khanat-code-old/code/nel/tools/3d/object_viewer/main_dlg.cpp
2014-06-01 19:52:54 +00:00

122 lines
3.3 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std_afx.h"
#include "object_viewer.h"
#include "main_dlg.h"
#include "nel/3d/channel_mixer.h"
using namespace NLMISC;
using namespace NL3D;
/////////////////////////////////////////////////////////////////////////////
// CMainDlg dialog
CMainDlg::CMainDlg(CObjectViewer* main, CWnd* pParent /*=NULL*/)
: CDialog(CMainDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMainDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
Main=main;
}
void CMainDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMainDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMainDlg, CDialog)
//{{AFX_MSG_MAP(CMainDlg)
ON_WM_DESTROY()
ON_WM_CREATE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMainDlg message handlers
BOOL CMainDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Get size
RECT rect;
// Init Slots
for (uint s=0; s<CChannelMixer::NumAnimationSlot; s++)
{
// Init the slot s
BOOL initialized=Slots[s].Create (IDD_SLOT, this);
// Position
Slots[s].init (s, Main);
Slots[s].GetClientRect (&rect);
Slots[s].SetWindowPos( NULL, 0, s*(rect.bottom-rect.top), 0, 0, SWP_NOSIZE|SWP_NOOWNERZORDER|SWP_NOZORDER|SWP_SHOWWINDOW);
}
// Resize the main window
RECT client;
RECT window;
GetClientRect (&client);
GetWindowRect (&window);
SetWindowPos( NULL, 0, 0, rect.right-rect.left+window.right-window.left-client.right+client.left,
NL3D::CChannelMixer::NumAnimationSlot*(rect.bottom-rect.top)+window.bottom-window.top-client.bottom+client.top,
SWP_NOMOVE|SWP_NOOWNERZORDER|SWP_NOZORDER);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CMainDlg::setAnimTime (float animStart, float animEnd)
{
// Init Slots
for (uint s=0; s<CChannelMixer::NumAnimationSlot; s++)
Slots[s].setAnimTime (animStart, animEnd);
}
void CMainDlg::OnDestroy()
{
setRegisterWindowState (this, REGKEY_OBJ_VIEW_SLOT_DLG);
CDialog::OnDestroy();
// TODO: Add your message handler code here
}
int CMainDlg::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
lpCreateStruct->style&=~WS_VISIBLE;
if (CDialog::OnCreate(lpCreateStruct) == -1)
return -1;
// TODO: Add your specialized creation code here
return 0;
}
void CMainDlg::refresh (BOOL update)
{
for (uint s=0; s<CChannelMixer::NumAnimationSlot; s++)
Slots[s].refresh (update);
}