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62 lines
1.6 KiB
C
62 lines
1.6 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_PING_H
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#define CL_PING_H
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#include <nel/misc/types_nl.h>
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#include <nel/misc/cdb.h>
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///////////
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// CLASS //
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///////////
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/**
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* Class to manage the ping computed with the database.
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* \author Guillaume PUZIN
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* \author Nevrax France
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* \date 2003
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*/
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class CPing : public NLMISC::ICDBNode::IPropertyObserver
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{
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private:
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uint32 _Ping;
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bool _RdyToPing;
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public:
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// Constructor.
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CPing() {_Ping = 0; _RdyToPing = true;}
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// Destructor.
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~CPing() {;}
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// Add an observer on the database for the ping.
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void init();
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// Release the observer on the database for the ping.
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void release();
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// Method called when the ping message is back.
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virtual void update(NLMISC::ICDBNode* node);
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// return the ping in ms.
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uint32 getValue() {return _Ping;}
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void rdyToPing(bool rdy) {_RdyToPing = rdy;}
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bool rdyToPing() const {return _RdyToPing;}
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};
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#endif // CL_PING_H
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/* end of file */
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