2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef R2_DMS_H
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#define R2_DMS_H
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//-----------------------------------------------------------------------------
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// includes
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//-----------------------------------------------------------------------------
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#include "nel/misc/types_nl.h"
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#include "nel/misc/entity_id.h"
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#include "nel/net/service.h"
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#include "nel/net/message.h"
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#include "nel/net/module.h"
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#include "game_share/dyn_chat.h"
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#include "game_share/chat_group.h"
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#include "game_share/base_types.h"
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#include "game_share/r2_types.h"
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#include <list>
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#include <map>
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#include <vector>
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namespace NLNET
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{
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class IModuleSocket;
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class IModuleProxy;
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class IModule;
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}
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namespace RSMGR
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{
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struct TSessionType;
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}
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namespace NLMISC
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{
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struct CEntityId;
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}
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namespace R2
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{
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class CObject;
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class CUserConnectionMgr;
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class CObjectId;
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class CScenario;
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class CServerAnimationModule;
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class CServerAdminModule;
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class CServerEditionModule;
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class CStringManagerModule;
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class CAnimationMessageAnimationStart;
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class IServerEditionModule
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{
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public:
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typedef uint32 TCharId;
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// typedef CSessionId TSessionId; // typedef uint32 TSessionId;
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public:
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virtual ~IServerEditionModule(){}
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virtual void createSessionWithoutSu(uint32 charId, NLMISC::CEntityId clientEid) = 0;
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virtual TPioneersSessionsAllowed * getSessionAllowedForChar(TCharId charId) const = 0;
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virtual CScenario* getScenarioById(TSessionId sessionId) const = 0;
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// getEditing position (use AdminModule::getPosition for having a position in editing and animation mode)
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virtual bool getPosition(TSessionId sessionId, double& x, double& y, double& orient, uint8& season, uint32 locationIndex = 0) = 0;
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virtual TSessionId getSessionIdByCharId(TCharId charId) const = 0;
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virtual bool isClientAuthorized(uint32 charId) const = 0;
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virtual void disconnectChar(uint32 charId) = 0;
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virtual const NLNET::TModuleProxyPtr * getClientProxyPtr(TCharId charId) const = 0;
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virtual void tpToEntryPoint(NLNET::IModuleProxy *senderModuleProxy, uint32 actId) = 0;
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// wakup a session (load session from BS), start animation, connect waiting clients
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virtual bool wakeUpSession(TSessionId sessionId, TCharId ownerId, std::string& msg) = 0;
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virtual bool isSessionHibernating(TSessionId sessionId, RSMGR::TSessionType& sessionType, double& x, double& y, double& orient, uint8& season) = 0;
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virtual bool isEditingSession(TSessionId sessionId) const = 0;
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virtual TSessionId getLinkedSessionId(TSessionId sessionId) const = 0;
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virtual void getStartParams(uint32 charId, TSessionId lastStoredSessionId) = 0;
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virtual void updateCharPioneerRight(TCharId charId) = 0;
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virtual void characterReady(TCharId charId) =0;
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virtual void returnToPreviousSession(TCharId charId) = 0;
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};
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class IServerAnimationModule
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{
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public:
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typedef uint32 TCharId;
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// typedef uint32 TSessionId;
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public:
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virtual ~IServerAnimationModule() {}
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virtual TSessionId getSessionIdByCharId(TCharId charId) const = 0;
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virtual bool getPosition(TSessionId sessionId, double& x, double& y, double& orient, uint8& season, uint32 locationIndex = 0) = 0;
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virtual void scheduleStartSession(const CAnimationMessageAnimationStart &msg) = 0;
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virtual void addPioneer( TSessionId sessionId, TCharId charId) = 0;
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virtual bool stopTest(TSessionId sessionId, uint32 & lastAct) = 0;
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virtual void disconnectChar(uint32 charId) = 0;
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virtual bool getConnectedChars(TSessionId sessionId, std::vector<TCharId>& chars) const = 0;
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virtual NLNET::IModule* getModule() const = 0;
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virtual bool isSessionRunning(TSessionId sessionId) const = 0;
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virtual uint32 getCurrentAct(TSessionId sessionId) const = 0;
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virtual void stopControlNpcs(TCharId charId) = 0;
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virtual void setSessionStartParams(TSessionId sessionId, sint32 x, sint32 y, uint8 season) = 0;
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virtual bool mustReloadPosition(TSessionId sessionId, TCharId charId) const = 0;
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virtual bool getHeaderInfo(TSessionId sessionId, TScenarioHeaderSerializer::TValueType& values) const = 0;
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virtual bool getScore(TSessionId sessionId, uint32 &score, NLMISC::TTime &timeTaken) = 0;
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};
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class IServerAdminModule
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{
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public:
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virtual ~IServerAdminModule() {}
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virtual bool getPosition(TSessionId sessionId, double&x, double&y, double& orient, uint8& season, uint32 locationIndex = 0) = 0;
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virtual TSessionId getSessionIdByCharId(uint32 charId) const = 0;
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};
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//-----------------------------------------------------------------------------
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// class CDynamicMapService
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//-----------------------------------------------------------------------------
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class CDynamicMapService
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{
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public:
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CDynamicMapService( NLMISC::CConfigFile& confFile, NLNET::IModuleSocket * gateway);
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~CDynamicMapService();
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static CDynamicMapService* getInstance();
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virtual void init();
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virtual void init2();
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bool useNetwork() const { return _UseNetwork;}
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virtual void translateAndForwardRequested(TDataSetRow senderId,CChatGroup::TGroupType groupType,std::string id,TSessionId sessionId);
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void forwardIncarnChat(TChanID id,TDataSetRow senderId,ucstring sentence);
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IServerAnimationModule* getAnimationModule() const;
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IServerEditionModule* getEditionModule() const;
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IServerAdminModule* getAdminModule() const;
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std::string getValue(TSessionId sessionId, const std::string& msg) const;
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private:
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static CDynamicMapService* _Instance;
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// CUserConnectionMgr* _UserConnectionMgr; will be session manager
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CServerAnimationModule* _AnimationModule;
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CServerAdminModule* _AdminModule;
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CServerEditionModule* _EditionModule;
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CStringManagerModule* _StringMgrModule;
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NLMISC::CConfigFile& _ConfigFile;
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bool _UseNetwork;
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};
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// get the security info of the module
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bool getCharInfo(NLNET::IModuleProxy *senderModuleProxy, uint32 & charId, NLMISC::CEntityId & clientEid, std::string & userPriv, std::string &extendedPriv);
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// get the security info of the module and verify that the su has allowed the client to connect to the dss
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bool checkSecurityInfo(NLNET::IModuleProxy *senderModuleProxy, uint32 & charId, NLMISC::CEntityId & clientEid, std::string & userPriv, std::string &extendedPriv);
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} // namespace R2
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#endif //R2_DMS_H
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