khanat-opennel-code/code/nel/tools/3d/object_viewer/choose_frame_delay.h

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2010-12-15 19:36:30 +00:00
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_CHOOSE_FRAME_DELAY_H__F07A2A7E_FB96_4856_99B5_46DE3B05CD6D__INCLUDED_)
#define AFX_CHOOSE_FRAME_DELAY_H__F07A2A7E_FB96_4856_99B5_46DE3B05CD6D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// choose_frame_delay.h : header file
//
#include "editable_range.h"
#include "object_viewer.h"
#include "particle_workspace.h"
/////////////////////////////////////////////////////////////////////////////
// CChooseLag dialog
class CChooseFrameDelay : public CDialog, public CObjectViewer::IMainLoopCallBack
{
// Construction
public:
CChooseFrameDelay(CObjectViewer *objectViewer, CWnd* pParent); // standard constructor
~CChooseFrameDelay();
// Lock frame delay to current particle system
void lockToPS(bool lock);
bool isLockedToPS() const { return _LockToPS; }
// Dialog Data
//{{AFX_DATA(CChooseLag)
enum { IDD = IDD_CHOOSE_FRAME_DELAY };
//}}A FX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CChooseLag)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
bool _LockToPS;
CEditableRangeUInt *_ER;
// Generated message map functions
//{{AFX_MSG(CChooseFrameDelay)
virtual BOOL OnInitDialog();
afx_msg void OnDestroy();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
void updateValueFromText();
void updateTextFromValue(uint value);
struct CCFDWrapper : public IPSWrapperUInt
{
CObjectViewer *OV;
uint32 get(void) const;
virtual void set(const uint32 &value);
} _CFDWrapper;
// From CObjectViewer::IMainLoopCallBack
virtual void goPreRender();
virtual void goPostRender() {}
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CHOOSE_FRAME_DELAY_H__F07A2A7E_FB96_4856_99B5_46DE3B05CD6D__INCLUDED_)