khanat-opennel-code/code/ryzom/common/data_common/r2/r2_ui_misc.lua

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-- misc ui helper functions
------------------------------------------------------------------------------------------------------------
-- backup window coordinates
function r2:backupWndCoords(wnd)
if wnd == nil then
return nil
end
local coords = { x = wnd.x, y = wnd.y, w = wnd.w, h = wnd.h }
return coords
end
------------------------------------------------------------------------------------------------------------
-- restore window coordinates
function r2:restoreWndCoords(wnd, coords)
if wnd == nil or coords == nil then
debugInfo("Not restauring coordinates, wnd = " .. tostring(wnd) .. ", coords = " .. tostring(coords))
return
end
wnd.x = coords.x
wnd.y = coords.y
wnd.w = coords.w
wnd.h = coords.h
wnd:invalidateCoords()
end
------------------------------------------------------------------------------------------------------------
-- clean content of a tree node
function r2:cleanTreeNode(tree, nodeId)
local node = tree:getRootNode():getNodeFromId(nodeId)
if not node or node.isNil then
debugInfo("r2:cleanTreeNode : Can't find node " .. nodeId)
return
end
while node:getNumChildren() ~= 0 do
node:deleteChild(node:getChild(0))
end
end
------------------------------------------------------------------------------------------------------------
-- clean content of a tree node
function r2:cleanTreeRootNode(tree)
local node = tree:getRootNode()
if not node or node.isNil then
debugInfo("r2:cleanTreeNode : Can't find node " .. nodeId)
return
end
while node:getNumChildren() ~= 0 do
node:deleteChild(node:getChild(0))
end
end
------------------------------------------------------------------------------------------------------------
-- make an instance and its sons blink
-- TODO nico : put elsewhere (not really ui, but 3D view)
function r2:blink(instance)
if type(instance) == "userdata" then
local vd = instance.DisplayerVisual
if vd ~= nil then
vd:blink()
end
forEach(instance, function (k, v) self:blink(v) end)
-- TODO : pairs do not called the redefined 'next' function
--for k, v in pairs(instance) do
-- self:blink(v)
--end
end
end
------------------------------------------------------------------------------------------------------------
-- clear the content of a menu
function r2:clearMenu(menu)
local numLine = menu:getNumLine()
for k = 1, numLine do
menu:removeLine(0)
end
end
------------------------------------------------------------------------------------------------------------
-- add a menu entry with an icon on the left
function r2:addMenuLine(menu, ucText, ah, ahParams, id, iconName, size)
menu:addLine(ucText, ah, ahParams, id)
if iconName ~= "" and iconName ~= nil then
local menuButton = createGroupInstance("r2_menu_button", "", { bitmap = iconName, size = tostring(size)})
if menuButton then
menu:setUserGroupLeft(menu:getNumLine() - 1, menuButton)
end
end
end
------------------------------------------------------------------------------------------------------------
-- enclose a ui xml script with the necessary header and ending
function r2:encloseXmlScript(script)
return [[ <interface_config>
<root id="interface" x="0" y="0" w="800" h="600" active="true" /> ]] .. script .. [[</interface_config>]]
end
------------------------------------------------------------------------------------------------------------
-- create interface for inspecting a lua table
-- TODO place this elsewhere because useful for other stuffs
function oldInspect(object, maxdepth, alreadySeen)
if (object == nil) then
debugWarning("Cannot inspect a nil value")
return
end
if alreadySeen == nil then
alreadySeen = {}
end
if (maxdepth == nil) then maxdepth = 1 end
local x = 0
local y = 0
local w = 150
local h = 150
-- backup position
prevGroup = getUI("ui:interface:lua_inspector")
if not (prevGroup == nil) then
x = prevGroup.x
y = prevGroup.y
w = prevGroup.w
h = prevGroup.h
end
-- window header
local script =
[[
<interface_config>
<root id="interface" x="0" y="0" w="800" h="600" active="true" />
<group type="container" id="old_lua_inspector" w="150" title="uiLuaInspector" global_color="false" line_at_bottom="false"
movable="true" active="true" opened="true" openable="false" resizer="true" header_color="UI:SAVE:WIN:COLORS:OPT"
pop_min_w="150" pop_min_h="150" pop_max_w="800" pop_max_h="600"
>
<group id="content" x="0" y="0" sizeref="wh" w="0" h="0" posref="TL TL" >
<group id="sbtree" posref="TL TL" sizeref="wh" x="0" w="-14" y="-8" h="-16" >
<!-- group of entity instances -->
<group id="tree_list" type="tree" posref="TL TL" x="14" y="0" col_over="255 255 255 48" col_select="255 255 255 80"
max_sizeparent="parent" max_sizeref="wh" max_w="-10" max_h="0">
]]
local id = 0
-- generate a new ID for a tree node
local function newId() id = id + 1; return tostring(id) end
-- return xml code to open a new tree node with the given content
local function nodeOpen(content, color, opened)
return [[<node id="]] .. newId() .. [[" name="]] .. content .. [[" color="]] .. color .. [[" global_color="false" opened="]] .. tostring(opened) .. [[" fontsize="15" y_decal="-1" >]] .. "\n"
end
-- return xml code to close a tree node
local function nodeClose()
return "</node>\n"
end
-- color for each type
local typeColor =
{
number = "255 255 255 255",
string = "0 255 255 255",
boolean = "255 255 0 255",
thread = "128 128 128 255",
table = "255 128 32 255",
userdata = "255 128 64 255"
}
typeColor["function"] = "255 0 255 255"
-- return xml code for a leaf node
local function node(content, val)
--debugInfo(colorTag(255, 255, 0) .. "node")
local color = typeColor[type(val)]
if (color == nil) then color = "127 255 127 0" end
local result = [[<node id="]] .. newId() .. [[" name="]] .. content .. [[" global_color="false" color="]] .. color .. [[" opened="true" fontsize="15" y_decal="-1" />]] .. "\n"
-- debugInfo(result)
return result
end
local function objectStr(Name, value)
--return tostring(Name).. " (" .. type(value) .. ")" .. " = " .. tostring(value)
return tostring(Name) .. " = " .. tostring(value)
end
-- for each type, gives the code that generate the tree for the inspector
local typeTable =
{
number = function(key, val) return node(objectStr(key, val), val) end,
string = function(key, val) return node(objectStr(key, val), val) end,
boolean = function(key, val) return node(objectStr(key, val), val) end,
thread = function(key, val) return node(objectStr(key, "thread"), val) end,
}
-- 'function' is a declared keyword, so must declare it this way
typeTable["function"] = function(key, val) return node(objectStr(key, "function"), val) end
-- recursive code to generate the code for a table
typeTable.table = function(key, val, depth)
if (alreadySeen[val] == true) then -- avoid cyclic graph
return node("!CYCLE!", "0 255 0 255")
end
alreadySeen[val] = true
-- create a temp table sorted by type
local sortedTable = {}
local index = 1
forEach(val, function (k, v) sortedTable[index] = { key = k, value = v }; index = index + 1 end)
local function comp(val1, val2)
-- sort by type, then by key
if not (type(val1.value) == type(val2.value)) then return type(val1.value) < type(val2.value) end
return tostring(val1.key) < tostring(val2.key)
end
table.sort(sortedTable, comp)
--debugInfo("VAL")
--luaObject(val)
--debugInfo("SORTED")
--luaObject(sortedTable)
local content = nodeOpen(tostring(key) .. "(key type = " .. type(key) .. ")", typeColor[type(val)], depth < maxdepth);
local function tableElement(key, value)
if (typeTable[type(value.value)] == nil) then
content = content .. node("?")
return
end
-- add node for a field of the table
content = content .. typeTable[type(value.value)](value.key, value.value, depth + 1)
end
forEach(sortedTable, tableElement)
return content .. nodeClose()
end
typeTable.userdata = typeTable.table
-- generate the tree
script = script .. typeTable[type(object)]("#object#", object, 0)
-- window end
script = script ..
[[</group>
<ctrl style='skin_scroll' id='scroll_bar' align='T' target='tree_list' />
</group>
</group>
</group>
<tree node="old_lua_inspector">
</tree>
</interface_config>
]] .. "\n"
--for w in string.gfind(script, "node(.*)") do
-- debugInfo(w)
--end
--debugInfo(script)
if true then
parseInterfaceFromString(script)
-- restore position
newGroup = getUI("ui:interface:old_lua_inspector")
if not (newGroup == nil) then
newGroup.x = x
newGroup.y = y
newGroup.w = w
newGroup.h = h
end
updateAllLocalisedElements()
end
end
------------------------------------------------------------------------------------------------------------
-- inspect current instance content
function r2:inspectCurrInstance()
debugInfo("Inspect current instance")
local instanceTable = r2:getSelectedInstance()
if (instanceTable == nil) then
debugWarning("Can't found instance")
--runCommand("luaObject","r2.instances")
return;
end
inspect(instanceTable, 4, { instanceTable.parent })
end