khanat-code-old/code/nel/tools/3d/object_viewer/animation_set_dlg.cpp
2014-06-01 19:52:54 +00:00

557 lines
14 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std_afx.h"
#include "object_viewer.h"
#include "animation_set_dlg.h"
#include "nel/misc/file.h"
#include "nel/3d/track_keyframer.h"
using namespace NLMISC;
using namespace NL3D;
/////////////////////////////////////////////////////////////////////////////
// CAnimationSetDlg dialog
CAnimationSetDlg::CAnimationSetDlg(CObjectViewer* objView, CWnd* pParent /*=NULL*/)
: CDialog(CAnimationSetDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CAnimationSetDlg)
UseMixer = 0;
//}}AFX_DATA_INIT
_ObjView=objView;
}
void CAnimationSetDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAnimationSetDlg)
DDX_Control(pDX, IDC_EDITED_OBJECT, EditedObject);
DDX_Control(pDX, IDC_PLAYLIST, PlayList);
DDX_Control(pDX, IDC_TREE2, SkelTree);
DDX_Control(pDX, IDC_TREE, Tree);
DDX_Radio(pDX, IDC_USE_LIST, UseMixer);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAnimationSetDlg, CDialog)
//{{AFX_MSG_MAP(CAnimationSetDlg)
ON_BN_CLICKED(IDC_ADD_ANIMATION, OnAddAnimation)
ON_BN_CLICKED(IDC_RESET, OnReset)
ON_BN_CLICKED(IDC_ADD_SKEL_WT, OnAddSkelWt)
ON_WM_DESTROY()
ON_BN_CLICKED(IDC_LIST_INSERT, OnListInsert)
ON_BN_CLICKED(IDC_LIST_UP, OnListUp)
ON_BN_CLICKED(IDC_LIST_DOWN, OnListDown)
ON_BN_CLICKED(IDC_LIST_DELETE, OnListDelete)
ON_BN_CLICKED(IDC_SET_ANIM_LENGTH, OnSetAnimLength)
ON_BN_CLICKED(IDC_USE_LIST, OnUseList)
ON_BN_CLICKED(IDC_USE_MIXER, OnUseMixer)
ON_CBN_SELCHANGE(IDC_EDITED_OBJECT, OnSelchangeEditedObject)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAnimationSetDlg message handlers
// ***************************************************************************
void CAnimationSetDlg::OnAddAnimation ()
{
uint instance = _ObjView->getEditedObject ();
if (instance != 0xffffffff)
{
// Create a dialog
static char BASED_CODE szFilter[] =
"NeL Animation Files (*.anim)\0*.anim\0"
"All Files (*.*)\0*.*\0\0";
// Filename buffer
char buffer[65535];
buffer[0]=0;
OPENFILENAME openFile;
memset (&openFile, 0, sizeof (OPENFILENAME));
openFile.lStructSize = sizeof (OPENFILENAME);
openFile.hwndOwner = this->m_hWnd;
openFile.lpstrFilter = szFilter;
openFile.nFilterIndex = 0;
openFile.lpstrFile = buffer;
openFile.nMaxFile = 65535;
openFile.Flags = OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT|OFN_ALLOWMULTISELECT|OFN_ENABLESIZING|OFN_EXPLORER;
openFile.lpstrDefExt = "*.anim";
if (GetOpenFileName(&openFile))
{
// Open the file
try
{
// Filename pointer
char *c=buffer;
// Read the path
CString path = buffer;
if (path.GetLength()>openFile.nFileOffset)
{
// Double zero at the end
c[path.GetLength()+1]=0;
// Path is empty
path = "";
}
else
{
// Adda slash
path += "\\";
// Look for the next string
while (*(c++)) {}
}
// For each file selected
while (*c)
{
// File name
char filename[256];
char *ptr=filename;
// Read a file name
while (*c)
{
*(ptr++)=*(c++);
}
*ptr=0;
c++;
// File name
CString name = path + filename;
// Load the animation
_ObjView->loadAnimation (name, instance);
// Touch the channel mixer
_ObjView->reinitChannels ();
// Update
refresh (TRUE);
}
}
catch (Exception& e)
{
MessageBox (e.what(), "NeL object viewer", MB_OK|MB_ICONEXCLAMATION);
}
}
}
}
// ***************************************************************************
void CAnimationSetDlg::OnAddSkelWt()
{
// Instance number
int instance = _ObjView->getEditedObject ();
if (instance != CB_ERR)
{
// TODO: Add your control notification handler code here
static char BASED_CODE szFilter[] = "NeL Skeleton Weight Template Files (*.swt)|*.swt|All Files (*.*)|*.*||";
CFileDialog fileDlg( TRUE, ".swt", "*.swt", OFN_ALLOWMULTISELECT|OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT, szFilter);
if (fileDlg.DoModal()==IDOK)
{
// Open the file
try
{
// Get first file
POSITION pos=fileDlg.GetStartPosition( );
while (pos)
{
// Get the name
CString filename=fileDlg.GetNextPathName(pos);
// Load the animation
_ObjView->loadSWT (filename, instance);
// Touch the channel mixer
_ObjView->reinitChannels ();
// Update
refresh (TRUE);
}
}
catch (Exception& e)
{
MessageBox (e.what(), "NeL object viewer", MB_OK|MB_ICONEXCLAMATION);
}
}
}
}
// ***************************************************************************
void CAnimationSetDlg::OnReset ()
{
// Instance
uint instance = _ObjView->getEditedObject ();
if (instance!=0xffffffff)
{
// Reset the channel mixer slots
_ObjView->resetSlots (instance);
}
}
// ***************************************************************************
void CAnimationSetDlg::refresh (BOOL update)
{
if (update)
{
CDialog::UpdateData (update);
// Clear the combo box
EditedObject.ResetContent ();
// Set edited object list
uint i;
for (i=0; i<_ObjView->getNumInstance (); i++)
{
char name[512];
_splitpath (_ObjView->getInstance (i)->Saved.ShapeFilename.c_str(), NULL, NULL, name, NULL);
EditedObject.InsertString (-1, name);
}
// Get edited object
uint instance = _ObjView->getEditedObject ();
// Selection combo box
EditedObject.SetCurSel ((instance==0xffffffff)?-1:(int)instance);
// Clear the tree
Tree.DeleteAllItems ();
// Clear the tree
SkelTree.DeleteAllItems ();
// Clear the playlist
PlayList.ResetContent ();
if (instance != 0xffffffff)
{
// Get the instance
CInstanceInfo *object = _ObjView->getInstance (instance);
// For all tracks in the animation
uint i;
for (i=0; i<object->Saved.AnimationFileName.size(); i++)
{
// Get the animation name
char name[512];
_splitpath (object->Saved.AnimationFileName[i].c_str(), NULL, NULL, name, NULL);
// Get the animation pointer
CAnimation *anim = object->AnimationSet.getAnimation (object->AnimationSet.getAnimationIdByName (name));
// Insert an intem
HTREEITEM item=Tree.InsertItem (name);
Tree.SetItemData (item, i);
nlassert (item!=NULL);
// For all tracks in the animation
std::set<std::string> setString;
anim->getTrackNames (setString);
std::set<std::string>::iterator ite=setString.begin();
while (ite!=setString.end())
{
// Add this string
HTREEITEM newItem = Tree.InsertItem (ite->c_str(), item);
Tree.SetItemData (newItem, 0xffffffff);
// Get the track
ITrack *track=anim->getTrack (anim->getIdTrackByName (*ite));
// Keyframer ?
UTrackKeyframer *keyTrack=dynamic_cast<UTrackKeyframer *>(track);
if (keyTrack)
{
// Get number of keys
std::vector<TAnimationTime> keys;
keyTrack->getKeysInRange (track->getBeginTime ()-1, track->getEndTime ()+1, keys);
// Print track info
char name[512];
_snprintf (name, 512, "%s (%f - %f) %d keys", typeid(*track).name(), track->getBeginTime (), track->getEndTime (), keys.size());
HTREEITEM keyItem = Tree.InsertItem (name, newItem);
Tree.SetItemData (keyItem, 0xffffffff);
}
else
{
// Print track info
char name[512];
_snprintf (name, 512, "%s (%f - %f)", typeid(*track).name(), track->getBeginTime (), track->getEndTime ());
HTREEITEM keyItem = Tree.InsertItem (name, newItem);
Tree.SetItemData (keyItem, 0xffffffff);
}
ite++;
}
}
// For all tracks in the animation
for (i=0; i<object->Saved.SWTFileName.size(); i++)
{
// Get the animation name
char name[512];
_splitpath (object->Saved.SWTFileName[i].c_str(), NULL, NULL, name, NULL);
// Get the animation pointer
CSkeletonWeight *swt = object->AnimationSet.getSkeletonWeight (object->AnimationSet.getSkeletonWeightIdByName (name));
// Insert an intem
HTREEITEM item=SkelTree.InsertItem (name);
nlassert (item!=NULL);
// Get number of node in this skeleton weight
uint numNode=swt->getNumNode ();
// Add the nodein the tree
for (uint n=0; n<numNode; n++)
{
char percent[512];
sprintf (percent, "%s (%f%%)", swt->getNodeName (n).c_str(), swt->getNodeWeight(n)*100);
// Add this string
SkelTree.InsertItem (percent, item);
}
}
// For all tracks in the playlist
for (i=0; i<object->Saved.PlayList.size(); i++)
{
// Insert an intem
int item=PlayList.InsertString (-1, object->Saved.PlayList[i].c_str());
nlassert (item!=LB_ERR);
}
}
CDialog::UpdateData (FALSE);
}
else
{
CDialog::UpdateData (TRUE);
// Get edited object
uint instance = _ObjView->getEditedObject ();
if (instance != 0xffffffff)
{
// Get the instance
CInstanceInfo *object = _ObjView->getInstance (instance);
// Clear the playlist
object->Saved.PlayList.resize (PlayList.GetCount ());
// For all tracks in the playlist
uint i;
for (i=0; i<object->Saved.PlayList.size(); i++)
{
// Insert an intem
char text[512];
PlayList.GetText( i, text);
object->Saved.PlayList[i] = text;
}
CDialog::UpdateData (update);
}
}
_ObjView->refreshAnimationListeners();
}
// ***************************************************************************
void CAnimationSetDlg::OnDestroy()
{
setRegisterWindowState (this, REGKEY_OBJ_VIEW_ANIMATION_SET_DLG);
CDialog::OnDestroy();
}
// ***************************************************************************
void CAnimationSetDlg::OnListInsert()
{
// Get selected animation
HTREEITEM item = Tree.GetSelectedItem ();
if (item && (Tree.GetItemData (item)!=0xffffffff))
{
// Insert the string
int itemList = PlayList.InsertString (-1, Tree.GetItemText(item));
PlayList.SetItemData (itemList, Tree.GetItemData (item));
// Reselect the item
Tree.SelectItem (item);
}
// Update back
refresh (FALSE);
}
// ***************************************************************************
void CAnimationSetDlg::OnListUp()
{
// Get selected item
int sel = PlayList.GetCurSel ();
if ((sel != LB_ERR) && (sel>0))
{
// Backup the string
CString text;
PlayList.GetText (sel, text);
DWORD_PTR data = PlayList.GetItemData (sel);
// Remove the node
PlayList.DeleteString (sel);
// Insert the string
int pos = PlayList.InsertString (sel-1, text);
PlayList.SetItemData (pos, data);
PlayList.SetCurSel (pos);
}
// Update back
refresh (FALSE);
}
// ***************************************************************************
void CAnimationSetDlg::OnListDown()
{
// Get selected item
int sel = PlayList.GetCurSel ();
if ((sel != LB_ERR) && (sel<PlayList.GetCount()-1))
{
// Backup the string
CString text;
PlayList.GetText (sel, text);
DWORD_PTR data = PlayList.GetItemData (sel);
// Remove the node
PlayList.DeleteString (sel);
// Insert the string
int pos = PlayList.InsertString (sel+1, text);
PlayList.SetItemData (pos, data);
PlayList.SetCurSel (pos);
}
// Update back
refresh (FALSE);
}
// ***************************************************************************
void CAnimationSetDlg::OnListDelete()
{
// Get selected item
int sel = PlayList.GetCurSel ();
if (sel != LB_ERR)
{
// Remove the node
PlayList.DeleteString (sel);
if (sel>=PlayList.GetCount ())
sel--;
if (sel>=0)
PlayList.SetCurSel (sel);
}
// Update back
refresh (FALSE);
}
// ***************************************************************************
void CAnimationSetDlg::OnSetAnimLength()
{
// Longest animation
float longestLength = 0;
// For each instance
for (uint instance=0; instance<_ObjView->_ListInstance.size(); instance++)
{
// Ref on the instance
CInstanceInfo &inst = *_ObjView->_ListInstance[instance];
// There is some anim ?
if (inst.Saved.PlayList.size())
{
// Calculate the length
float length = 0;
// For each animation in the list
for (uint i=0; i<(uint)inst.Saved.PlayList.size(); i++)
{
// Get the animation
CAnimation *anim = inst.AnimationSet.getAnimation (inst.AnimationSet.getAnimationIdByName (inst.Saved.PlayList[i]));
// Add the length
length += anim->getEndTime () - anim->getBeginTime ();
}
if (length>longestLength)
longestLength=length;
}
}
// Adjuste length
if (longestLength>0)
_ObjView->setAnimTime (0, longestLength * _ObjView->getFrameRate ());
}
// ***************************************************************************
void CAnimationSetDlg::OnUseList()
{
// Disable channels
_ObjView->enableChannels ();
}
// ***************************************************************************
void CAnimationSetDlg::OnUseMixer()
{
// Enable channels
_ObjView->enableChannels ();
}
// ***************************************************************************
void CAnimationSetDlg::OnSelchangeEditedObject()
{
UpdateData ();
// Selection combo box
int selection = EditedObject.GetCurSel ();
_ObjView->setEditedObject ((selection==CB_ERR)?0xffffffff:selection);
refresh (TRUE);
_ObjView->getSlotDlg ()->refresh (TRUE);
}