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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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410 lines
11 KiB
C
410 lines
11 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_SBRICK_SHEET_H
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#define RY_SBRICK_SHEET_H
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#include "client_sheets.h"
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#include "nel/misc/types_nl.h"
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#include "nel/misc/rgba.h"
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#include "game_share/brick_types.h"
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#include "game_share/skills.h"
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#include "game_share/brick_families.h"
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#include "game_share/rm_family.h"
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#include "game_share/crafting_tool_type.h"
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#include "entity_sheet.h"
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#include "game_share/action_nature.h"
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#include "game_share/people.h"
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#include "game_share/fame.h"
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#include "game_share/resistance_type.h"
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// ***************************************************************************
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#define SBRICK_MAX_MANDATORY 12
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#define SBRICK_MAX_OPTIONAL 32
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#define SBRICK_MAX_PARAMETER 4
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#define SBRICK_MAX_CREDIT 12
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// ***************************************************************************
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// The max number of different MP required for a faber sentence. This applies for ItemPart MPs, and Formula MPs
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#define MAX_FABER_REQ_MP 5
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// ***************************************************************************
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/**
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* New Sabrina Brick Sheet def.
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2003
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*/
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class CSBrickSheet : public CEntitySheet
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{
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public:
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// MaxProperties in Sheet
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enum {MaxProperties= 20};
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// A property of a brick
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struct CProperty
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{
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// The whole param in georges.
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std::string Text;
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// translated at runTime with CSBrickManager to PropId/Value (not serialised)
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uint PropId;
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float Value;
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float Value2;
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CProperty()
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{
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PropId=0;
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Value= 0.f;
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Value2=0.f;
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}
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void serial(NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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f.serial(Text);
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}
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};
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// The Faber plan For Craft mandatories.
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struct CFaberPlan
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{
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CFaberPlan()
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{
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NbItemBuilt= 0;
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ToolType = TOOL_TYPE::Unknown;
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}
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// ItemPartMP: a request for MPs that can build required item part
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struct CItemPartMP
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{
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// If a filter is Unknown, then all Mps matchs
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RM_FABER_TYPE::TRMFType FaberTypeFilter;
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uint32 Quantity;
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CItemPartMP()
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{
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FaberTypeFilter = RM_FABER_TYPE::Unknown;
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Quantity = 0;
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}
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void serial (NLMISC::IStream &s) throw(NLMISC::EStream)
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{
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s.serialEnum(FaberTypeFilter);
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s.serial(Quantity);
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}
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};
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// FormulaMP: a specific MP (or can be any item) that the faber requires in addition to CItemPartMPs
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struct CFormulaMP
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{
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NLMISC::CSheetId ItemRequired;
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uint32 Quantity;
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void serial (NLMISC::IStream &s) throw(NLMISC::EStream)
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{
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s.serial(ItemRequired);
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s.serial(Quantity);
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}
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CFormulaMP()
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{
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Quantity = 0;
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}
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};
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// Faber
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NLMISC::CSheetId ItemBuilt;
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std::vector<CItemPartMP> ItemPartMps;
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std::vector<CFormulaMP> FormulaMps;
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TOOL_TYPE::TCraftingToolType ToolType;
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uint32 NbItemBuilt;
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void serial (NLMISC::IStream &s) throw(NLMISC::EStream)
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{
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s.serial(ItemBuilt);
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s.serialCont(ItemPartMps);
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s.serialCont(FormulaMps);
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s.serialEnum(ToolType);
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s.serial(NbItemBuilt);
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}
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};
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// a serializable Skill (special for serial)
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class CSkillSerial
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{
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public:
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SKILLS::ESkills Skill;
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void serial(NLMISC::IStream &f)
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{
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f.serialEnum(Skill);
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};
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CSkillSerial() : Skill(SKILLS::unknown) {}
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CSkillSerial(SKILLS::ESkills e) : Skill(e) {}
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CSkillSerial &operator=(SKILLS::ESkills e)
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{
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Skill= e;
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return *this;
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}
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operator SKILLS::ESkills() const {return Skill;}
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};
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// For progression
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class CSkillValue
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{
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public:
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SKILLS::ESkills Skill;
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uint32 Value;
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CSkillValue()
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{
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Skill = SKILLS::unknown;
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Value = 0;
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}
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void serial(NLMISC::IStream &f)
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{
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f.serialEnum(Skill);
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f.serial(Value);
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}
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};
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public:
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// For Combat only, this array may be >1. One of the skills match for combat
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// guaranteed to be at least of size 1, with Unknown skill
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std::vector<CSkillSerial> UsedSkills;
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BRICK_FAMILIES::TBrickFamily BrickFamily;
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uint8 IndexInFamily;
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uint8 Level;
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NLMISC::TSStringId IdIcon;
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NLMISC::TSStringId IdIconBack;
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NLMISC::TSStringId IdIconOver;
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NLMISC::TSStringId IdIconOver2;
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NLMISC::CRGBA IconColor;
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NLMISC::CRGBA IconBackColor;
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NLMISC::CRGBA IconOverColor;
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NLMISC::CRGBA IconOver2Color;
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sint32 SabrinaCost;
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float SabrinaRelativeCost;
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// Brick Properties
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std::vector<CProperty> Properties;
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std::vector<uint16> MandatoryFamilies;
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std::vector<uint16> OptionalFamilies;
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std::vector<uint16> ParameterFamilies;
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std::vector<uint16> CreditFamilies;
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// Forbidden Brick KeyWords.
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NLMISC::TSStringId IdForbiddenDef;
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NLMISC::TSStringId IdForbiddenExclude;
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// The Faber Repair/Refine/Create plan
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CFaberPlan FaberPlan;
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/// Min/Max Casting Time (1/10sec), and range
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uint8 MinCastTime;
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uint8 MaxCastTime;
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/// Min/Max Range (in meters)
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uint8 MinRange;
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uint8 MaxRange;
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// Brick flags required (0 by default)
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uint64 BrickRequiredFlags;
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// The SkillPoint Cost
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uint32 SPCost;
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// The Action Nature
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ACTNATURE::TActionNature ActionNature;
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// For Progression, the required skill
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std::vector<CSkillValue> RequiredSkills;
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// For Progression, the required Bricks
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std::vector<NLMISC::CSheetId> RequiredBricks;
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// true if a phrase containing this brick can be cyclic
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bool AvoidCyclic;
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// if true this brick can't be used when no item in hands
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bool UsableWithEmptyHands;
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// Brick civilisation restriction
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EGSPD::CPeople::TPeople CivRestriction;
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// faction to check if min fame value != 0
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uint32 FactionIndex;
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// min fame value to learn this brick
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sint32 MinFameValue;
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// Magic Only: The Domain of this spell (ie The resistance type)
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RESISTANCE_TYPE::TResistanceType MagicResistType;
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public:
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// true if the brick is a Root, according to BrickFamily
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bool isRoot() const;
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// true if the brick is a Credit, according to BrickFamily
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bool isCredit() const;
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// true if the brick is a Mandatory, according to BrickFamily
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bool isMandatory() const;
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// true if the brick is a Optional, according to BrickFamily
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bool isOptional() const;
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// true if the brick is a Parameter, according to BrickFamily
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bool isParameter() const;
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// return the brick type, according to BrickFamily
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BRICK_TYPE::EBrickType getBrickType() const {return BRICK_FAMILIES::brickType(BrickFamily);}
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// true if the brick is Combat Brick, according to BrickFamily
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bool isCombat() const;
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// true if the brick is Magic Brick, according to BrickFamily
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bool isMagic() const;
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// true if the brick is Faber Brick, according to BrickFamily
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bool isFaber() const;
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// true if the brick is Harvest Brick, according to BrickFamily
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bool isHarvest() const;
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// true if the brick is Forage Prospection Brick, according to BrickFamily
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bool isForageProspection() const;
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// true if the brick is Forage Extraction Brick, according to BrickFamily
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bool isForageExtraction() const;
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// true if the brick is SpecialPower Brick, according to BrickFamily
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bool isSpecialPower() const;
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// true if the brick is Enchantment Brick, according to BrickFamily
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bool isProcEnchantment() const;
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// true if must display the level index
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bool mustDisplayLevel() const;
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public:
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CSBrickSheet ()
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{
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UsedSkills.push_back(SKILLS::unknown);
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Type = SBRICK;
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BrickFamily = BRICK_FAMILIES::Unknown;
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IndexInFamily = 0;
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Level = 0;
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IdIcon = 0;
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IdIconBack = 0;
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IdIconOver = 0;
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IdIconOver2 =0;
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IconColor= NLMISC::CRGBA::White;
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IconBackColor= NLMISC::CRGBA::White;
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IconOverColor= NLMISC::CRGBA::White;
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IconOver2Color= NLMISC::CRGBA::White;
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SabrinaCost= 0;
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SabrinaRelativeCost = 0.0f;
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IdForbiddenDef = 0;
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IdForbiddenExclude = 0;
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MinCastTime= 10;
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MaxCastTime= 100;
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MinRange= 1;
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MaxRange= 10;
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BrickRequiredFlags= 0;
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SPCost= 0;
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AvoidCyclic= false;
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UsableWithEmptyHands = true;
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FactionIndex = CStaticFames::INVALID_FACTION_INDEX;
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MinFameValue = NO_FAME;
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ActionNature= ACTNATURE::UNKNOWN;
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CivRestriction= EGSPD::CPeople::Common;
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MagicResistType= RESISTANCE_TYPE::None;
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}
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std::string getIcon() const { return ClientSheetsStrings.get(IdIcon); }
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std::string getIconBack() const { return ClientSheetsStrings.get(IdIconBack); }
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std::string getIconOver() const { return ClientSheetsStrings.get(IdIconOver); }
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std::string getIconOver2() const { return ClientSheetsStrings.get(IdIconOver2); }
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std::string getForbiddenDef() const { return ClientSheetsStrings.get(IdForbiddenDef); }
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std::string getForbiddenExclude() const { return ClientSheetsStrings.get(IdForbiddenExclude); }
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// Works For all brick but combat. combat may have more than one Skill
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SKILLS::ESkills getSkill() const {return UsedSkills[0];}
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// Georges Std build implementation
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virtual void build (const NLGEORGES::UFormElm &root);
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virtual void serial (NLMISC::IStream &s) throw(NLMISC::EStream)
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{
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std::string sTmp;
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s.serialCont(UsedSkills);
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s.serialEnum(BrickFamily);
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s.serial (IndexInFamily);
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s.serial (Level);
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s.serial (sTmp);
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ClientSheetsStrings.serial(s, IdIcon);
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ClientSheetsStrings.serial(s, IdIconBack);
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ClientSheetsStrings.serial(s, IdIconOver);
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ClientSheetsStrings.serial(s, IdIconOver2);
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s.serial (IconColor);
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s.serial (IconBackColor);
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s.serial (IconOverColor);
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s.serial (IconOver2Color);
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s.serial (SabrinaCost);
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s.serial (SabrinaRelativeCost);
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s.serialCont (MandatoryFamilies);
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s.serialCont (OptionalFamilies);
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s.serialCont (ParameterFamilies);
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s.serialCont (CreditFamilies);
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ClientSheetsStrings.serial(s, IdForbiddenDef);
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ClientSheetsStrings.serial(s, IdForbiddenExclude);
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s.serial (FaberPlan);
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s.serialCont(Properties);
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s.serial(MinCastTime);
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s.serial(MaxCastTime);
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s.serial(MinRange);
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s.serial(MaxRange);
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s.serial(BrickRequiredFlags);
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s.serial(SPCost);
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s.serialEnum(ActionNature);
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s.serialCont(RequiredSkills);
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s.serialCont(RequiredBricks);
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s.serial(AvoidCyclic);
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s.serial(UsableWithEmptyHands);
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s.serialEnum(CivRestriction);
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s.serial(FactionIndex);
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s.serial(MinFameValue);
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s.serialEnum(MagicResistType);
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}
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};
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#endif // NL_SBRICK_SHEET_H
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/* End of sbrick_sheet.h */
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