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65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "combat.h"
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//
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#include "nel/misc/debug.h"
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#include "nel/misc/string_conversion.h"
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using namespace std;
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using namespace NLMISC;
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uint8 CCombat::_MaxHistoryDepth = 2;
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namespace COMBAT_HISTORY
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{
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// The conversion table
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NL_BEGIN_STRING_CONVERSION_TABLE (TCombatHistory)
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NL_STRING_CONVERSION_TABLE_ENTRY (Miss)
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NL_STRING_CONVERSION_TABLE_ENTRY (Fumble)
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NL_STRING_CONVERSION_TABLE_ENTRY (Parry)
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NL_STRING_CONVERSION_TABLE_ENTRY (Dodge)
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NL_STRING_CONVERSION_TABLE_ENTRY (HitHead)
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NL_STRING_CONVERSION_TABLE_ENTRY (HitChest)
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NL_STRING_CONVERSION_TABLE_ENTRY (HitArms)
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NL_STRING_CONVERSION_TABLE_ENTRY (HitHands)
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NL_STRING_CONVERSION_TABLE_ENTRY (HitLegs)
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NL_STRING_CONVERSION_TABLE_ENTRY (HitFeet)
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NL_STRING_CONVERSION_TABLE_ENTRY (CriticalHitHead)
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NL_STRING_CONVERSION_TABLE_ENTRY (CriticalHitChest)
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NL_STRING_CONVERSION_TABLE_ENTRY (CriticalHitArms)
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NL_STRING_CONVERSION_TABLE_ENTRY (CriticalHitHands)
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NL_STRING_CONVERSION_TABLE_ENTRY (CriticalHitLegs)
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NL_STRING_CONVERSION_TABLE_ENTRY (CriticalHitFeet)
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NL_STRING_CONVERSION_TABLE_ENTRY (Unknown)
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NL_END_STRING_CONVERSION_TABLE(TCombatHistory, CombatHistoryConversion, Unknown)
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//--------------------------------------------------------------
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// CCombat::toString()
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//--------------------------------------------------------------
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const string &toString(TCombatHistory event)
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{
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return CombatHistoryConversion.toString(event);
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}
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}; // COMBAT_HISTORY //
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