khanat-opennel-code/code/nel/tools/3d/mesh_utils/mesh_utils.h

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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2015 Winch Gate Property Limited
// Author: Jan Boon <jan.boon@kaetemi.be>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_MESH_UTILS_H
#define NL_MESH_UTILS_H
#include <nel/misc/types_nl.h>
#include <string>
struct CMeshUtilsSettings
{
CMeshUtilsSettings();
// Absolute Paths
std::string SourceFilePath;
std::string DestinationDirectoryPath;
std::string ToolDependLog;
std::string ToolErrorLog;
// Relative Directories
/*std::string ShapeDirectory;
std::string IGDirectory;
std::string SkelDirectory;*/
};
int exportScene(const CMeshUtilsSettings &settings);
#endif /* NL_MESH_UTILS_H */
/* end of file */