2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_CONSTANTS_H
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#define RY_CONSTANTS_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/entity_id.h"
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// define for xp gains calculation
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#define MAX_DELTA_LVL 50
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#define MIN_DELTA_LVL -50
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#define NB_DELTA_LVL 101
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#define MIDDLE_DELTA_LVL 50
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// define for sheath
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#define NB_SHEATH 1
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// square of the max talking distance in meters
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const sint32 MaxTalkingDistSquare = 64; // 8 m
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// same, but for "talking" to outpost building
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const sint32 MaxTalkingOutpostBuildingDistSquare= 256; // 16 m
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// square of max distance for commands to animals in meters
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const sint32 MaxAnimalCommandDistSquare = 900; // 30 m
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// raw material source bar speeds
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const float DeltaMoveBarPerSec = 60.0f; // 60 units per second
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const float DeltaResetBarPerSec = 130.0f; // 130 units per second
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const float DeltaTimeBarPerSec = 5.0f; // 5 units per second
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// ring editor/animator dynamic channel offset (most significant bit of short id set to 1)
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const uint64 RingDynChanOffset = UINT64_CONSTANT(0x8000000000);
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#endif
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