnifiedNetwork::getInstance()->send(sid,msgout);
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}
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void executeRemoteCommand(const char* serviceName,const CSString& cmdLine)
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{
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uint32 count=0;
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// iterate over all of the services that are up right now
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for (TServiceMap::iterator it= ServiceMap.begin(); it!=ServiceMap.end(); ++it)
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{
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// check whether the srvice matches the srevice name (with wildcards) that we supplied
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if (NLMISC::testWildCard(it->second,serviceName),NLMISC::testWildCard(it->second.toUpper(),CSString(serviceName).toUpper()))
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{
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// delegate command execution to executeRemoteCommand(uint16 sid,cmdLine)
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executeRemoteCommand(it->first,cmdLine);
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++count;
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}
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}
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if (count!=1)
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{
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nldebug("Command sent to %d services",count);
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}
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}
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static void cbExecCommandResult(CMessage &msgin, const string &serviceName, NLNET::TServiceId sid)
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{
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// treat the rely message sent back from a service whom we asked to execute a command
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NLMISC::InfoLog->displayNL("EXEC_COMMAND_RESULT' Received from: %3d: %s",sid.get(),serviceName.c_str());
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// retrieve the text from the input message
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CSString txt;
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msgin.serial(txt);
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// divide the text into lines because NeL doesn't like long texts
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CVectorSString lines;
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txt.splitLines(lines);
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// display the lines of text
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for (uint32 i=0;i<lines.size();++i)
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{
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NLMISC::InfoLog->displayNL("%s",lines[i].c_str());
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}
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}
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//-----------------------------------------------------------------------------
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// code for registering callbacks at service init time
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//-----------------------------------------------------------------------------
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// automatically register the callbacks for message management at service init
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static class CRegisterGusUtilsMessageCallbacks: public IServiceSingleton
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{
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public:
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void init()
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{
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TUnifiedCallbackItem cbArray[] =
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{
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{ "EXEC_COMMAND_RESULT", cbExecCommandResult, },
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};
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CUnifiedNetwork::getInstance()->addCallbackArray( cbArray, sizeof(cbArray)/sizeof(cbArray[0]) );
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CUnifiedNetwork::getInstance()->setServiceUpCallback("*",cbServiceUp);
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CUnifiedNetwork::getInstance()->setServiceDownCallback("*",cbServiceDown);
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}
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}
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_RegisterGusUtilsMessageCallbacks;
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}
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//-----------------------------------------------------------------------------
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