khanat-code-old/code/ryzom/server/src/ai_service/vector_2i.h

89 lines
2.7 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RY_VECTOR2I_H
#define RY_VECTOR2I_H
#include "nel/misc/types_nl.h"
// ***************************************************************************
/**
* A 2D vector of sint32.
*/
class CVector2i
{
public:
public: // Attributes.
sint32 x,y;
public: // Methods.
// Object.
/// Constructor which do nothing.
CVector2i() {}
/// Constructor .
CVector2i(sint32 _x, sint32 _y) : x(_x), y(_y) {}
/// Copy Constructor.
CVector2i(const CVector2i &v) : x(v.x), y(v.y) {}
// Base Maths.
CVector2i &operator+=(const CVector2i &v) {x+=v.x; y+=v.y; return *this;}
CVector2i &operator-=(const CVector2i &v) {x-=v.x; y-=v.y; return *this;}
CVector2i &operator*=(sint32 i) {x*=i; y*=i; return *this;}
CVector2i &operator/=(sint32 i) {x/=i; y/=i; return *this;}
CVector2i operator+(const CVector2i &v) const {return CVector2i(x+v.x, y+v.y);}
CVector2i operator-(const CVector2i &v) const {return CVector2i(x-v.x, y-v.y);}
CVector2i operator*(sint32 i) const {return CVector2i(x*i, y*i);}
CVector2i operator/(sint32 i) const {return CVector2i(x/i, y/i);}
CVector2i operator-() const {return CVector2i(-x, -y);}
// Advanced Maths.
// Dot product.
sint32 operator*(const CVector2i &v) const {return x*v.x + y*v.y;}
// Return the norm of the vector.
sint32 norm() const {return (sint32)sqrt((double)sqrnorm());}
// Return the square of the norm of the vector.
sint32 sqrnorm() const {return x*x + y*y;}
// Normalize the vector.
void normalize()
{
sint32 i= norm();
if(i>0)
*this/=i;
}
/// Return the vector normalized.
CVector2i normed() const
{
CVector2i v= *this;
v.normalize();
return v;
}
// Misc.
void set(sint32 _x, sint32 _y) {x= _x; y=_y;}
bool operator==(const CVector2i &v) const {return x==v.x && y==v.y;}
bool operator!=(const CVector2i &v) const {return !(*this==v);}
bool isNull() const {return x==0.0f && y==0.0f;}
// serial.
void serial(NLMISC::IStream &i) {i.serial(x,y);}
};
#endif