mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-24 15:56:22 +00:00
1205 lines
34 KiB
Lua
1205 lines
34 KiB
Lua
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-- for client : register a component into C using the 'registerGenerator' function and add
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-- it into the list of classes
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-- copy class properties & methods
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local reservedMembers = { Prop = true,
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BaseClass = true,
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NameToProp = true,
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-- native properties
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Parent = true,
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ParentInstance= true,
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IndexInParent = true,
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User = true,
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Size = true,
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DisplayerUI = true,
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DisplayerVisual = true,
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DisplayerProperties = true,
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Selectable = true,
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SelectableFromRoot = true
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}
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-- check is a string is a valid identifier (e.g begin with an alphabetic letter followed by alpha numeric letters)
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local function isValidIdentifier(id)
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return string.match(id, "[%a_][%w_]*")
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end
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-- register a new class (features, components ...)
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r2.registerComponent = function(generator, package)
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-- check that all identifiers are correct
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local badProps = {}
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if generator.Prop == nil then
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generator.Prop = {}
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end
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-- serach invalid identifiers
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for k, prop in pairs(generator.Prop) do
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if (type(prop) ~= "table") then
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debugWarning("Invalid property found in ".. generator.Name)
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end
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if not isValidIdentifier( prop.Name ) then
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debugWarning("Invalid property name found : '" .. tostring(prop.Name) ..
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"' in class " .. tostring(generator.Name) .. ". Property is ignored")
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table.insert(badProps, k)
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end
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if reservedMembers[prop.Name] then
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debugWarning("Invalid property name found : '" .. tostring(prop.Name) ..
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"' in class " .. tostring(generator.Name) .. ". This is the name of a native poperty, and can't be redefined")
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table.insert(badProps, k)
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end
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end
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-- check that no identifier is duplicated
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local propName = {}
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for k, prop in pairs(generator.Prop) do
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if propName[prop.Name] ~= nil then
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debugWarning("Duplicated property found when registering class " .. tostring(generator.Name) .. ", property = " .. tostring(prop.Name))
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debugWarning("Aborting class registration.")
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return
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end
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propName[prop.Name] = true
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end
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-- remove bad properties from the class
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for k, prop in pairs(badProps) do
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generator.Prop[prop] = nil
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end
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local name = nil
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if package then
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name = generator.Name
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--name = package:getUniqId() .. "|" .. generator.Name TODO
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else
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name = generator.Name;
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end
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if r2.Classes[name] ~= nil then
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debugWarning("Component registered twice : " .. generator.Name)
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return
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end
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if type(name) ~= "string" then
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debugWarning("Can't register class, 'Name' field not found or bad type")
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assert(false)
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end
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r2.Classes[name] = generator
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end
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-- private : perform subclassing by copying properties / methods of the base class into the class passed as a parameter
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-- only methods / props that are present in the base class and not in the derived class are copied
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-- subclass is done recursively so after calling 'subclass' on a class definition it will be complete
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function r2.Subclass(classDef)
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assert(classDef)
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assert(type(classDef) == "table")
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if classDef.BaseClass ~= "" and classDef.BaseClass ~= nil then
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local baseClass = r2.Classes[classDef.BaseClass]
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if baseClass == nil then
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debugInfo("Cant found base class " .. strify(classDef.BaseClass) .. " of class " .. strify(classDef.Name))
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return
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end
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--debugInfo("sub classing " .. tostring(classDef.Name) .. " from " .. tostring(baseClass.Name))
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-- make sure that base class is complete, too
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r2.Subclass(baseClass)
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for key, value in pairs(baseClass) do
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if classDef[key] == nil then
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-- if property or method not defined in derived class then copy from the base class
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-- if this is a method, then just replace with a function that will delegate
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-- the call to the parent class
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--if type(value) == "function" and key ~= "delegate" then
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-- assert(type(key) == "string")
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-- local localKey = key -- apparently, closure are not supported with locals from the enclosing 'for' loop
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-- local function delegator(this, ...)
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--debugInfo("Calling parent version in parent class '" .. tostring(baseClass.Name) .. "' for " .. tostring(localKey))
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-- TODO nico : here if would be much faster to call the
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-- first parent class where function is defined instead
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-- of chaining the calls to 'delegate'
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-- There are 1 thing to rememeber however :
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-- * The this pointer could be a delegated one,
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-- so when doing the call directly this should be with the non-delgated this (to have a polymorphic call)
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-- local delegated = this:delegate()
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-- return delegated[localKey](delegated, unpack(arg))
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-- end
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-- classDef[key] = delegator
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--else
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classDef[key] = value
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--end
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end
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end
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-- copy instances properties
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assert(classDef.NameToProp)
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assert(baseClass.NameToProp)
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for key, prop in pairs(baseClass.Prop) do
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-- if property not declared in derived class then add it
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if classDef.NameToProp[prop.Name] == nil then
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-- its okay to make a reference here because classes definitions are read-only
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classDef.NameToProp[prop.Name] = prop
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table.insert(classDef.Prop, prop)
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end
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end
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end
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-- else no-op
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end
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function r2.getLoadedFeaturesStatic()
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local loadedFeatures =
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{
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--Mob Spawners
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{"r2_features_boss_spawner.lua", "BossSpawnerFeature", "uiR2EdMobSpawnersCategory"},
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{"r2_features_timed_spawn.lua", "TimedSpawner", "uiR2EdMobSpawnersCategory"},
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{"r2_features_scenery_object_remover.lua", "SceneryObjectRemoverFeature", "uiR2EdMobSpawnersCategory"},
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--Chests
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{"r2_features_easter_egg.lua", "EasterEggFeature", "uiR2EdChestsCategory"},
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{"r2_features_random_chest.lua", "RandomChest", "uiR2EdChestsCategory"},
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{"r2_features_get_item_from_scenery.lua", "GetItemFromSceneryObject", "uiR2EdChestsCategory"},
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--Tasks
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{"r2_features_give_item.lua", "GiveItemFeature", "uiR2EdTaskStepCategory"},
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{"r2_features_talk_to.lua", "TalkToFeature", "uiR2EdTaskStepCategory"},
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{"r2_features_request_item.lua", "RequestItemFeature", "uiR2EdTaskStepCategory"},
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{"r2_features_visit_zone.lua", "VisitZone", "uiR2EdTasksCategory"},
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{"r2_features_target_mob.lua", "TargetMob", "uiR2EdTasksCategory"},
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{"r2_features_kill_npc.lua", "KillNpc", "uiR2EdTasksCategory"},
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{"r2_features_hunt_task.lua", "HuntTask", "uiR2EdTasksCategory"},
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{"r2_features_delivery_task.lua", "DeliveryTask", "uiR2EdTasksCategory"},
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{"r2_features_get_item_from_scenery_task.lua", "GetItemFromSceneryObjectTaskStep", "uiR2EdTaskStepCategory"},
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{"r2_features_scenery_object_interaction_task.lua", "SceneryObjectInteractionTaskStep", "uiR2EdTaskStepCategory"},
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--Triggers
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{"r2_features_timer.lua", "TimerFeature", "uiR2EdTriggersCategory"},
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{"r2_features_zone_triggers.lua", "ZoneTrigger", "uiR2EdTriggersCategory"},
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{"r2_features_user_trigger.lua", "UserTriggerFeature", "uiR2EdTriggersCategory"},
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{"r2_features_man_hunt.lua", "ManHuntFeature", "uiR2EdTriggersCategory"},
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{"r2_features_scenery_object_interaction.lua", "SceneryObjectInteractionFeature", "uiR2EdTriggersCategory"},
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{"r2_features_proximity_dialog.lua", "ChatSequence", "uiR2EdTriggersCategory"},
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--{"r2_features_reward_provider.lua", "RewardProvider", "uiR2EdTriggersCategory"},
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--MacroComponents
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{"r2_features_ambush.lua", "Ambush", "uiR2EdMacroComponentsCategory"},
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{"r2_features_loot_spawner.lua", "LootSpawnerFeature", "uiR2EdMacroComponentsCategory"},
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{"r2_features_hidden_chest.lua", "HiddenChest", "uiR2EdMacroComponentsCategory"},
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{"r2_features_proximity_dialog.lua", "ProximityDialog", "uiR2EdMacroComponentsCategory"},
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{"r2_features_bandits_camp.lua", "BanditCampFeature", "uiR2EdMacroComponentsCategory"},
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{"r2_features_fauna.lua", "FaunaFeature", "uiR2EdMacroComponentsCategory"},
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}
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return loadedFeatures
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end
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function r2.doFileProtected(filename)
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local ok, msg = pcall(r2.doFile, filename)
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if not ok then
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debugInfo("Error while loading component '"..filename.."' err: "..msg)
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end
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end
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r2.loadFeatures = function()
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r2.doFileProtected("r2_features_default.lua")
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r2.doFileProtected("r2_features_npc_groups.lua")
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r2.doFileProtected("r2_features_counter.lua")
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r2.doFileProtected("r2_features_reward_provider.lua")
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--Loading features
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r2.doFileProtected("r2_features_loaded.lua")
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local loadedFeatures = r2.getLoadedFeaturesStatic()
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local k, v = next(loadedFeatures, nil)
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while k do
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if v and v[1] then
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r2.doFileProtected(v[1])
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end
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k, v = next(loadedFeatures, k)
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end
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if config.R2EDLoadDynamicFeatures == 1 then
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local loadedFeatures = r2.getLoadedFeaturesDynamic()
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local k, v = next(loadedFeatures, nil)
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while k do
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if v and v[1] then
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r2.doFileProtected(v[1])
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end
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k, v = next(loadedFeatures, k)
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end
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end
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r2.doFileProtected("r2_texts.lua")
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r2.doFileProtected("r2_logic.lua")
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r2.doFileProtected("r2_logic_entities.lua")
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r2.doFileProtected("r2_event_handler_system.lua")
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r2.doFileProtected("r2_unit_test.lua")
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r2.doFileProtected("r2_core_user_component_manager.lua")
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--r2_core.UserComponentManager:init()
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--debugInfo("REGISTERING FEATURES")
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r2.UserComponentsManager:updateUserComponents()
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local featureId, feature = next(r2.Features, nil)
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while (featureId ~= nil)
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do
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--debugInfo("Registering feature " .. feature.Name)
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local componentId, component = next(feature.Components, nil)
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while (component ~= nil)
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do
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--debugInfo(" Registering feature component " .. component.Name)
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r2.registerComponent(component)
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componentId, component = next(feature.Components, componentId)
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end
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featureId, feature = next(r2.Features, featureId);
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end
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end
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-- Function to init default scenario stuffs, with the given client ID
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-- tmp : returns ids for the scenario, the first act, and the default group
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r2.initBaseScenario = function()
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local function ici(index)
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-- debugInfo(colorTag(255, 255, 0) .. "ICI " .. tostring(index))
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end
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-- create scenario
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ici(1)
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local scenario= r2.newComponent("Scenario")
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if (scenario == nil) then
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debugWarning("Failed to create Scenario");
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return
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end
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ici(2)
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--debugInfo("Scenario created with id " .. scenario.InstanceId)
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scenario.title = "TestMap"
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scenario.shortDescription = "TestMap"
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scenario.optimalNumberOfPlayer = 1
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-- create first act & default feature group
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do
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local act =r2.newComponent("Act")
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act.States = {}
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if (act == nil) then
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debugWarning("Failed to create first 'Act'");
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return
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end
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local features = act.Features
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local tmpDefault = r2.newComponent("DefaultFeature")
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if (tmpDefault == nil) then
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debugWarning("Failed to create default feature");
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return
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end
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table.insert(features, tmpDefault)
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table.insert(scenario.Acts, act)
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end
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-- By default create act I and have it selected
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do
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local act =r2.newComponent("Act")
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-- force to select the act 1 at display
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r2.ActUIDisplayer.LastSelfCreatedActInstanceId = act.InstanceId
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act.States = {}
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if (act == nil) then
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debugWarning("Failed to create secondary 'Act'");
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return
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end
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act.Name = i18n.get("uiR2EDAct1"):toUtf8()
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act.Title = i18n.get("uiR2EDAct1"):toUtf8() -- obsolete
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local features = act.Features
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local tmpDefault = r2.newComponent("DefaultFeature")
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if (tmpDefault == nil) then
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debugWarning("Failed to create default feature");
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return
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end
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table.insert(features, tmpDefault)
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table.insert(scenario.Acts, act)
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end
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r2.requestCreateScenario(scenario)
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end
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-- called by the frame work to reset the current scenario
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-- function r2.resetScenario()
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--
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-- do
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--
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-- r2.requestEraseNode(r2.ScenarioInstanceId, "Acts" )
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--
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--
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-- local acts= {}
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--
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-- do
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-- local act =r2.newComponent("Act")
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-- local features = act.Features
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-- local tmpDefault = r2.newComponent("DefaultFeature")
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-- table.insert(features, tmpDefault)
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-- table.insert(acts, act)
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-- end
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-- do
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-- local act =r2.newComponent("Act")
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-- local features = act.Features
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-- local tmpDefault = r2.newComponent("DefaultFeature")
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-- r2.ActUIDisplayer.LastSelfCreatedActInstanceId = act.InstanceId
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-- act.Title = i18n.get("uiR2EDAct1"):toUtf8()
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-- table.insert(features, tmpDefault)
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-- table.insert(acts, act)
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-- -- table.insert(scenario.Acts, act)
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-- end
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--
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--
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-- r2.requestInsertNode(r2.ScenarioInstanceId, "", -1, "Acts", acts)
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-- r2.requestReconnection()
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-- end
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--end
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-- called when a gm/ai has do a scheduleStartAct (Animation or test time)
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function r2.onScheduleStartAct(errorId, actId, nbSeconds)
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if (r2.Mode == "DM" or r2.Mode == "AnimationModeDm") then
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if errorId == 0 then
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local ucStringMsg = ucstring()
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local str = "Act " .. actId
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if nbSeconds ~= 0 then
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str = str .. " will start in " .. nbSeconds .. " seconds"
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end
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ucStringMsg:fromUtf8(str)
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displaySystemInfo(ucStringMsg, "BC")
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elseif errorId == 1 then
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messageBox("Act ".. actId .." can not be started because another act is already starting.")
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elseif errorId == 2 then
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messageBox("Act ".. actId .." can not be started because this act does not exist.")
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end
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end
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end
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function r2.onDisconnected()
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local str = "You have been disconnected by the server."
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local ucStringMsg = ucstring()
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messageBox(str)
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ucStringMsg:fromUtf8(str)
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displaySystemInfo(ucStringMsg, "BC")
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end
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function r2.onKicked(timeBeforeDisconnection, kicked)
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if kicked then
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local str = "You have been kicked. You must come back to mainland or leave this session otherwise you will be disconnected in "
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.. tostring(timeBeforeDisconnection) .. " secondes."
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local ucStringMsg = ucstring()
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messageBox(str)
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ucStringMsg:fromUtf8(str)
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displaySystemInfo(ucStringMsg, "BC")
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else
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local str = "You have been unkicked."
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local ucStringMsg = ucstring()
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messageBox(str)
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ucStringMsg:fromUtf8(str)
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displaySystemInfo(ucStringMsg, "BC")
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end
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end
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-- called in start mode of a dm
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function r2.onRuntimeActUpdated(runtimeAct)
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-- use runtimeAct or r2.getRunTimeActs()
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r2.AnimGlobals.Acts = runtimeAct
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-- update the ui
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r2.ui.AnimBar:update()
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end
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function r2.onTalkingAsListUpdated()
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r2.ui.AnimBar:updateDMControlledEntitiesWindow()
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end
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function r2.onIncarnatingListUpdated()
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r2.ui.AnimBar:updateDMControlledEntitiesWindow()
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end
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function r2.onScenarioHeaderUpdated(scenario)
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local ui=getUI('ui:interface:r2ed_scenario_control')
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if ui.active == true then
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ui.active = false
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ui.active = true
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end
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-- inspect(scenario)
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-- or use r2.getScenarioHeader();
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end
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function r2.onSystemMessageReceived(msgType, msgWho, msg)
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local ucStringMsg = ucstring()
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ucStringMsg:fromUtf8(msg)
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if string.len(msg) > 2 and string.sub(msg, 1, 2) == "ui" then
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ucStringMsg = i18n.get(msg)
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msg = ucStringMsg:toString()
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end
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if msgType == "BC" or msgType == "BC_ML" then
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printMsgML(msg)
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elseif msgType == "SYS" or msgType == "DM" then
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local str = ""
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if msgType == "DM" then
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str = "(AM ONLY)"..str
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if (r2.Mode ~= "DM" and r2.Mode ~= "AnimationModeDm") then return end
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end
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if string.len(msgWho) ~= 0 then
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str = str .. msgWho .. ": "
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end
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str = str.. msg
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printMsgML(msg)
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elseif msgType == "ERR" then
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printMsgML(msg)
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messageBox(msg)
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end
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end
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-- TMP : place holder function to know the current act
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if not r2.getCurrentActIndex then
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debugInfo("Creating place holder for r2.getCurrentActIndex")
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function r2.getCurrentActIndex()
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return 1
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end
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end
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function r2.onUserTriggerDescriptionUpdated(userTrigger)
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-- use userTrigger or r2.getUserTriggers()
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r2.AnimGlobals.UserTriggers = userTrigger
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r2.ui.AnimBar:update()
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end
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function r2.onCurrentActIndexUpdated( actIndex)
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-- actIndex==r2.getCurrentActIndex())
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end
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-- called when a session has begin but no scenario has been created
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function r2.onEmptyScenarioUpdated()
|
|
if r2.Mode == "AnimationModeLoading" then
|
|
UnitTest.testLoadAnimationScenarioUi()
|
|
|
|
elseif r2.Mode == "AnimationModeWaitingForLoading" then
|
|
UnitTest.testWaitAnimationScenarioLoadingUi()
|
|
else
|
|
--UnitTest.testCreateScenarioUi()
|
|
r2.acts:openScenarioActEditor(true, true)
|
|
end
|
|
end
|
|
|
|
-- called by the framework when the scenario has been updated
|
|
function r2.onScenarioUpdated(scenario, startingActIndex)
|
|
|
|
--luaObject(scenario)
|
|
--breakPoint()
|
|
|
|
if (scenario == nil) then
|
|
r2.onEmptyScenarioUpdated()
|
|
return
|
|
else
|
|
hide('ui:interface:r2ed_form_CreateNewAdventureStep2')
|
|
end
|
|
|
|
r2.Scenario = r2:getInstanceFromId(scenario.InstanceId)
|
|
r2.ScenarioInstanceId = scenario.InstanceId
|
|
|
|
-- add permanent nodes to act node
|
|
r2:defaultUIDisplayer():addPermanentNodes()
|
|
|
|
if r2.Version.updateVersion() then
|
|
r2.setScenarioUpToDate(true)
|
|
else
|
|
r2.setScenarioUpToDate(false)
|
|
end
|
|
|
|
local currentAct = nil
|
|
|
|
assert(startingActIndex);
|
|
assert( type(startingActIndex) == "number");
|
|
|
|
if startingActIndex < table.getn(scenario.Acts) then
|
|
r2.DefaultActInstanceId = scenario.Acts[startingActIndex].InstanceId
|
|
r2.ActUIDisplayer.LastSelfCreatedActInstanceId = scenario.Acts[startingActIndex].InstanceId
|
|
if scenario.Acts[startingActIndex].Features.Size > 0 then
|
|
r2.DefaultFeatureInstanceId = scenario.Acts[startingActIndex].Features[0].InstanceId
|
|
end
|
|
currentAct=scenario.Acts[startingActIndex]
|
|
|
|
r2.ScenarioWindow:setAct(currentAct)
|
|
else
|
|
r2.DefaultActInstanceId = scenario.Acts[0].InstanceId
|
|
r2.ActUIDisplayer.LastSelfCreatedActInstanceId = scenario.Acts[0].InstanceId
|
|
if scenario.Acts[0].Features.Size > 0 then
|
|
r2.DefaultFeatureInstanceId = scenario.Acts[0].Features[0].InstanceId
|
|
end
|
|
currentAct=scenario.Acts[0]
|
|
end
|
|
|
|
|
|
if scenario ~= nil and currentAct ~= nil then
|
|
r2.Scenario.User.SelectedActInstanceId = tostring(currentAct.InstanceId)
|
|
r2.Scenario.User.SelectedLocationInstanceId = tostring(currentAct.LocationId)
|
|
end
|
|
|
|
r2.ScenarioWindow:updateScenarioProperties()
|
|
-- usefull to know if the scenario is updating
|
|
ld.lock = 0
|
|
|
|
if not r2.RingAccess.LoadAnimation and not r2.getIsAnimationSession() then
|
|
local ok, level, err = r2.RingAccess.verifyScenario()
|
|
r2.updateScenarioAck(ok, level, err.What)
|
|
return
|
|
end
|
|
|
|
r2.acts.deleteOldScenario = false
|
|
|
|
if r2.getUseVerboseRingAccess() then
|
|
r2.RingAccess.dumpRingAccess()
|
|
end
|
|
|
|
end
|
|
|
|
function r2.verifyScenario()
|
|
local ok, level, err = r2.RingAccess.verifyScenario()
|
|
local msg=""
|
|
if not ok then
|
|
printMsg(err.What)
|
|
msg = err.What
|
|
end
|
|
return ok, msg
|
|
end
|
|
|
|
function r2.printMsg(msg)
|
|
r2.printMsg(msg)
|
|
end
|
|
|
|
-- assign default menu for each classes
|
|
function r2.initDefaultMenuSetup()
|
|
forEach(r2.Classes,
|
|
function(k, v)
|
|
if v.Menu ~= nil and v.onSetupMenu == nil then
|
|
v.onSetupMenu = r2.defaultMenuSetup
|
|
end
|
|
end
|
|
)
|
|
end
|
|
|
|
-- assign default menu for each classes
|
|
function r2.initDefaultPropertyDisplayer()
|
|
for k, class in pairs(r2.Classes) do
|
|
if class.BuildPropertySheet == true then
|
|
if class.DisplayerProperties == nil then
|
|
class.DisplayerProperties = "R2::CDisplayerLua"
|
|
class.DisplayerPropertiesParams = "propertySheetDisplayer"
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- setup the classes
|
|
function r2.setupClasses()
|
|
-- first build a table that gives access to a property from its name
|
|
for k, class in pairs(r2.Classes) do
|
|
class.NameToProp = {}
|
|
for k, prop in pairs(class.Prop) do
|
|
if prop.Name == nil then
|
|
debugInfo("Found a property in class " .. tostring(class.Name) .. " with no field 'Name'")
|
|
end
|
|
class.NameToProp[prop.Name] = prop
|
|
end
|
|
end
|
|
-- perform subclassing
|
|
for k, class in pairs(r2.Classes) do
|
|
r2.Subclass(class)
|
|
end
|
|
-- register into C
|
|
for k, class in pairs(r2.Classes) do
|
|
r2.registerGenerator(class)
|
|
end
|
|
|
|
|
|
end
|
|
|
|
-- returns a table which map each instanceId of the scenario component's to each component
|
|
r2.createComponentsMap = function (scenario)
|
|
function createComponentsMapImpl (t, components)
|
|
if ( type(t) == "table")
|
|
then
|
|
if (t.InstanceId ~= nil)
|
|
then
|
|
components[t.InstanceId] = t
|
|
end
|
|
for key, value in pairs(t) do
|
|
createComponentsMapImpl(value, components)
|
|
end
|
|
end
|
|
end
|
|
local components = {}
|
|
createComponentsMapImpl(scenario, components)
|
|
return components
|
|
end
|
|
|
|
|
|
|
|
|
|
r2.updateActCost = function(act)
|
|
assert(act)
|
|
local cost = 0
|
|
local staticCost = 0
|
|
local features = act.Features
|
|
assert(features ~= nil )
|
|
local featureId, feature = next(features, nil)
|
|
while (featureId ~= nil)
|
|
do
|
|
-- feature:getCost() is obsolete
|
|
if feature.User.GhostDuplicate ~= true then
|
|
if feature and feature.getAiCost then
|
|
local added = feature:getAiCost()
|
|
if added then
|
|
cost = cost + added
|
|
end
|
|
end
|
|
if feature and feature.getStaticObjectCost then
|
|
local added = feature:getStaticObjectCost()
|
|
if added then
|
|
staticCost = staticCost + added
|
|
end
|
|
end
|
|
end
|
|
featureId, feature = next(features, featureId)
|
|
end
|
|
|
|
-- NB nico : removed cost from the real object and put is in the 'User' table (interfere with undo redo, because considered
|
|
-- as an action)
|
|
|
|
act:setLocalCost(cost)
|
|
--if (act.Cost ~= cost) then
|
|
-- r2.requestSetLocalNode(act.InstanceId, "Cost", cost)
|
|
-- r2.requestCommitLocalNode(act.InstanceId, "Cost")
|
|
--end
|
|
|
|
act:setLocalStaticCost(staticCost)
|
|
--if (act.StaticCost ~= staticCost) then
|
|
-- r2.requestSetLocalNode(act.InstanceId, "StaticCost", staticCost)
|
|
-- r2.requestCommitLocalNode(act.InstanceId, "StaticCost")
|
|
--end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
r2.registerText = function(text)
|
|
|
|
--TODO : when several texts are registered "at the same time", the local scenario
|
|
--has not the time to receive the changes, and a new entry is created.
|
|
|
|
local checkText = r2.Features["TextManager"].checkText
|
|
local textMgr = getTextMgr()
|
|
if(textMgr==nil)
|
|
then
|
|
debugInfo("text mgr nil!!")
|
|
end
|
|
local result = checkText(textMgr,text)
|
|
if result.Count ~= 0
|
|
then
|
|
|
|
--the entry already exist, just increment the counter
|
|
r2.requestSetNode(result.InstanceId,"Count",result.Count+1)
|
|
--temporaire
|
|
--result.Count = result.Count + 1
|
|
--/temporaire
|
|
debugInfo("Entry already exist")
|
|
else
|
|
--the entry don't exist, insert it
|
|
result.Count=1
|
|
-- debugInfo("New entry created")
|
|
r2.requestInsertNode(r2.Scenario.Texts.InstanceId,"Texts",-1,"",result)
|
|
|
|
--temporaire
|
|
--table.insert(r2.TextMgr.Texts,result)
|
|
--temporaire
|
|
end
|
|
return result
|
|
end
|
|
|
|
getTextMgr = function()
|
|
--return r2.TextMgr
|
|
return r2.Scenario.Texts
|
|
end
|
|
|
|
r2.unregisterText = function(text)
|
|
|
|
local removeText = r2.Features["TextManager"].removeText
|
|
removeText(r2.Scenario.Texts,text)
|
|
end
|
|
|
|
r2.unregisterTextFromId = function(id)
|
|
|
|
local text = r2.getText(id)
|
|
if text ~= nil
|
|
then
|
|
r2.unregisterText(text)
|
|
end
|
|
end
|
|
|
|
r2.getText = function(id)
|
|
local textMgr = getTextMgr()
|
|
return r2.Features["TextManager"].getText(textMgr, id)
|
|
end
|
|
|
|
r2.split = function(str, sep)
|
|
assert( type(str) == "string")
|
|
local ret = {}
|
|
local start=0
|
|
if sep == nil then sep = "\n" end
|
|
local fin=string.find(str, sep)
|
|
|
|
while fin ~= nil do
|
|
local tmp = string.sub(str,start,fin-1)
|
|
if string.len(tmp)~=0
|
|
then
|
|
table.insert(ret,tmp)
|
|
end
|
|
start = fin+1
|
|
fin = string.find(str,sep,start)
|
|
end
|
|
|
|
if start<string.len(str)
|
|
then
|
|
local tmp =string.sub(str,start)
|
|
if string.len(tmp)~=0
|
|
then
|
|
table.insert(ret,tmp)
|
|
end
|
|
end
|
|
return ret
|
|
end
|
|
|
|
r2.dumpAI = function(rtAct, rtGrp)
|
|
if 1 == 0
|
|
then
|
|
do
|
|
local event = Actions.createEvent("timer_t0_triggered", "", rtGrp.Id)
|
|
|
|
local action = Actions.createAction("code","print(\"timer_t0_triggered\");\n"
|
|
.. "print(\"--------".. rtGrp.Id .. "---\");\n"
|
|
.. "print(\"oldActivitySequenceVar:\",oldActivitySequenceVar);\n"
|
|
.. "print(\"currentActivitySequenceVar:\",currentActivitySequenceVar);\n"
|
|
.. "print(\"oldActivityStepVar:\", oldActivityStepVar);\n"
|
|
.. "print(\"v2:\",v2);\n"
|
|
.. "print(\"oldChatStepVar:\", oldChatStepVar);\n"
|
|
.. "print(\"v1:\",v1);\n"
|
|
.. "print(\"oldChatSequenceVar:\", oldChatSequenceVar);\n"
|
|
.. "print(\"v0:\",v0);\n"
|
|
.. "print(\"----------------\");\n"
|
|
|
|
);
|
|
|
|
table.insert(rtAct.Actions, action)
|
|
table.insert(rtAct.Events, event)
|
|
table.insert(event.ActionsId, action.Id)
|
|
end
|
|
|
|
do
|
|
local event = Actions.createEvent("timer_t1_triggered", "", rtGrp.Id)
|
|
|
|
local action = Actions.createAction("code", "print(\"timer_t1_triggered\");\n"
|
|
.. "print(\"--------".. rtGrp.Id .. "---\");\n"
|
|
.. "print(\"oldActivitySequenceVar:\",oldActivitySequenceVar);\n"
|
|
.. "print(\"currentActivitySequenceVar:\",currentActivitySequenceVar);\n"
|
|
.. "print(\"oldActivityStepVar:\",oldActivityStepVar);\n"
|
|
.. "print(\"v2:\",v2);\n"
|
|
.. "print(\"oldChatStepVar:\",oldChatStepVar);\n"
|
|
.. "print(\"v1:\",v1);\n"
|
|
.. "print(\"oldChatSequenceVar:\",oldChatSequenceVar);\n"
|
|
.. "print(\"v0:\",v0);\n"
|
|
.. "print(\"----------------\");\n"
|
|
);
|
|
|
|
table.insert(rtAct.Actions, action)
|
|
table.insert(rtAct.Events, event)
|
|
table.insert(event.ActionsId, action.Id)
|
|
end
|
|
|
|
do
|
|
local event = Actions.createEvent("variable_v0_changed", "", rtGrp.Id)
|
|
|
|
local action = Actions.createAction("code", "print(\"variable_v0_changed\");\n"
|
|
.. "print(\"--------".. rtGrp.Id .. "---\");\n"
|
|
.. "print(\"oldActivitySequenceVar:\",oldActivitySequenceVar);\n"
|
|
.. "print(\"currentActivitySequenceVar:\",currentActivitySequenceVar);\n"
|
|
.. "print(\"oldActivityStepVar:\",oldActivityStepVar);\n"
|
|
.. "print(\"v2:\",v2);\n"
|
|
.. "print(\"oldChatStepVar:\",oldChatStepVar);\n"
|
|
.. "print(\"v1:\",v1);\n"
|
|
.. "print(\"oldChatSequenceVar:\",oldChatSequenceVar);\n"
|
|
.. "print(\"v0:\",v0);\n"
|
|
.. "print(\"----------------\");\n"
|
|
);
|
|
|
|
table.insert(rtAct.Actions, action)
|
|
table.insert(rtAct.Events, event)
|
|
table.insert(event.ActionsId, action.Id)
|
|
end
|
|
|
|
do
|
|
local event = Actions.createEvent("variable_v1_changed", "", rtGrp.Id)
|
|
|
|
local action = Actions.createAction("code", "print(\"variable_v1_changed\");\n"
|
|
.. "print(\"--------".. rtGrp.Id .. "---\");\n"
|
|
.. "print(\"oldActivitySequenceVar:\",oldActivitySequenceVar);\n"
|
|
.. "print(\"currentActivitySequenceVar:\",currentActivitySequenceVar);\n"
|
|
.. "print(\"oldActivityStepVar:\",oldActivityStepVar);\n"
|
|
.. "print(\"v2:\",v2);\n"
|
|
.. "print(\"oldChatStepVar:\",oldChatStepVar);\n"
|
|
.. "print(\"v1:\",v1);\n"
|
|
.. "print(\"oldChatSequenceVar:\",oldChatSequenceVar);\n"
|
|
.. "print(\"v0:\",v0);\n"
|
|
.. "print(\"----------------\");\n"
|
|
);
|
|
|
|
table.insert(rtAct.Actions, action)
|
|
table.insert(rtAct.Events, event)
|
|
table.insert(event.ActionsId, action.Id)
|
|
end
|
|
|
|
|
|
do
|
|
local event = Actions.createEvent("variable_v2_changed", "", rtGrp.Id)
|
|
|
|
local action = Actions.createAction("code", "print(\"variable_v2_changed\");\n"
|
|
.. "print(\"--------".. rtGrp.Id .. "---\");\n"
|
|
.. "print(\"oldActivitySequenceVar:\",oldActivitySequenceVar);\n"
|
|
.. "print(\"currentActivitySequenceVar:\",currentActivitySequenceVar);\n"
|
|
.. "print(\"oldActivityStepVar:\",oldActivityStepVar);\n"
|
|
.. "print(\"v2:\",v2);\n"
|
|
.. "print(\"oldChatStepVar:\",oldChatStepVar);\n"
|
|
.. "print(\"v1:\",v1);\n"
|
|
.. "print(\"oldChatSequenceVar:\",oldChatSequenceVar);\n"
|
|
.. "print(\"v0:\",v0);\n"
|
|
.. "print(\"----------------\");\n"
|
|
);
|
|
|
|
table.insert(rtAct.Actions, action)
|
|
table.insert(rtAct.Events, event)
|
|
table.insert(event.ActionsId, action.Id)
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
|
|
if r2.getInstanceFromId == nil
|
|
then
|
|
r2.getInstanceFromId = function(instanceId)
|
|
|
|
local function look(node,instanceId)
|
|
if node.InstanceId ~=nil
|
|
then
|
|
-- debugInfo("looking in "..node.InstanceId)
|
|
else
|
|
-- debugInfo("no instance id!!")
|
|
end
|
|
--look if this node is the good one
|
|
if node.InstanceId == instanceId
|
|
then
|
|
--then return it
|
|
return node
|
|
else
|
|
--else, look in its children
|
|
local children = node.Children
|
|
if children == nil
|
|
then
|
|
return nil
|
|
else
|
|
local max = table.getn(children)
|
|
for i=1,max do
|
|
local tmp = look(children[i],instanceId)
|
|
if tmp ~=nil
|
|
then
|
|
return tmp
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
local tmp = look(r2.Scenario,instanceId)
|
|
if tmp~=nil
|
|
then
|
|
return tmp
|
|
end
|
|
tmp = look(r2.Scenario.Acts,instanceId)
|
|
if tmp~=nil
|
|
then
|
|
return tmp
|
|
end
|
|
tmp = look(r2.Scenario.Texts,instanceId)
|
|
if tmp~=nil
|
|
then
|
|
return tmp
|
|
end
|
|
return nil
|
|
end
|
|
end
|
|
|
|
|
|
|
|
|
|
r2.getAiCost = function(instance)
|
|
-- if the object is a ghost duplicate (when shift-dragging for exemple),
|
|
-- don't take the cost into acount
|
|
if instance.User.GhostDuplicate then return 0 end
|
|
local cost = 1
|
|
local components = instance.Components
|
|
|
|
if components and table.getn(components) ~= 0 then
|
|
local key, value = next(components, nil)
|
|
while key do
|
|
if value.getAiCost then
|
|
cost = cost + value:getAiCost()
|
|
end
|
|
key, value = next(components, key)
|
|
end
|
|
end
|
|
|
|
local ghosts = instance.Ghosts
|
|
if ghosts and table.getn(ghosts) ~= 0 then
|
|
local key, value = next(ghosts, nil)
|
|
while key do
|
|
if value.getAiCost then
|
|
cost = cost + value:getAiCost()
|
|
end
|
|
key, value = next(ghosts, key)
|
|
end
|
|
end
|
|
return cost
|
|
end
|
|
|
|
r2.getStaticObjectCost = function(instance)
|
|
-- if the object is a ghost duplicate (when shift-dragging for exemple),
|
|
-- don't take the cost into acount
|
|
if instance.User.GhostDuplicate then return 0 end
|
|
local cost = 0
|
|
local components = instance.Components
|
|
|
|
if components and table.getn(components) ~= 0 then
|
|
local key, value = next(components, nil)
|
|
while key do
|
|
if value.getStaticObjectCost then
|
|
cost = cost + value:getStaticObjectCost()
|
|
end
|
|
key, value = next(components, key)
|
|
end
|
|
end
|
|
return cost
|
|
end
|
|
|
|
--r2.displayFeatureHelp = function(title, help)
|
|
r2.displayFeatureHelp = function(className)
|
|
|
|
local title = "uiR2Ed"..className.."_HelpTitle"
|
|
|
|
local test = i18n.get(title)
|
|
if not test then
|
|
debugInfo("Entry not found in translation file")
|
|
assert(nil)
|
|
end
|
|
|
|
local help = "uiR2Ed"..className.."_HelpText"
|
|
test = i18n.hasTranslation(help)
|
|
if not test then
|
|
debugInfo("Entry not found in translation file")
|
|
assert(nil)
|
|
end
|
|
|
|
local checkBox = getUI("ui:interface:feature_help:content:custom_bbox_enabled")
|
|
assert(checkBox)
|
|
local chkBoxText = getUI("ui:interface:feature_help:content:text_custom")
|
|
assert(chkBoxText)
|
|
|
|
if className == "Npc" then
|
|
debugInfo("ClassName = " ..className)
|
|
checkBox.active = false
|
|
chkBoxText.active = false
|
|
else
|
|
checkBox.active = true
|
|
chkBoxText.active = true
|
|
local pushed = false
|
|
if r2.mustDisplayInfo(className) == 1 then pushed = true end
|
|
checkBox.pushed = pushed
|
|
end
|
|
|
|
local uiInfo = getUI("ui:interface:feature_help")
|
|
|
|
--local scrW, scrH = getWindowSize()
|
|
--uiInfo.x = 0
|
|
--uiInfo.y = scrH
|
|
--uiInfo.h = scrH / 2
|
|
--uiInfo.pop_min_h= scrH / 2
|
|
--uiInfo.pop_max_h= scrH / 2
|
|
uiInfo.active = true
|
|
uiInfo:invalidateCoords()
|
|
uiInfo:updateCoords()
|
|
uiInfo.title = title
|
|
uiInfo.Env.uc_title = title
|
|
local uiText = getUI("ui:interface:feature_help:content:enclosing:help_text_enclosed:help_text")
|
|
assert(uiText)
|
|
uiText.uc_hardtext_format = ucstring(i18n.get(help))
|
|
uiInfo:invalidateCoords()
|
|
uiInfo:updateCoords()
|
|
|
|
--local textH = uiText.h_real
|
|
--local localH = textH + 90
|
|
--if localH > scrH then
|
|
-- localH = scrH
|
|
--end
|
|
--uiInfo.h = localH
|
|
--uiInfo.pop_min_h= localH
|
|
--uiInfo.pop_max_h= localH
|
|
|
|
uiInfo:invalidateCoords()
|
|
uiInfo:updateCoords()
|
|
uiInfo:center()
|
|
|
|
setTopWindow(uiInfo)
|
|
end
|
|
|
|
|
|
function r2.setFeatureDisplayHelp()
|
|
|
|
local checkBox = getUI("ui:interface:feature_help:content:custom_bbox_enabled")
|
|
assert(checkBox)
|
|
local isChecked = checkBox.pushed
|
|
debugInfo("checked: " ..tostring(isChecked))
|
|
|
|
local ui = getUI("ui:interface:feature_help")
|
|
local name = ui.Env.uc_title
|
|
local len = string.len(name) - 10 - 6
|
|
local className = string.sub(name, -10-len, 6+len) --removing uiR2Ed and _HelpTitle
|
|
--formName = formName .."Form"
|
|
|
|
assert(className)
|
|
--debugInfo("Form name: " ..formName)
|
|
|
|
if isChecked == false then
|
|
r2.setDisplayInfo(className, 1)
|
|
else r2.setDisplayInfo(className, 0) end
|
|
|
|
end
|
|
|
|
function r2.getDisplayButtonHeader(func, buttonText)
|
|
local header =
|
|
string.format(
|
|
[[
|
|
<ctrl style="text_button_16" id="help" posref="TL TL" color="255 255 255 255" col_over="255 255 255 255" col_pushed="255 255 255 255"
|
|
onclick_l="lua" params_l="%s" hardtext="%s"/>
|
|
]], func, buttonText)
|
|
|
|
return header
|
|
end
|
|
|
|
function r2.updateLogicEvents(this, invalidEvents)
|
|
assert(invalidEvents)
|
|
assert(this)
|
|
|
|
local actions = this.Behavior.Actions
|
|
assert(actions)
|
|
|
|
|
|
local function updateLogicEvent(k, action)
|
|
|
|
local event = action.Event
|
|
assert(event)
|
|
if invalidEvents[event.Type] then
|
|
local instanceId = tostring(event.InstanceId)
|
|
r2.requestSetNode(instanceId, "Type", tostring(invalidEvents[event.Type]))
|
|
end
|
|
end
|
|
|
|
forEach(actions, updateLogicEvent)
|
|
|
|
end
|
|
|
|
function r2.updateLogicActions(this, invalidActions, entityClass)
|
|
assert(invalidActions)
|
|
assert(this)
|
|
assert(entityClass)
|
|
|
|
local instance = r2:getInstanceFromId(this.Entity)
|
|
if not instance or not instance:isKindOf(entityClass) then
|
|
return
|
|
end
|
|
|
|
local action = this.Action
|
|
assert(action)
|
|
|
|
if invalidActions[action.Type] then
|
|
r2.requestSetNode(action.InstanceId, "Type", invalidActions[action.Type])
|
|
end
|
|
end
|
|
|
|
|
|
function r2.onRingAccessUpdated(access)
|
|
r2:buildPaletteUI()
|
|
r2.acts:initActsEditor()
|
|
updateBanditCampEnum()
|
|
-- also available by r2.getRingAccess()
|
|
end
|
|
|
|
function r2:checkAiQuota(size)
|
|
|
|
if not size then size = 1 end
|
|
local leftQuota, leftAIQuota, leftStaticQuota = r2:getLeftQuota()
|
|
|
|
if leftAIQuota < size then
|
|
displaySystemInfo(i18n.get("uiR2EDMakeRoomAi"), "BC")
|
|
|
|
return false
|
|
end
|
|
return true
|
|
end
|
|
|
|
function r2:checkStaticQuota(size)
|
|
if not size then size = 1 end
|
|
local leftQuota, leftAIQuota, leftStaticQuota = r2:getLeftQuota()
|
|
if leftStaticQuota < size then
|
|
displaySystemInfo(i18n.get("uiR2EDMakeRoomStaticObject"), "BC")
|
|
return false
|
|
end
|
|
return true
|
|
end
|
|
|
|
function r2.DisplayNpcHeader()
|
|
local npc = r2:getSelectedInstance()
|
|
if not npc then
|
|
return ""
|
|
end
|
|
|
|
if npc:isGrouped() then
|
|
local header =
|
|
[[
|
|
<view type="text" id="t" multi_line="true" sizeref="w" w="-36" x="4" y="-2" posref="TL TL" global_color="true" fontsize="12" shadow="true" hardtext="uiR2EdNpcHeader"/>
|
|
]]
|
|
return header
|
|
else
|
|
return ""
|
|
end
|
|
end
|
|
|
|
|
|
function r2.mustDisplayProp(prop)
|
|
end
|