khanat-opennel-code/code/web/private_php/ams/autoload/helpers.php

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<?php
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/**
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* Helper class for more site specific functions.
*
* @author Daan Janssens, mentored by Matthew Lagoe
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*/
class Helpers {
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/**
* workhorse of the website, it loads the template and shows it or returns th html.
* it uses smarty to load the $template, but before displaying the template it will pass the $vars to smarty. Also based on your language settings a matching
* array of words & sentences for that page will be loaded. In case the $returnHTML parameter is set to true, it will return the html instead of displaying the template.
*
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* @param $template the name of the template(page) that we want to load.
* @param $vars an array of variables that should be loaded by smarty before displaying or returning the html.
* @param $returnHTML (default=false) if set to true, the html that should have been displayed, will be returned.
* @return in case $returnHTML=true, it returns the html of the template being loaded.
*/
public static function loadTemplate( $template, $vars = array (), $returnHTML = false )
{
global $AMS_LIB;
global $SITEBASE;
global $AMS_TRANS;
global $INGAME_LAYOUT;
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global $AMS_CACHEDIR;
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global $AMS_PLUGINS;
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// define('SMARTY_SPL_AUTOLOAD',1);
require_once $AMS_LIB . '/smarty/libs/Smarty.class.php';
spl_autoload_register( '__autoload' );
$smarty = new Smarty;
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$smarty -> setCompileDir( $SITEBASE . '/templates_c/' );
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$smarty -> setCacheDir( $AMS_CACHEDIR );
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$smarty -> setConfigDir( $SITEBASE . '/configs/' );
// turn smarty debugging on/off
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$smarty -> debugging = true;
// caching must be disabled for multi-language support
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$smarty -> caching = false;
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$smarty -> cache_lifetime = 300;
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$smarty->addPluginsDir($AMS_PLUGINS);
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if (function_exists('apc_cache_info')) {
// production
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$smarty->caching = true;
$smarty->setCachingType("apc");
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$smarty->compile_check = false;
}
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// needed by smarty.
helpers :: create_folders ();
global $FORCE_INGAME;
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// if ingame, then use the ingame templates
if ( helpers :: check_if_game_client() or $FORCE_INGAME ) {
$smarty -> template_dir = $AMS_LIB . '/ingame_templates/';
$smarty -> setConfigDir( $AMS_LIB . '/configs' );
$variables = parse_ini_file( $AMS_LIB . '/configs/ingame_layout.ini', true );
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foreach ( $variables[$INGAME_LAYOUT] as $key => $value ) {
$smarty -> assign( $key, $value );
}
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} else {
$smarty -> template_dir = $SITEBASE . '/templates/';
$smarty -> setConfigDir( $SITEBASE . '/configs' );
}
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foreach ( $vars as $key => $value ) {
$smarty -> assign( $key, $value );
}
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// load page specific variables that are language dependent
$variables = Helpers :: handle_language();
if ( $template != 'layout_plugin' )
{
foreach ( $variables[$template] as $key => $value ) {
$smarty -> assign( $key, $value );
}
}
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// load ams content variables that are language dependent
foreach ( $variables['ams_content'] as $key => $value ) {
$smarty -> assign( $key, $value );
}
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//load ams content variables that are language dependent
foreach ( $variables['ams_content'] as $key => $value){
$smarty -> assign( $key, $value);
}
$id = session_id();
$smarty -> assign( "sessionid", $id );
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// smarty inheritance for loading the matching wrapper layout (with the matching menu bar)
if ( isset( $vars['permission'] ) && $vars['permission'] == 3 ) {
$inherited = "extends:layout_admin.tpl|";
} else if ( isset( $vars['permission'] ) && $vars['permission'] == 2 ) {
$inherited = "extends:layout_mod.tpl|";
} else if ( isset( $vars['permission'] ) && $vars['permission'] == 1 ) {
$inherited = "extends:layout_user.tpl|";
} else {
$inherited = "";
}
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// if $returnHTML is set to true, return the html by fetching the template else display the template.
if ( $returnHTML == true ) {
return $smarty -> fetch( $inherited . $template . '.tpl' );
} else {
$smarty -> display( $inherited . $template . '.tpl' );
}
}
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/**
* creates the folders that are needed for smarty.
*
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* @todo for the drupal module it might be possible that drupal_mkdir needs to be used instead of mkdir, also this should be in the install.php instead.
*/
static public function create_folders() {
global $AMS_LIB;
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global $SITEBASE;
$arr = array( $AMS_LIB . '/ingame_templates/',
$AMS_LIB . '/configs',
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// $AMS_LIB . '/cache',
$SITEBASE . '/cache/',
$SITEBASE . '/templates/',
$SITEBASE . '/templates_c/',
$SITEBASE . '/configs'
);
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foreach ( $arr as &$value ) {
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if ( !file_exists( $value ) ) {
print( $value );
mkdir( $value );
}
}
}
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/**
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* check if the http request is sent ingame or not.
*
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* @return returns true in case it's sent ingame, else false is returned.
*/
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static public function check_if_game_client()
{
// if HTTP_USER_AGENT is not set then its ryzom core
global $FORCE_INGAME;
if ( ( isset( $_SERVER['HTTP_USER_AGENT'] ) && ( strpos( $_SERVER['HTTP_USER_AGENT'], "Ryzom" ) === 0 ) ) || $FORCE_INGAME || ! isset( $_SERVER['HTTP_USER_AGENT'] ) ) {
return true;
} else {
return false;
}
}
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/**
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* Handles the language specific aspect.
* The language can be changed by setting the $_GET['Language'] & $_GET['setLang'] together. This will also change the language entry of the user in the db.
* Cookies are also being used in case the user isn't logged in.
*
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* @return returns the parsed content of the language .ini file related to the users language setting.
*/
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static public function handle_language() {
global $DEFAULT_LANGUAGE;
global $AMS_TRANS;
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// if user wants to change the language
if ( isset( $_GET['Language'] ) && isset( $_GET['setLang'] ) ) {
// The ingame client sometimes sends full words, derive those!
switch ( $_GET['Language'] ) {
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case "English":
$lang = "en";
break;
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case "French":
$lang = "fr";
break;
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default:
$lang = $_GET['Language'];
}
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// if the file exists en the setLang = true
if ( file_exists( $AMS_TRANS . '/' . $lang . '.ini' ) && $_GET['setLang'] == "true" ) {
// set a cookie & session var and incase logged in write it to the db!
setcookie( 'Language', $lang , time() + 60 * 60 * 24 * 30 );
$_SESSION['Language'] = $lang;
if ( WebUsers :: isLoggedIn() ) {
WebUsers :: setLanguage( $_SESSION['id'], $lang );
}
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} else {
$_SESSION['Language'] = $DEFAULT_LANGUAGE;
}
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} else {
// if the session var is not set yet
if ( !isset( $_SESSION['Language'] ) ) {
// check if a cookie already exists for it
if ( isset( $_COOKIE['Language'] ) ) {
$_SESSION['Language'] = $_COOKIE['Language'];
// else use the default language
} else {
$_SESSION['Language'] = $DEFAULT_LANGUAGE;
}
}
}
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if ( $_SESSION['Language'] == "" ) {
$_SESSION['Language'] = $DEFAULT_LANGUAGE;
}
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return parse_ini_file( $AMS_TRANS . '/' . $_SESSION['Language'] . '.ini', true );
}
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/**
* Time output function for handling the time display.
*
* @return returns the time in the format specified in the $TIME_FORMAT global variable.
*/
static public function outputTime($time, $str = 1) {
global $TIME_FORMAT;
if ($str) {
return date($TIME_FORMAT, strtotime($time));
} else {
return date($TIME_FORMAT, $time);
}
}
/**
* Auto login function for ingame use.
* This function will allow users who access the website ingame, to log in without entering the username and password. It uses the COOKIE entry in the open_ring db.
* it checks if the cookie sent by the http request matches the one in the db. This cookie in the db is changed everytime the user relogs.
*
* @return returns "FALSE" if the cookies didn't match, else it returns an array with the user's id and name.
*/
static public function check_login_ingame() {
return NULL;
// FIXME
/*
if ( helpers :: check_if_game_client () or $forcelibrender = false ) {
$dbr = new DBLayer( "ring" );
if ( isset( $_GET['UserId'] ) && isset( $_COOKIE['ryzomId'] ) ) {
$id = $_GET['UserId'];
$statement = $dbr -> select( "ring_users", array( 'id' => $id, 'cookie' => $_COOKIE['ryzomId'] ), "user_id=:id AND cookie =:cookie" );
// $statement = $dbr->execute("SELECT * FROM ring_users WHERE user_id=:id AND cookie =:cookie", array('id' => $id, 'cookie' => $_COOKIE['ryzomId']));
if ( $statement -> rowCount() ) {
$entry = $statement -> fetch();
// print_r($entry);
return array( 'id' => $entry['user_id'], 'name' => $entry['user_name'] );
} else {
return "FALSE";
}
} else {
return "FALSE";
}
} else {
return "FALSE";
}
}
*/
}
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}