khanat-opennel-code/code/ryzom/common/src/game_share/item_special_effect.lua

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require("enum_generator")
name = { "item", "special", "effect" }
enum = {
"ISE_FIGHT_ADD_CRITICAL", -- crit % (float)
"ISE_FIGHT_VAMPIRISM", -- proc % (float)
"ISE_MAGIC_DIVINE_INTERVENTION", -- proc % (float)
"ISE_MAGIC_SHOOT_AGAIN", -- proc % (float), maximum bonus duration (seconds) (float)
"ISE_CRAFT_ADD_STAT_BONUS", -- proc % (float), bonus value (float)
"ISE_CRAFT_ADD_LIMIT", -- proc % (float), bonus value % (float)
"ISE_FORAGE_ADD_RM", -- proc % (float), bonus value % (float)
"ISE_FORAGE_NO_RISK", -- proc % (float)
}
enum_generator.build(name, enum)