khanat-opennel-code/code/ryzom/client/src/client.cpp

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
//////////////
// INCLUDES //
//////////////
// Misc.
#include "nel/misc/types_nl.h"
#ifdef NL_OS_WINDOWS
#include <shellapi.h>
#else
#include <csignal>
#endif
#include "nel/misc/debug.h"
#include "nel/misc/command.h"
#include "nel/net/tcp_sock.h"
#include "nel/misc/cmd_args.h"
//#define TEST_CRASH_COUNTER
#ifdef TEST_CRASH_COUNTER
#undef FINAL_VERSION
#define FINAL_VERSION 1
#endif // TEST_CRASH_COUNTER
// Client
#include "resource.h"
#include "init.h"
#include "login.h"
#include "login_patch.h"
#include "connection.h"
#include "init_main_loop.h"
#include "main_loop.h"
#include "release.h"
#include "client_cfg.h"
#include "far_tp.h"
#include "user_agent.h"
///////////
// USING //
///////////
using namespace std;
using namespace NLMISC;
using namespace NLNET;
//
// Macros
//
//
// RYZOM_TRY and RYZOM_CATCH aim is to catch differently in dev and final version
// In final version, we catch everything and nlerror the problem to display a NeL message box
// In dev version, we just catch EFatalError() and we leave the OS to catch the exception to enable us to cancel/debug it
//
// We don't catch(...) because these exception are already trapped with the se_translation that generate the NeL message box
#define RYZOM_TRY(_block) try { nlinfo(_block" of Ryzom...");
#define RYZOM_CATCH(_block) nlinfo(_block" of Ryzom success"); } catch(const EFatalError &) { return EXIT_FAILURE; }
/////////////
// GLOBALS //
/////////////
static uint32 Version = 1; // Client Version.
string Cookie;
string FSAddr;
///////////////
// FUNCTIONS //
///////////////
static CTcpSock CrashCounterSock;
void quitCrashReport ()
{
//if (NLMISC::CFile::fileExists(getLogDirectory() + "ryzom_started"))
//CFile::deleteFile (getLogDirectory() + "ryzom_started");
// must disconnect now, else could crash at dtor time because nldebug -> access a new INelContext()
contReset(CrashCounterSock);
}
// make it global if other classes/functions want to access to it
NLMISC::CCmdArgs Args;
//---------------------------------------------------
// MAIN :
// Entry for the Application.
//---------------------------------------------------
#ifdef NL_OS_WINDOWS
// enable optimus for NVIDIA cards
extern "C"
{
_declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
}
void pump ()
{
// Display the window
MSG msg;
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
INT_PTR CALLBACK MyDialogProc(
HWND hwndDlg, // handle to dialog box
UINT uMsg, // message
WPARAM wParam, // first message parameter
LPARAM lParam // second message parameter
)
{
return FALSE;
}
HWND SlashScreen = NULL;
HINSTANCE HInstance;
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE /* hPrevInstance */, LPSTR cmdline, int /* nCmdShow */)
#else
int main(int argc, char **argv)
#endif
{
// init the Nel context
CApplicationContext *appContext = new CApplicationContext;
// disable nldebug messages in logs in Release
#ifdef NL_RELEASE
DisableNLDebug = true;
#endif
// don't create log.log anymore because client.log is used
createDebug(NULL, false);
INelContext::getInstance().setWindowedApplication(true);
#ifndef NL_DEBUG
INelContext::getInstance().getDebugLog()->removeDisplayer("DEFAULT_SD");
INelContext::getInstance().getInfoLog()->removeDisplayer("DEFAULT_SD");
INelContext::getInstance().getWarningLog()->removeDisplayer("DEFAULT_SD");
#endif // NL_DEBUG
Args.setVersion(getDisplayVersion());
Args.setDescription("Ryzom client");
Args.addArg("p", "profile", "id", "Use this profile to determine what directory to use by default");
Args.addAdditionalArg("login", "Login to use", true, false);
Args.addAdditionalArg("password", "Password to use", true, false);
Args.addAdditionalArg("shard_id", "Shard ID to use", true, false);
#ifdef TEST_CRASH_COUNTER
Args.addArg("", "crash", "", "Crash client before init");
Args.addArg("", "break", "", "Create a break point");
Args.addArg("", "release", "", "Crash client after init");
#endif // TEST_CRASH_COUNTER
#ifdef NL_OS_WINDOWS
if (!Args.parse(cmdline)) return 1;
#else
if (!Args.parse(argc, argv)) return 1;
#endif
// extract the 2 or 3 first param (argv[1], argv[2] and argv[3]) it must be <login> <password> [shardId]
// no shard id in ring mode
std::string sLoginShardId;
if (Args.haveAdditionalArg("login") && Args.haveAdditionalArg("password"))
{
LoginLogin = Args.getAdditionalArg("login").front();
LoginPassword = Args.getAdditionalArg("password").front();
if (Args.haveAdditionalArg("shard_id"))
sLoginShardId = Args.getAdditionalArg("shard_id").front();
}
if (sLoginShardId.empty() || !fromString(sLoginShardId, LoginShardId))
LoginShardId = std::numeric_limits<uint32>::max();
// if client_default.cfg is not in current directory, use application default directory
if (Args.haveArg("p") || !CFile::isExists("client_default.cfg"))
{
std::string currentPath = CPath::getApplicationDirectory("Ryzom");
// create parent directory
if (!CFile::isExists(currentPath)) CFile::createDirectory(currentPath);
// append profile ID to directory
if (Args.haveArg("p"))
{
currentPath = NLMISC::CPath::standardizePath(currentPath) + Args.getArg("p").front();
if (!CFile::isExists(currentPath)) CFile::createDirectory(currentPath);
}
if (!CPath::setCurrentPath(currentPath)) return 1;
}
#ifdef TEST_CRASH_COUNTER
if (Args.haveLongArg("crash"))
{
volatile int toto = *(int*)0;
}
#endif // TEST_CRASH_COUNTER
#if defined(NL_OS_WINDOWS)
#ifdef TEST_CRASH_COUNTER
if (Args.haveLongArg("break"))
{
__debugbreak();
}
#endif // TEST_CRASH_COUNTER
HInstance = hInstance;
// Get the bitmap size
HRSRC hrsrc = FindResource(HInstance, MAKEINTRESOURCE(IDB_SLASH_SCREEN), RT_BITMAP);
nlassert (hrsrc);
HGLOBAL hBitmap = LoadResource (HInstance, hrsrc);
nlassert (hBitmap);
BITMAP *bitmap = (BITMAP*)LockResource(hBitmap);
nlassert (bitmap);
int width = bitmap->bmWidth;
int height = bitmap->bmHeight;
// Look the command line to see if we have a cookie and a addr
SlashScreen = CreateDialog (hInstance, MAKEINTRESOURCE(IDD_SLASH_SCREEN), NULL, MyDialogProc);
RECT rect;
RECT rectDesktop;
GetWindowRect (SlashScreen, &rect);
GetWindowRect (GetDesktopWindow (), &rectDesktop);
SetWindowPos (SlashScreen, HWND_TOP, (rectDesktop.right-rectDesktop.left-width)/2, (rectDesktop.bottom-rectDesktop.top-height)/2, width, height, 0);
ShowWindow (SlashScreen, SW_SHOW);
pump ();
// Delete all the .ttf file in the /data directory
{
vector<string> files;
NLMISC::CPath::getPathContent ("data", false, false, true, files, NULL, true);
uint i;
for (i=0; i<files.size(); i++)
{
if (toLower(CFile::getExtension (files[i])) == "ttf")
CFile::deleteFile (files[i]);
}
}
#else
// TODO for Linux : splashscreen
#endif
// initialize log
initLog();
// initialize patch manager and set the ryzom full path, before it's used
CPatchManager *pPM = CPatchManager::getInstance();
pPM->setRyzomFilename(Args.getProgramPath() + Args.getProgramName());
/////////////////////////////////
// Initialize the application. //
#ifndef TEST_CRASH_COUNTER
RYZOM_TRY("Pre-Login Init")
prelogInit();
RYZOM_CATCH("Pre-Login Init")
// Log the client and choose from shard
RYZOM_TRY("Login")
if (!ClientCfg.Local && (ClientCfg.TestBrowser || ClientCfg.FSHost.empty()))
{
if (login() == false)
{
quitCrashReport ();
#if !FINAL_VERSION
// display the file access logger stats and clear out memory allocated for the file access logger
//ICommand::execute("iFileAccessLogDisplay",*NLMISC::InfoLog);
//ICommand::execute("iFileAccessLogStop",*NLMISC::InfoLog);
//ICommand::execute("iFileAccessLogClear",*NLMISC::InfoLog);
#endif
return EXIT_SUCCESS;
}
}
RYZOM_CATCH("Login")
// Finish inits
RYZOM_TRY("Post-Login Init")
postlogInit();
RYZOM_CATCH("Post-Login Init")
#endif // TEST_CRASH_COUNTER
//////////////////////////////////////////
// The real main loop
//////////////////////////////////////////
#ifdef TEST_CRASH_COUNTER
bool ok = false;
#else // TEST_CRASH_COUNTER
bool ok = true;
#endif // TEST_CRASH_COUNTER
while(ok)
{
// hulud : memory snapshot to track reconnection memory leak
/* static int pass = 0;
string filename = "z_mem_connection_" + toString (pass++) + ".csv";
nlverify (NLMEMORY::StatisticsReport (filename.c_str(), true)); */
//////////////////////////////////////////
// Manage the connection to the server. //
RYZOM_TRY("Connection")
// If the connection return false we just want to quit the game
if(!connection(Cookie, FSAddr))
{
releaseOutGame();
break;
}
RYZOM_CATCH("Connection")
///////////////////////////////
// Initialize the main loop. //
RYZOM_TRY("Main loop initialisation")
initMainLoop();
RYZOM_CATCH("Main loop initialisation")
//////////////////////////////////////////////////
// Main loop (biggest part of the application). //
RYZOM_TRY("Main loop")
ok = !mainLoop();
RYZOM_CATCH("Main loop")
/////////////////////////////
// Release all the memory. //
if (!FarTP.isReselectingChar())
{
RYZOM_TRY("Main loop releasing")
releaseMainLoop(!ok);
RYZOM_CATCH("Main loop releasing")
}
// Offline client quit now
if(ClientCfg.Local)
break;
}
#if !FINAL_VERSION
// display the file access logger stats and clear out memory allocated for the file access logger
//ICommand::execute("iFileAccessLogDisplay",*NLMISC::InfoLog);
//ICommand::execute("iFileAccessLogStop",*NLMISC::InfoLog);
//ICommand::execute("iFileAccessLogClear",*NLMISC::InfoLog);
#endif
//CFile::createEmptyFile(getLogDirectory() + "during_release");
#ifdef TEST_CRASH_COUNTER
if (Args.haveLongArg("release"))
{
volatile int toto = *(int*)0;
}
#endif // TEST_CRASH_COUNTER
// Final release
RYZOM_TRY("Releasing")
release();
RYZOM_CATCH("Releasing")
#if FINAL_VERSION || defined (TEST_CRASH_COUNTER)
quitCrashReport ();
#endif // FINAL_VERSION
// delete the Nel context
delete appContext;
#ifdef NL_OS_WINDOWS
/// always do a sanity check for early (in the sense of production days) memory coruption detection
// _CrtCheckMemory();
#endif
// EXIT of the Application.
return EXIT_SUCCESS;
} // main/WinMain