mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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85 lines
2.6 KiB
C
85 lines
2.6 KiB
C
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_STDAFX2_H__9B22CB86_1929_11D5_9CD4_0050DAC3A412__INCLUDED_)
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#define AFX_STDAFX2_H__9B22CB86_1929_11D5_9CD4_0050DAC3A412__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
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#include <afxwin.h> // MFC core and standard components
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#include <afxext.h> // MFC extensions
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#ifndef _AFX_NO_OLE_SUPPORT
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#include <afxole.h> // MFC OLE classes
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#include <afxodlgs.h> // MFC OLE dialog classes
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#include <afxdisp.h> // MFC Automation classes
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#endif // _AFX_NO_OLE_SUPPORT
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#ifndef _AFX_NO_DB_SUPPORT
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#include <afxdb.h> // MFC ODBC database classes
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#endif // _AFX_NO_DB_SUPPORT
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#ifndef _AFX_NO_DAO_SUPPORT
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#include <afxdao.h> // MFC DAO database classes
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#endif // _AFX_NO_DAO_SUPPORT
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#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
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#ifndef _AFX_NO_AFXCMN_SUPPORT
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#include <afxcmn.h> // MFC support for Windows Common Controls
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#endif // _AFX_NO_AFXCMN_SUPPORT
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//#include "resource.h"
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#include "nel/misc/common.h"
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#include "nel/misc/stream.h"
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#include "nel/misc/vector.h"
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#include "nel/misc/matrix.h"
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#include "3d/particle_system.h"
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#include "3d/ps_located.h"
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#include "3d/ps_particle.h"
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#include "3d/ps_force.h"
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#include "3d/ps_emitter.h"
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#include "3d/ps_zone.h"
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#include <vector>
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#include <map>
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#include <algorithm>
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#include "animation_dlg.h"
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#include "animation_set_dlg.h"
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#include "main_dlg.h"
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#include "object_viewer.h"
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#include "object_viewer_interface.h"
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#include "select_string.h"
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__9B22CB86_1929_11D5_9CD4_0050DAC3A412__INCLUDED_)
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